Fast infinite sandbox game #1 (ended)

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Avatar of JamesAgadir

It currently seems like it's not possible to get the threat arrows that function with the toroidal universe. I suppose if it isn't automated I can't do it. This will be an issue for saying which pieces are capturable when. And for giving everyone warning when they are being threatened.

Avatar of JamesAgadir

-=======--- Game Board Update #38 —=======---

Game board update 38

James Pi(104,-3)

Tony QxQ(-7289395732845964354968572399062,2) +6,5 energy

Naviary Pi(-7289395732845964354968572399064,6) 

Samuel Rx(-7289395732845964354968572399061,5) +3,5energy

Sollieman + Q (-7289395732845964354968572399070,6)

sansep no move

1. Samuel (Dark Blue): 58.0 --- Health:  25

2. James (Red/Black): 49.0 --- Health: 14

2. Naviary (Light Blue): 43.0 --- Health: 22

4. Tony(White): 37.0 --- Health: 21,5

4. Sollieman (White/Black): 37.0 --- Health: 17,8

6. sansep (Brown): 6,0 --- Health 2,2 health

Events:

New event (until end of the game) "Toroidal Universe" The board basically becomes a huge torus (or sphere), not infinite, but can expand infinitely to account for anyone's huge moves. If you make a huge move you can either decide for the torus to expand to fit your move, or you can choose for it to not and you just continue to slide and wrap around the board until you appear on the other side on the same rank/file/diagonal!

Turn 30-43 "Tanks" Pieces are not forced to stop moving upon capturing another piece, they can now continue to slide/keep moving along the same path after the capture. They cannot capture 2 pieces in 1 move.

Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.

Given the toroidal universe this cannot be 100% insured. It's up to each player to think of the consequences of this event and if I don't put a capturable sign when there should be one do mention it when capturing it. I will not be trying to see what captures are possible.

Avatar of Chushoudelu

DrxHt(-1,1234567)

Avatar of Sollieman83

+ angel (582,49)

Avatar of samuelysfung

+A(3138,6)

Avatar of Chushoudelu

Change move to DrxHt(-1,1234567) (-1,3139) Tanking the Ht to and using torodial universe to get to the other side

Avatar of Naviary

Samuel angels to not protect other angels

Avatar of Naviary
TonyL103 wrote:

Change move to DrxHt(-1,1234567) (-1,3139) Tanking the Ht to and using torodial universe to get to the other side

Sliding around to that square would be illegal because when you're coming back from the left, my pawn on (97,-1) would be in your way sad.png

Avatar of Naviary

PM'd move

Avatar of samuelysfung
Naviary wrote:

Samuel angels to not protect other angels

Alright sad.png

Avatar of samuelysfung

Change move to +Dr(3,1)

Avatar of Chushoudelu

ah well then just DrxHt(-1,1234567)

Avatar of samuelysfung

The update should drop soon

Avatar of JamesAgadir

I have been stuck travelling. Sorry.

Avatar of JamesAgadir

Pi(104,-4)

Avatar of JamesAgadir

-=======--- Game Board Update #39 —=======---

The leaderboards have been updated based on the program calculations leading to some surprises. I may have substracted five for a captured rook.

Game board update 39

James Pi(104,-4)

Tony DrxHt(-1,1234567) +2 energy

Naviary QxK(583,49) + energy 14,96 (4+(17,8+37,0)*0,2)=14,96)

Samuel +Dr(3,1)

Sollieman + angel (582,49) illegal didn't have the energy (even before the capture)

sansep no move

1. Samuel (Dark Blue): 71.0 --- Health:  9

2. James (Red/Black): 47.0 --- Health: 15

2. Naviary (Light Blue): 41.0 --- Health: 27,96

4. Tony(White): 37.0 --- Health: 24,5

5. Sollieman (White/Black): 34.0 --- Health: 2,84

6. sansep (Brown): 6,0 --- Health 3,2

Events:

New event (until end of the game) "Toroidal Universe" The board basically becomes a huge torus (or sphere), not infinite, but can expand infinitely to account for anyone's huge moves. If you make a huge move you can either decide for the torus to expand to fit your move, or you can choose for it to not and you just continue to slide and wrap around the board until you appear on the other side on the same rank/file/diagonal!

Turn 30-43 "Tanks" Pieces are not forced to stop moving upon capturing another piece, they can now continue to slide/keep moving along the same path after the capture. They cannot capture 2 pieces in 1 move.

Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.

Given the toroidal universe this cannot be 100% insured. It's up to each player to think of the consequences of this event and if I don't put a capturable sign when there should be one do mention it when capturing it. I will not be trying to see what captures are possible.

Avatar of Chushoudelu

Blitz is coming on move 44 i believe, this could get messy

Avatar of Chushoudelu

+Q(2,2)

Avatar of Sollieman83

R x (-7289395732845964354968572399064,6)

Avatar of samuelysfung

@JamesAgadir my dragon should be 1 square to the right