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thegreatauk

Could I please have the rules for Werewolf and angel please.

HorribleTomato

Angel: Like a witch, but makes pieces near it immune to capture.

 

Werewolf: I don't remember movement, but any piece that captures a werewolf becomes a werewolf.

HorusTheThird

Name: Werewolf

Movement: O(3), O(2,1,true), B(3), B(2,1,true)

Special Abilities: Infect(Taking)

HorribleTomato
HorusTheThird wrote:

Name: Werewolf

Movement: O(3), O(2,1,true), B(3), B(2,1,true)

Special Abilities: Infect(Taking)

Not even the CM can understand you...

thegreatauk

???????????????

Martin0
Angel (A) - The angel makes all friendly adjacent pieces immune from capture. The angel does not capture other pieces, but she can be captured. The angel combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. A king which is adjacent to his angel is not subject to check or being checkmated, and a king can move next to his angel even if the square is under attack.
phpw2kpdX.jpeg

 

Werewolf (W) - The Werewolf moves as a Queen, but over a maximum distance of 3 squares only (i.e. from d1 you could play Wd4, if the intervening squares are empty, but never Wd5). But it can also directly leap to the second square, if it wants to end there (i.e. you can play Wd1-d3 even when d2 is still present). If it makes such a leap, it can optionally capture the enemy piece it leaps over, (in the Checkers way, as it were), possibly in addition to what it captures on the destination square in the normal way.

A Werewolf is thus capable of double capture! This makes it stronger than an ordinary Queen. (The non-capturing leap to the second square already compensates for the missing distant moves.) It can also capture protected pieces with impunity, by jumping over them to a safe square on their other side.

Now this game would not be very interesting if the Werewolves could be quickly traded, leaving you with a boring normal Chess end-game. Fortunately this cannot happen, because Werewolves are almost immortal! Only Kings can kill them, as only these can afford the silver weaponry needed to do the job. But when a non-royal piece captures a Werewolf, it becomes one. (Technically: the attack is suicide, but 'turns' the Werewolf, which fights on your side after it.) As Kings normally don't participate in middle-game tactics, this guarantees survival of at least one Werewolf until the end-game. (One can disappear from the game when Werewolves capture each other.)

null

 

A forum post about the Werewolf - link

Waredude
Thanks WC
HorusTheThird

Can I play a game with the cannon, the witch, and the angel with someone? I'm feeling annoyingly un-busy. tongue.png

josephyossi

Not me! That is a bit too complicated for me.

HorribleTomato
HorusTheThird wrote:

Can I play a game with the cannon, the witch, and the angel with someone? I'm feeling annoyingly un-busy. 

How about

 

Crippled Amazons (N), Lumberjack (Q), 1 Hunter, 1 Witch, 1 Joker (In rooks place), plus 2 bulldogs.

 

That would be... INSANE!

Waredude
It would be totally CRA CRA
SuperSam1

If protected by an angel, can the king attack another king.

HorribleTomato

Angel mate?

thegreatauk

I'll play you @HorusTheThird

HorusTheThird

I can play both of you! I just need someone to help mod. And yes, though we haven't discussed this, there is a king mate, but both kings have to be in contact with the angel, unless the king is "undefended."

HorribleTomato

I can mod. 

 

I may need a while, though. But I have just finished getting wiped by FEF, for the 2nd time now.

Fly-Eagles-Fly

I have beaten HorribleTomato at bulldog chess, and JohnHS because he hasn't moved for 9 days including warning two days ago. I assume these games count towards ratings?

Waredude
I won a game of tic tac chec against balashuckla.(i hope i spelled that right)
HorribleTomato

 What's tic tac check?

Waredude
Look through the threads and find it.