Not that I'm aware of.
Are there terms similar to Sente and Gote in Chess

Zugzwang (German for "compulsion to move", pronounced [ˈtsuːktsvaŋ]) is a term usually used in chess which also applies to various other games. The term finds its formal definition in combinatorial game theory, and it describes a situation where one player is put at a disadvantage because he has to make a move when he would prefer to pass and make no move. The fact that the player must make a move means that his position will be significantly weaker than the hypothetical one in which it was his opponent's turn to move.
https://en.wikipedia.org/wiki/Zugzwang

Hm... I'd be curious to know this as well. I think that maybe chess is usually considered so dynamic (even though it's technical level of complexity can be less than Go's), that, if there's not actually a forced varation being played (IE, responding to checks or unquestionably preferred moves), it's just play and counter-play. It's called a tactic when some sort of advantage can be attained through force, because the opponent's moves are either meaningless or are forced. The rest of the time, though, there are usually several candidate moves that might be considered close in strength. Black typically begins every game having to respond to white's initiative, though.

We do have the concept of "forced" moves. I suppose you could say the "forcer" has Sente and his opponent has Gote.

These are Go terms Sente is basically when you have initiative and Gote is if you are stuck responding to moves basically, do similar terms exist in chess?
brisket, you already have the term: Initiative is extremely important in chess. From what I understand about grandmaster games they regularly sacrifice as much as two pawns of material to gain the ability to make threats and dictate the action.
These are Go terms Sente is basically when you have initiative and Gote is if you are stuck responding to moves basically, do similar terms exist in chess?