Stalemate needs to be abolished...

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PawnPromoter316

You also run into the broader argument of why, when it's your responsibility to ensure that your opponent complies with the rules of chess in all other instances, you're not responsible that your opponent complies with the "You must move when it's your turn" rule. What is the rationale for that being the only rule you are not responsible for ensuring that your opponent follow?

PawnPromoter316

On an unrelated note, you can say that stalemate being 1/2 instead of +1 isn't fair (though I think it's completely fair), but why aren't you arguing about the unfairness of a win with black getting the same +1 score as a win with white? Isn't winning with black harder? Shouldn't a win with black be +1.5? Giving +1 for both a win with white and win with black is surely more unfair than stalemate being 1/2.

And before you say tournament players normally get an equal number of games with white and black, I'm including the millions of casual games as well.

What's wrong with black getting +1.5 for a win?

Kens_Mom
PawnPromoter316 wrote:

You also run into the broader argument of why, when it's your responsibility to ensure that your opponent complies with the rules of chess in all other instances, you're not responsible that your opponent complies with the "You must move when it's your turn" rule. What is the rationale for that being the only rule you are not responsible for ensuring that your opponent follow?

According to Monster, theres some heirarchy of rules in which he's determined that the "You must move during your turn" rule is at a higher standing than the rule which dictate that stalemates draw games.  Using this concept, he's saying that the former should void the latter.

PawnPromoter316

Speaking of false props put into the game to keep a weaker player artificially afloat, what's with the three-fold repetition is draw rule? I can see the logic of perpetual check being a draw because the checks could go on forever, but why should a weaker player be allowed to claim a draw because the same position on the board occurred three times? That makes no sense. Let's get rid of that one too (and also the draw that can be declared after 50 moves if a pawn hasn't been moved...I'm sure the stronger player could mate with just two bishops if he had an unlimited number of moves to try.)

PawnPromoter316

But is the "You must move when it's your turn" rule at a higher level in Monster's hierarchy than the "You cannot castle if your king crosses an attacked square" rule and "You cannot move your pawn more than one square after its initial move" rule? Surely Monster would believe it's his responsibility to ensure his opponent complies with those rules.

How about the rule that says you can't promote a pawn until it reaches the eighth rank? Is ensuring your opponent obeys that rule of lesser importance than ensuring he obeys the rule that says you must move when it's your turn?

PawnPromoter316

Is Monster only in favor of ensuring his opponent obeys the rules of chess when it works to his (Monster's) advantage? Would he permit his opponent to castle through check if his opponent had a worse position after doing that? Time will tell

PawnPromoter316

To paraphrase "Animal Farm": All rules are equal. But some rules are more equal than others.

Monster_with_no_Name
PawnPromoter316 wrote:

The problem with shifting responsibility and making stalemate a win (and this was pointed out by another poster) is you're not accomplishing the objective of the game (that depends on what we define it as) yet giving the same reward to the player who did. Do we make checkmate +1.5? In your original hypothesis of letting the stalemated player's clock run out, the game ends without the king under attack. (under the current rules you could run out of time without king under attack and still lose) In your other proposal, that the king be allowed to move into check and be captured, the game could end with the "victor's" king under attack (pinned piece checks king.) So ?

But at least you're now admitting that the player who delivers stalemate is responsible for it (this is so obvious that this was never in debate) and that his opponent didn't corner and cramp himself ( if stalemate = 1-0 then the player did cramp himself, the final move was *obviously* delivered by the opponent, which the stalemated player allowed.)

Monster_with_no_Name
Kens_Mom wrote:
Monster_with_no_Name wrote:
Kens_Mom wrote:

I don't get it.  You've now admitted that the issue is subjective its ... No. I said [relatively "subjective"] I mean in the sense: "the color yellow is different to a color blind person than someone who sees the color yellow." Same here... if you have critical thinking skills and a scientific mind you will see this issue like me... if not there will be a lot of illogical bleeting about how there should be false props put into the game to keep a weaker player artificially afloat and make the game more "interesting" and "the history and tradition of the game is too important to abandon", and everything else under the sun, except addressing the actual rules themselves., yet you've also reached to the conclusion that your system is, without a doubt, superior to the current one regardless of the overwhelming preference for the latter by other chess players.  You might want to look up the word "subjective," because it's definitely not what you think it means.

And to answer the questions "Which system is more elegant?" and "Which system creates a better game?," people have said on the very first pages of this thread that stalemates as draws creates beautiful endgame complications and offers the losing side a defensive resource, keeping the struggle alive in a game that can otherwise be won on autopilot.  These are just two points out of many, and they're perfectly good answers to the two questions you've asked.  How can you just dismiss these as lame?  Moreover, how can you state that you've argued your points better than anybody else?  If anything you've just been more tenacious about it.  And by "tenacious," I mean repetitive.

