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HalfSicilin
chessnoob1997 wrote:
 
A puzzle with a few mistakes (how do u correct mistakes in the chess wizard??)

 

I tried Rxh4# but it said incorrect, why?

HalfSicilin

EndgameStudy

 

I don't know, I was thinking it would be a draw if he took my bishop then both sides don't have enough material but black would then easily queen one of his pawns. so I would move my king out into center of board and try to get an attack on his pawns or bishop

HalfSicilin
pawnshover wrote:

A couple of usual rules for chess puzzles I've usually found are that you must specify if en passant is possible and you must specify if castling is possible. FEN notation takes care of this with the fileds following the position.

  1. White's always on the bottom. Pieces use the initials from algebraic notation. (P=pawn, N=Knight, B=Bishop, R=Rook, Q=Queen, and K=King. The White pieces are capitalized and the Black pieces use little letters. Ranks are separated using /. They always list the piees starting in the upper left and going across each rank then down to the next rank. Numbers denote how many empty squares ina row.
  2. Whose move? Use "w" for White and "b" for Black.
  3. If either side can castle then KQkq is used to denote who and where. Remeber Capitals mean White pieces. K is for Kingside and Q is for Queenside.
  4. Any en passant target squares are given in algebraic notation.
  5. Number of plys for the fifty move rule.
  6. Move number.

For example this is the FEN of the starting position... (the "-" denotes no en passant.)

rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1

 

Rule #1 Clear as mud

HalfSicilin
xalways wrote:
cool !! but it is obvious that the first move is a check thereby eliminating right away other variations.

 

Which puzzle is this about? By Check This One 1?

Travkusken

 

BryanCFB
StevenPatzer

Qg9#

EndgameEnthusiast2357
ska23 wrote:
"The Trojan Horse"
White to move and find a winning sequence. Warning: Very hard! Even the best engines can't seem to figure this out.

 

Move king, then nc1-e2-g1-h3-f2-d1-b2-a4, and the knight will get all pawns. EASY

chess1234567chess123
chinmayT
MATE IN ONE
 

 

chinmayT
ummm... now thats a good sacrifice.

 

Hailwood
chinmayT a écrit :
ummm... now thats a good sacrifice.

 

Why last move Qf1 is not accepted ??

chinmayT
Hailwood wrote:
chinmayT a écrit :
ummm... now thats a good sacrifice.

 

Why last move Qf1 is not accepted ??

well last move can be qf1 or rf2.. the puzzle was about the first move.. but thanks for pointing out.. your move is also correct.. happy.png

eribro

 

BryanCFB
ska23 wrote:
Just a fun little puzzle.
 

 

Very nice, but not a "perfect" composition because 3. Nd8 works just the same.

EndgameEnthusiast2357

White to move and mate in 67.

EndgameEnthusiast2357

White to move and mate

EndgameEnthusiast2357

White to move and mate

BryanCFB
EndgameStudy wrote:
 

White to move and mate in 67.

I don't know.  I give up.

BryanCFB
EndgameStudy wrote:
 

White to move and mate

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