Credit to @wolyn and other people gave me advice. THANKS! : D
Warning:
if you don't know how pieces works well,read Piece Dynamics in Custom Variants;
if you are a beginner who even don't know what are fairy pieces,read The Fairy Pieces.
If you don't know what zombies are,read Zombies part below.
If you don't know what do different kinds of zombies do,read the custom variant page and find them.
Introduction
This forum is about using bricks and dead pieces. They may build a new tactic,make the variant unique,etc. Using a brick correctly,and perfectly,is one of the advanced skills of being an experienced creator. Here I will discuss in 2 ways:why,when,how do we use bricks/dead pieces,and some facts about bricks/pieces,with some good and bad examples,and some little quiz.
Open variants/custom/ and press 10x10 again. Before you throw away those dark sussy grey things around the board,do you wonder what they are? Or,do you find two different squares that don't look like a "piece"?Then they are probably--
Bricks
There are 2 bricks(by definition,there are 3--guess which one is a brick-like piece!)in chess.com until now. The fancy grey one look like this:
Whoa!That's HUGE!
And another one,called transparent brick:
[ ]
Isn't there just spaces?Actually there is a brick!(meme I cannot hear the bass)Transparent brick shows as a space, or a place holder.
You cannot capture a brick,or go through it(most of the times).
Two questions:Why when and how do we use bricks? and What are special about bricks?
Come on!Let's go find them!
Why and when do we need bricks?
In short,I find 4 reasons.
Block the ways. Sometimes we don't want players to go to somewhere specific(e.g. go checkmate a timer bot).Then we use bricks. [Examples:Forsaken City,The Pestilence's Conquest,Thermopylae]
Shrink the board. If you don't like default square board,but you want to make the board smaller,then we use brick(almost all transparent bricks,which makes the variant prettier). [Examples:Sergeant's Checkers II,1.21]
Decorate. This don't need to explain in detail. Only use bricks this way in a large spaces,and no piece can drop inside.[Example:The Watcher]
Be a part of game. This is the most complex way using a brick. We also have 4 minor things about this:
Brick royal. (If you don't know what if FEN4,please read the pinned forum.)Read FEN4 and find an X(uppercase or lowercase are all ok![Edit:3/31])and add a lowercase letter: r for White/Red,b for Blue,y for Yellow/Black,g for Green,in front of the X.Then load it.After that,press "set Royal"and click that brick you chosen. [Examples:Stereo Jungleness,Broker]
Non-royal bricks.Same as Brick Royal. Useful when Fog of war,bare piece rule or prevent checkmate in a non-royal game. [Exploit: add " 'dim':'xxx' "in the brace,(xxx = the size of board,the format is num + "x" + num,num = odds from 6 to 14)and the team tag for a transparent brick you sure it won't be threatened. Because of the length limitation,I don't explain more here.][Example:Sergeant Dodo,]
Promotion. If you let a pawn promote to brick(ducks don't count,see the declined reason of Duck Party-maybe you can solve it),your variant will be very unique!3 reasons to promote to bricks:
1)Block the ways,make opponent get stalement (loss)/in a losing position,or make yourself get stalement(win).[Examples:The Camouflage(stalement loss),Runway(stalement win)]
2)As a timer bot,make teams and lose through bare piece rule/let players have only have a few moves to mate the enemy king. [Example:Spy Party]
3)This doesn't occur a lot. With Crazyhouse,let your opponent can't capture that pawn,and less place to push the piece. More useful when setup was enabled.[Example:Ferz's Tiny Blitzkrieg]
How do I use a brick in my variant/in a game?
In a variant,treat the bricks like a simple piece. just click on it,and press a space to push that brick. By the way,although you can see a transparent brick in the editing interface,you cannot see them later if you leave it, play a game with transparent bricks,or something else. (Meanwhile,bricks and dead pieces will be placed 4 simultaneously around the center,but alive piece just 1 according to their teams,when symmetric editing is on,you know a lot,right?)
Bricks are a special kind of piece--you can neither move them even they're yours nor push them by setup,crazyhouse,seirawan,or anything with a bank. Duck chess is the only exception for players--they can move one of the ducks anywhere.Zombies can push a brick with crazyhouse,but only crazyhouse. (see Wild).
What are special about bricks?
I did say one of the details here:you cannot capture a brick,force it move,or go through it most of the time. But most of us already know them. Let's find something different:
You can cast spells on a brick or a duck(but not transparent brick). [Example:Phantom Rooks](btw,xiangqi horse and dragon Bishop cannot go across a brick using its Knight's ability even you cast a jump spell on the brick in front of xiangqi horse. Maybe bugged. )(clear the meaning.thx @BiggishDragon !)
If a transparent brick royal,you can't see the sign of Royal on the brick. But,respectively,a simple brick or a duck will be shown. This leads to an extra thing we wanna do: set a transparent brick royal,regicide and stalement loss,then you get an non-royal bare king!(question inspired by @wolyn.Thanks!)
Regicide(including Duck chess)with a brick Royal:if n-check,you must exhaust all the lives of the royal because you cannot capture that. If not--Good luck!(you can still win by claim win and other rules)
When Giveaway is enabled,even your only "legal" move is to capture an enemy brick(see part Royal Brick),you can move other pieces instead of get stalement.
