I seem stuck at 1400. Here are my study methods:

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Chesserroo2

The written overview of what I should be thinking provides a different dimension that the analysis by the computer. The computer shows me blunders and correct moves, but does not say why in that way, even with the lengthier examples.

The computer did however show me much more blunders than were caught here.

 

OK, so

I should not open the center while my king is still in it, especially when it is lined up with an enemy rook.

I also should not start fights when I don't have a decisive development advantage, at least not unless I see a clear win.

If I'm being stormed, I likely should not open that area up further.

If my bishop is on a good post, I should not block it.

Instead of moving a well guarded pawn to a square only guarded by my king to chase a knight and guard mine, it is better to bring my remaining pieces into the fight.

Finally, watch the blunders.

I won that game on time, after surviving an attack to get a drawish position.

kindaspongey

"..., you have to make a decision: have tons of fun playing blitz (without learning much), or be serious and play with longer time controls so you can actually think.
One isn’t better than another. Having fun playing bullet is great stuff, while 3-0 and 5-0 are also ways to get your pulse pounding and blood pressure leaping off the charts. But will you become a good player? Most likely not.
Of course, you can do both (long and fast games), ..." - IM Jeremy Silman (June 9, 2016)
https://www.chess.com/article/view/longer-time-controls-are-more-instructive

"... tournament play offers that rich, 'all-weekend' chess experience where you congregate with other players, eat and talk chess during meals and in-between games, and benefit from the entire ambiance. ..." - Dan Heisman (2013)
Possibly of interest:
Simple Attacking Plans by Fred Wilson (2012)
https://web.archive.org/web/20140708090402/http://www.chesscafe.com/text/review874.pdf
http://dev.jeremysilman.com/shop/pc/Simple-Attacking-Plans-77p3731.htm
Logical Chess: Move by Move by Irving Chernev (1957)
https://web.archive.org/web/20140708104437/http://www.chesscafe.com/text/logichess.pdf
The Most Instructive Games of Chess Ever Played by Irving Chernev (1965)
https://chessbookreviews.wordpress.com/tag/most-instructive-games-of-chess-ever-played/
Winning Chess by Irving Chernev and Fred Reinfeld (1948)
https://web.archive.org/web/20140708093415/http://www.chesscafe.com/text/review919.pdf
Back to Basics: Tactics by Dan Heisman (2007)
https://web.archive.org/web/20140708233537/http://www.chesscafe.com/text/review585.pdf
https://www.chess.com/article/view/book-review-back-to-basics-tactics
Discovering Chess Openings by GM John Emms (2006)
https://web.archive.org/web/20140627114655/http://www.chesscafe.com/text/hansen91.pdf
Openings for Amateurs by Pete Tamburro (2014)
http://kenilworthian.blogspot.com/2014/05/review-of-pete-tamburros-openings-for.html
https://chessbookreviews.wordpress.com/tag/openings-for-amateurs/
https://www.mongoosepress.com/catalog/excerpts/openings_amateurs.pdf
Chess Endgames for Kids by Karsten Müller (2015)
https://chessbookreviews.wordpress.com/tag/chess-endgames-for-kids/
http://www.gambitbooks.com/pdfs/Chess_Endgames_for_Kids.pdf
A Guide to Chess Improvement by Dan Heisman (2010)
https://web.archive.org/web/20140708105628/http://www.chesscafe.com/text/review781.pdf
Studying Chess Made Easy by Andrew Soltis
https://web.archive.org/web/20140708090448/http://www.chesscafe.com/text/review750.pdf
Seirawan stuff:
http://seagaard.dk/review/eng/bo_beginner/ev_winning_chess.asp?KATID=BO&ID=BO-Beginner
https://web.archive.org/web/20140708092617/http://www.chesscafe.com/text/review560.pdf
https://www.chess.com/article/view/book-review-winning-chess-endings
https://web.archive.org/web/20140627132508/http://www.chesscafe.com/text/hansen173.pdf
http://www.nystar.com/tamarkin/review1.htm

Chesserroo2

So instead of only looking through my games for blunders and fights over squares, I should look at overall principles and see if there are trends in ones I violate.

jambyvedar
Chesserroo2 wrote:

So instead of only looking through my games for blunders and fights over squares, I should look at overall principles and see if there are trends in ones I violate.

 

Personally i think you should focus at committing less elementary blunders. Ask yourself these. Why did you blunder a piece from a simple threat? Why did you miss a simple fork and pin? And so on and so on. The problem here is the thinking process. You are forgetting to do what i posted here. 

