Hey Everyone, Thank you all once again for participating and watching the World 4 Player Chess Championships!Chess.com will be hosting the second World 4PC Speed Chess Championship (W4SCC) commencing Saturday, January 6, 2024. Requirements for participation: 1600+ Bullet FFA Rating for 1|1, and 1600+ Hyperbullet FFA Rating for 1/2|0 An account registered before 9 December 2023 (Exception: Titled Players) No recent severe infractions on Chess.com, before or during the championship You must play on your main account if you have multiple staff-approved accounts Format This championship will consist of anonymous 1|1 and 1/2|0 FFA games played in the New Standard Setup. There will be 39 Qualifier Arenas, duration 2 hours each. 1|1 will consist of 19 arenas, and 1/2|0 will consist of 20 arenas. Arena times are as follows (UTC): 1|1 Jan 6 - 00:00, (04:00) 12:00, 16:00, 20:00Jan 7 - 00:00, 04:00, 12:00, 16:00, 20:00 1/2|0 Jan 13 - 00:00, 04:00, 12:00, 16:00, 20:00Jan 14- 00:00, 04:00, 12:00, 16:00, 20:00 1|1 Jan 20 - 00:00, 04:00, 12:00, 16:00, 20:00Jan 21 - 00:00, 04:00, 12:00, 16:00, 20:00 1/2|0 Jan 27 - 00:00, 04:00, 12:00, 16:00, 20:00Jan 28 - 00:00, 04:00, 12:00, 16:00, 20:00 Participants may play in as many arenas they like. 8 players will be selected from these arenas to play in the W4SCC Semi-Finals as follows: The top four 1|1 players will progress. The top four 1/2|0 players will progress. These players must provide their first and last name and country of origin on their profile and must provide a webcam/screen-share if requested at any time during the semi-finals or finals. To calculate the top players, players' top 2 arenas scores in each time control will be summed separately. These scores will be ranked in two lists, and the top four highest scores will advance from each time control. This means you have more chance to qualify for the semi-finals if you play in more arenas.The top 10 players in each time control will be made publicly known, and remaining players may be called upon during the finals as a replacement. In the event that a qualifying player does not want to, or cannot play in a semi-final, the next online player in that time control will be asked to take their place. This means that the top 10 players have a chance of playing in the semi-finals if they are online at the time of the semi-finals. Replacements will have their scores reset to match the last place's score. The Semi-Finals Semi-Final 1 - 17:00 UTC - Saturday, February 10, 2024 Results will be updated here. Semi-Final 2 - 15:00 UTC - Saturday, February 10, 2024 Results will be updated here. The top two seeded 1|1 players will play with the bottom two seeded 1/2|0 players in SF1. The bottom two seeded 1|1 players will play with the top two seeded 1/2|0 players in SF2. Semi-Finals will consist of 1 hour of each time control. If the last game ends after 58 minutes, the match for that time control will be over. A timeout cannot be declared after 50 minutes into that time control. If the last game ends after 1 hour, that game will count towards the scores. Please note that the following times are SET: SF1 will start at 17:00 UTC Saturday, February 10. SF2 will start at 15:00 UTC Saturday, February 10. The top two scores will progress, and will be calculated as such: 1 | 1 FFA:1st - 9pt2nd - 5pt3rd - 4pt4th - 0pt 1/2 | 0 FFA:1st - 3pt2nd - 2pt3rd - 1pt4th - 0pt Players will have one (1) 5-minute timeout per player. Players will get a 15-minute break between the time controls. Players will have to hit rematch within 60 seconds of the games ending. If the players fail to hit rematch, an administrator will reinvite them all and request that they accept. If they fail to accept (or if they abort a started game) they will go through the following penalty process: 1. Timeout deducted 2. Point deduction equivalent to a Win that the time control the players are playing 3. Disqualification and a replacement player will be selected within 5 minutes. In the event of a tiebreak, the player with the most 1st place games will progress. Should this tiebreak not work in the Semi-Final, the player with the higher score in their most recent game will advance to the final should that be necessary. In the absolute rare event that the games are all tied between the two players, the player with the last move in the most recent game will be declared the winner. Upon qualifying for the Semi-Final, players must meet and agree with Championship / Prize Money Eligibility Terms & Conditions within a week of qualifying/being selected. By playing in these arenas, you agree that you meet the basic eligibility requirements. If a player flags/disconnects, it is apparent that the server was the issue, not the player's internet, the game will not count towards the match, and the time will be reset to what it was at the start of that game. The Final Finalists will be updated here. All finalists will earn a prize! The prize money is as follows:Champion: $400 (400 USD)2nd: $300 (300 USD)3rd: $200 (200 USD)4th: $100 (100 USD) Finalists will play 2 days of matches, playing 1 hour of each time control each day. If the last game ends after 58 minutes, the match for that time control will be over. A timeout cannot be declared after 50 minutes into that time control. If the last game ends after 1 hour, that game will count towards the scores. Please note that the following times are SET: Day 1 will start at 17:00 UTC Saturday, February 17, 2023. Day 2 will start at 17:00 UTC Sunday, February 18, 2023. The top score will win, and will be calculated as such:1|1 FFA:1st - 9pt2nd - 5pt3rd - 4pt4th - 0pt 1/2|0 FFA:1st - 3pt2nd - 2pt3rd - 1pt4th - 0pt Players will have one (1) 5-minute timeout per person, per day. Timeouts cannot be carried to the second day of the finals. Players will get a 15-minute break between the time controls. Players will have to hit rematch within 