Why is anything gained by tracking vacation time on a per-game basis rather than overall? Doesn't that just complicate things, especially for people playing a large number of games?
I don't think there's any need for significant changes, other than to decrease the maximum total time. If you can never have more than, say, a month for diamond members, that already significantly limits how much you can stall.
The current system is described here: https://support.chess.com/customer/en/portal/articles/1444787-how-does-vacation-work-how-much-time-do-i-get-?b_id=12321
You get an initial 7 days. Twice a month, on the 1st and 15th, you get an additional 1 to 2.5 days added, depending on membership level. This caps out at between 30 and 90 days, depending on membership level.
I don't see any reason to change anything other than to reduce the cap.
Also make them take it in larger chunks. This is a little too much, but imagine 4 weeks of vacation max, and the minimum usage is 1 week chunks.
So a person can go on vacation 4 times a year, max.
No, I disagree. There are legitimate reasons for someone to want to take 2-3 days off several times a year, and there's no reason that should be made impossible.
There's already a 24-hour minimum; I don't see any need to increase that.
Oh, the vacay time does recharge already? I was not aware of that. Sorry for my ignorance. lol