how to use math in chess

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Avatar of kaiden534
I wanna learn how you use math in chess.
Avatar of laladeer
The Art or Addition, an important concept in math, is tremendously helpful in calculating your performance in chess tournaments. A win yields 1 point, a draw 0.5 and a loss would give me nothing (zero). With significant math efforts, I came to the conclusion that a win, a draw and eight losses in a ten-round tourney would mean 1.5/10 points for me. Guess what? My calculation was entirely correct! A couple of my friends attempted to denounce my tournament performance as “horrible”, but I was really happy that I did my maths right, which was confirmed by a puzzled-looking arbiter. Yay I’m a better mathematician than him!
Avatar of jonnin

There isnt really any math in chess.

The computer 'sort of' uses math, but not in any way you can learn. 

what it mostly does is look at every possible position after a considered move from where it is now ***  and apply a score (math, is 8+5 better than 8+3 when forking a rook and a bishop? Its more complex than that, but a simple example here) to the move based on the best outcome from that.  It then picks the move with the best score (math, is 40 > 25?).  

Normal humans cannot do that -- we can't look at every position after a move out to the next 20 moves, the number of positions is insane in the midgame.   

*** it actually discards some moves as stupid before bothering to evaluate all the outcomes.  If the move gets it mated in 4, looking at alternatives to that is pointless.  ("yea he can mate in 4 if he sees it, but lets assume he does not?!") 

 

Avatar of blueemu
kaiden534 wrote:
I wanna learn how you use math in chess.

GM Larry Evans' method of static analysis - Chess Forums - Chess.com

Read my posts on the first two or three pages.

Avatar of Mishanya08
Hello! Me too.
Avatar of deviantforever

Interesting happy.png

Avatar of FangBo

Chess is too complicated a game, and has too many variables involved for you to be able to use mathematical formulas to solve positions. 

The most maths you will probably use is when you are seeing who has the most material in a position by adding up the number of pawns each side has and how many pieces, beyond that it is more a matter of abstract judgement and manipulating images in your mind (calculation).

Avatar of nTzT

1 dead king - 1 dead king = 0 dead king = good

Avatar of iballisticsquid123

Hmm. Bahr's rule in King and pawn endings is sort of math. In Dvoretzky's Endgame Manual, it is described as adding and subtracting tempi.

Avatar of EscherehcsE

Scoresheets have move numbers on them...