60 seconds of the games ending. If the players fail to hit rematch, an administrator will reinvite them all and request that they accept. If they fail to accept (or if they abort a started game) they will go through the following penalty process: 1. Timeout deducted 2. Point deduction equivalent to a Win that the time control the players are playing 3. Disqualification and a replacement player will be selected within 5 minutes. In the event of a tiebreak, the player with the most 1st place games will win. Should this tiebreak not work in the Final, tied players will split prize money evenly. Upon qualifying for the Final, players must meet and agree with Championship / Prize Money Eligibility Terms & Conditions within a week of qualifying/being selected. By playing in these arenas, you agree that you meet the basic eligibility requirements. In the event that a qualifying player does not want to, or cannot play in a final, the next online player in that time control will be asked to take their place. This means that the top 10 players have a chance of playing in the final if they are online at the time of the final. Replacements will have their scores reset to match the last place's score. If a player flags/disconnects, it is apparent that the server was the issue, not the player's internet, the game will not count towards the match, and the time will be reset to what it was at the start of that game. Prize Money Disclaimer: It's a pleasure to announce our second W4SCC was already approved for funding with $1000 from chess.com for the finalists in total ($400/$300/$200/$100). Please understand this may take days, weeks, or a month or two to process. The tournament director may refer questions regarding prize money to staff/support. Four players will be awarded prize money, and they must agree to use the email directly linked to their chess.com accounts to find the link to the Prize Money when Awarded. Please note that the link may appear in your junk/trash/spam folder, so be sure to check those soon after you win the Championship! Previous championship format: Announcing the First Ever (2021) World 4 Player Speed Chess Championship! (W4SCC) - Chess Forums - Chess.com Discussion feedback may be taken into consideration but is not guaranteed. Staff and Administrators will be in communication with the TD on any rulings in the current W4SCC and decisions on future W4SCCs.Semi-Finals and Finals will be broadcasted on https://www.twitch.tv/fourplayerchess . We look forward to seeing you play in the championship! Best of luck to all players trying out! Luke Romanko, W4PCC Director
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gauravj2011 Feb 27, 2026
I was wondering if there is any punishments for having an alt account in point-based games such as chaturaji, and instead of teaming the alt account gives free points to other players. 
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ronarid960 Feb 27, 2026
Like any piece. You can even add another of a piece that's there.
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JoseMiguel1000 Feb 26, 2026
Take a look at this game https://www.chess.com/variants/4-player-chess/game/96098856 towards the end I captured red's king It's the first time I've ever encountered this situation Is this common?
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erman-256 Feb 22, 2026
i love 4 player chess you guys friend me
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DearSnoozingTurtle Feb 19, 2026
ejjgnvjkjkfbgb nf jbhjr  jf
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parthiv422 Feb 18, 2026
ejjgnvjkjkfbgb nf jbhjr  jf
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parthiv422 Feb 18, 2026
ejjgnvjkjkfbgb nf jbhjr  jf
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parthiv422 Feb 18, 2026
In 4 player free-for-all, if all of your opponents are higher rated than you, then in my opinion you shouldn't lose rating for getting second place. It's unreasonable to demand that someone beat all 3 higher rated opponents to not lose rating. For example, I lost rating for getting second place in this match where I was the lowest rated player, but in this match where I also got second place, I earned rating just because 1 of the opponents was lower rated than me. It doesn't make sense. The way the rating earned/lost per match is calculated seems flawed.
Maybe the Programmers could build a button in Spectator mode (even in live playing mode) to rotate the board to see it from any of the 4 angles. But it should not be very easy to use it by mistake. It would sure look awesome spinning around! But it does not have to be animated. It would help people see the new notation better and the direction of the pawns better. It might improve the ability of spectators to figure out what is going on for all four players. I thought of this because Scrabble boards turn when you play Scrabble in order so people can read the words better, but some people are very good at playing upside-down in case the Scrabble board does not have a Lazy Susan on it. (There are other subtle differences between Chess and Scrabble but I will not go into all of them). (I am not too sure but I kind of think it might be more important to make sideways-going pawns lean sideways. I wonder how that would look ... If it looks wrong then maybe just put an arrow on them or two arrows to show how they can capture! it could be a v pointed in one of 4 directions. But in a game if I am concentrating I have learned pretty fast that pawns from certain armies can capture in an unusual direction)
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thomaceuk Feb 15, 2026
the only interesting part i see about team games, would be the capacity of your teammate (and yours) to read each other ideas, without hinting with arrows
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ThunderInc Feb 11, 2026