Angel: Like a witch, but makes pieces near it immune to capture.
Werewolf: I don't remember movement, but any piece that captures a werewolf becomes a werewolf.
Angel: Like a witch, but makes pieces near it immune to capture.
Werewolf: I don't remember movement, but any piece that captures a werewolf becomes a werewolf.
Name: Werewolf
Movement: O(3), O(2,1,true), B(3), B(2,1,true)
Special Abilities: Infect(Taking)
Not even the CM can understand you...
Werewolf (W) - The Werewolf moves as a Queen, but over a maximum distance of 3 squares only (i.e. from d1 you could play Wd4, if the intervening squares are empty, but never Wd5). But it can also directly leap to the second square, if it wants to end there (i.e. you can play Wd1-d3 even when d2 is still present). If it makes such a leap, it can optionally capture the enemy piece it leaps over, (in the Checkers way, as it were), possibly in addition to what it captures on the destination square in the normal way.
A Werewolf is thus capable of double capture! This makes it stronger than an ordinary Queen. (The non-capturing leap to the second square already compensates for the missing distant moves.) It can also capture protected pieces with impunity, by jumping over them to a safe square on their other side.
Now this game would not be very interesting if the Werewolves could be quickly traded, leaving you with a boring normal Chess end-game. Fortunately this cannot happen, because Werewolves are almost immortal! Only Kings can kill them, as only these can afford the silver weaponry needed to do the job. But when a non-royal piece captures a Werewolf, it becomes one. (Technically: the attack is suicide, but 'turns' the Werewolf, which fights on your side after it.) As Kings normally don't participate in middle-game tactics, this guarantees survival of at least one Werewolf until the end-game. (One can disappear from the game when Werewolves capture each other.)
A forum post about the Werewolf - link
Can I play a game with the cannon, the witch, and the angel with someone? I'm feeling annoyingly un-busy.
Can I play a game with the cannon, the witch, and the angel with someone? I'm feeling annoyingly un-busy.
How about
Crippled Amazons (N), Lumberjack (Q), 1 Hunter, 1 Witch, 1 Joker (In rooks place), plus 2 bulldogs.
That would be... INSANE!
I can play both of you! I just need someone to help mod. And yes, though we haven't discussed this, there is a king mate, but both kings have to be in contact with the angel, unless the king is "undefended."
I can mod.
I may need a while, though. But I have just finished getting wiped by FEF, for the 2nd time now.
Could I please have the rules for Werewolf and angel please.