Guys, when you remove some feature (like Team Mode in 4 Player Chess), please, think twice how to do that right. For example, instead of just removing the Team Mode button you could leave both Singles and Team Mode buttons, but when someone clicks on Team he should see a message: "This mode is turned off temporary. Please try it again by October 1st." This way you will show some respect to the players. And also you won't get lots of questions like: "Where is the team mode now?!" This is a win-win approach. Please use it for all the changes. For example, the CHANGELOG could be places near (below?) the rules, so the old players know something is changed and can read the log without visiting this forum. The tiny messages like "player_name_here resigned" should not disappear after 0.1 sec, they should live longer or should be added to the chat window and stay there till we close the browser. I understand that this is a prototype. But lots of improvements can be done really easy. Thanks.
  (EDIT: IT HAS BEEN REMOVED TEMPORARILY) Hi guys, we are testing 2 versus 2! It is highly experimental and there is no guarantee everything is perfect, regardless here it is.  Here are the rules that can be found in-game if you scroll all the way down: Teams Pieces move and capture like always (though there is no en passant at this time) Pawns promote on your 8th rank Your team-mate is the player across from you. You cannot capture your teammate's pieces or check/checkmate them. The first team to checkmate an enemy player wins! Points are purely for bragging rights!   Also please note you can privately talk with your teammate by using /team before entering your message.   Ratings are also calculated for team games.
Just played a game with CollisionofMinds and Oily_GOD. The 4th player timed out at the very beginning of the game and we decided to leave his king untouched. So, instead of fighting for those +20, we played an interesting and fair game. Special thanks to CollisionofMinds who offered this.
How many queens did you see simultaneously on the board in 4 Player Chess? 7 and 8 queens is quite usual. Once I've seen 9 queens (4 + 2 + 2 + 1). Did you see more? Please post your screenshots.
GMfrankzhou Sep 26, 2017
Around 18:13 in my video my time is around from 22 seconds left but after i move my Q. it went down to 02 sec. and around 12:05 my opponent time down to 02 sec went back to 58 secs. or did i missed something here? https://youtu.be/kCdxi_ODUiA
Very frequently I get up to 20 games in a row aborted. I think people abort based on the other players rating. Either the rating is too high or too low for their liking. There has also been complains about the weaker players teaming up on the higher rated players to catch their rating points, but I don't know about that. Either way, I think the game should be anonymous until the end of the game. Then people can'tjudge whether or not the other players ratings are to their likings. Getting 20 games in a row aborted is just such a pain. Or someone who abort three games in a row should just automatically be banned from chess.com
chesssky2 Sep 26, 2017
So, I'm doing these because I think that some of us (not me) will improve by looking at other games and figuring out what works. That's, like, the basis of the development of regular chess. What I mean is that, the more of these that come out, the more established a four-player chess game will become. This one is incomplete because I was going back-and-forth on the in-browser interface, took a break, and my Windows did the I'll-restart-right-now-to-show-you-who's-boss. But, the opening is worth looking at. Spoiler: I lose. Red starts off with 1) g4, d6, d11, k11; 2) Nf3, d5, d10, j11; 3) g5, e6, d9, i11; 4) g6, d11, d8, h11; 5) g7, Bb5, Ni12, g11=Q'; As you can see, move five is about the earliest you can receive a queen. With the Michael Bay opening, you can run a strong drive up the rook file. It's best to do this when the Queen side faces the preceding movant. If the Kingside faces the preceeding movant, then you expose yourself to a little bit of easier mating from those who can cause you the most pain. 6) g8=Q', Nc9, k12, Q'l6; 7) Q'd8, c4, h12, Nl4; 8) Q'h4, d7, Bh13, Q'k5; 9) Q'd4, Qa6, j11, Nl9; Red's queen prime is looking to trade for Blue's queen. 9) j3, Nc6, j10, Q'k10; Blue's knight is now attacking Red's promoted queen after sidestepping her attack. 10) Qh4, e7, j9, Q'xj9; 9) Bj2, f7, Rj14, Q'xj14; based on the point value difference, a trade of a rook for a promoted queen makes some sense. But it also can result in tactical disadvantages against the other two players. 11) Bh3, Qa7, Nxj14, Rn10; I moved my rook over to prepare to push my m10-pawn up to the top. Red's got a solid game because Red is going to pivot with the rook, two bishops and two queens to attack which ever adjacent opponent is weakest. 12) Qg3, Qb6, Ni12, l8; 13) Rg1, Qa7, Ng11, k10; 14) Q'g4, Nd7, i12, Bm8; The bishop is an attempt to protect the Green's night, which is vulnerable. 15) Bxm8!, d4, i11, Qxk10; 16) Q'h3, e5, i10, l7; 17) Ni3, f6, i9, j10; Green would have been better off with a Bm7 followed by a 0-0, because then the Knight would not have been the giant liability that it is to become. 18) Q'g2, Qb6 So, that's the end of it. But, if you look at chess history, most of the early games play like we do when we're first learning how chess works. It's not until a record of chess games became long and accessible that the moves reached a greater and greater depth. If we do the same early with four-player, then we have a chance of a making this sustainable.
runsurfswim Sep 26, 2017
Let us have a 3-sided debate Assuming Pawns are 1 and Knights are 3, should we keep Bishops and Rooks at 5? Pro: The current point system, bishops=rooks=5, knights=3 Con, Bishops 4: Bishops should be 4, rooks should be 5, knights should be 3. Con, Rooks 6: Rooks=6, bishops 5, knights 3.
hh99754539 Sep 24, 2017
This has probably already been mentioned by somebody already but sometimes a few squares on the board turn black or a part of a square turns black. Doesn't really do anything to the game, just a little annoying. Also I have a question: How does the rating work?
Maybe the Programmers could build a button in Spectator mode (even in live playing mode) to rotate the board to see it from any of the 4 angles. But it should not be very easy to use it by mistake. It would sure look awesome spinning around! But it does not have to be animated. It would help people see the new notation better and the direction of the pawns better. It might improve the ability of spectators to figure out what is going on for all four players. I thought of this because Scrabble boards turn when you play Scrabble in order so people can read the words better, but some people are very good at playing upside-down in case the Scrabble board does not have a Lazy Susan on it. (There are other subtle differences between Chess and Scrabble but I will not go into all of them). (I am not too sure but I kind of think it might be more important to make sideways-going pawns lean sideways. I wonder how that would look ... If it looks wrong then maybe just put an arrow on them or two arrows to show how they can capture! it could be a v pointed in one of 4 directions. But in a game if I am concentrating I have learned pretty fast that pawns from certain armies can capture in an unusual direction)
battleMind24 Sep 18, 2017