Since we've had a lot of names added to the list lately, I decided to have a little fun at their expense. This challenge is for authors who have submitted at least one variant and have been banned for violating ToS (fair play or abuse). Please leave a comment if you want me to add you. I don't recommend violate the rules with the intention of getting here.
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JkCheeseChess Feb 28, 2025
Notes: This thread does not fit into the Position Workshop / Testing Thread, because Red is guaranteed a win with optimal play. If there was a place for creating this type of content, or if this type of content does not belong here, then I apologize for creating a new topic for this. This topic can be deleted (or locked) if this is the case. I created this position, in which the rules are CTK, Crazyhouse, Any Capture, Passing, and 13th = N (the rank where the dead green archbishop is). Each side's royals are the kings (on n8 and a6 respectively). Every turn, Yellow has no choice but to pass. Red moves up the board. Question 1. Can Red mate Yellow, and if so, what is the shortest line in which Red mates? (The shortest line still hasn't been found.) Question 2 (for those that responded to question 1). If the dead pawn on l13 was removed, how long is Red's mating sequence now? (Please do not reply with a comment partially responding to the questions like "Yes, Red can mate": please add an example line to prove your claims.) Edits: Specified CTK rule and specified royals. Changed to 4pc to prevent Black/Dark Green problems. Added part 2.
The upper half was alfil,but now it's no longer used so i use this one.another version: as the picture,Silver combines ferz and solider,worth 1 points each. another one is Gold,combined stone general and wazir,worth 2 points each: (the hiragana in brackets are symbols like rき for red Gold even it's funny lol) I'll try design a neo style piece of them next time
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Gaurasimha17 Feb 26, 2025
Give me a position, and I will give you a name I think it will fit.
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Anonymous_M-01 Feb 26, 2025
Note: I was unable to find a thread from the CV directory that exactly corresponds with this sort of topic, so I'm posting here instead. Hi everyone, I'm @QtSeSc (formerly @honeybeee91), the creator of the declined variant Trench Warfare (https://variants.world/posts/1500). I have a few comments regarding the decline of this variant: this thread serves as a response to the criticism I have received regarding the variant. I have noticed that, both in the decline message and the comments, this variant has been described as one with "heavily limited board vision", one comment attributing it to the dead pieces. However, I did not include the dead pawns just for aesthetics- if I had put gray pawns, then the variant would have become a shuffling variant completely true to its criticism. The dead pawns are colored so that you can track your opponent's movements: when your opponent captures a piece, you can see it on their capture menu. In this position, I was playing as Yellow. On the top left part of the screen is a berolina pawn, showing me that my opponent moved one of the 2nd-rank alfils to the right half of the board. That way, I intended for this dead-pawn mechanic to compensate for the board vision problem. Additionally, by tracking your opponent's captured pawns, you can tell if your opponent is defending, attacking, shuffling, or overextending their position so that you can play accordingly. For example, in the game www.chess.com/variants/custom/game/77212349, I could see that my opponent was shuffling, so I prepared an offensive with the alfil corresponding to my opponent's royal alfil's squares so that the alfil, with quintuple protection, could not be captured without loss of material when it entered my opponent's territory. I do not recall seeing such a use of colored dead pieces in a FoW variant (but I could be wrong). If the use of the dead pawns is a novel concept, then I believe that the quick decline was due to the belief that the dead pawns were for aesthetics only, as there is no mention of the dead pawn mechanic in the decline comment. If this was the case, is there a possibility that this position can be re-reviewed, and if it was not, is there a way I could implement this mechanic without shuffling possibilities? Another comment dismissed this variant as "always [being] a shuffling variant", "[n]o matter whether without the mechanic or with the mechanic". However, the royal alfils attack a different set of squares (one's royal alfil can not capture the other royal), so one could use one's alfil corresponding to the opponent's royal alfil to attack a shuffling opponent with relative safety, assuming sufficient preparation. One more comment claimed this variant to be a shuffling variant when pieces are traded down. Even though this is frequently true when most of the pieces are traded, I believe that the relative unpredictability of Fog offsets this potential. So, even though I am a new variant creator and have chosen riskily to attempt a FoW submission, I still believe that this variant has potential for implementation: there are many different aspects of this variant, like tracking the locations of your opponent's pieces, tracking which of your opponent's pieces you captured (so you would know which of your opponent's pieces can attack what squares), choosing which dead pawns to capture (so as to reveal your position as infrequent as possible), choosing which pieces to attack with and where to attack, choosing which pieces to trade, and employing the grasshoppers' horizontal movements. So if my assumption regarding the decline comment is true (if the decline comment was due to the disregarding of the dead pawn mechanic), I am wondering if the variant could be re-evaluated before a second verdict, if possible. Edit: In the rare case that this variant be accepted after a potential re-review, I would like to state the use of this mechanic directly in the description to make it (somewhat) more beginner-friendly.
