In the four corners game, you asked me to play, so okay. I'll play white I guess. My move: 1. e4
(Can you say the square that the guard and the bulldog are on. Certain images won't work for me for some reason, so I don't think I can look at your images. If I have the squares that the guard and bulldog are on, I can just keep track of the game myself)
Bulldog Chess is a chess-variant, and it too has variations including "Bulldog chess with Witch", "Bulldog Chess with Angel and Joker", and "Bulldog Legacy". (Many thanks to EvertVB for helping with game ideas!).
Played on a 10 x 8 board. Two new pieces:
2) Bulldog (D): Moves and attacks the same as a pawn, except pieces FROM ITS OWN ARMY ONLY can pass over it in any direction. If a bull dog reaches the 8th rank it can immediately move to any square in the first four ranks (but cannot capture a piece during this move). This move can only be completed during the same move it reaches the 8th rank. (If this option is not taken, the bulldog forfeits the right to do so later and therefore is stuck where it is). The bull dog does not promote to other pieces as pawns do.
Castling is similar as in classical chess, however, with the board 10 files wide, the king travels three squares rather than two. The rook finishes adjacent to the king, either on the d-square if queen-side, or h-square if king-side. (note files are numbered "a-j" with "a" and "j" being the new flanks). As usual when castling, all squares between the king and the involved rook must be unoccupied, and this includes the square where the guard is initially positioned.
Please do not post any comments about this game here. I'd like to reserve this thread to just this game, and not go off-topic with suggestions, ideas, criticisms, etc.
If you have any comments or ideas then please visit: (bulldog ideas)