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ChessMasterGS May 12, 2024
Can anyone help me out on how to mate ppl in teams 4pc
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fourplayerchess May 12, 2024
I don't like how you can only promote to a 1-point queen in 4 player chess. For example, you could need to underpromote, but then you immediately get a queen.
I suggest the option to allow promotion on 11th rank in rated FFA games, it will be more fun when players are not only trying to promote like kids.
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ponctuel May 4, 2024
What's up everyone~ I started a YouTube channel on 4 player chess. If you play 4PC, please subscribe to the channel. Any feedback will be more than welcome! You can just DM. Also, I recently uploaded a video about why you should play 4PC. The biggest motive of starting this channel was to spread the existence of 4PC. I love 4PC and I would choose this game over the standard chess or any other chess variant. If you subscribe and share my videos with your families, friends, and/or your colleagues, more people will know about 4PC and will play. https://www.youtube.com/watch?v=Sun5FmEJQBM
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Quadrinx May 1, 2024
Usually I (in a sense of my internal code of honor) play until my final rival can't get more points than me. THIS IS WHAT SHOULD BE CONDITION FOR AUTOCLAIM, NONE OTHER. On the other side, system declares autoclaim when my final opponent still can get more points (or if I can get more points than him). For whom to write in order to get this fixed? Just write me an address in private or send this forum post to the responsible admin.
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MuppetRobin Apr 26, 2024
10 Basic Strategic TIPS for Beginners How to Play #4PlayerChess . Tip 01. Never ever allow your left (west side) opponent to check you EVEN if he or she could lose 2 points by swapping his or her Bishop (5 points) for your Knight (3 points). If you could have prevented a check coming from your left (west side) opponent you know the difference fast enough ... Be hyper alert what your LEFT SIDE player is doing! . Tip 02. Look at who the strongest rated player is and try not to attack him or her too early ... if you do ... he or she may decide to focus mainly on you to get revenge! I have experienced that so many times it is not funny anymore. . Tip 03. Change settings how high the minimum rating is of your (future) opponents will be (I want to play with opponents who are 50 up to 150 points stronger than me) ... in that way you will not lose many points when you are last or 3rd ... but gain so much if you are 2nd or 1st! . Tip 04. Even if you are in the weakest position with no more chance of having any meaningful effect ... can also mean they (all other 3) temporary ignore you because they know others are more likely to be dangerous to them ... so they fight each-other faster than attacking you. Some (!) are so insecure that they attack weaker players just because they can ... but forgetting the other 2 crushing him or her in the process ... so those who attack only the weaker ones WILL get attacked by 2 stronger ones ... like Karma I KNOW that it is possible that the weakest can become the strongest at the end due to heavy fighting between the strongest players ... you only need 1 promotion of a pawn all of sudden the tide is turning in your favor ... about 1 out of 5 (of being in weakest position) changed in to being 2nd or even winning the game! So 20% chance you still can win the game even if you are the weakest depending how heavy the fight is between stronger players. . Tip 05. Avoid (prevent) at all costs swapping your Bishop or Queen or Knight in early stage ... you only make 1 opponent and yourself weaker the other 2 are laughing at you that you make it easier for them to attack you! . Tip 06. Sacrificing your Knight to take (capture) a promoted opponent Pawn (1 point only for your 3 points worth Knight) is most of the time necessary (!) ... unless you can predict the "Promoted Pawn" will attack other opponents that works in your advantage/favor ... to see that possibility you must have a form of "chess-intuition" like a "6th sense" but that is something nobody can teach you ... you have it or you do not have it. . Tip 07. If possible use both 2 Knights to surround (protect) your King closely ... 95% chance they leave you alone because other opponent Kings are more attractive to attack ... and I speak from experience played over 500 times ... Just think in reverse: what would you do if you see 1 of the 3 opponent being heavily defended by 2 Close-by Knights? You probably avoid going there ... that is the whole point of having a good defense: NOT BEING ATTRACTIVE for others to attack you! ... too much trouble for them. . Tip 08. Be always prepared that the player at the North Side checks your left East Side opponent ... if you can see that coming FREE your Bishop in advance (by moving 1 or 2 pawns who are blocking your Bishop) ... I did that many times I could attack left East-side player's Queen after he/she is "checked" by the North-side player! ... This can only be fruitful for you if you prepare for such event (possibility) in advance. . Tip 09. If you see some one is heavily working together with a 2nd Player to beat the 3rd player ... you MAY have to offer help to the 3rd player ... Why? ... because those same 2 players will eventually team up crushing you too! ... Officially it is "not done" to "team up" but if it is soooo obvious that 2 are working together bash 1 other player you can predict they will do that to you as well! ... I screen-capture-record every 4playerchess game I play so that if I am accused of "teaming up" with some one, I can SHOW THEM PROOF that i have a good reason to do so! . Tip 10. Have you ever had that moment that you see 1 of the 3 opponents just quits (maybe lost WiFi connection) ... and there you see a naked King ready to be captured giving you 20 easy points! ... If you are always prepared that this CAN happen ... you can move your Knight or Bishop in fastest way possible to capture that defenseless opponent's King ... if you are NOT prepared for that possibility you will probably complain that some one else get 20 easy points lol . Make Your "Top 3" of MY 10 #4PlayerChess Tips to see which Tips are most appreciated to have been given to you! . If you study all 10 Tips and truly comprehend all of it ... you find "normal chess" 1 vs 1 pretty boring ... and LOVE (appreciate) #4PlayerChess much more! Have fun, cheers . John Kuhles founder of this Facebook Group: http://facebook.com/groups/4playerchess
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ryanoooo123 Apr 18, 2024
I played a Labyrinth 82 match in which 2 players resigned. Those 2 players then got stalemated, which resulted in their points being distributed equally to the 2 remaining players. In the end, I was winning both in pieces and points, but I stalemated my opponent (I could have avoided it and won, but that's not the point), which awarded them 20 points (I wasn't aware that that was the case), making them win the match.My question is, what is the reasoning of awarding the 20 points to a stalemated player just because they haven't resigned?I feel like it would make more sense that the points be distributed to the remaining players just like they do in case of: the stalemated player having resigned, insufficient material, threefold repetition, or the 50-move rule.Would like to know opinions about that.This is my first post on this website. I wasn't sure whether to post it here or in the Chess Variants forum.
