-=======--- Game Board Update #38 —=======---
James Pi(104,-3)
Tony QxQ(-7289395732845964354968572399062,2) +6,5 energy
Naviary Pi(-7289395732845964354968572399064,6)
Samuel Rx(-7289395732845964354968572399061,5) +3,5energy
Sollieman + Q (-7289395732845964354968572399070,6)
sansep no move
1. Samuel (Dark Blue): 58.0 --- Health: 25
2. James (Red/Black): 49.0 --- Health: 14
2. Naviary (Light Blue): 43.0 --- Health: 22
4. Tony(White): 37.0 --- Health: 21,5
4. Sollieman (White/Black): 37.0 --- Health: 17,8
6. sansep (Brown): 6,0 --- Health 2,2 health
Events:
New event (until end of the game) "Toroidal Universe" The board basically becomes a huge torus (or sphere), not infinite, but can expand infinitely to account for anyone's huge moves. If you make a huge move you can either decide for the torus to expand to fit your move, or you can choose for it to not and you just continue to slide and wrap around the board until you appear on the other side on the same rank/file/diagonal!
Turn 30-43 "Tanks" Pieces are not forced to stop moving upon capturing another piece, they can now continue to slide/keep moving along the same path after the capture. They cannot capture 2 pieces in 1 move.
Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.
Given the toroidal universe this cannot be 100% insured. It's up to each player to think of the consequences of this event and if I don't put a capturable sign when there should be one do mention it when capturing it. I will not be trying to see what captures are possible.
It currently seems like it's not possible to get the threat arrows that function with the toroidal universe. I suppose if it isn't automated I can't do it. This will be an issue for saying which pieces are capturable when. And for giving everyone warning when they are being threatened.