 

Try to play games some 15 minutes games. Your Pandolfini's book is good for beginners. But it lacks depth with examples. It is time to increase your knowledge. Probably try books like Logical Chess Move by Move,  The Complete Idiot's Guide to Chess, Winning Chess Strategy by Seirawan or Winning Chess Strategy for Kids by Coackley. You can choose one book from these list.

Chesserroo2

The main reason I've played blitz instead of long all these years is with long, if I start to win, my opponent just lets their clock tick down, and then comes back to play for the last 30 seconds if I have not resigned yet. It was such a waste of time that I refused to play anything over 5 minutes. I've regained some trust in people, and now am up to 10 minutes. The daily game was against a friend.

 

For long games, I could just play against a computer, resetting the board up for it each time it is its turn, and setting it to not tell me any of its thoughts. I could see if I can beat the computer, or at least have fun analyzing many moves and thinking more outside the box.

sammy_boi
Chesserroo2 wrote:

The written overview of what I should be thinking provides a different dimension that the analysis by the computer. The computer shows me blunders and correct moves, but does not say why in that way, even with the lengthier examples.

The computer did however show me much more blunders than were caught here.

 

OK, so

I should not open the center while my king is still in it, especially when it is lined up with an enemy rook. Absolutely correct.

I also should not start fights when I don't have a decisive development advantage, at least not unless I see a clear win. Yes, in the opening this is true. In the middlegame try to start fights in the area (queenside, center, or kingside) where you have more advanced pawns and/or more active pieces. One rule of thumb people say is "attack in the area where you pawns point" meaning your main central pawn chain.

If I'm being stormed, I likely should not open that area up further.

Definitely. Your opponent will be the one whose goal is to open that area. Your goal is to #1 find counter play in a separate area and if that fails then #2 direct defense. For example one tip often given is "meet a flank attack by counter attacking in the center"

If my bishop is on a good post, I should not block it.

Sometimes  you won't be able to help it, but yes, if everything else is equal, but one move blocks a bishop or rook, and another move doesn't, then choose not to block.

Instead of moving a well guarded pawn to a square only guarded by my king to chase a knight and guard mine, it is better to bring my remaining pieces into the fight.

This is a little too situational to be a good rule, and that specific position was difficult to defend for white, but I wanted to stress the importance of using all your pieces. There's an old saying "beginners play by moving their best pieces, masters play by moving their worst pieces." For example a rook that's sitting in the corner doing nothing for you should be a nagging concern.

Finally, watch the blunders.

I won that game on time, after surviving an attack to get a drawish position.

Yeah, I looked with an engine too, to see if I missed anything big... but I wanted to limit the comments to what I thought would be most useful, and things that could be explained using concepts.

The summary you make is good. I add some comments in red.

 

Chesserroo2 wrote:

So instead of only looking through my games for blunders and fights over squares, I should look at overall principles and see if there are trends in ones I violate.

Yeah, well said.

Although it's hard to know what concepts you're violating unless you've learned them from books / videos / coaches.

kindaspongey
Chesserroo2 wrote:

The main reason I've played blitz instead of long all these years is ...

Will the reasons for your choice change the probable consequences of your choice?

"... Having fun playing bullet is great stuff, while 3-0 and 5-0 are also ways to get your pulse pounding and blood pressure leaping off the charts. But will you become a good player? Most likely not. ..." - IM Jeremy Silman (June 9, 2016)

SeniorPatzer
sammy_boi wrote:

tl;dr play long games where you consider more than one candidate move and practice falsification by doing Stokyo exercises with difficult tactic puzzles.

 

Sounds like you have enough knowledge to be rated higher but your performance is holding you back.

So I'd say it's not so much about solving puzzles or playing games as it is forming proper habits.

 

First of all, during a game, analysis doesn't exist unless you're considering more than 1 candidate move. Analysis means you've calculated two different candidate moves, rendered evaluations for them, and finally you compare those evaluations to decide which candidate move is better.

If you're blundering basic stuff, then I'd guess you're not considering multiple moves, you're just working hard to make sure your 1 candidate move has something you like about it, and as soon as you find something you like, you play it.

To practice this I suggest long games. To force yourself, maybe keep a piece of paper and pencil nearby. For every move write down at least two candidates. At the end of the game, if you'd played 40 moves, then you should have 40 lines of moves written.

 

The second habit is falsification. It's NOT good calculate and evaluate in terms of what you like about a move. You should be knowledgeable and experienced enough to find candidate moves with something to like about them easily. For players at that level, most of your energy during a game should be spent trying to find out why a move is bad, not why it's good. Both for your intended move and your opponent's last move.