Alright, how is it "relatively" subjective then?  Relative (here im using the word relatively as a way of saying its not 100%, so relative to 2+2=4 this is more subjective) to what?  I still don't think you know what the word means, or else you would have been much more open to what others have had to say. (its subjective to a degree, for example a weaker player will think the rule is better because it gives him more resources, a stronger player may feel he shouldnt be interfered with artificially from griding down the opponent with the small advantage he has built up). OK on this side of things its subjective. On the "contradictory nature of the rule" -- how stalemate overides the clock rule and the you must not pass your turn rule (which Ive elaborated in detail elsewhere) I think here its not so subjective, but rather obvious that this is not elegant and just a bad rule.

 

Also, if having "false props put into the game to keep a weaker player artificially afloat" is how some people enjoy the game, how is that not a good argument for keeping stalemate?  It keeps the game alive longer, testing the winning side to truly earn it before taking the full point.  That makes a good game, at least to most chess players.  That's hardly illogical.  You've just been dismissing statements like these as "lame" because you've failed to consider their deeper implications.  Either that or you just automatically disregard statements that challenge your own.


And regarding the games you posted in these last few posts, they all end with the inferior side relying on a tactical shot that utilizes the idea of stalemate.  This supports the idea that the possibility of stalemates as a defensive resource adds more depth to the game and forces both sides to stay sharp until the fat lady sings.  The tactical shots at the end alone make these games very elegant.  What were you trying to prove by posting these games?

The point Im trying to make with those game examples is that stalemate gives way too many resources for a defender (unfairly in my opinion). The game is complicated enough [as evidenced by the many egs of super-GM stalemates I provided, there are 1000s more] I not only have to calculate all the variations of the route to mate, now I also have to calculate all these other possibilities ensuring that you can still move as well, this not only burns energy it also wastes a lot of time. The player who is in the losing position, has nothing to lose at that point, and only has to think about tactics and traps. He is not obliged to take into consideration whether I can freely move or not. This is an unfair inbalance.

Monster_with_no_Name
PawnPromoter316 wrote:

You also run into the broader argument of why, when it's your responsibility to ensure that your opponent complies with the rules of chess in all other instances, you're not responsible that your opponent complies with the "You must move when it's your turn" rule. What is the rationale for that being the only rule you are not responsible for ensuring that your opponent follow?

Its not so much that I have to make sure he complies with the rules.. my problem is I have to *cut him slack* and restrict my own options *so he can comply with the rules.* *Or else I lose points.*To me this is very weird

Monster_with_no_Name
PawnPromoter316 wrote:

On an unrelated note, you can say that stalemate being 1/2 instead of +1 isn't fair (though I think it's completely fair), but why aren't you arguing about the unfairness of a win with black getting the same +1 score as a win with white? Isn't winning with black harder? Shouldn't a win with black be +1.5? Giving +1 for both a win with white and win with black is surely more unfair than stalemate being 1/2.

And before you say tournament players normally get an equal number of games with white and black, I'm including the millions of casual games as well.

What's wrong with black getting +1.5 for a win?

This is a very good point and I have considered it.
You already mentioned the solution:
give each player equal turns with black and white.

The thing with stalemate is it *always* favours the weaker player, giving them more resources.

Having equal turns with black/white shouldnt favour anyone.
The more points for a win with black is also a very good proposal.

Even giving slightly more points for a draw with black (.40 - .60 ) could be an interesting idea.

batgirl
Monster_with_no_Name wrote:
batgirl wrote:

I've read Lasker's thoughts but I would be interested to read Nimzovitch's writings on this subject.  Can you provide the source?

Nimzo says all that needs to be said in this game

Nimzovitch doesn't say anything in that game.  So, if that's your basis for any claim on Nimzovitch's thoughts on abolishing stalemate, it's completely flawed.  If the reusult of the game is supposed to be the basis, since Nimzovitch drew a seemingly lost game by taking advantage of stalemate as a defensive tactic, it would seem that Nimzovitch approves of the rule, and the game itself is a marvelous example of why the rule should exist. 

blake78613
PawnPromoter316 wrote:

Speaking of false props put into the game to keep a weaker player artificially afloat, what's with the three-fold repetition is draw rule? I can see the logic of perpetual check being a draw because the checks could go on forever, but why should a weaker player be allowed to claim a draw because the same position on the board occurred three times? That makes no sense. Let's get rid of that one too (and also the draw that can be declared after 50 moves if a pawn hasn't been moved...I'm sure the stronger player could mate with just two bishops if he had an unlimited number of moves to try.)

The 50 move draw rule has been changed several times during my lifetime  and I expect it to be changed again.  It is known that there are forced wins that cannot be done in less than 50 moves without the move of a pawn or capture of a piece.   The most notable being a K + 2 Ns vs. K+p.  When I first learned to play chess FIDE recognized several of these exceptions and allowed additional moves.   Currently there are no exceptions but FIDE has left the question open for the future.  A 75 move limit is under current consideration.   Strange that GMs and stronger players are much more open to change than class D players that cling desperately to their security blankets.

zxzyz
blake78613 wrote:
zxzyz wrote:

Beauty is in the eye of the beholder.. and so too is the lack of it.

The monster sees himself  as beautiful and his ruleset as logical but the others see him as a troll and his rules as a muddified version of a  beautiful game.

