I realized that in chess.com variants all leapers have a rider version, example: there’s the alfil and there’s also the alfil rider, there’s also the Xiangqi Horse and the grasshopper but they don’t have rider versions, so I decide to create a rider version for them Xiangqi Horse-Rider (I think it’s better to just call it Horse-Rider) Grasshopper-Rider i know, the Xiangqi-Horse is a lame leaper and the grasshopper is a hopper piece, but I wanted to do it because it’s interesting, but it’s most likely they won’t be added because they wouldn’t change things too much, what do you think about these pieces?
Self-partnering bughouse: why not to introduce "Self-Partnering" for "Doubles (Bughouse)" too?Please read my proposal for self-partnering bughouse, in the forum thread www.chess.com/clubs/forum/view/adding-new-variants (2024-05-22). The exact URL ishttps://www.chess.com/clubs/forum/view/adding-new-variants?page=15&newCommentCount=1#comment-102858835 (I know crazyhouse and like it, but it's a very different game -- with only one board and one clock.) Emanuelehttps://sites.google.com/site/emanuelesaiu/chess
Ethanbesyt May 25, 2024
I thought 2 move chess would be a fun varient to have on chess.com! Rules: https://www.chessvariants.com/rules/two-move-chess You can play against your self here: https://greenchess.net/game.php?try&v=double-move If you have any thoughts or other rules please tell me!
zisal2029 May 20, 2024
My variants chess games are very twists and turns. I want to ask everyone(If you have time)what can I be better in my chess game?(Just like giving suggestion) My strange variants chess games are too many so I only can give some games for examples. We have a game that I played today. The link is: https://www.chess.com/variants/warui-shogi/game/65437768/80/1 We also have https://www.chess.com/clubs/forum/view/worst-4player-chess *This is not a chess game, it is a forum about a game.(You can already see it if you are a member in 4PC club)!!!Remember to click in link 2.0!!! We have a link again, here comes: https://www.chess.com/variants/war-for-throne/game/51274460/233/3 (I talked about it in the last link)
Kyron_Chung May 14, 2024
Now I know that we're not allowed to accuse another player of rule-breaking. So, I'm just here wanting to get a general opinion on the matter of the deliberate and obvious time-stalling of the clock from this player. I've already reported for each, and every instance based upon this user's archive of games through the appropriate channel. It would appear no action has been done to discourage and/or inhibit this player's rampant and repeated abuse. My question is why this isn't no longer a specific reportable thing, as I now have to utilize "other" in the report. My understanding from the past is that you usually get report feedback that indicates that the other player has been "punished" per se, but it's been quite a while now since my last round of reports on this specific player. It is easy to block but I want to actually see results from the moderation team(s) to combat these abuses from community players. I do not like to see this player go unpunished especially for the blatant and repeated time-stalling on the variant games. I understand that the moderation team might get lots of cases, but it usually gets resolved within a week. Issue is that it has been more than 2 weeks since my last round of reports. Any suggestions or input on this other than just blocking the player (As it's my last resort) would be great. If the status quo is that Time-stalling/running abuse is tolerated by the moderation team, then I'll happily go ahead and just block this player.
on chess.com variants all of these 3 pieces mentioned on the title are worth 5 points, the question is: which one is better
Lucas1009991 May 8, 2024
I think there should be a way for us to design our own chess variants, and I know it is possible to make a custom position, but I'm not talking about custom positions. I mean there should be a way for us to make our own fairy chess pieces, and what I mean by that is, while you are setting up a custom position there should be an option to merge two or more pieces into one piece. For example, you could shift click on the queen and the camel, once both pieces are selected there would be a button on the side labeled "Merge" if you decided to click the button there would be a pop up menu which will have 3 boxes, the first box would allow you to upload a picture of what the custom piece should look like, the second box would give you the option to name your piece, and the last box would let you decide how your piece would move, after all other boxes are filled out there should be a "Save" button which will let you permanently save your custom piece so you could add it to the board.
Lucas1009991 May 4, 2024