To practice this I suggest getting a collection of tactic puzzles, ideally ones that are a little too hard (but not massively too hard) to solve. Then spend as long as 20-30 minutes on a problem. Mostly you'll be calculating everything you can to try to stumble upon the solution. When you think you  have a solution, write it down. You should write down more than 1 line per problem. For example if you think the solution begins with Ne4, you must show at least two different defensive ideas in your written solution. Only write down moves once you're fully done calculating a line. Don't use the notes to aid you in solving it. If you can't solve it, then after 20-30 minutes, give up and write down what you'd play if it were a real game, then work through the solution.

The idea is because they're a little to hard for you to normally solve, a lot of energy will be spent on finding why your candidate moves don't work.

 

Really quite excellent advice!!

 

As an important off-topic aside to Mr. Boi, have you ever considered using the methodoloy of falsification to falsify atheism?  

 

Just curious.

sammy_boi
SeniorPatzer wrote:
sammy_boi wrote:

tl;dr play long games where you consider more than one candidate move and practice falsification by doing Stokyo exercises with difficult tactic puzzles.

 

Sounds like you have enough knowledge to be rated higher but your performance is holding you back.

So I'd say it's not so much about solving puzzles or playing games as it is forming proper habits.

 

First of all, during a game, analysis doesn't exist unless you're considering more than 1 candidate move. Analysis means you've calculated two different candidate moves, rendered evaluations for them, and finally you compare those evaluations to decide which candidate move is better.

If you're blundering basic stuff, then I'd guess you're not considering multiple moves, you're just working hard to make sure your 1 candidate move has something you like about it, and as soon as you find something you like, you play it.

To practice this I suggest long games. To force yourself, maybe keep a piece of paper and pencil nearby. For every move write down at least two candidates. At the end of the game, if you'd played 40 moves, then you should have 40 lines of moves written.

 

The second habit is falsification. It's NOT good calculate and evaluate in terms of what you like about a move. You should be knowledgeable and experienced enough to find candidate moves with something to like about them easily. For players at that level, most of your energy during a game should be spent trying to find out why a move is bad, not why it's good. Both for your intended move and your opponent's last move.

To practice this I suggest getting a collection of tactic puzzles, ideally ones that are a little too hard (but not massively too hard) to solve. Then spend as long as 20-30 minutes on a problem. Mostly you'll be calculating everything you can to try to stumble upon the solution. When you think you  have a solution, write it down. You should write down more than 1 line per problem. For example if you think the solution begins with Ne4, you must show at least two different defensive ideas in your written solution. Only write down moves once you're fully done calculating a line. Don't use the notes to aid you in solving it. If you can't solve it, then after 20-30 minutes, give up and write down what you'd play if it were a real game, then work through the solution.

The idea is because they're a little to hard for you to normally solve, a lot of energy will be spent on finding why your candidate moves don't work.

 

Really quite excellent advice!!

 

As an important off-topic aside to Mr. Boi, have you ever considered using the methodoloy of falsification to falsify atheism?  

 

Just curious.

I've talked quite a lot in OD about religoius stuff. They don't like people talking about it here.

Although I will say atheism is sometimes used to mean two different things. One is a belief, the other is a lack of belief. One would be "I believe God does not exist" and the other is the one I use "I have no belief that God exists"

Sounds the same, I know, here's an example:

If I told you something impossible, like I'm 5 feet tall AND 6 feet tall, you would believe that is false. (In other words you have evidence this is not true, in this case it's a logical contradiction)

If i told you something unknowable, like there's a teapot orbiting Saturn, you would say you have no belief that is true (in other words you're waiting for evidence).

kindaspongey

One can get some idea of the lasting scope of the respect for My System by looking at:
https://www.chess.com/article/view/the-best-chess-books-ever
Still, it might be noted that My System apparently did not occur to GM Yasser Seirawan as something to include in his list of personal favorites, and Aaron Nimzowitsch was not identified by the GM as a very worthy author.
Also, My System has accumulated some direct negative commentary over the years.
"... I found [the books of Aaron Nimzowitsch to be] very difficult to read or understand. ... [Nimzowitsch: A Reappraisal by Raymond Keene explains his] thinking and influence on the modern game in a far more lucid and accessible way. ... The books that are most highly thought of are not necessarily the most useful. Go with those that you find to be readable; ..." - GM Nigel Davies (2010)
In 2016, IM pfren wrote:
"My System is an iconoclastic book. A lot of things in there is sheer provocation, and it does need an expereienced player to know what exactly must be taken at its face value.
I love 'My System', and I have read it cover to cover one dozen times, but suggesting it to a class player is an entirely different matter."
"[Some things] ARE wrong, and it's not easy for a non-advanced player to discover those wrong claims.
Nigel Short has claimed that 'My System' should be banned. Stratos Grivas says that the book is very bad. I don't share their opinion, but I am pretty sure that there are more useful reads for class players out there."
Although he is a fan of My System, IM John Watson similarly acknowledged (2013) that:
"... Not everything in it has stood the test of time, ..."
http://theweekinchess.com/john-watson-reviews/john-watson-book-review-108-of-eplus-books-part-2-nimzowitsch-classics
One last point to keep in mind is that, even if My System would eventually help a player, it might not necessarily be helpful to a player now.
"... Just because a book contains lots of information that you don’t know, it doesn’t necessarily mean that it will be extremely helpful in making you better at this point in your chess development. ..." - Dan Heisman (2001)
https://web.archive.org/web/20140626180930/http://www.chesscafe.com/text/heisman06.pdf
A My System sample can be seen at:
https://www.qualitychess.co.uk/ebooks/MySystem-excerpt.pdf

