I really want to write a guide about some chess variants to help out some people, but I don't know on what variant.
Question: above Scope for answers: everyone [You can show some data about percentage of players in specific rating ranges, optionally]
noahfavelo Mar 28, 2024
So basically I was playing Spell chess the other day and the pieces disappeared. No, the pieces weren't set to blindfold, and I had two options: Resign and lose or just a memory game, but not like Chess with Checkers, because there you can see where are the pieces. Please fix it.
malgina-varvara Mar 26, 2024
https://www.chessvariants.com/invention/interactive-diagrams No 4 player mode Castling is always toward piece on edge of King’s rank
noahfavelo Mar 24, 2024
Adding squares to chess for new pieces is a traditional kind of a variant. It's also kind of a logical extension of chess which is aligned with the general evolution of chess. Chess has always had rule changes. Anyone who says anything different doesn't know what they're talking about. And the rule changes usually have a compelling justification to improve the game. For example, the bishop and the queen replaced the elephant and the minister, which the bishop did by an intermediate stage where it occupied the new squares. Why? Because it created a more dynamic and exciting game. Castling was added to chess. Why? Because people realized that getting your king out of the center is usually a good thing to do, and connecting your rooks is usually a good thing to do. Allowing castling makes the game more exciting by allowing you to do both of these in one move instead of making the game more boring by requiring multiple moves. It also adds strategic depth by providing the king additional safety. The pawn being able to move up two on the first move was added to chess. Why? Because it makes the game quicker and more exciting. Now players don't have to take two moves to move their pawn up two. En passant was added to chess. Why? To fix the problem of the pawn moving up two negatively affecting the mechanics in a serious way. En passant is a compromise between the new rule (pawn move up two on first move) and the old rule (pawns can only move up one square, never two). And now there's a new twist on a perennial problem, one unique to the 21st century: computers are more powerful than they've ever been. To play chess at a high level requires intense opening preparation, usually with a computer. And at that, all opening preparation at this level basically assumes early d4 (and often c4) or e4 by White, which was already suspected by the 17th century. And now Weissenhaus has proven, as we probably already suspected, that the best player of the fixed chess should be the best player of chess960 because it just transposes into known endgames. So José Raúl Capablanca and Edward Lasker thought of a rule change to fix this modern problem. One that is a compromise, albeit slightly inelegant, between near-orthodoxy and gratuitous reform. The board is 10 squares wide and there are two new pieces moving as the other compounds of the simple non-royal pieces. These new pieces have corresponding pawns. Why? I doubt if Capablanca and Lasker knew about King Gustav III’s chess, wherein he perplexingly wanted two Amazons as new pieces, but resorted to adding just their squares so they would not see each other from the corners if he added nothing in front of them. Just letting the extra pawns exist is more in the spirit of the right chess if you want to make the board wider. And a small note about chess960, chess18 and Paradigm Chess30, which adds Xiangqi Horse moves to the bishop, are for the people who feel that it allows weird openings that don’t feel right. This has been the same case with Capablanca and Lasker’s variant, both because of the new pieces’ own nature and them interrupting the old pieces. So the rationale for standardizing great chess to have the new pieces in the corners and not forcing them to be very strong is similar to the rationales used to justify previous changes to the game throughout history. If our ancestors could accept changes to the rules to improve the game, why can't we?
Lucas1009991 Mar 22, 2024
players lower than you are more bad than you, so do not lose hope. if your opponent is rated 1500 to 1400, they often make blunders. especially in tactical games, you should not resign. as I said, they sometimes hang mate. this is an example game.https://www.chess.com/variants/spell-chess/game/63359727/0/3
If you go back and forward a move quickly, you can see what piece just occupied the square your piece can go, for exmaple: In this position, you would be able to see the black king in front of your pawn. You can also use this method to see what piece just too your piece, for example: You would be able to see the black king. Not sure if it is ping dependant, but my ping is 150 ms. I am also using Firefox
Last move of game I could not go next to his king making me lose. https://www.chess.com/variants/spell-chess/game/63175442
MessedUpMyUsername Mar 13, 2024
1) Can White force stalemate and thus win? (I'm assuming chess.com programmers will overcome current limitations one day.) To have a chance, the ferzes have to be of opposite colors. Two same color ferzes would not be possible. 2) Next position: can White win this by forcing stalemate? 3. What about this position? Finally, since stalemate wins, do all King and pawn endgames now win? 4) 5) This is all going to need to be worked out.
samuelebeckis Mar 12, 2024
