How do I stop "THE TILT"?

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JijoAttumalilJose

If you commit crimes, you will be prosecuted.happy.png

PILOTOXOMXD

Can I be executioner? I wanna lob their heads off. Lotsa blood, sharp axe, i'll luv it

GM_chess_player
PILOTOXOMXD wrote:

Can I be executioner? I wanna lob their heads off. Lotsa blood, sharp axe, i'll luv it

No! I shall be executioner! 

JijoAttumalilJose

We don't encourage violence. In fact, we discourage it. We believe in peace!

GM_chess_player

Anyway, I think I'm coming out of my tilt, cuz I just won 3 games in a row, but, too early to tell. 

GM_chess_player
JijoAttumalilJose wrote:

We don't encourage violence. In fact, we discourage it. We believe in peace!

Violent crime = violent punishment 

JijoAttumalilJose

tongue.pnghappy.pngtongue.pngwink.png

PILOTOXOMXD
JijoAttumalilJose wrote:

We don't encourage violence. In fact, we discourage it. We believe in peace!

*looks at history book* "wait never mind"

JijoAttumalilJose
GM_chess_player wrote:
JijoAttumalilJose wrote:

We don't encourage violence. In fact, we discourage it. We believe in peace!

Violent crime = violent punishment 

You said it!happy.png

 

GM_chess_player

I also found this piece of advice from an FM to help increase rating:

On a more useful note, here are some qualities I've noticed that differentiate a stronger 2300+ player from a 1800-2200 player in blitz. You'll want to develop some of these qualities to make your way out and above 2200:

  1. Absolutely no hanging pieces. Make this a zero-tolerance goal for yourself never to hang a piece, regardless of the position or time situation. Between ratings 1800-2200, I still see a lot of 1-move piece blunders, quite often queens as well. If you find yourself hanging pieces, practice tactics regularly and you should see a decline in this issue.
  2. Stay alert, play fast. By fast, I mean really fast, <0.5 seconds per move. If a position doesn't require immediate game-changing calculation, then just continue your plan and make your move right away. A lot of times, I will hover my next move as I wait for my opponent's move, and as soon as I see my opponent's move I release the mouse for a near instant move. This saves as much time as possible, and still gives me time to react and cancel my move in case of an unexpected move (which you wouldn't be able to do if you were pre-moving). You will find that around your rating, a good time advantage coupled with fast play could just win you the game, even in a completely lost position. Your opponents simply won't be fast enough to convert whatever position they have before flagging.
  3. Make decisions based on the clock. You should always factor the clock situation when making any in-game decision, and drive the position into a more favourable state based on your time remaining. Some examples:
    1. You have 1:00 and your opponent has 0:40, and there is no increment. You have the decision either to trade queens into a SLIGHTLY better endgame, or keep up an attack that may work out, but risks of a blunder are higher. Definitely trade queens, then keep up the pressure by playing quickly, in a position where you can't blunder. Your opponent will be hopelessly lost, either on the board or on time.
    2. The same clock situation, but WITH increment. This time, you must keep the queens on the board and continue the attack. Trading queens will allow your opponent to make moves quickly and gain time with increment, increasing their chances of defending. Continue to make your opponent think with every move, and use that increment to minimalise your chance of blundering.
    3. Imagine if you're on the receiving end of these examples now. In the first one, you're going to want to avoid queen trades at all costs, knowing you'll lose without chances if they're traded. In the second, you definitely want to search for trades, so you can gain better clarity in the position and improve the situation on the clock with increment.

I think this is for blitz, not bullet though. 

JijoAttumalilJose
GM_chess_player wrote:

I also found this piece of advice from an FM to help increase rating:

On a more useful note, here are some qualities I've noticed that differentiate a stronger 2300+ player from a 1800-2200 player in blitz. You'll want to develop some of these qualities to make your way out and above 2200:

  1. Absolutely no hanging pieces. Make this a zero-tolerance goal for yourself never to hang a piece, regardless of the position or time situation. Between ratings 1800-2200, I still see a lot of 1-move piece blunders, quite often queens as well. If you find yourself hanging pieces, practice tactics regularly and you should see a decline in this issue.
  2. Stay alert, play fast. By fast, I mean really fast, <0.5 seconds per move. If a position doesn't require immediate game-changing calculation, then just continue your plan and make your move right away. A lot of times, I will hover my next move as I wait for my opponent's move, and as soon as I see my opponent's move I release the mouse for a near instant move. This saves as much time as possible, and still gives me time to react and cancel my move in case of an unexpected move (which you wouldn't be able to do if you were pre-moving). You will find that around your rating, a good time advantage coupled with fast play could just win you the game, even in a completely lost position. Your opponents simply won't be fast enough to convert whatever position they have before flagging.
  3. Make decisions based on the clock. You should always factor the clock situation when making any in-game decision, and drive the position into a more favourable state based on your time remaining. Some examples:
    1. You have 1:00 and your opponent has 0:40, and there is no increment. You have the decision either to trade queens into a SLIGHTLY better endgame, or keep up an attack that may work out, but risks of a blunder are higher. Definitely trade queens, then keep up the pressure by playing quickly, in a position where you can't blunder. Your opponent will be hopelessly lost, either on the board or on time.
    2. The same clock situation, but WITH increment. This time, you must keep the queens on the board and continue the attack. Trading queens will allow your opponent to make moves quickly and gain time with increment, increasing their chances of defending. Continue to make your opponent think with every move, and use that increment to minimalise your chance of blundering.
    3. Imagine if you're on the receiving end of these examples now. In the first one, you're going to want to avoid queen trades at all costs, knowing you'll lose without chances if they're traded. In the second, you definitely want to search for trades, so you can gain better clarity in the position and improve the situation on the clock with increment.

It will take a day for me to read it.wink.png

 

GM_chess_player
JijoAttumalilJose wrote:
GM_chess_player wrote:

I also found this piece of advice from an FM to help increase rating:

On a more useful note, here are some qualities I've noticed that differentiate a stronger 2300+ player from a 1800-2200 player in blitz. You'll want to develop some of these qualities to make your way out and above 2200:

  1. Absolutely no hanging pieces. Make this a zero-tolerance goal for yourself never to hang a piece, regardless of the position or time situation. Between ratings 1800-2200, I still see a lot of 1-move piece blunders, quite often queens as well. If you find yourself hanging pieces, practice tactics regularly and you should see a decline in this issue.
  2. Stay alert, play fast. By fast, I mean really fast, <0.5 seconds per move. If a position doesn't require immediate game-changing calculation, then just continue your plan and make your move right away. A lot of times, I will hover my next move as I wait for my opponent's move, and as soon as I see my opponent's move I release the mouse for a near instant move. This saves as much time as possible, and still gives me time to react and cancel my move in case of an unexpected move (which you wouldn't be able to do if you were pre-moving). You will find that around your rating, a good time advantage coupled with fast play could just win you the game, even in a completely lost position. Your opponents simply won't be fast enough to convert whatever position they have before flagging.
  3. Make decisions based on the clock. You should always factor the clock situation when making any in-game decision, and drive the position into a more favourable state based on your time remaining. Some examples:
    1. You have 1:00 and your opponent has 0:40, and there is no increment. You have the decision either to trade queens into a SLIGHTLY better endgame, or keep up an attack that may work out, but risks of a blunder are higher. Definitely trade queens, then keep up the pressure by playing quickly, in a position where you can't blunder. Your opponent will be hopelessly lost, either on the board or on time.
    2. The same clock situation, but WITH increment. This time, you must keep the queens on the board and continue the attack. Trading queens will allow your opponent to make moves quickly and gain time with increment, increasing their chances of defending. Continue to make your opponent think with every move, and use that increment to minimalise your chance of blundering.
    3. Imagine if you're on the receiving end of these examples now. In the first one, you're going to want to avoid queen trades at all costs, knowing you'll lose without chances if they're traded. In the second, you definitely want to search for trades, so you can gain better clarity in the position and improve the situation on the clock with increment.

It will take a day for me to read it.

 

Well, I mean, even if it's long, it is pretty instructional. So even if it does take a day to read it, wouldn't you like to gain a hundred points a day? 

Anonymous_Dragon
HuntressesofArtemis wrote:

yes, never rage your games, if ur on a losing streak, stop, don't continue just to win ur rating back, u will just lose more

true

JijoAttumalilJose
PILOTOXOMXD wrote:
JijoAttumalilJose wrote:

We don't encourage violence. In fact, we discourage it. We believe in peace!

*looks at history book* "wait never mind"

Violent history is to be studied about. But, not to be repeated. Peace has the last laugh!

JijoAttumalilJose
GM_chess_player wrote:
JijoAttumalilJose wrote:
GM_chess_player wrote:

I also found this piece of advice from an FM to help increase rating:

On a more useful note, here are some qualities I've noticed that differentiate a stronger 2300+ player from a 1800-2200 player in blitz. You'll want to develop some of these qualities to make your way out and above 2200:

