One idea I have for a variant is one, in which if pieces from multiple players is participating in a checkmate, then all the players with pieces that are either checking the mated king or cutting off escape squares get points, however each player would get fewer points than if only their pieces were participating in the checkmate as the points would get split between the checkmating players. For instance in this position, in this variant, if a normal checkmate was 20 points and yellow wasn’t also checking the red king nor cutting off reds escape squares then green and blue would each get 10 points for checkmating red because 20/2=10. As another example in this position in the variant I’m proposing if a normal checkmate was worth 20 points then red, yellow, and green would each get 7 points for checkmating blue, because 7 is the closest whole number to 20/3 I’m thinking this variant could be called something like “Divvy Up,” or “Spoils of War,.” I’m thinking this could be set up so that a player would still get points for checkmating another player for cutting off escape squares even if their piece wasn’t needed for the checkmate For instance here even though green would still be in chekmate without the yellow rook, yellow would still get 7 points if a normal checkmate was worth 20 points because the rook would be cutting off the escape squares for green even though those escape squares would already be cut off. I’m thinking this could also involve dividing up who gets what pieces if takeover is on, with each player involved in the checkmate getting some pieces from the checkmated side.
My idea for this mode came about when I discovered raumschaht ( space chess ) - apparantly it is quite an old one ( Kazinsky had ideas about 3d variants ) but the game is played on a 8 x 8 x 2 board matrix. Where you have two sides stacked on top of each other ( depending on how you view it ) there are two teams , both teams have their partner above or below them. First side to get checkmated loses. The pieces can all move between the boards , peons promote at the enemies end of the board ( it doesn't matter which level ) , they also can en-passent vertically as well as take vertically in addition to normal attack patterns. 
Justanotherusername13 Apr 15, 2025
I understand this would add some luck to a skill-based game, but it is just a bit of fun.
Crewmate11 Apr 14, 2025
I was thinking that there could be a new fairy piece that combines the movement of the Ferz and the Wazir known as the Ferzir.  I was thinking that if there’s just one Ferzir then by default it wouldn’t be allowed to move onto a square that’s attacked by enemy pieces, and if it was to get trapped then your army would die, but one could choose another piece as the one that can’t move to attacked squares.  I’m thinking that additional Ferzirs could move to attacked squares and be captured like any other piece, and they would be worth 3 points when captured.  I’m thinking the Ferzir could have a cross on the top and be shaped a bit like a crown to denote its importance.
Schrödinger's Cat Chess Official RulesAll standard chess rules apply, except for the following modifications: Core ConceptSchrödinger's Cat Chess is classical chess where checkmate remains the goal, but capturing pieces requires a coin/dice roll. Schrödinger's CaptureA probabilistic capture mechanic: Declaring a Capture Before attempting a capture, the player must clearly announce the move in full algebraic notation:Format: "Capture — [Piece] [current square]-[target square]"Examples:"Capture — Knight f3-e5" (Knight from f3 attempts to capture on e5)."Capture — Bishop " (Bishop c4 captures on f7; colon notation allowed)."Capture — Pawn e5-d6" (en passant capture). Invalid notation (., "Knight f3-e6" for an illegal move) cancels the attack, and the turn is forfeited. Capture ResolutionAfter declaration, the attacker rolls a coin (heads/tails) or dice (even/odd): Success (50%): The target piece is removed, and the attacking piece moves to its square.Failure (50%):The attacking piece teleports to any vacant square (the attacker’s choice).A teleporting piece can declare check or checkmate.Pawns cannot teleport to the 1st or 8th rank.Teleportation is blocked if it would expose the attacker’s king to check on the next move. In this case, the piece stays put, and the turn passes. Check & Checkmate Check If the king is under attack:The threat becomes absolute—no coin flip/dice roll is needed.Standard check rules apply:Move the king out of danger.Block with another piece.Capture the attacker (without a coin flip/roll). Checkmate: If the king cannot escape check, the game ends (attacker wins). https://www.chess.com/blog/Pokshtya/schrodingers-cat-chess
thundertoad2379 Apr 10, 2025
Im looking to make a new variant called capture the flag the idea is the king is replaced with a flag the other side has to take it and get to their side of the baord with it
VishTheFish771 Apr 7, 2025
Sorry, I don't know where to report bugs but my atomic rating is behaving strangely. The below screenshot is from my game archive, showing that I was at rating 1530 and won, gaining rating, but my next game starting only 3 minutes later is at rating 1506. For some reason I lost 24 rating even though I didn't play another game in between the two. Another even more annoying incident occurred when I had just played several games and was at rating and then dropped to 1506 again after playing casual Chaturaji teams a few times.