1: avoid “super queens” and pieces that are too strong for a variant If you dont want to ruin your variant then make sure theres not a piece that is too strong for the variant: For example, on the first version of one of my variants ideas theres this exact problem: the Actress (pieces on e1 and e10) (aka Super Amazon) which combines Amazon and Camel is too strong for the variant and its the only piece with long diagonal movement, and the Actress can easily be considered a “Super Queen” (Queen + a lot of movements), the best way of fixing this problem is to add more strong pieces or/and replace the piece that is too strong with a weaker one (it doesnt have to be too weak) 2: Avoid super fast fools mate: the first version of one of my variants idea have this problem: after white plays Actress a4, theres only a few moves that dont lose for black, to fix this problem you need to analyze the variant and then make the necessary changes to avoid super early fools mate (fools mate is the fastest legal checkmate possible, it cant be fully avoided and it is present on every chess variant) 3: dont make boring variants: make sure your variant is fun, theres a lot of ways you can do this, you can add special features/rules to your variant, you can add interesting pieces, just make it fun
jackityjackjack Mar 11, 2024
https://www.chess.com/variants/spell-chess/game/63038052/10/1
jackityjackjack Mar 11, 2024
https://www.chess.com/variants/spell-chess/game/63034353/30/3 you can use this against a higher rated opponent.
zisal2029 Mar 10, 2024
https://www.chess.com/variants/atomic/game/63002799/5/3
jackityjackjack Mar 9, 2024
https://www.chess.com/variants/spell-chess/game/62991762/11/3
anonymous15010 Mar 9, 2024
https://www.chess.com/variants/spell-chess/game/62991935/9/1 even if black moved any other piece, the king would have been captured.
https://www.chess.com/variants/spell-chess/game/62953518/0/1 you should be careful when castling in spell chess and have a good day! Also, I would post traps or good ideas from now on
jackityjackjack Mar 8, 2024
I was thinking that there could be some variants that involve pure cooperation as opposed to only competition, and ones that work for 4 human players. For instance some purely cooperative variants I have in mind are ones for which there's some end position that all players must work together to reach, and ones for which there's a set of rules for qualities the end position must have that all the players must work together to reach. I'm thinking there could maybe be some positions cooperative variants, for which a certain piece from each player is trapped by a few walls, and all the players must work together to get that piece out of the trap.
josephruhf Mar 5, 2024
In my opinion Shako, Grant Acedrex and Omega chess should be added to Chess.com variants Shako: almost all rules are the same the same as regular chess, the board is 10x10 and there are 2 fairy pieces: elephant: Ferz + Alfil cannon: moves like a rook but it must jump over one piece to capture pawns promote to cannon, elephant, bishop, knight, rook and Queen on the 10th Rank for more information: https://www.chessvariants.com/rules/Shako Omega Chess: The board is 12x12 (with some walls) and there are 2 fairy pieces: Champion: Alibaba + Wazir Wizard: Camel + Ferz Pawns can move 3 squares foward (move only) on the their home rank Pawns promote to Wizard, Champion, Knight, Bishop, Rook and Queen on the opponent backrank for more information: https://www.chessvariants.com/large.dir/omega/rules.html Grant Acedrex: the board is 12x12 there are 4 fairy pieces: Aanca/Gryphon: moves one square diagonally and then like a rook on that same direction, also can move 1 square directly diagonally Unicornio/Unicorn: moves like a Knight and then like a Bishop on that same direction, also can move directly as knight Giraffe: a 3,2 Leaper Lion: moves like a camel but it also can jump 3 squares vertically or horizontally the king on grant acedrex can move or capture like a alibaba on its first move the Bishop on grant acedrex looks like a crocodile and its called crocodile pawns promote to the piece that was originally there on the 12th rank (except by the fact that a pawn on the g file becomes a Aanca/Gryphon instead of a King) Stalemate = stalemated player loses for more information: https://en.m.wikipedia.org/wiki/Grant_Acedrex so theres everything that have to be added to these variants be possible: fairy pieces: Elephant and Cannon (Shako) Champion and Wizard (Omega Chess) Aanca/Gryphon, Unicornio/Unicorn, Lion and Giraffe (Grant Acedrex) New rules (edit rules) Grant acedrex pawn promotion: make pawns promote like in grant acedrex King Leap (Grant Acedrex): the king/royal piece can move or capture like a alibaba on its first move Bishop -> Crocodile (grant acedrex) Omega Chess and Shako are popular Variants and grant acedrex is a historical variant
Lucas1009991 Mar 5, 2024
I was thinking. The 'chess with checkers' was very popular. So I was thinking if there could be a 'chess with go' Here is the game explanation : There is a go board, and as similar as 'chess with checkers' you don't know what the piece is. Whether it is a knight or a bishop etc. I was thinking this because of the success the 'chess with checkers' made. So I hope this is a good idea for you all
jackityjackjack Mar 4, 2024

Quick Links to other official variants clubs:


Chess.com Community Championships




Variant tournament schedule
on the Live Chess server

Format Time Control Start Time (PT)
Bughouse
Arena 3+0 4:15, 10:15, 16:15, 22:15
Crazyhouse
Arena 1+0 2:45, 5:45, 8:45, 11:45, 14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
Swiss 3+0 00:20, 6:20, 12:30, 18:20
3 Check
Arena 1+0 2:45, 5:45, 8:45, 11:45,
14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
King of the Hill
Arena 1+0 00:45, 3:45, 6:45, 9:45, 12:45, 15:45, 18:45, 21:45
Arena 3+0 00:15, 6:15, 12:15, 18:15
Swiss 1+0 2:40, 5:40, 8:40, 11:40,
14:40, 17:40, 20:40, 23:40
Swiss 3+0 3:20, 9:20, 15:20, 21:20
Live960
Arena 3+0 2:15, 8:15, 14:15, 20:15
Swiss 3+0 5:20, 11:20, 17:20, 23:20
Swiss 10+0 2:35, 8:35, 14:35, 20:35

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