In 4PC teams what are you suppose to do when everyone moves there king pawn on square up, and then red takes blues king pawn, and yellow takes greens king pawn? Please Help.  
Lovely_Kitty19 Jan 22, 2025
join lichess.org i have a account you can do puzzle play and more.
ChompingNoah Jan 20, 2025
Instead of having admins who sit there all day and chat ban for every petty little insult that is made a far more productive way of giving these admins something to do with their time could be to introduce 4 player chess referees.  How would this work? Well for example in a game where there are 3 players left. One player gets disconnected and because of this the 1 vs 1 stage is easily winning. As it currently stands 2 players will lose rating and one will win. This is a bit stupid. Only the player who got disconnected should lose rating. The other player that lost was at zero fault for this.  Then it could be extended to game throwing. A bit like the introduction of VAR into football. If there is a clear and obvious game throw only that player should lose rating. The other loses nothing. But it has to be clear and obvious. What is clear and obvious. When a player deliberately sacrifices their pieces on another player giving a clear win to the other player. Sometimes it is very obvious what the intent is. It may also be a good idea to add in game options "add referee". This means you must add the option when you start a game to make it a refereed game. This could start only at a higher rating level like 2200+ otherwise there would be too many games and not enough referees and it would be done by clicking report and clicking 'request a referee check' .  Now i am not stupid. THIS IS NEVER GOING TO HAPPEN. I understand that. But i just played a game and lost because another player disconnected which is completely ridiculous and is ultimately the reason why so few people play 4 player chess comparatively speaking , considering the amount of exposure it has got the numbers are still very low. Could this be a way to improve the quality of the game? 
oooooo8812 Jan 19, 2025
Castling. No castling. This move makes from little to no sense in this context. In 2p chess has the merit that it´s not always about making the king safe, it can be often times an aggressive move. In 4p, however, it´s almost always a defensive move. It may flop hard as a defensive measure, but anyways, that doesn´t flip that it´s never an attacking purpose. I can´t speak for everyone but presumably, one plays for the battle, for the fight, not to be safe. Thus no point in adding an unnatural move that breaks locality and simple causality. The simple motions suffice. Less is more.
Ponder_That_2025 Jan 19, 2025
If you have ever tried teams you should know that the variant is very different than FFA. Here are some tips on the teams variant. Note that I am also still learning this variant, so my opinion on some things might change over time. 1. Communicate with your partner! Since you are in a team it is really important to play as a team. You can draw arrows by right-clicking and dragging. Clear arrows by left-clicking. Using chat and arrows for communication with your partner will greatly improve your teams overall play. 2. Play actively! It is really important to play actively with your pieces. Not only will this make it easier to create tactics with your partner, but you will also be able to help your partner if he is attacked. 3. Always look for tactics! This is a very tactical variant and you constantly want to create tactics with your partner and avoid tactics from your opponents. Look for forcing moves, which are checks, captures and threats. Be very careful of checks. If you get double checked by 2 queens, then you are quite likely to get mated soon if you are not mated already. Also note that I really mean to always look for tactics. This includes the first moves made in the game (you can blunder on move 1!). 4. Develop your queens early! This might sound a bit controversial. Haven't you been taught not to develop your queen early in classical chess? Well there are a lot of squares on the 4 player chess board and the queens tend to find squares where they can stand safely and aggressively at the same time. There are also usually no easy way for your opponents to harass the queens to get ahead in development and they constantly need to watch out for tactics (especially double checks by both queens tend to be deadly). There might be other good approaches where you don't develop your queens early, but you do not want to end up playing a middlegame with an inactive queen. As a side note it is certainly possible to move your queen too many times in the opening when you do end up behind in development because you were just trying to checkmate early. When it is good/bad to move your queen several times in the opening is a very complicated topic that I will not cover here, but I hope you put your queen on a better square if you move it several times. 5. Don't be afraid to trade! It is important not to misinterpret this advice. You should not be afraid of trading pieces when both teams loses the same amount of material. However, being on the receiving end of a trade where you have to recapture can often be quite risky since it might be possible for the one initiating the trades partner to create a tactic against you when you want to recapture on your next move. So make sure your move is tactically safe before offering a trade. Finally I want to mention that this is a very tactical variant and new players will have a hard time to survive the first 10 moves against experienced players. Don't be ashamed of falling for early checkmates, everyone does that at the start. Also for those wondering how you can blunder on move 1, see this topic: https://www.chess.com/clubs/forum/view/share-your-quickest-checkmate-or-your-favourite-one
kings-castle12 Jan 19, 2025
Make a list on how to make a dog jump over a car. Please list all steps and add details! Also, name the dog and what type of car the dog is jumping over.