kindaspongey
AllTheCream wrote:

... I do not believe for one second that you have even opened any of pandolphini's books, let alone read them from cover to cover. Your games are public record sir. They are available for all to see. You are what we call in the chess world a "fish". ...

My own experience would lead me to believe that it is entirely possible to be fishy, even after reading a Pandolfini book. I suspect that Pandolfini himself would agree.

sammy_boi

Ah, I forgot to make the final point.

So the point is you can't use falsification on a lack of belief wink.png

I'm simply waiting for evidence.

riagan
AllTheCream wrote:
DamonevicSmithlov wrote:

Play in real OTB tournaments. STOP PLAYING ALL SPEED CHESS. Don't study opening except for basic opening principles (control center, develop, etc,) Learn pawn structures. Learn ALL basic endings. Did I forget to mention STOP playing speed chess? And yeah, tactics too, but not overwealmingly so. Learn to PLAN, that'll come from PAWN STRUCTURE lessons. These lessons have been passed down from 2400- 2600 players I've known well. I just didn't care to devote my life to chess as much.

 

Also beware of charlatans like this user. He has played very few games on here to achieve a "reputable" rating then stopped. Of course opening knowledge is important. If you read John Emms "the easy guide to the Ruy Lopez" and understand it all then you will beat most under 1500 players straight out the opening. I actually would love to know how someone plays the Ruy Lopez or any opening for that matter just on "principles" considering following principles will land you in a lot of hot water against anyone that can be bothered to learn a little theory

I agree. You can't just play by using only general principles. You have to know when to break them. Otherwise everybody would win by applying all the rules they learnt in one game. There are exceptions to the rule.

Studying theory in my opinion isn't just memorizing moves. It means understanding why a certain move is considered better than other moves. Sometimes you can find improvements yourself.

Studying the opening doesn't mean blindly copying moves.

Instead of falling for an opening trap just read about it and understand what the idea of this opening trap is. You will learn about chess tactics as well.

So many people say studying the opening is bad but it is the first phase of the game and if you don't study it you will always play the same boring games again and again without improving.

kindaspongey
AllTheCream wrote:

... google this book and actually purchase a physical copy. The book is called my system by Aron Nimzowitsch. ... You will actually read this book back to front and then ...

For any book, I think front to back usually works better.

riagan

Makes sense!

kindaspongey
AllTheCream wrote:

Absolute nonsense. People who say My System is hard to understand have never read it. It's basic stuff. ...

I guess one can believe AllTheCream or GM Davies, IM Pfren, etc.

riagan

Also understanding the ideas behind certain theory moves could be an valuable because you can incorporate such ideas in other positions, create new moves, new ideas in the opening.

It actually makes you more creative than just memorizing general rules which are important but not the only thing you should learn.

One can only be creative when exposed too many ideas by other people. 

SeniorPatzer
sammy_boi wrote:

Ah, I forgot to make the final point.

So the point is you can't use falsification on a lack of belief

I'm simply waiting for evidence.

 

I'll correspond with you via PM.  I'll assume you know the difference between atheism and agnosticism.  And also assume that you consider yourself an agnostic.  

 

 

kindaspongey
AllTheCream wrote:
kindaspongey wrote:
AllTheCream wrote:

Absolute nonsense. People who say My System is hard to understand have never read it. It's basic stuff. ...

I guess one can believe AllTheCream or GM Davies, IM Pfren, etc.

Or all the countless other GMs who think it essential reading. ...

Can you identify a GM who advises one to START with My System?

sammy_boi

Ok.

IIRC agnostic is an epistemological claim i.e. whether it can be known.

Although it's true this isn't always how people use it.

For example you can be a gnostic or agnostic theist
You can also be a gnostic or agnostic atheist.