What the monster does not understand is that even his version of the rules has been proposed at the chessvariants site at some point, and buried along with the other chess variants there. One only has to look there at chessvariants.org.

And here are links to some other very similar proposals:

Stalemate chess

 

 Capture-the-King   -- this one is almost same as monster's!

 

and also: Capture the Scepter

You have not been reading the thread or you know that it has been mentioned by monster and others that making stalemate a win has been poposed by many including Nimzovitch and Lasker.  That the proposal has not been buried but is very much alive currently championed by GM Kaufman.

Please provide evidence that GM Kaufman supports this. We know that Nimzowitch did not as in post above by batgirl.

I tried reading the whole thread ...**tried** .. Its full of repeated illogical fallacies and strawmen set up by those who dont understand what they are proposing.

Capablanca proposed a different game Fischer proposed Chess960 - these were much more serious than Nimzo wandering out loud what would happen if stalemate was a win -- there is no proof he advocated it..
I too have wondered if a bishop and knight stalemating a bare king can attain maybe 3/5 a point or something.. that might be more logical than it being a "pure" win  but still not better than what we have now - a draw.

But you obviously missed my point -- this "proposal" IS A chess variant. I suggest you and monster move over there because ANY rule change is a chess variant, and unless this variant becomes more popular than the game as it is,, -- it will remain so ....and a most unpopular one I might add.

Additionally, the chess variant pages have much better thought out rule changes than this monstrosity.

TheGrobe
Monster_with_no_Name wrote:

youre missing my whole point about responsibility... of course the person making the last move and delivering stalemate is "responsible for making a move and the consequences that follow, just like any move in chess" this is implicitly obvious, like 2+2=4.. this is not interesting or the point and is so obvious its like debating whether 2+2=4... the point , the interesting part, is where the *differences* are in the responsibility between the 2 rules.

stalemate = 1/2 = im 1/2 responsible to ensure you have moves left

stalemate = 1-0 = im not responsible to ensure you have moves left

My arguement isnt that I shouldnt be accountable/responsible for deliverying stalemate (whatever the result)... My arguement, rather,  is that stalemate itself should make everyone responsible for their own moves and ensuring they are able to move.. I shouldnt have to be responsible/ accountable for making sure you can move. 

If the person who made the last move and delivering stalemate is responsible for the "consequences that follow" how is the player stalemate is delivered to supposed to go about "ensuring they are able to move" when it wasn't them that made the last move...?

It seems your "whole point about responsibility", that we're all apparently missing, isn't terribly well thought out.

bigpoison

[I]f you have critical thinking skills and a scientific mind[,] you will see this issue like me.

TheGrobe

We just need to apply our logics.

bigpoison

Well, I'm no good at critical thinking or that science stuff; but, I've got the market cornered on philosophy.

Monster_with_no_Name
batgirl wrote:
Monster_with_no_Name wrote:
batgirl wrote:

I've read Lasker's thoughts but I would be interested to read Nimzovitch's writings on this subject.  Can you provide the source?

Nimzo says all that needs to be said in this game

 

Nimzovitch doesn't say anything in that game. I meant his moves are doing the talking. So, if that's your basis for any claim on Nimzovitch's thoughts on abolishing stalemate, it's completely flawed.  If the reusult of the game is supposed to be the basis, since Nimzovitch drew a seemingly lost game by taking advantage of stalemate as a defensive tactic, it would seem that Nimzovitch approves of the rule, and the game itself is a marvelous example of why the rule should exist. 

Actually in that game Nimzo was lost, and his opponent missed his chance (I mean even after all the rook chasing)... the point is, though, that its giving the person in a losing position too many resources, to tire, frustrate, and waste the time of the opponent. The player with the winning position is having to work a lot harder calculating, while nimzo is just suiciding his rook.

Monster_with_no_Name
TheGrobe wrote:
Monster_with_no_Name wrote:

youre missing my whole point about responsibility... of course the person making the last move and delivering stalemate is "responsible for making a move and the consequences that follow, just like any move in chess" this is implicitly obvious, like 2+2=4.. this is not interesting or the point and is so obvious its like debating whether 2+2=4... the point , the interesting part, is where the *differences* are in the responsibility between the 2 rules.

stalemate = 1/2 = im 1/2 responsible to ensure you have moves left

stalemate = 1-0 = im not responsible to ensure you have moves left

My arguement isnt that I shouldnt be accountable/responsible for deliverying stalemate (whatever the result)... My arguement, rather,  is that stalemate itself should make everyone responsible for their own moves and ensuring they are able to move.. I shouldnt have to be responsible/ accountable for making sure you can move. 

If the person who made the last move and delivering stalemate is responsible for the "consequences that follow" [lets not forget the person who allowed stalemate whether thru will or clumsiness is also responsible for allowing it to happen] how is the player stalemate is delivered to supposed to go about "ensuring they are able to move" when it wasn't them that made the last move...? [simple: by avoiding it 15 moves earlier by not getting into a cramped position]

It seems your "whole point about responsibility", that we're all apparently missing, isn't terribly well thought out.