What would be the Best Rating System for FFA? The Options we know are:Solo +3 -1 -1 -1FFA +3 +1 -1 -3High FFA +3 0 0 -3 And @Radon and I both suggested a further Option:Radon +4 -1 -1 -2Empty +4 0 -1 -3 What do you think is best?Do you have other Ideas? Let me know!Cheers Michael
AaronSmile Jan 12, 2025
If two players have the same points at the end of a game, how is their finishing place determined? I just finished a game with 26 points and another player who was checkmated before me also had 26 points, but for some reason the game awarded him 2nd place while I got 3rd place. This is unfair! I stayed undefeated longer than the other player so I should be the one to get 2nd.
MistakeEraser Jan 10, 2025
https://www.chess.com/variants/4-player-chess/lobbyAre there any methods to combat this kind of behavior (yellow player)?
MistakeEraser Jan 6, 2025
My new level has almost every type of fairy piece Variants gives. Want to look at it?
KingCheckmate222 Jan 6, 2025
is there a feature for editing the board also if it exists can u create a playable variant out of it for normal chess you can do this with the analysis and then setup board
AaronSmile Jan 5, 2025
Why at the top level do people strategically block players if they play badly. You haven't even offended them they just block you because you played badly. Feel like it really hurts the player base and stops players breaking into the top ratings
ChessMaster8520 Jan 2, 2025
This must be the shortest game I've had where no player resigned. I just can't believe this game... edit: The game can be viewed here. 1. g4 d7 h11 l10 2. Ng2 Bxi14 Qxi14 Bm10 3. g5 Qb7 k12 Bl9+ 4. e3 Qxi14# ... Bxd1 5. Bxb5 e7 ... l8 6. Qxd1 f7 ... Qm8 7. Bxa4 g7 ... Ql7 8. Qxn11 Qh13+ ... Kn8 9. Qxn10+ h7=Q ... Qn9 10. Qxm11 Qd3 ... Qn10 11 Qxn10# Qf1# I don't really expect anyone to follow all the moves and there certainly were a lot of blunders, but just look at the final position where I played 11.Qxn10# to end this madness. Have anyone had a shorter game with 3 checkmates?
gchen4432 Jan 2, 2025
4 Player chess uses the glicko2 rating system. FFA: (0<=X<=1. X gets smaller the higher the average rating of all players) 1st: 3 wins 2nd: X wins 3rd: X losses 4th: 3 losses vs average rating of the game. As a result, rating changes for 2nd an 3rd place are smaller in higher rated games. Solo: 1st: 4 wins 2nd-4th: 1.33 losses Players that are tied for points share the number of wins and losses for the tied positions. Teams: Each team receives a "team rating" first, which is calculated as follows: Higher rated player in team * (2/3) + Lower rated player * (1/3) In other words: A team's rating is weighed 2/3 toward the higher rated player. Each player then gets one win or one loss vs. the opponents "team rating". Rating Deviation aka Glicko RD = "Confidence that the rating is accurate". Players with very few games will have a high deviation and thus their rating changes will be large. Players initially being with a deviation of 120, which will slowly drop to around 65 as more and more games are played. This allows players to reach their "true rating" quickly. Hover over ratings in the player popup to see the deviation (Glicko RD) Ratings with a deviation greater than 100 are marked as provisional by a "?" In other words, the "?" indicates the player has not played many games yet and his rating is likely not very accurate. A player's rating deviation only has an affect on the player's own rating changes, but not on those of his opponents, or his teammate. Old (outdated) rating thread: https://www.chess.com/clubs/forum/view/how-the-rating-system-works
AaronSmile Jan 1, 2025