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Waredude
Can someone post the pieces here so i could see them? I cannot see them in there.
thegreatauk

They are in club check Martin0's forum.

Waredude
I did and it shows text but not images.
Martin0

Here are some pieces displayed in some sort of 5 vs 5 variant.

null

McGoohan
Martin0 hat geschrieben:

A little recap:

You will be allied with the player in front of you. It will be red and yellow against blue and purple.

Checkmating 1 king is enough for victory and it will count as a checkmate at the start of the checkmated players turn.

Communication between partners: Not allowed based on current votes.

 

Game 1:

Players: @Junebug444, @aidanB1, @thegreatauk, @HorusTheThird

thegreatauk wants blue

aidanB1 wants red

no teams decided yet

 

Game 2:

Players: @Fly-Eagles-Fly, @Waredude, @HorribleTomato, @SuperSam1

Waredude wants red

Fly-Eagles-Fly wants purple

Team: @Waredude (red) and @HorribleTomato (yellow)

Team: @SuperSam1 (blue) and @Fly-Eagles-Fly (purple)

 

Game 3:

Players: @unc07, @Bad_Dobby_Fischer, @josephyossi

Still needs 1 more players.

josephyossi wants yellow

unc07 wants blue

Bad_Dobby_Fischer wants red

Team: @Bad_Dobby_Fischer (red) and @josephyossi (yellow)

Team: @unc07 (blue) and [needed player] (purple)

I take purple for the third game (with @unc07)

Waredude
So cool!
aidanB1

I will play you FEF

josephyossi

Martin make a game for me, unc, dobby, and mcgoohan

Martin0

sure, I'll start the forum when I have more time later today.

josephyossi

Ok thank you!

Fly-Eagles-Fly

Game thread for me and Thegreatauk with Crippled Amazons, Joker, and Time Thief using yellow and turquoise pieces: https://www.chess.com/forum/view/chess960-chess-variants/bulldog-chess-with-time-thief-joker-and-crippled-amazons-fly-eagles-fly-vs-t?page=1#last_comment

Fly-Eagles-Fly
[COMMENT DELETED]
Fly-Eagles-Fly
aidanB1 wrote:

I want to play too with time thief and joker

What color pieces would you like? You can choose from here: https://www.chess.com/clubs/forum/view/bulldog-chess-templates

Junebug444

I have a proposal for an alternate ruling for the "zombie" piece, since my previous ruling does not seem to be very popular.

Zombie: Moves like a rook, but when captured, returns to its starting position instead of being taken off the board. Could replace rooks in an 8x8 board.

HorribleTomato

I like this: Moves like a PAWN, but doesn't move to capture, and any captured piece simply turns into a zombie instead of getting captured, may not capture zombies.

Junebug444

So.....the zombie will just continuously move forward?

HorribleTomato

I dunno, maybe something like this. It can't move back to the 1st rank, but may move back 1 space otherwise. On the other hand, I think simply pawn is good, since if it's too powerful, it won't want to capture other pieces.

 

 

HorribleTomato

It may also replace pawns/bulldogs.

Martin0

The zombie has been used in 2 games and are used in 1 ongoing game. I think it is a reasonable piece and no modification needed. Feel free to come up with new pieces, but why try to get rid of a reasonable piece?

Pieces that are invulnerable are in my opinion (from experience) not healthy for the game. Either the forms of coming back after being captured or not being able to get captured at all counts for this. The reason is that the game easily turns into the invulnerable piece just tries to capture something, even protected pawn without the enemy being able to do much, except trying to do the same.

 

So pieces returning or not being able to get captured needs some serious conditions or drawbacks. In event chess I have some examples:

One event makes knights impossible to get captured, but on the other hand, the knights can not capture something either, so they can not be used to capture protected pieces really.

Another event makes the queen being able to return, but to return to the board a player needs to skip 3 turns and to not move his king after skipping turns (moving king resets the counter).

Another event makes 1 piece able to return, but only once/game.

 

The dwarf is an interesting piece that can not be captured when it is only attacked once, but it can get captured if it is attacked several times.

 

There are many ways to design these conditions/drawbacks, but without it, I don't think a rook moving piece that returns when captured is a healthy piece.

Junebug444

Yeah, I came up with the current zombie ruling a while back, and after 2 games, was pretty much ignored. I was unaware of a current game being played with it and if you think it’s fine as it is, we’ll just leave it.