Should Chess.com Change How Vacation Works?

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pancho2015

3) no more than 15 or 30 days in a row

4) auto vacation for all membership levels

 

 

pancho2015

The last one is hard to implement, simply because it affects the genuine interest of chess.com to get a refund (there are many members saying that they pay a membership just for the auto-vacation mode, then if all the members have it they wouldn't buy the membership and this is a lost of money).

One way to solve the problem, premium members could have the option to turn on/off this option. If they put the option "on", automatically give the same ability to all his opponents, it doesn't matter if the opponent is premium or not. Thereofe, the user that need it, have it, and his opponent is in equal conditions against him, but this opponent wouldn't have this ability against others if he isn't a premium member too. If he want it, he has to pay a membership.

MGleason
FedeBau wrote:

Right now the changes I would encourage are:

1) Players to accrue half the current time of vacation.

2) Vacation auto-triggered must be re-affirmed within a week by the user or it goes off.

I wouldn't necessarily cut the rate it accrues, I think that's fine.  The problem is how high it can go.  Diamond and platinum members accrue five days per month, which I think is fine, but I think it should stop accruing at perhaps four weeks rather than the current three months.

Brian-E
SmyslovFan schreef:
Dave wrote:
FedeBau wrote:

The failsafe to auto-trigger vacations should be used for short term emergencies. Make it so that the player has 3 extra days to log in and re-affirm he wants to go on vacations or move in his games. If the player doesn’t do this, then vacations are removed and he/she looses on time.

 

I like this idea a lot! 

So, if a person is hospitalized for a serious illness or lives in Puerto Rico during a hurricane and loses power, they can lose their game even though they have a fail-safe in place? I think it's a bad idea. The sentiment of protecting against over-long vacations just to drag out a lost position can be resolved with adjudications.

I agree with you. Life crises are not limited to 3 days in length, nor a week for that matter.

 

jdh1

Brian-E wrote:

SmyslovFan schreef:
Dave wrote:
FedeBau wrote:

The failsafe to auto-trigger vacations should be used for short term emergencies. Make it so that the player has 3 extra days to log in and re-affirm he wants to go on vacations or move in his games. If the player doesn’t do this, then vacations are removed and he/she looses on time.

 

I like this idea a lot! 

So, if a person is hospitalized for a serious illness or lives in Puerto Rico during a hurricane and loses power, they can lose their game even though they have a fail-safe in place? I think it's a bad idea. The sentiment of protecting against over-long vacations just to drag out a lost position can be resolved with adjudications.

I agree with you. Life crises are not limited to 3 days in length, nor a week for that matter.

 

I agree with you. Life crises are not limited to 3 days in length, nor a week for that matter.  but that is very rare for something like that to happen, and the few rating points you'll lose are insignificant compared to the amount of frustration endured by the victims of those abusing the current system

jdh1

jdh1 wrote:

Brian-E wrote:

SmyslovFan schreef:
Dave wrote:
FedeBau wrote:

The failsafe to auto-trigger vacations should be used for short term emergencies. Make it so that the player has 3 extra days to log in and re-affirm he wants to go on vacations or move in his games. If the player doesn’t do this, then vacations are removed and he/she looses on time.

 

I like this idea a lot! 

So, if a person is hospitalized for a serious illness or lives in Puerto Rico during a hurricane and loses power, they can lose their game even though they have a fail-safe in place? I think it's a bad idea. The sentiment of protecting against over-long vacations just to drag out a lost position can be resolved with adjudications.

I agree with you. Life crises are not limited to 3 days in length, nor a week for that matter.

 

I agree with you. Life crises are not limited to 3 days in length, nor a week for that matter.  but that is very rare for something like that to happen, and the few rating points you'll lose are insignificant compared to the amount of frustration endured by the victims of those abusing the current system

we also need a players average move time to be public so that players who take a long time to move can be spotted, and the game can be aborted before it begins if the other player does not wish to risk the other player wasting time.

SmyslovFan

The average move time is wildly inaccurate. For one thing, it doesn't take into account vacation time used, at all!

pancho2015
SmyslovFan escribió:

The average move time is wildly inaccurate. For one thing, it doesn't take into account vacation time used, at all!