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thundertoad2379 Feb 25, 2025
How do I switch back to 2 player mode in the custom position?  Where to click?  I want to set up my own 2 player variant, but it only shows me FFA or teams.  I know it must be possible somehow, but I'm just missing it. Pls help.
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Mr_Check58 Feb 24, 2025
Wait, the forum title literally contradicts itself. Anyways, feel free to disagree on some of them. 1. If you are stressing about the 24 hours rule for a submission, then it is VERY LIKELY that there's an issue with the variant. 2. GD Names shall only be used with reasoning. 3. The less comments a submission has, the more likely it is for acception. This is especially true for NCV's. 4. The thoughts of ChessMasterGS on a submission will be the verdict, 98% of the time. The only counterexample I have for this is Silent Clubstep. I watched testing games of almost every variant. 5. New Pocket Chess-like challenges will only get submissions from randoms, if and only if they are extremely well-organised, creative or high-quality. 6. When a good position, or a position that has potential is posted in the Workshop thread, wait for a bit of feedback on the position before posting a new one. This applies especially to creators who post positions with little to NO effort on them.  7. Piece spam and Serendipity are night and day in terms of difference. 8. Do not claim to find forced wins in creations of experienced creators, unless you are 1000% sure of what you're doing. 9. Anyone, who makes atleast 2 very good positions, or has any accepted positions, is a friend. 10. Anyone, who does not spend much effort on their creations and especially submissions, is not a friend. 11. Acheron may be treated like a solo project by both imchesspro0930 and brasterze. 12. Do not attempt 4P Spells, unless it is just Jump, even then, proceed with extreme caution. 13. Unique is good, but if you are going to submit it, and especially as an NCV, do extensive testing. 14. Read "How to not make a variant". 15. Do not attempt forbidden combinations, unless you are the @yx-whatever or someone extremely experienced . . . . Tell me if there are more!
