How to get out of a slump?

Sort:
Avatar of dk-Ltd
rterhart wrote:

Well, by the looks of it, DJVortex is back again into the mid-1400s. End of slump.

I think I read somewhere here that below 1900 or so, ratings tend to be very volatile. I.e. there is not much difference in skill level between 1300 and 1500 players. So what people may think of as a slump, is merely a statistical blip.

(Or at least, that's what I keep telling myself now my rating has dropped from mid-1500 to the low 1300s. )

that is super true. actually, there is no much difference, no matter how crazy it may sound, between a 1500 and 900 rating players. I have worked my way up from 700 to 1100 in blitz (where I am bad, since I am much better at slower time controls) and I can tell you, at rates below 1600 most ppl play about the same. I have seen threads where 1900 rated players think that players at 800 rate and below for example barely know how to move their Knights and the rules of the game. That couldn't be further from truth, since I have played players at those levels and some of them perform tactics, play well the opening and even have a good grasp of basic endgames (like King vs King and pawn), The only difference is that they blunder more, but again not always. It is crowed at those levels and even the slightest difference in strength can translate in a huge gap in rating.

 

the trick to go up is to not tilt and try to control your losing streaks! Why? Because in any other game or even site, when you go down you find easier competition and that helps you to go up again. This though, isn't true here. The competition you find at lower rates than the ones you were before isn't much different and thus, it is much harder to rise again. Hence, you need to be very careful with you falls (that if you care about your ratings).

Avatar of DjVortex
RussBell wrote:

@DjVortex -

From your profile you play exclusively fast time controls....you are unlikely to improve significantly doing this.

Is 15+10 really considered "fast time controls"? Sure, it's not typical time controls of a tournament, but still... If both player take their time, the game may end up taking well over a half hour.

Avatar of mgx9600

The easiest way is to lose enough games so that you are paired against really weak opponents.  Then you'll win a bunch of games.  Problem solved!

Avatar of RussBell
DjVortex wrote:
RussBell wrote:

@DjVortex -

From your profile you play exclusively fast time controls....you are unlikely to improve significantly doing this.

Is 15+10 really considered "fast time controls"? Sure, it's not typical time controls of a tournament, but still... If both player take their time, the game may end up taking well over a half hour.

I would consider that to be just about the fastest time control that would allow one to think somewhat carefully about what they are, or should be doing.  The bottom line is that the longer the time control the more time one has to analyze and think about what they should be doing (obviously).  And that the faster time controls of blitz and bullet are not conducive to significantly improving one's skills (hopefully, also obvious). 

Of course, if one doesn't also study the game - principles, fundamentals of opening, middlegame, endgame, tactics, positional concepts, planning, strategy, etc. - then one is unlikely to improve much in any event.

Avatar of ali13820812
mgx9600 wrote:

The easiest way is to lose enough games so that you are paired against really weak opponents.  Then you'll win a bunch of games.  Problem solved!

lol, what's point of that? I mean, that would make you feel more stupid.

Avatar of RussBell

@DJVortex -

Unrelated to the time control issue......thought you might find something helpful here....i.e., some good food for thought....and some tips that might help to improve your results...

http://www.mark-weeks.com/aboutcom/aa06b18.htm

http://www.mark-weeks.com/aboutcom/caa-mprv.htm

 

Avatar of DjVortex

I just tried a 30-minutes-per-player game, and it was one of the most stressful games I have ever played.

Maybe I'm just not good at time management, never learned that skill, and I'm too accustomed to the 10-second increment in the 15+10 format. I took my sweet time, and in the end I was badly running out of time, even though I was clearly winning. In the end I succeeded in checkmating, with just 5 seconds left on the clock. It really didn't help that I once again stumbled across this highly, highly annoying bug where pieces won't move no matter how many times I try to click or drag the piece. A stalemate was really close at least once, but luckily I saw it in the few seconds I had to spare, and avoided it.

Not even 5+0 games have been this stressful.

Avatar of micheal2023

At the baseball, it is the same. Are hitting slumps normal? That must be the first question hovering in your mind when you struggle with no hit in several games in a row.
The answer is yes, it is. It happens to everyone, even professional players whose records can put you in awe. So, let’s take a deep breath and not panic too much.