Puzzles don't use "AI" in the way that this AI trend has been taking over in some spaces. Yes, it's a computer and yes there's some algorithm or system to how puzzles are randomly chosen. I don't work for chess.com coding with how puzzles are selected, but the way I understand it is something like this:
You get a puzzle somewhere in a rating range near your rating (maybe plus or minus a few hundred rating points). There are hundreds of thousands of puzzles in this rating range (if not more) and the puzzles are randomly selected. There's some nuances I am skipping over and also many more I am probably unaware of, but I don't believe the puzzles are generated maliciously in some "AI" attempt to keep you on the site longer.
I am starting to wonder if there is some AI behind the scenes that selects puzzles most likely to cause you to fail the longer your session is. In extra hard, I've noticed that if I make it, say, to 1650, suddenly, the puzzles will change a lot to trickier puzzles. This makes sense because, as you get higher, the puzzles get harder as well.
All that is normal until I lose a hundred points, fall back to where I started, and the puzzles stay harder. It almost seems as if it learned what puzzles trip me up. On extra hard, I often log in and breeze through a bunch of puzzles with motifs I recognize, hit a wall, and never recover until I log in the next day and start the cycle over again.
This is not a complaint because the point of doing these puzzles is to improve, and if there is an AI there to help me focus on motifs that I struggle with, they are even more valuable. I just thought I might start what might prove to be an interesting discussion on whether AI is involved with these puzzles now and, if not, whether they should involve AI.