OK thank's for making the thread. Ng3
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This is a game between thegreatauk (white) and evert823 (black). Three new pieces are added:
Witch (W)
The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.
Sample game with Witch
Dwarf (D)
Moves and captures like a king (but not royal). The Dwarf can only be captured when it is attacked by two or more pieces. One of the attacking pieces is allowed to be pinned on the king. The case of doubled Rooks (Bishops/Queens) must be explicitly mentioned here: assuming that the rear Rook cannot jump over the front Rook, the rear Rook does not count as attacking the Dwarf.
Sample game with Dwarf
Xiangqi Cannon (C)
The Cannon (from Chinese Chess or Xiangqi) moves like a Rook. But in order to capture it must jump over another piece. If it does not intend to capture then it cannot jump.
(So far this is the general rule as known from Xiangqi. But now that the Cannon appears together with the Witch, one more remark must be made here: In order to capture, the Cannon must jump over another piece which is non-transparent for that Cannon. Without capturing, the Cannon can of course jump over a transparent piece to an onuccupied square.)
Castling:
The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and the involved rook must be unoccupied, with the exception of the witch and pieces made transparent by the witch.
Misc: Pawns play the same as in classical chess. Pawns can promote to queen, rook, bishop, knight in addition to dwarf, cannon and witch. Promotions are unlimited (not restricted to pieces that have been captured).
Other rules of this game are identical with rules of classical chess.