Why They chase you even though they can't catch you

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Bruvoskity

Did you ever have the blissful moment occur to you in which you were able to out maneuver your opponent in an endgame so that your pawn is one step ahead of your enemy king?

My question here is, why does the opponent give you the pride of being just out of reach by chasing you, even though he know he can't catch you. 

For an illustration of my fine point here let me show you this puzzle

WHY EVER in the world would black follow this dangerous piece? He's only going to be mated faster.

Now, I am going to study this. If black had just moved back and forth during the prepromtion moves would it have been longer before the stalemate or Checkmate came?

Let's say he does this:


Which one produces a fast checkmate?
Into Analysis I go

What I found:

The First diagram (The Puzzle one) Produces a mate in 10  (If you are Starting at the promotion)

Now, the other one... The Second Diagram where The King plays moves around the center the forced mate turns into a mate in 12, instead of 10!

So, you get to stay alive for 2 extra moves now...Although it hardly seems worth it, it is... Let's say the 50 move rule. If it had been 39 moves since the last capture you could draw the game if you played those moves. However, you would not be able to if you chased the pawn.

MORAL OF THE STORY:

DON'TCHASE A PAWN YOU CANNOT CATCH BEFORE IT PROMOTES IN THE ENDGAME

Now, when I can see I will not catch my opponent I know I will have 1 or two extra moves for my opponent to either mess up and stalemate me, or the 50 move rule to take place. Thus, it is better to not follow and stay away.

You may say Why is this necessary? We can't win at this point anyway.

Yes, I know, but a draw is always better than a dead loss. If you are in a position like this where you are following the opponent's pawn, then resigning is better because you have no clue on how to move your king in the endgame.

If you keep it around the middle during the pre promotion moves you have a chance at making the opponent mess up and stalemate. Remember, the longer you have to stay alive the more chance you have.

GOOD BYE!

AZA-kun

lol i don't chase the pawn

Prince_USA

This is helpful in bullet especially.

noahnescio
the 50 move rule applies to both captures and pawn pushes, so the fifty move rule would never apply unless the player with the queen is incompetent
Prince_USA
Ponan00 wrote:
the 50 move rule applies to both captures and pawn pushes, so the fifty move rule would never apply unless the player with the queen is incompetent

Yes, that is true. This trick is really just helpful for bullet players trying to flag their opponent.

Bruvoskity
Ponan00 wrote:
the 50 move rule applies to both captures and pawn pushes, so the fifty move rule would never apply unless the player with the queen is incompetent

Oh, I did not know that until now. Well, the extra two moves still help accomplish something. And as prince USA said, it is useful to know for bullet

Knights_of_Doom

On the flip side, by chasing, you're just one mouse-slip away from capturing the pawn happy.png    And if my opponent knew how many mouse slips I do, they'd chase my pawn!

Knights_of_Doom
Nightly-Knight wrote:
Ponan00 wrote:
the 50 move rule applies to both captures and pawn pushes, so the fifty move rule would never apply unless the player with the queen is incompetent

Oh, I did not know that until now. Well, the extra two moves still help accomplish something. And as prince USA said, it is useful to know for bullet

Captures and pawn moves both fundamentally change the state of the position such that it cannot be repeated, thus progress is being made towards the eventual ending of the game.  Thus the restarting of the 50-move counter after a pawn moves.

Bruvoskity

Yes, I see. Makes sense. But still, DON'T FOLLOW unless you are expecting a mouselip...

JuniRose8

I think people chase pawns because it feels better to try to stop the pawn, even if there is no point in it, than to stay back helplessly and let the pawn promote.  I agree that it does no good, though.  I shall have to keep this in mind.

AlGoreStan

CHess is goted!

Bruvoskity
JuniRose8 wrote:

I think people chase pawns because it feels better to try to stop the pawn, even if there is no point in it, than to stay back helplessly and let the pawn promote.  I agree that it does no good, though.  I shall have to keep this in mind.

wink.pngAnd then yesterday I was playing chess and I found myself doing just what I was saying is dumb. Stupid me. I was chasing a pawn I COULDN'T REACH!

AussieMatey

You haven't found the quickest way at all. You would never play 6.Kb6 - that's moving away from the Black King and 9.Qf5+ is bad too.

The first 2 Diagrams are exactly the same since Black can play 4...Ke5 in both.

It's not mate in 16, 14 or 12 - it's mate in 11 ALTOGETHER or 10 if Black isn't careful.

4...Ke5 5.Kc5 Ke4 6.Qf6 Ke3 7.Qf5 Ke2 8.Kd4 Kd2 9.Qf2+ Kc1 10.Kc3 Kb1 11.Qb2#

Bruvoskity

oh?

Bruvoskity

It's what the engine said the fastest mate was (if black played the right moves and White)

AussieMatey

Couldn't be. I've found a forced mate in 11 playing Black's best moves, and you've got it down as 14.

Bruvoskity

let me look

AussieMatey

9.Qf5+ is ?? which mates in 5  -  9.Qf7+ mates in 2 moves.

Bruvoskity

Hmm, I don't even know what happened now. I guess you are right. Maybe it is better to chase. Not sure now.

AussieMatey

It's usually best to keep the Black King as close to the centre as possible, but whatever lines Black chooses here, White mates in 11 moves, at the most, in all variations.