chesslock1234 Apr 5, 2025
Superpermutation d8 Chess: Official RulesCore Mechanics1. The Octahedral Die (1d8):— Determines the destination file (vertical column) for a moving piece.— Players interpret the die from their perspective:White: 1=a, 2=b, ..., 8=h.Black: 1=h, 2=g, ..., 8=a. 2. Movement Rules:— Chess pieces move according to the rules of standard chess.— Choose any piece, but it must end its move on the rolled file.— Exception: If no legal move exists for the rolled file, make any legal move ("free move").— King’s Unique Power: Only the king can capture enemy pieces.— No castling. 3. Superpermutation (Recursive Swaps):— If a moved piece lands adjacent to another piece on the same file, they must swap places.— The swap triggers a cascade: The piece continues "climbing" the file until it hits an empty square or the board’s edge.— Directional Lock:White’s swaps ascend toward the 8th rank.Black’s swaps descend toward the 1st rank.— No Superpermutations during check: Resolve checks via standard moves (block, move king, or capture with king). 4. Teleportation:— Swap your king with any non-pawn friendly piece (unlimited uses).— Illegal: Teleporting into check or during check. 5. Pawns:— No en passant.— Promote upon reaching the opponent’s back rank (queen/rook/bishop/knight). 6. Victory Condition:Standard checkmate: Trap the opponent’s king with no legal escapes.
Makesteamgamesfree Apr 5, 2025
I'm very interested in this topic, and this is the reason why I joined this club too.
well, i created a chess variant that can be played with fairy stockfish https://fairyground.vercel.app/ Variant name: "Long Song Chess" theres the initial position: how it looks like using fairy stockfish (image above) how it looks like in diagrams (using board painter, image above) and there are the pieces: Actress: Amazon + Camel, Value: 15 (on fairy stockfish it looks like a regular queen) Carriage: Wazir + Xiangqi Horse, value: 3 (on fairy stockfish it looks like a knight) Warrior: Camel + Threeleaper (3,0 Leaper), value: 3 Rhino: Wazir + Archbishop, value: 8 (on fairy stockfish it looks like a archbishop) Bull: Ferz + Chancellor, Value: 9 (on fairy stockfish it looks like a chancellor) The King on this variant also can move 2 squares vertically or horizontally (move only, cant jump over pieces) the pawns on this variant combines Soldier (chess.com variants) and Pawn (sideways + torpedo), value: 1 Elephant: a bishop with diferent appearance and name, value: 3 Ship: a Rook with different appearance and name, value: 5 (on fairy stockfish it looks like a rook) other rules: stalemate: stalemated player loses threefold repetition: the player who started the repetition loses Perpetual Check is Illegal on this variant pawn promotion: pawns promote to warrior, ship/rook, elephant, carriage and emperor on the 10th Rank Emperor: General + Alibaba, value: 7 Castling: castling on this variant is different: after Long Castling the king ends up on the A file and the rook/ship ends up on the B file, after short castling the king ends up on the L file and the rook/ship ends up on the K file,the conditions for castling on this variant are the same as regular chess, and castling on this variant is called "Shipment" pieces notation (fairy stockfish) Actress: Q King: K Pawn: P Warrior: W Elephant: E Rook/Ship: R Bull/Chancellor: C Rhino/Archbishop: A Emperor: G Carriage: N How to play this variant: 1: copy and paste this text to a text file: [LongSongChess:chess]pawn = -knight = -bishop = erook = rqueen = -king = k:KmnDaiwok = ccustomPiece1 = Q:QNCcustomPiece2 = W:HCcustomPiece3 = A:WBNcustomPiece4 = N:WnNcustomPiece5 = P:fWcfFmfnDmsWcustomPiece6 = G:KNDApieceToCharTable = PNERQ.A.C.W.G......Kpnerq....w.a.c.g...kstartFen = rnwaeqkecwnr/12/pppppppppppp/12/12/12/12/PPPPPPPPPPPP/12/RNWAEQKECWNR w kqKQ - 0 1maxFile = 12maxRank = 10stalemateValue = lossperpetualCheckIllegal = truecastling = truecastlingKingsideFile = lcastlingQueensideFile = acastlingKingPiece = kcastlingRookPieces = rpromotionRegionWhite = *10promotionRegionBlack = *1promotionPawnTypes = ppromotionPieceTypes = rnewgpnFoldValue = lossnFoldRule = 3castlingKingFile = gnMoveRuleTypes = pnMoveRule = 50 2: save your text file 3: go to https://fairyground.vercel.app/ 4: click on the "choose file" next to the "variants.ini then choose the text file with the variant text" 5: click on "-- VARIANT --" and then choose "LongSongChess" 6: now you can play this variant with fairy stockfish, to make fairy stockfish make a move just choose one of black pieces (when its blacks turn) and try to make a illegal move I played a few matches of this variant with fairy stockfish and it was fun, and according to fairy stockfish this variant is completely fair
JolePrime Apr 4, 2025
If you add new switches, like if stalemated you would get 200 points for each remaining player, capturing would also be mandatory or forbidden, players get points for lost pieces, then if combined with the hidden check-nonsensitive royal transparent bricks, you could create a whole new section of rarely played variants
AlexandraF1 Apr 2, 2025
So, I found a theoretically drawn position and wanted to name it, but I am not sure how it can be done. I see other variants have received names, so it seems possible.