Nor time zones.

jdh1

SmyslovFan wrote:

The average move time is wildly inaccurate. For one thing, it doesn't take into account vacation time used, at all!

SmyslovFan wrote: They average move time is wildly inaccurate. For one thing, it doesn't take into account vacation time used, at all! but vacation time needs to count towards average move time. time won't pause for you when you leave

Cosmicraven4

If you don't like Vacation play a no vacation tournament or set your options to No Time Out.

jdcannon
MGleason wrote:

Also, vacation time should not kick in for premium members who get banned.  Ideally any ongoing games should get immediately resigned, rather than waiting for them to time out.

 

We already do this for any closed account for any reason. 

MGleason
jdcannon wrote:
MGleason wrote:

Also, vacation time should not kick in for premium members who get banned.  Ideally any ongoing games should get immediately resigned, rather than waiting for them to time out.

 

We already do this for any closed account for any reason. 

Ah, ok.  This was not the case in the past, and I remember an incident where a banned cheater had entered premoves on a forced mate line that was going to result in him checkmating his opponent post-ban.  His opponent had to contact support to get someone to log into the account to resign the game.

But if they're now immediately resigned, that's much better.

pancho2015

Mmmmm.... I think at present when an account is closed all its games continue normally and finally end by time out when the time per move has passed (i.e. auto-vacation stops guarding the closed member).

I don't know what happens with conditional moves and I think still you can lose by time out against a closed member (but you get the points back)

I thing it's ok the no-automatically resignation feature, just because the closed member has the right to appeal and there were cases were the closure was a mistake (I had a problem with the anti-spam - I wasn't spaming -  that closed my account during about 12 hs, the time that I contacted support and they solved the issue). 

PawnPusher1536
IMO 10 weeks of vacation is too long. Especially in this age, no one takes a 2.5-month vacation without any access to the internet, and to me the idea that people can accumulate vacation time is not a good one, and the member that goes on vacation for a very long time holds up an entire tournament (see two of my running games). I like the idea of a main clock instead of getting 1 day/move or something to make moves.
MGleason

I don't think the rate of accumulation is all that bad, the problem is how much it can accumulate to.

If it accumulates at 5 days a month for diamond members, 2 days a month for free members, and in between for lower members, I don't think that's bad, so long as it never adds up to more than, say, four weeks max for diamond members.  That way, those who regularly need to use a day or two here and there can still do so, but nobody can disappear for three months.

And, in an unrated game, I wouldn't have a problem with allowing people to create a game with no time control if they so choose.

SmyslovFan

The rate of accumulation is a much better method than using a set calendar (starting on January 1st and renewing every year at the same time for example), which would be the main alternative. 

PawnPusher1536
SmyslovFan wrote:

The rate of accumulation is a much better method than using a set calendar (starting on January 1st and renewing every year at the same time for example), which would be the main alternative. 

Why would it be?

MGleason

The January reset method lets you take a lengthy vacation over the New Year period.  It also gives you a hard limit per year, and that limit needs to be significant enough to cover the full year.

The accumulation method means you don't actually need the limit to be as high.

To have a sufficient limit for the full year for someone who regularly takes a week off due to work schedule, etc., you might need to give two months.  This could easily result in someone else abandoning their games and leaving you hanging for two months.

The accumulation method, on the other hand, would mean the person who regularly takes a week off would have it recharge between breaks, so the total would never need to accumulate to more than a couple weeks to cover their situation.

Lowlyplumber

how about if you're "on vacation" you cant use chess.com at all. I understand people have connection issues or maybe something happens where you cant play: death, honeymoon etc. but people abuse it. I make a good move and then people put the game on vacation hoping for me to resign because it gets old seeing the same game on my feed. and when they do come back I've completely forgot my plan of attack. one vacation per game, two weeks max. or the first option I laid out.

pancho2015

Some members do other things as managing a club, train tactics, read an article, etc. And that doesn't mean they have time or desire to also play daily (I mean playing it seriously, not just move the pieces) at that moment.

If smb abuse, report it!