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Time Control Changes?


  • 12 months ago · Quote · #281

    snehil2012

    please dont remove 5/2 blitz i play it very much 

  • 12 months ago · Quote · #282

    petrip

    chessdragonboge wrote:

    what about just having all of the above

    5/2, 3/2, 30/0, and 25/5

    Problem with too many time variants is that seek times increase. Chess.com is the biggest site so I guess it can split players to many pools but anyway 8-10 is probably the number that gets you an opponent in few seconds.  30/0 and 25/5 would attract about the bunch and make unnecessary pool split

  • 11 months ago · Quote · #284

    chrka

    Dale wrote:

    Is it true that default time control seeks are not displayed on the seek graph as dots?

    This is Okay only for those time controls with too many dots.

    For time controls without lots of dots to display this would cause folks to wait too long for a game.

    I agree. In addition, I think it would be a good idea to have dots for the standard time controls as well, something like the ones for tournaments and special events.

  • 11 months ago · Quote · #285

    duarte311

    When I played chess, some 35 years ago, there were very few OTB tournaments to finish to death; only 1/2 hour games (now rapid chess) 15 minute and 5 minute games were played to death. "Normal" chess OTB was played in 16-20 moves per hour, with a time control after the first 2-2.5 hours (usually moves 36-40), as most games used to finish after less than 40 moves.

    When Fischer "invented" the incremental time control, the only thing he had in mind, was to surrender those ruined games GM's used to have, because of bad time managing. I do not think it was because of his losses due to wrong time management, but thinking in those who like to see a good chess game. And a wonderful chessgame played for 20 moves, is really ruined for the next 20 moves played in a minute!!! Even if the final result is fair!

    The problem seems to be that after FIDE adopted 90+30 as the official timing for normal chess and eliminated the game adjournments, the games are lasting longer and you start using 30 seconds after move 25 and finish the game at move 50 or 60, playing most of the game in time trouble (not scrambling, but time trouble)! You cannot stand up for relax, you cannot go for a smoke or to eat something, nor even go to the toilet!! And, off course, you do not have time for a deep thought!

    I think it's time to recognize the error and correct it, as it is done in highest level chess: make a time control (at move 40, e.g.) and add 30 min for the next 20 moves and then go for 30 seconds.

    I think this should be the general rule of tumb. Exceptions are always admited and will always exist!!

     

    Best Regards to all

  • 11 months ago · Quote · #286

    duarte311

    BLITZ

    I used to play 5+0 in the old times, but it was just fun!

    5+2 and 3+2 seem to be popular among top players and FIDE. I think 5+2 is just a little improvment in 5+0. On the other side, 3+2, which I tried recently, seems to be only an improvment on 3+0!!!!!

    I read somewhere that a psychologic study had been conducted and the minimal mean time to make a reasonable chess move, was 6 seconds. Including the time to make the move and the time to stop the clock. So, if you want incremental for blitz, I would suggest you give a try to 1+6 or 2+5.

    I have tried it here at chess.com. I became a fanatic supporter of 1+6!! You have the chance to make good moves of chess and mostly you never lose on time!!  So it seems bad for the "good time management" supporters! But I think time is just to make the practicability of chess. The game itself IS what matters!!

    If you want to contest me, please go to your chess club and try it for a dozen games. Talk just afterwards and use your experience. Chess is an empirycal matter.

  • 10 months ago · Quote · #287

    knightknocker

    I agree 45/45 & 90/30 would be great

  • 10 months ago · Quote · #288

    dzikus

    duarte311 napisał:

    I read somewhere that a psychologic study had been conducted and the minimal mean time to make a reasonable chess move, was 6 seconds. Including the time to make the move and the time to stop the clock. So, if you want incremental for blitz, I would suggest you give a try to 1+6 or 2+5.

    For a good blitzer the time to make the move and stop the clock does not really count: they can do both in less than a second.

    The time to decide on a move depends on position and opponent's ability to make surprising moves. If you had developed a plan and the opponent's play is predictable you can actually play mechanically and 1-2 second increment/delay is perfectly enough to complete the game.

  • 10 months ago · Quote · #289

    AnonymousGreekPlayer

    Why did they put 45/45 and then they deleted it again?

  • 10 months ago · Quote · #290

    CRERULES

    DONT CHANGE THE TIME CONTROLS! JUST SIMPLY ADD THEM IN DONT MINUS! ADD!

  • 10 months ago · Quote · #291

    TacticalAttack1

    [COMMENT DELETED]
  • 8 months ago · Quote · #292

    sugata_ds94

    30|30 would be nice.... I always play in that customized time setup..

  • 8 months ago · Quote · #293

    Bur_Oak

    Keep 30|0.

  • 7 months ago · Quote · #294

    AnonymousGreekPlayer

    Here are some times that we play in our group.

    3|2
    5|0
    5|2
    10|0(Rarely)
    10|10(Rarely)
    15|10
    25|10
    25|30
    30|30(Rarely)
    45|30(Almost never)
    90|30(Almost never)
    The 2 last times that I offer are long times.We usually play them in tournaments and in the championship.

  • 6 months ago · Quote · #295

    chessdragonboge

    what is wrong with having like 50 different time controls (or maybe even customed ones)

  • 6 months ago · Quote · #296

    petrip

    chessdragonboge wrote:

    what is wrong with having like 50 different time controls (or maybe even customed ones)

    All preset time values are basically pools. More you have smaller they get and harder to get a game.  And there are  custom time controls, try them if you want to know how hard it is get a game eith those.

    Alreasy now 3/2 is pretty useless as it competes with 5/0 and it cannot gain popularity other than eating market share from 5 min

  • 3 months ago · Quote · #297

    Jolly_wag

    25/10 was a rapid time used in real life recent years, even 15/10 has become more played recently. 25/10 would be between rapid and slow games.


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