Hi, I am Victor, better known as the MangoVendedor, todday I want to share with everyone a chess variant that I've been working in this last year. It is called "WAR OF THE HILL" I wave a full word document talking about the rules and the pieces.Here is it
Mountain War Rules and Facts
Object of the Game
Capture the enemy Mountain and protect your own.
You can also win if you are the last one standing with a piece (like a 'Civilian'), depending on the end conditions.
The grey player, who controls the 'Hybrid', has special rules for winning.
Number of Players
2-3 players.
White (Player 1), Black (Player 2).
Grey (Player 3, optional) controls a special piece: Hybrid. (Grey pieces have no other pieces except the Hybrid)
Board and Starting Position
A standard 8x8 chess board is used.
The main pieces are:
Mountain: The center of your defense.
Ranger: Moves like a chess king.
Hunter: Moves like a chess queen.
Shadow: Moves like a chess bishop and captures like in Checkers.
Guardian: A hybrid piece between a chess knight and a chess rook.
Moose: Moves like a chess rook and captures like in Checkers.
Civilian: Similar to a pawn, but can move backwards.
Spirit: Moves exactly like a Civilian, but has a different mechanic and can move sideways one square per turn (The Spirit cannot capture pieces that are next to it unless a disappearing capture is made).
Note: The Moose and Shadow can directly capture a piece if the piece to be captured is on the edge of the board, but if the piece to be captured has its back square guarded by another piece, it cannot be captured.
Starting Locations
The Mountain:
White may place his Mountain on any square in rows 1-4.
Black may place his Mountain on any square in rows 5-8.
Hunter: d1 for White and d8 for Black.
Ranger: e1 for White and e8 for Black.
Shadow: b1 and g1 for White; b8 and g8 for Black.
Moose: a1, h1 for White; a8, h8 for Black.
Warden: e4 for White; e5 for Black.
Civilians: Same locations as pawns (a2 through h2 for White and a7 through h7 for Black (The only squares where civilians are not initially placed are e2 and e7)).
Spirit: e2 for White and e7 for Black.
Hybrid (if playing with Gray): on h5.
Summary of movement and capture of each piece
Mountain: The Mountain must move on the first move, white pieces must place their mountain on a square in rows 1 to 4 and black pieces on a square in rows 8 to 5. After that, the Mountain does not move as it is the target to defend and capture.
Civilians: Like a pawn (1 step forward, diagonal to capture), but can move back.
Spirit: Moves like a Civilian, but has a different mechanic when moving up and can go sideways one square per turn.
Shadow: Moves like a bishop, but captures by jumping like in Checkers, but can only make one capture per turn. Can jump over allied pieces, but only to the next square, not beyond.
Guardian: Moves like a knight, but also 2 squares like a rook. Cannot capture the other 'Guardian'.
Ranger: Like a king (1 square in any direction).
Hunter: Like a queen. After capturing, make a second mandatory move.
Moose: Like a rook, but captures like in 'Checkers' but can only make one capture per turn. May push the Hybrid when attempting to capture it.
Hybrid: Moves to any free square on the board, but only captures adjacent 'Civilians'. No piece can capture the Hybrid.
Special Rules
Guardian Protection: If any piece is adjacent to the Guardian, it cannot be captured until the Guardian is captured first.
Special Capture by the Ranger: If the Ranger is adjacent to 'The Mountain' and an enemy piece is also adjacent, the Ranger can capture the enemy piece without restrictions, but after making this special capture the Ranger will have to take a breather, meaning he cannot make this special capture in the next move, but after he has taken the 1-move breather he can capture again in this special way.
Second Move by the Hunter: After capturing, he must make a second mandatory move, meaning that after capturing a piece you can make a second move, but it must be done with the Hunter.
Moose and Hybrid: Moose can push the Hybrid, even if it doesn't capture it, but if the Hybrid is on the edge of the board the Moose can't push it, that is to say if the Hybrid is on, say, the left edge, if the Moose tries to push it to the left, the Hybrid won't be pushed, but if it's pushed up, it will be pushed, and if it's on the top edge, if we try to push it to the top side, we won't be able to, but we can if we push it to, say, the left.
Moose and Ranger: These are the only two pieces that can't capture the enemy mountain.
Capturing the Mountain: If you want to capture the enemy mountain, one of your pieces (as long as it's not the Moose or the Ranger) must be adjacent to the enemy mountain.