Warui-shogi is a strategy board game for 2 players. It is designed by @NobuKenko , who was inspired by Shōgi and tried to make a Chess.com version of it. Warui-shogi is (kind of) meant "bad shogi". [Insert picture here] Pic 1: An ongoing game of Warui-shogi Warui-shogi is an abstract strategy game that involves no hidden information and no elements of chance. It is played on a board with 64 squares arranged in an 8×8 grid. At the start, each player controls sixteen pieces: one king (royal king), one mann (non-royal king), one chariot (rook), one bishop, two ferzes, two dabbabas, and eight soldiers. Black moves first, followed by White. The game is won by checkmating, or stalemating the opponent's king. There are also several ways a game can end in a draw. 1. Set up The game is played on a square board of eight rows (called ranks) and eight columns (called files). The pieces are set out as shown in the photo. Pic 2: Warui-shogi starting position (above: Standard theme, below: Neo theme) Thus, from the player's first rank, from left to right, there're: Dabbaba, Ferz, (blank), Mann, King, (blank), Ferz, Dabbaba. On the second rank, the player's Bishop is placed above the left-side Ferz, and the player's Chariot is placed above the right-side Ferz. Eight Soldiers are placed on the third rank. 2. Rules 2.1. Pieces' movements The King moves and captures 1 square in any direction. The Mann act as the King, but it can be captured. The Chariot act as a chess Rook, moving and capturing any square orthogonally. The Bishop act as a chess Bishop, moving and capturing any square diagonally. The Ferz moves and captures 1 square diagonally. The Dabbaba jumps exactly 2 squares orthogonally. It's the only piece that can jump over other pieces. The Soldier moves and captures 1 square forward. *Note: You can learn more about the fairy pieces on https://www.chess.com/clubs/forum/view/the-fairy-pieces-introduction 2.2. Promotion When a Soldier reaches the furthest rank, it immediately promotes to a Mann. 2.3. Drop When a piece got captured, instead of removing it from the play, put it on the capturing player's bank. When a promoted Soldier got captured, it demoted to its normal form. On any turn, instead of moving a piece on the board, a player may select a piece in his/her bank and place it on any empty point. Soldiers can't be dropped on the furthest rank. 2.4. Game result The first player who checkmate or stalemate the opponent first win the game. If there's a position in the game that repeated 3 times, the game ends in a draw. If both players can't make any progress (no capture and no Soldier pushed), the game ends in a draw. 3. Some popular openings 3.1. 1...βf5 This is the best opening according to Fairy-Stockfish. Black opens the long diagonal for the Bishop, and pins the White Soldier on c3. 3.2. 1...βb5 This is the second-best opening according to Fairy-Stockfish. Black prepares for an attack on White's royal-side by threatening playing 2...βb4. 4. Online plays You can play Warui-shogi online at https://www.chess.com/variants/warui-shogi > Next: Introduction of Strategies
Just interested about which plans do Thermopylae players prefer, and myself being one of the strongest ones, I'd like to gain an insight into which piece sections you do develop while attacking green. Green area is Direction A, orange area is Direction B, yellow area is Direction C. The following options are present: 1. Direction A Exclusively. 2. Direction A & B Mix. 3. Direction B Exclusively, maybe with some hawk developments just to prevent green counter-striking to make blue open again. 4. Direction B & C Mix, excluding the sergeants except where really necessary. 5. Direction C Exclusively. 6. What on earth is a plan? I just attack and hope I capture the royal within 76 moves. I am myself a Direction B & C Mix player, and using to quite a good success despite it being difficult to deploy correctly: just as the rest of the systems, it is very efficient when used right.
Lucas1009991 Apr 26, 2024
Make your own fairy chess piece! This contest is happening right now on this forum post, the best fairy chess piece wins! Rules: I will rate the pieces from 0 to 10 based on strength (a piece is bad if its too strong or too weak), creativity (if your piece is a compound make sure its creative) and if its good for a variant (pieces that are too strong are bad for variants), you only can post on this forum 1 time each 2 days (unless if I allow you to post one more time), this contest will last for 2 weeks, dont make pieces that cant be captured or can go anywhere on the board
Lucas1009991 Apr 25, 2024
I have already done this on the main varients forum, but no-one replied, and also I have updates. So basically I am trying to make a version of horde that is playable on chess.com custom daily chess games. This means it needs a white king, and I also recently I found you also must remove the back row of pawns; because without this chess.com will not recognise the FEN. Since the original thread, I have messed about on the chess.com analysis with the engines turned on. According to stockfish, I think this is the most balanced position: Surprisingly, this is actually the same number of pawns as standard Horde, if the king is to count as a 'pawn'. I guess the disadvantage of being checked cancels out the extra powers of the king pretty closely. But just because stockfish says it's balanced, doesn't mean it actually is. Stockfish isn't neccessarily good at such a non-standard position. My question is: how balanced is this arrangement, and what would a more balanced version of Horde (using chess.com daily setup rules) look like?
V_Awful_Chess Apr 21, 2024
So I was playing four player chess when the chat says this:Why does it say 2nd:0.98 wins 3rd:0.99 losses 4th:2.99 losses?
jackityjackjack Apr 20, 2024