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VishTheFish771 Feb 23, 2025
How to become an excellent chess variant creator? (Although I may not be qualified, I can still give some advice for newcomers to this club.) Here are the steps to becoming a creator: 1. Understand and adapt to the basic variant rules by playing and testing them. 2. Read all useful forums related to creating chess variants before asking questions. I've noticed that some new creators ask questions or even create variants before reading these, and if you do this, your questions and variants may be bad or even a bit stupid. (sorry) 3. Play custom variants. You can find many accepted NCVs and WOFs on variants.world, where you can play them. You need to find a sense of acceptance in the variants and try to incorporate that feeling into your own variant. 4. Try to create a chess variant. You should value your variant and not treat it lightly. You can post it in the Position Workshop and listen to the feedback from others. (testing before you post it) (also, add players from the custom community as friends as there are few other people you can realistically test your creations with.)   For the choice of this variant, I recommend selecting some variant types that are very common on variants.world, such as POCKET CHESS. (this is for practice and only for practice, avoid it after this!) 5. After careful consideration, if you are sure that the variant is excellent, you can submit it to variants.world. If you have completed the above steps, you are already a qualified variant creator! But how do you become an excellent creator? Here is my advice. 1. Use the Position Workshop. Don't submit your variants without careful thought (until you are very experienced). 2. Take inspiration from life. Try out some unique ideas and refine them, and you are likely to come up with a good variant. 3. Take your variants seriously!! Test more, think more, and try new ideas for your variant. (if you think it's bad, then don't submit it, try to improve it or even give up it.) 4. Pay attention to your variants and other good ones, and learn from their strengths and weaknesses.5. be prepared to revise a declined submission, and use is as an opportunity to improve your idea although sometimes it's better to move on. That's all I have to say. Welcome to all variant creators! You can also complement it if you have other ideas. www.chess.com/clubs/forum/view/custom-variants-club-directory variants.world https://www.chess.com/variants/lobby
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imchesspro0930 Feb 23, 2025
Guys, I have an idea for harry potter, chess, how it that
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Anonymous_M-01 Feb 20, 2025
Note:this is NOT a 2025 challenge. It's only for someone who really likes chess or wonders have something to learn ot to read in a chess game. As you see,Ode of Mulan(木兰辞) had been submitted to VW.Why not doing something of books without read,review and recite them again and again?Learn them in chess! To achieve the milestone,the chess variants should have a meaning,refer to a good book or something,and show them into chess. Here's the variants now: Variant Name Creator Status Ode of Mulan(木兰辞)(or 刮目相看...I wanna change it but how do i translate that) KingsSacGotta Declined Jianjia(蒹葭)Wrong,dumb oneplz CGA rename it to a space to load the name KingsSacGotta Declined(absolutely) Jianjia(re-posted) KingsSacGotta Declined
giveaway + any capture it seems pretty weird  tell me what you think
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JkCheeseChess Feb 19, 2025
So there's this variant/gamerule which one of my friends introduced to me over the board and it was pretty fun but I have no idea what its called or if its even a thing and cant find it anywhere. Its a bit like crazyhouse where if you take your opponents piece, you get to place it back on the board (immediately, doesnt cost a turn to place back), but instead of that piece becoming your piece it remains your opponents piece but can just be placed anywhere on the board(with some restrictions . pawns cant go on back rank). So if you sack your queen you still keep your queen if it gets captured just that your opponent can put it in the worst possible position for you. The games usually end up with 'jails' where you put your opponents captured pieces, such as in the corner blocked by other pieces and pawns and its more about positional play rather than tactics. I think its pretty fun although the games can last quite long, although this could probably be helped with rules like kings cant capture or having a position with quite isolated royals. anyway itd be pretty cool if anyone knew what its called or if its even a variant, and itd be extra cool if it got added as a gamerule <: also hopefully this isnt breaking any rules its my first topic post thing
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Anonymous_M-01 Feb 18, 2025
If you can only make NCV/WOF , what will you choose? you can choose one and give the reason here.
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WhatDaWhat Feb 18, 2025
  I've been trying to make variants lately. And it's so infurating that there are many features not available that I need. Such as, Bigger board sizes. We are currently limited to 14x14-and it sometimes it feels tiny. And it is annoying. Koth squares. Why can't we have Koth squares that only apply to a certain color? More players. I don't think I have to explain this one. Different lives. Right now both checks have to be the same.  Why? Atomic range. Should'nt we be able to control the radius of atomic? Zombies. Like, in stories, zombies seek shelter in the morning. So, why not have a "timer" for zombies? So that for a certain period of time zombies are active and another period of time they just disappear? That's all I can think of for now. Thx for reading!
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TimeVeteran Feb 13, 2025
Hi fellow creatives. I really need some help! Despite the time I've spent in this club, I still don't truly understand what Wheel of Fortune is. Can someone please enlighten me? It would be very much appreciated - thank you! Keep Chessing & Stay Brainy!
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BFN_Foot_Soldier2312 Feb 13, 2025

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