I was having stress why I always have to be in the game when I want all 4 players to be bots. I can't even do that.
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Frank28956 Apr 7, 2024
I was wondering about maximum points that were gained during winning.Somehow I was thinking that 100 points are max, but recently I got 107 points. Please share your maximum points that you got in 4x4 game.
Ratings are falling apart both as a concept and as symbolic numbers... Real chess don't have the luxury of being entirely digital and FIDE keep pushing more and more worthless titles while the standard once are left in the dirt due to inflation. What 4PC could do to have some kind of moral high ground and at least keep the numbers symbolic value, would be to lower everyone each year with either a set amount or so that the highest starting rating would be 3000. This would put the top 20 into more of a relatable range. This would put some value into the symbolic 2400+ and 2500+ ques and games that are the most common format for open high-rated games. To have the numbers/ratings that people have in their mind as being high ratings could also help with lower the insults and bad manners. As fake and hollow as the numbers are, it not really fair to blame people for thinking they might be quite good at the game if they qualify to play more or less the highest games that gets posted to the lobby. and 2400+ 2500+ has strong symbolic values from real chess as bars for the high titles there. But those are already losing ground in real chess as for quite long already the use of "Super GM" are used to point out just how far behind the title is to the top players of the game. So does 4PC suffer from players feeling the need to tell each other that even high ratings are low compared with what someone else got: "Oh you think your 2500 rating is good, well you nothing compared to my 2750" -> "Naa your 2750 rating suck, you need to reach my 3000 rating to be any good" -> "That is cute you would say that but actually only us at 3200-3400 know anything about this game" to try put a comedy twist to how the mentality of chats about what rating suppose to be a good one. It might not help anything much at all, and people probably like their big numbers way more than they dislike inflation. But if it was implemented I think everything would be a few % better and it would probably lower the aim for ridiculous numbers.
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DINHGIA2016 Apr 6, 2024
For the growth and future of 4pc experimentation with the rules should be taking place. We are the founders of this game and there is no reason why any of the current rules should be set in stone. For example, for the first couple of years of FFA there was no en passant . Then this changed. Is it better with or without? Who knows, but can we be sure that the current set of rules we have are the best for playing FFA? I am calling for the option of changing of some rules to be added to rated games. As of now changing any rules results in the game becoming casual and it is impossible to get a game started. This means no experimenting can take place. There are a few options that should be added to current rated games. 1) Capture the king ( regicide) . This option makes teaming and checkmates more difficult slowing the rate of first player elimination down. 2) No en passant. Removing en passant makes it easier to close the position on side players . This makes for more closed pawn structures and more positional type games where pawns can have more of an influence and less tactical team mode type games. 3) King value. Changing the king value can put more emphasis on the importance of giving checkmates and piece trades.
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DINHGIA2016 Apr 6, 2024
This is one of the games that I played in it, tell me your opinion about it Game 1: https://www.chess.com/variants/custom/game/63960254/66/2
Hello. I do not often complain about 4pc, since I think it has issues but they will be worked out eventually. But the incredible and unfair abort imbalance is unnecessary. For example, a 2400 I had abort a game with me lost 2.3 rating. Reasonable, right? A penalty, but hey, maybe they had to leave suddenly. Meanwhile, I abort the same game and lose 10-20 points. what part of this is fair? I am higher rated, so I have less privilege to leave a game if something happens? I think that aborts should be a set amount overall, like say -5. It could maintain the system of increased cost if you abort many games in a row, but still based on set values for everyone. There's really no reason a high rated player should lose more. Thank you.
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GellartGrindelwald Apr 3, 2024