Civilian Promotion: If a civilian reaches the last row (for white, row 8 and for black, row 1) the civilian can become one of some pieces, but not all of them.
Spirit Ascendance: Unlike the Civilian, this one can ascend to all the pieces.
Capture of Disappearance: If an enemy Civilian or Spirit moves two steps and lands next to our Spirit, a move very similar to the capture in passing “En Passant” is made, but unlike the Capture in passing, instead of capturing diagonally, it is captured from the side.
Tokens that a Civilian can Promote:
Hunter
Guardian
Ranger
Tokens that a Civilian cannot Promote:
Moose
Shadow
Mountain
Civilian
Hybrid
Pieces that the Spirit can Promote:
Hunter
Guardian
Ranger
Moose
Shadow
Pieces that the Spirit cannot Promote:
Mountain
Civilian
Hybrid
Spirit
Turn order:
1. White.
2. Black.
3. Gray (with the Hybrid).
Victory conditions
White or Black win if:
They capture the enemy 'Mountain'.
They are the last to have a relevant piece, while the opponent only has their Mountain, but if the last piece is a Civilian and the hybrid is being played, the hybrid wins.
There is also a victory by surrendering.
If the opponent runs out of time.
Gray (Hybrid):
They only win if the Hybrid is the last piece on the board.
.
Draw
In this variant there are no DRAWS, every position that can be decleared a draw is winning for grey.
Game Notation
Each piece has a special notation to highlight it:
· Moose = Mo
· Shadow = S
· Hunter = H
· Ranger = R
· Guardian = G
· Mountain = M
· Spirit: So
· Hybrid = Hy
· Capture is indicated with an 'x'. Example: Moxa2 indicates that 'The Moose' captures a piece at a2, with the Civilian we just write for example axb5 this means that the Civilian in the "a" column captures a piece at b5. (As the Moose and the Shadow capture like in Checkers, when a piece is captured with these two pieces mentioned above, we place the square where the captured piece was located, meaning that in the example, the Moose is not on a2, but on a1, but the only way we can say Moxa1 and the Moose is on a1 is if the captured piece is on the edge of the board where it is possible to capture it directly.)
· Also when threatening to capture the enemy mountain by placing one of our pieces adjacent to the enemy mountain we write for example “Sg7-” the minus sign at the end means that we threaten the enemy mountain, but you cannot do something like “Mog8-” since the Moose cannot capture the enemy mountain, the same for the Ranger, meaning it is not legal to say “Rg8-”, in case the Mountain is attacked by a Civilian we write the square to which the Civilian moved and the minus symbol at the end for example: “g7-”.
· If we manage to capture the enemy mountain we use the term (+M), for example “S+M” S is the notation for “Shadow”, the “+” means that the Mountain has been captured and the “M” is just filler haha, but it is important to put the “M” because otherwise it would be incorrect to say “S+”, but as for the Civilian there is no notation, meaning that if we move a civilian we only say for example “a3” but we do not say “Na3”, well when capturing the mountain we use the square where the Civilian was, for example “g7+M”.
· If we manage to get one of our civilians to the last row we can get back a lost piece, for this we use a notation that is “a8=G” the “a8” can vary for white it would be “a8” but for black it would be “a1” this means the square that the Civilian arrived at to Promote, therefore it will not necessarily be a8, it could be b8, c8, d8, etc. the “=” is used to refer to that we are going to Promote our Civilian and the “G” is the letter that we are Promoting to in this case a ranger but we can also Promote other pieces, that is, we can use the letters “G”, “R” or “H” but we cannot use “Mo”, “S”, “M” or “Hy” and we cannot Promote a Civilian either and if when Ascending we attack the enemy mountain we could say “g8=C-”.
· If our spirit manages to reach the last row we can promote it and we use the same term that is used for the civilian only that instead of being “a8=G” it would be “Soa8=G” also we can write “Ea8=A” since the spirit can promote to any piece as long as it is not “Soa8=M” or “Soa8=H”.
Note: If there are several options, for example there is a moose in a2 and one in b1, both are in different columns and both can go to square a1, so the square of origin is indicated. Example: Moaa1 means that the Moose in a2 moves to a1 and if there is a moose in b1 and another in b3, since both are in column b we cannot put Abb2 because we do not know which of the two moved, so we use, for example: Mo3b2, and if we want to move the moose in b1 we use: A1b2 the same with captures only instead of Moaa1 it would be Moaxa1, but if we capture the mountain it would only be G+M therefore when capturing the mountain this term is not used.