qwertyuiopasdfghjkklzzzzz Mar 31, 2025
Why atomic games are not listed in a profile games? Why I cannot analyze atomic games to see what was the best move to become better player. like in lichess for example btw. why I'm 1800 on chess.com but I can't get higher than 1500 on lichess.?
JuditSztaray Mar 27, 2025
Hi guys I just wanted to make this post to share some openings to help new players so they don't quit atomic because they don't understand openings and loose! Chronatog.com<-- Is a good website to learn about what atomic is about Chronatog.com/downloads/atomixbook.txt<-- Is a good website for openings A good thing to know about atomic as black if your opponent plays nf3 and e3 You must play f3 and then e3. There are others lines to play but if you want to not loose material quick and have a lost position play this! If you guys need more info on openings look at the website links!
JuditSztaray Mar 27, 2025
since atomic chess is the third most popular varient, why not create an opening book? Nxf2# newbie's mate??? ideas pls
JuditSztaray Mar 25, 2025
Why is Bughouse in the 2 player variant section and not the 4 player variants? There is 4 people playing.
Nehal_12345 Mar 23, 2025
Can anyone please explain to me what Rating Composition is? When you click on a user's profile in Variants, the little pop-up window has 2 tabs, one is Ratings and the other is Rating Composition. I don't understand the difference and why they have the latter. And, on that note, I don't understand the 'rating' of Games Played. Please help! Thanks folks. Keep Chessing & Stay Brainy!
King_Red_A Mar 21, 2025
Qualifiers is open for voting Pt. 1: https://forms.gle/jhqRw3Nst9MSTBqF6 Pt. 2: https://forms.gle/4X4oqhcYMDzygvhE6 Bracket: https://docs.google.com/spreadsheets/d/1HBqgLDb1b4v2dtjVevypjtL_wGCsHk7E0d13CVZu13o/edit?usp=sharing
Among the NCV and WoF variants, I’ve come across several that are defective, and others that have essentially worn out through play. The worst NCV variant is Counterturn because Black has a forced win thanks to the Stalemate=win rule. I’m not sure if that was the author’s intention, but it seems more like an oversight by the admins when they introduced the variant. With Stalemate=loss, however, it becomes quite playable. Another fairly flawed variant is The Lake. The author apparently did not consider players who use Neo pieces, since Black’s Sergeants and Blue’s Ferzes are difficult to distinguish. Even worse, Black can barely stop White from rushing to the hill. As for the WoF variants, there are a few in which one side has a decisive advantage in the initial position, while their overall complexity remains relatively low. Specifically, these include Trebuchet, 1.20, Rowchess, Checkers 2.0, and ⊙.

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Variant tournament schedule
on the Live Chess server

Format Time Control Start Time (PT)
Bughouse
Arena 3+0 4:15, 10:15, 16:15, 22:15
Crazyhouse
Arena 1+0 2:45, 5:45, 8:45, 11:45, 14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
Swiss 3+0 00:20, 6:20, 12:30, 18:20
3 Check
Arena 1+0 2:45, 5:45, 8:45, 11:45,
14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
King of the Hill
Arena 1+0 00:45, 3:45, 6:45, 9:45, 12:45, 15:45, 18:45, 21:45
Arena 3+0 00:15, 6:15, 12:15, 18:15
Swiss 1+0 2:40, 5:40, 8:40, 11:40,
14:40, 17:40, 20:40, 23:40
Swiss 3+0 3:20, 9:20, 15:20, 21:20
Live960
Arena 3+0 2:15, 8:15, 14:15, 20:15
Swiss 3+0 5:20, 11:20, 17:20, 23:20
Swiss 10+0 2:35, 8:35, 14:35, 20:35

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