stopping at 1500 1400 elo


When facing a weak pawn, don’t rush. Add 1–2 attackers, not more, to tie down their defenders. Then shift focus to another weakness or improve your position. If they can’t defend and have no counterplay, it’s a free pawn. If they can, create a new weakness—maybe by provoking a structure break, using tactics, trading, playing prophylactic moves, baiting weakening moves. You can also switch sides to make them overextend their position. Remember weak pawns aren’t just to be captured, they’re long-term targets for gaining initiative and restricting their pieces.

Imbalances are differences in position or material that affect strategy like Q vs 3 minor pieces, R vs 2 minor pieces, B vs N, space, structure, and more. Rules are helpful, but sometimes breaking them is the best move.
1. B vs N / N vs B: Against a knight, limit its squares and box it out. Against a bishop, put your pawns on the opposite color and protect them.
2. Pawn Structure: Target weak pawns (isolated, backward, stuck, doubled, tripled), and defend your own. Weakness = can’t move + under pressure.
3. Space: More space means more space to move. Focus your attack where you have more space (center or side), and squeeze your opponent.
4. Files & Squares: Use open files for rooks, long diagonals for bishops, and place knights on weak squares the enemy can’t control, but you control.
5. Development: Don’t rush with just a few pieces out. Finish development, then the tactics and attack will follow.
6. Initiative: Keep making threats to keep your opponent under the pressure. Use that momentum to finish development and launch future attacks.

Avoid color weaknesses: Don’t push pawns onto the same color if your bishop can’t defend those squares or is gone. Force opponents to weaken squares with threats, then attack them using your pieces.
Avoid pawn weaknesses: Don’t allow backward, doubled, tripled, or isolated pawns. Trade when you ruin the structure of the opponent, but only do it when the piece you will trade with is positionally equal/slightly better/worse than the piece that you are trading for.
Avoid giving outposts: Don’t push pawns in ways that give your opponent strong squares for their pieces. Instead, force them to weaken their control over those squares and take over those squares yourself.

1. Stop blundering: do daily puzzles and trade off threats.
2. Positional play: control space, weak squares, and place pieces on active squares.
3. Attacking: use pawn storms, bring pieces in, and sacrifice when needed.
4. Defense: trade attackers, counterattack, and protect your king with a solid pawn structure. Endgames are also important and there are 2 types of endgames. Theoretical and practical. Practical endgames are ones that don’t have a clear path(in perfect play). Theoretical endgames are ones that have a clear path(in perfect play).


You may have been stuck the last 90 days but earlier you have made good progress. Just grind, you’ll reach 1600 eventually.

i reached 1500 in one year i thing its good , do you know a book called chess for zebras ? i didnt compltete it , it was talking about the same probelm i am facing now

if your advice is so good how come your not 1900?