P(99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999998,10)=A
NEISG (Multiplayer Infinite Chess game, currently down)

---=======--- Game Board Update #132 —=======---
Naviary- K(-13,2)
htp- (last move #129)
Fischer- (last move #131)
James- P(99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999998,10)=A. Health -10
Tomato- (last move #125) Will be removed #135
Punchbox- RESIGNATION (abandoned game) Lasted #110-131
Tehanu- P(-170,5)
Arihaans- (last move #127)
View current board (19 Photos)
1. James 👑 (Fuchsia/Crimson): 221.5 --- ❤️ 6.2
2. Naviary (White/Cyan): 177.0 --- ❤️ 99.2
3. Fischer (Ocean): 157.0 --- ❤️ 55.9
4. hitthepin (White/Green): 142.5 --- ❤️ 42.8
5. Tomato (Yellow): 50.0 --- ❤️ 33.4
6. Tehanu (White/Crimson): 28.0 --- ❤️ 5.8
7. Arihaans (Green/Orange): 7.0 --- ❤️ 26.0
Total points on board: 783.0
Current Event: 10. "Universe Bubbles" Upon activation, any tile within 6 blocks of an existing piece will be left open, EVERYWHERE ELSE becomes void! (See #7 for how void squares work) This can trap 2 enemies in the same bubble, or help the loners to safely increase their army strength! Upon end of 14-update cycle the board will return to normal. Active until update #133
"Toroidal Universe" can't be activated again until #147
"Universe Bubbles" can't be activated again until #161

---=======--- Game Board Update #133 —=======---
Naviary- +E(-12,3) Health -6
htp- (last move #129)
Fischer- P(598,1)
James- B(3,-3)
Tomato- (last move #125) Will be removed #135
Tehanu- P(-170,6) = Q
Arihaans- (last move #127) Will be removed #137
View current board (20 Photos)
1. James 👑 (Fuchsia/Crimson): 221.5 --- ❤️ 6.6
2. Naviary (White/Cyan): 183.0 --- ❤️ 93.6
3. Fischer (Ocean): 157.0 --- ❤️ 56.3
4. hitthepin (White/Green): 142.5 --- ❤️ 43.2
5. Tomato (Yellow): 50.0 --- ❤️ 33.8
6. Tehanu (White/Crimson): 40.0 --- ❤️ 6.2
7. Arihaans (Green/Orange): 7.0 --- ❤️ 26.4
Total points on board: 801.0
EVENT END: "Universe Bubbles”
EVENT ACTIVATION: "Obstacles" Each player, absorbing their move that round, may place an obstacle anywhere on the board, obstacles look like a solid black circle, it belongs to nobody's army so it cannot move, it can be taken just like any other piece, but it can block movement! Obstacles will not immediately despawn upon event end, but instead will start receiving a 25% of de-spawning on every update. Their capture does not give you energy points. Ends update #147
"Universe Bubbles" can't be activated again until #161
“Obstacles” can’t be activated again until #175

I just thought of something. For those new players who don't know, a implosion square is what happens when 2 players move to the same square the same time so they're both occupying it. Currently once a square becomes an implosion square then both players are forced to move their piece out or be annihlated. ...But what if I made it so implosion squares actually become void? And to make it so that they're not OP, a void square can be "healed" by sacrificing a piece into it.

May I join
Yes! Rules are almost exactly same as in James' game. (For link to rules you can find in the 1st post) To join you just place your king anywhere "+K(x,y)", you can't place your king onto a square that's covered by another player without their permission.

1 thing that's different is you cannot generate pieces anywhere, but only on square you are covering.
Beginners buff means faster regen, being able to place pawns & pillars anywhere on rank 0 without needing to cover the square, and being able to generate non-pawn/pillar pieces anywhere within 4 distance of any friendly piece without needing to cover the square.
K(-13,2)