Destroy a brick:when Atomic and pawns capture to promote to a brick,they explode themselves,and the brick gone.
Bricks worth 0 points(how to test: set a amount of red's brick and duck,and test with game of points +3,red cannot claim a win).
When activating Duck chess,if there are more than 1 duck(promotion or default),chess.com will choose one randomly. If you don't wanna move that duck,you can click on another duck and move it(drag or click.)
When Duck chess and KotH were enabled,even you have a duck royal,nothing happens when you throw the duck to the hill.
When Petrified and =K(when no default royal),you claim the hill when the king reach it even the king dead after the pawn captures,or make a dead brick Royal after capture.
Quiz Time!
Take a look at the variants below(of course they're very old now).They are Sandglass Battle(by @larrysupercpu) and Glass House(by @1marker2maker3). Although there are some good strategies and unique ideas ,they have the same major flaws among other issues. Without seeing the decline reason of both,can you find what's their mistakes of using bricks?
1.Sandglass Battle
2.Glass House(yeah I didn't spin that)
You can use the editor to play some moves to analysis the variant and...bingo! You got it!
Dead Pieces
We believe you have learned the dead pieces. If don't,skip this.
In this part,we don't talk about petrified/stone commonly because they are just uncaptureable obstacle.
There are 2 kinds of dead pieces:Bounties(dead players' pieces) and Dead Pieces(Generic walls that can be captured). They are similar,only one thing different:when game of point enabled,you gain points by capture bounties[Examples:Barricade,Jungleland of Horror,Harvesting] but nothing happens when you just capture a dead piece[Examples:Acheron,Phalanx].
How to add dead pieces if you cannot throw them: Add d and/or a team(if dead) tag( r,b,y,g ,but most of the time if you did push the piece by clicking them,you don't have to) in front of it(e.g. dyQ for dead yellow queen,and dU for a dead xiangqi horse with no team). You can even choose a dead piece in an alive team as a royal. It can be checkmated,or be captured yourself.
Most different dead pieces are for points farm or just aesthetic,but here are some unique things about them:
Dead Grasshoppers checks an alive royal when self-check (when Regicide) is enabled.
(waiting)
Zombies
Actually,zombies are nicknames,they are just bots moving by its behavior. No matter the preferences the bot have,they refuse to capture/checkmate other bots. There are now 10 different type of zombies:
Rando:Moves randomly,with no preference. This is not useful most of the times.
Pusher:Moves randomly,but push pawns. Pawns include both pawn and fairy pawns.
Checker:Moves randomly with checking preference. It checks as much as it can,but didn't care of which player to check(because it's still a rando bot)
Muncher:Moves randomly with capturing preference.
Ranter:50% moves like a Rando(random moves),50% like a Futer(Great but not computer best moves). This is sometimes useful when you want to make a pure luck game or just doing it cause using a futer is too strong. [Example: Pac Chess]
Futer:A (beatable) 4pc computer. That simply means it try to play the best move every time it can do(but always a little worse). They do not sacrifice at all if they are immune(or just I didn't see yet?).
Patzer: Patzer plays the worst Futer move. Nothing explain here. It captures your pieces when you were teams while any capture is enabled,or blocks itself to make you laugh.
F-Pusher:Futer with pawn push preference. It trys to move pawns all the times,and do the best choice.
F-Checker:Futer with checking preference.
F-Muncher:Futer with capturing preference. It's more careful and capture dead pieces first if it wasn't immune,but take a bunch of players' pieces(and usually only one player) when it is.
Zombies are useful someways,such as
Slow down/quicken the game speed[Examples:Herd in Swarm(faster),Grasshopper Soccer(slower)];
Blocking the ways,make you must take 1 turn to free your way to attck[Example:Resources Chess];
Be your partner,either make you in a better position or give you up(joke)[Examples:Uneasy Alliance,Utopia F-6/RP-7]
Let CGAs crazy lol[Do we need an example?Zombies on Your Lawn lollllll]
Immune zombies are kinds of moving bricks--if you do think so. You can neither capture them nor try to threaten them(because they seldom stalements). And they have something special like bricks(see part What are special about bricks ). However,they also have unique features.
When Atomic,they explode their piece capture,but the surrounding piece won't explode.
Pawns capture dead/bricked because of Atomic(+Petrified).
When they capture,promote to king when no royal,reach the hill immediately,nothing happens because they exploded.
But in Fatal/Petrified+Atomic Mod,they win by KotH even the king dead/bricked.
(If they capture promote and become a transparent brick,they just self-explode but show a brick on the place where the pawns were.Must be a bug.)
When Fatal Capture,they kill their piece capture. When Petrified,they turn their pieces capture into stone.
They can't capture themselves when Any Capture.
Joke time!When a pawn promote to a duck and exploded itself by Atomic,we call it Ducke Nukem(by @wolyn)
(plz wait)
Hooray!You finished reading this forum!We learned something about using a brick better,and try solving problems of bad brick usage.
I'll keep adding new facts of bricks as time goes on.Post your ideas and advices in the comments!