how to block the 4 move checkmate in many ways

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Avatar of Ikey425

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Avatar of AlexDaCoolBoi

what if on the last one 4.Qxe5+

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Alex_Wang_2010 wrote:

what if on the last one 4.Qxe5+

 

The checkmate is still "blocked". No mate on move four.

Avatar of eric0022

And I am sure there are other four move mates.

 

 

Avatar of Ikey425

this is how to block not do

 

Avatar of Ikey425

I have a different forum for that

 

Avatar of eric0022
Ikey425 wrote:

this is how to block not do

 

 

Whoever can't block a checkmate in the first five moves...

Avatar of HermanEng
Ikey425 wrote:

 

This one is no good as this is also an opning trap. Queen delivers check and pick up the rook. I guess you technicly avoided mate but you're losing the game.

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The only time you can do 4 move mate is in bullet, when they premove 10 straight moves like an idiot.

Avatar of eric0022
HermanEng wrote:
Ikey425 wrote:

 

This one is no good as this is also an opning trap. Queen delivers check and pick up the rook. I guess you technicly avoided mate but you're losing the game.

 

At least Black gets to live another day (only checkmate ends the game, apart from resignations, disconnections and unforeseen circumstances).

Avatar of Egkninja
Ikey425 wrote:

 

That doesn't entirely work because white can play d5 and you will either get mated or lose the a piece.

Avatar of HermanEng
eric0022 wrote:
HermanEng wrote:
Ikey425 wrote:

 

This one is no good as this is also an opning trap. Queen delivers check and pick up the rook. I guess you technicly avoided mate but you're losing the game.

 

At least Black gets to live another day (only checkmate ends the game, apart from resignations, disconnections and unforeseen circumstances).

But it's not really an option. You're down a rook, you may aswell just resign. And if you don't and you play another 30 moves before resigning then you are still resigning. 

 

 

Avatar of eric0022
HermanEng wrote:
eric0022 wrote:
HermanEng wrote:
Ikey425 wrote:

 

This one is no good as this is also an opning trap. Queen delivers check and pick up the rook. I guess you technicly avoided mate but you're losing the game.

 

At least Black gets to live another day (only checkmate ends the game, apart from resignations, disconnections and unforeseen circumstances).

But it's not really an option. You're down a rook, you may aswell just resign. And if you don't and you play another 30 moves before resigning then you are still resigning. 

 

 

 

You never know, it might be a 10 seconds per side game and White has 0.1 seconds left by the time he makes that move...

Avatar of eric0022

I'm pretty sure there are dozens of ways to block that checkmate.

Avatar of Euweb
wow

 

 

Avatar of goodbye27

this is great, dude.. bruh

Avatar of BlindThief
eric0022 wrote:
HermanEng wrote:
Ikey425 wrote:

 

This one is no good as this is also an opning trap. Queen delivers check and pick up the rook. I guess you technicly avoided mate but you're losing the game.

 

At least Black gets to live another day (only checkmate ends the game, apart from resignations, disconnections and unforeseen circumstances).

That’s a ridiculous argument. Black could, instead, play Qe7 and it protects both the e5 and f7 pawns. Black can then kick the knight out to f6, attacking the white queen and allowing black to castle. Qe7 prevents checkmate and salvages blacks entire kingside.

And, if the kingside falls apart, as it would with g6, checkmate is going to follow anyways.

The second post is also off because if white plays d4, then the knight is stuck and the kingside will collapse. The knight cannot move because it’s preventing checkmate, by Qf7. The bishop on c5 is under attack by a pawn. And, if the knight falls to Bxh6, black cannot play gxh6 because Qe6 is mate: so it has to get a piece to defend the f7 square, likely playing Qe7. Worst yet, there is a lot of fire power pointed at the black king, and a short castle will leave him more exposed.

Dont get me wrong, the first response is good and helpful to those who need it. But the others are blunders

Avatar of eric0022
BlindThief wrote:
eric0022 wrote:
HermanEng wrote:
Ikey425 wrote:

 

This one is no good as this is also an opning trap. Queen delivers check and pick up the rook. I guess you technicly avoided mate but you're losing the game.

 

At least Black gets to live another day (only checkmate ends the game, apart from resignations, disconnections and unforeseen circumstances).

That’s a ridiculous argument. Black could, instead, play Qe7 and it protects both the e5 and f7 pawns. Black can then kick the knight out to f6, attacking the white queen and allowing black to castle. Qe7 prevents checkmate and salvages blacks entire kingside.

And, if the kingside falls apart, as it would with g6, checkmate is going to follow anyways.

The second post is also off because if white plays d4, then the knight is stuck and the kingside will collapse. The knight cannot move because it’s preventing checkmate, by Qf7. The bishop on c5 is under attack by a pawn. And, if the knight falls to Bxh6, black cannot play gxh6 because Qe6 is mate: so it has to get a piece to defend the f7 square, likely playing Qe7. Worst yet, there is a lot of fire power pointed at the black king, and a short castle will leave him more exposed.

Dont get me wrong, the first response is good and helpful to those who need it. But the others are blunders

 

Well yes, only the first example is an effective and common way to defend the position.

 

The others do defend the 4 move checkmate, but causes other problems (jumping out from the hot soup into the fire).