  1. Absolutely no hanging pieces. Make this a zero-tolerance goal for yourself never to hang a piece, regardless of the position or time situation. Between ratings 1800-2200, I still see a lot of 1-move piece blunders, quite often queens as well. If you find yourself hanging pieces, practice tactics regularly and you should see a decline in this issue.
  2. Stay alert, play fast. By fast, I mean really fast, <0.5 seconds per move. If a position doesn't require immediate game-changing calculation, then just continue your plan and make your move right away. A lot of times, I will hover my next move as I wait for my opponent's move, and as soon as I see my opponent's move I release the mouse for a near instant move. This saves as much time as possible, and still gives me time to react and cancel my move in case of an unexpected move (which you wouldn't be able to do if you were pre-moving). You will find that around your rating, a good time advantage coupled with fast play could just win you the game, even in a completely lost position. Your opponents simply won't be fast enough to convert whatever position they have before flagging.
  3. Make decisions based on the clock. You should always factor the clock situation when making any in-game decision, and drive the position into a more favourable state based on your time remaining. Some examples:
    1. You have 1:00 and your opponent has 0:40, and there is no increment. You have the decision either to trade queens into a SLIGHTLY better endgame, or keep up an attack that may work out, but risks of a blunder are higher. Definitely trade queens, then keep up the pressure by playing quickly, in a position where you can't blunder. Your opponent will be hopelessly lost, either on the board or on time.
    2. The same clock situation, but WITH increment. This time, you must keep the queens on the board and continue the attack. Trading queens will allow your opponent to make moves quickly and gain time with increment, increasing their chances of defending. Continue to make your opponent think with every move, and use that increment to minimalise your chance of blundering.
    3. Imagine if you're on the receiving end of these examples now. In the first one, you're going to want to avoid queen trades at all costs, knowing you'll lose without chances if they're traded. In the second, you definitely want to search for trades, so you can gain better clarity in the position and improve the situation on the clock with increment.

It will take a day for me to read it.

 

Well, I mean, even if it's long, it is pretty instructional. So even if it does take a day to read it, wouldn't you like to gain a hundred points a day? 

Yes very much! I'm humbled and grateful!happy.png

PILOTOXOMXD
GM_chess_player wrote:

I also found this piece of advice from an FM to help increase rating:

On a more useful note, here are some qualities I've noticed that differentiate a stronger 2300+ player from a 1800-2200 player in blitz. You'll want to develop some of these qualities to make your way out and above 2200:

  1. Absolutely no hanging pieces. Make this a zero-tolerance goal for yourself never to hang a piece, regardless of the position or time situation. Between ratings 1800-2200, I still see a lot of 1-move piece blunders, quite often queens as well. If you find yourself hanging pieces, practice tactics regularly and you should see a decline in this issue.
  2. Stay alert, play fast. By fast, I mean really fast, <0.5 seconds per move. If a position doesn't require immediate game-changing calculation, then just continue your plan and make your move right away. A lot of times, I will hover my next move as I wait for my opponent's move, and as soon as I see my opponent's move I release the mouse for a near instant move. This saves as much time as possible, and still gives me time to react and cancel my move in case of an unexpected move (which you wouldn't be able to do if you were pre-moving). You will find that around your rating, a good time advantage coupled with fast play could just win you the game, even in a completely lost position. Your opponents simply won't be fast enough to convert whatever position they have before flagging.
  3. Make decisions based on the clock. You should always factor the clock situation when making any in-game decision, and drive the position into a more favourable state based on your time remaining. Some examples:
    1. You have 1:00 and your opponent has 0:40, and there is no increment. You have the decision either to trade queens into a SLIGHTLY better endgame, or keep up an attack that may work out, but risks of a blunder are higher. Definitely trade queens, then keep up the pressure by playing quickly, in a position where you can't blunder. Your opponent will be hopelessly lost, either on the board or on time.
    2. The same clock situation, but WITH increment. This time, you must keep the queens on the board and continue the attack. Trading queens will allow your opponent to make moves quickly and gain time with increment, increasing their chances of defending. Continue to make your opponent think with every move, and use that increment to minimalise your chance of blundering.
    3. Imagine if you're on the receiving end of these examples now. In the first one, you're going to want to avoid queen trades at all costs, knowing you'll lose without chances if they're traded. In the second, you definitely want to search for trades, so you can gain better clarity in the position and improve the situation on the clock with increment.

I think this is for blitz, not bullet though. 

Bullet

PILOTOXOMXD

u don't need to make blitz moves in less than half a second

GM_chess_player
PILOTOXOMXD wrote:

u don't need to make blitz moves in less than half a second

I think it depends on the time control if its like 3|2 then maybe you can think longer, but if its 3|0 then you should do that 

PILOTOXOMXD

dud I played 3|0 and u can take liek 3 seconds a move on average, for a 60 move game. Most games only get to 40, so u can take about 4 per move

GM_chess_player
PILOTOXOMXD wrote:

dud I played 3|0 and u can take liek 3 seconds a move on average, for a 60 move game. Most games only get to 40, so u can take about 4 per move

I think what he means is in the opening just don't take much and continue with your plan