Hey guys! Allow me to introduce you to a somewhat unusual and strange chess variant, the conceptual model of which is significantly different from all other known chess variants.In the first three days since it was published on my blog here on chess.com, I received a lot of positive feedback on this idea.I hope you find this information useful and will not regret taking the time to read it. Wild Rose - this piece combines the functions of the Queen and the King: it can move and capture like a Queen, it cannot be captured, but it can be declared check or checkmate like a regular King in chess. Players' roses can declare mutual check and even checkmate to each other! Avoiding check is not necessary, but it does affect on >>> Win/Loss Conditions After your move: - By giving check to two of your opponent's Wild Roses at the same time, you win the game (checkmate)- By putting your two Wild Roses under attack (in check), you win the game (blossom roses)- Leaving your opponent without pieces (only with Wild Roses) - you win the game (fading roses)- Leaving one of your Wild Roses under attack means you lose the game (rose cutting) Winning Conditions always prevail over the only Losing Condition. Or in other words, the first one to fulfill one of the three winning conditions wins. In addition to Wild Rose, in this version of fairy chess we have pawns and other pieces that have different properties from classical chess pieces. Pawn is an ordinary pawn from standard chess that moves and captures according to FIDE rules. Nightrider is a fairy chess piece by Thomas Dawson. It can make a move like a Knight, but then can continue to move in the same direction. Thus, it can make one or more successive Knight-leaps, all in the same direction: the spaces visited by all but the last jump must be empty. Crusader is a combined Bishop and Dabbabarider (jumps two squares orthogonally, leaping over any intermediate piece with continuation of movement in a given direction). Raven is a combined Rook and Nightrider. The initial arrangement of the pieces is shown in the picture below: Raven is in the rook position, Nightrider is in the knight position, Crusader is in the bishop position, and Wild Rose is in the queen and king positions. Pawns, as in classical chess, are located along the second and seventh ranks. Wild Rose Chess can be played using a regular set of chess pieces. In this case, the initial arrangement will look like this: No castling. Yes en passant. Repeating a position is prohibited and is considered an illegal move. Pawn Promotion is very different from the usual option accepted both in standard chess and in countless variants of chess and is called Growing Roses. Growing Roses A pawn that reaches the last rank is removed from the board, turning any opponent's piece on the board into a Wild Rose. Thus, the opponent has another Wild Rose. The player who brings his pawn to the last rank himself decides which of the opponent’s pieces will become the Wild Rose and makes a move again! In other words, a 'pawn promotion' looks like this (step by step): - The player moves his pawn to the last rank.- The pawn is removed from the board and no longer participates in the game.- The player, at his discretion, replaces any opponent’s piece with a Wild Rose of the same color.- The player makes another move with any of his pieces (if at the same time one more pawn can reach the last rank, then the whole procedure is repeated again).- The move to 'promote' the pawn is over.- Now it's the opponent's turn. The examples of Win/Loss Conditions and Growing Roses for a more complete perception of the events and phenomena taking place on the chessboard could be found here Thank you.
Something I was just thinking about is how there is a type of stalemate, in which the reason one player cannot move is not because moving anything would result in ones king being in check, but because moving anything would result in capturing ones own pieces. For instance if we imagine this position as being in chaturanga as opposed to modern standard chess, and with white to move, in this position white would be unable to move, not because moving would put white in check, but because moving would mean capturing one of his/her own pieces. When Chaturanga was the standard form of two player chess I know that if moving anything would result in your opponent being in check then you would win. My question is would stalemate as a win apply to situations, in which one player couldn't move, not because moving would put ones own king in check, but because moving would result in capturing ones own pieces? For instance would the above position have been treated differently from the below position when Chaturanga was the standard form of Chess?
Lucas1009991 Apr 15, 2024
I'd say it's Rook : 7.50 Knight: 5.85 Ferz: 1.25 Pawn: 1.00 Alfil: 0.65
Nyutixbrother Apr 8, 2024
I think there is a bug at variants. When a player doesn't move within 15 or 20 seconds shouldn't the game be over? Why hasn't it work for me? And it doesn't even end though the player ran out of time. In the screen it shows 0:00.1 Is this a bug??? I got 13 rating down because of this, please fix this
iamDanny2012 Apr 5, 2024

Quick Links to other official variants clubs:


Chess.com Community Championships




Variant tournament schedule
on the Live Chess server

Format Time Control Start Time (PT)
Bughouse
Arena 3+0 4:15, 10:15, 16:15, 22:15
Crazyhouse
Arena 1+0 2:45, 5:45, 8:45, 11:45, 14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
Swiss 3+0 00:20, 6:20, 12:30, 18:20
3 Check
Arena 1+0 2:45, 5:45, 8:45, 11:45,
14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
King of the Hill
Arena 1+0 00:45, 3:45, 6:45, 9:45, 12:45, 15:45, 18:45, 21:45
Arena 3+0 00:15, 6:15, 12:15, 18:15
Swiss 1+0 2:40, 5:40, 8:40, 11:40,
14:40, 17:40, 20:40, 23:40
Swiss 3+0 3:20, 9:20, 15:20, 21:20
Live960
Arena 3+0 2:15, 8:15, 14:15, 20:15
Swiss 3+0 5:20, 11:20, 17:20, 23:20
Swiss 10+0 2:35, 8:35, 14:35, 20:35

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