Something else: The server side engine evaluates a move of mine (in the example below: 13. Qc2) as inaccurate, and suggests an optimal line. If I inspect this line, already the second opponent move (14. ..Nf4) is marked as a mistake. This is weird, and I observe this kind of behaviour quite frequently.
Don't get me wrong, I'm not saying that Qc2 is better that Qe2, but the suggested line appears to be broken.


And yet something else: Later in the game I played two "missed wins", which of course again weren't really "missed wins", but bad moves (especially 32. Rh4, with which I managed to trade my rook for the queen, but blinded by that missed a mate in two). What is weird here is that these errors do not appear in the list in the "Retry" tab. 32. Rh4 definitely should appear there, as a blunder. 36. Qf4 should either be disregared (as a blunder/mistake) completely (because it is one of these "doesn't really matter anymore" positions), OR it also should appear in the Retry tab.

Why in the world would anyone bother to analyze a position like this?
A raw beginner would know the game is won for black...in 10, or 11 moves?...who cares?
That's clearly not the point, @Toire. The point is that the engine doesn't work.