Does anyone think when you lose in teams, there should be a button that one of the partners could take the blame.  If they clicked the button, they would take the rating there partner has lost and lose it for themselves.  This would be so much better, as a lot of the time, you lose rating due to your partner resigning (due to having to go).  It would also be good so that one of the partners could admit it was there fault.  So an example would be if it was 2100 and 2200  v 1900 and 2400, the second team loses, due to the 1900 moving way to fast, and the 1900 thinks its themselves fault, and takes the blame, taking both ratings.  Also, if someone disconnects, and comes back after 30 minutes, the button should still be available.  Anyone think this will work?  Or is there a major issue?
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ArathiAnil17 Mar 25, 2025
It would be best if u include a game or screenshots please  
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Timalina2 Mar 21, 2025
The king with the number on it has vanished and been replaced by a standard king. any chance this bug can be fixed?
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anonpIayer Mar 15, 2025
Does anyone think when you lose in teams, there should be a button that one of the partners could take the blame.  If they clicked the button, they would take the rating there partner has lost and lose it for themselves.  This would be so much better, as a lot of the time, you lose rating due to your partner resigning (due to having to go).  It would also be good so that one of the partners could admit it was there fault.  So an example would be if it was 2100 and 2200  v 1900 and 2400, the second team loses, due to the 1900 moving way to fast, and the 1900 thinks its themselves fault, and takes the blame, taking both ratings.  Also, if someone disconnects, and comes back after 30 minutes, the button should still be available.  Anyone think this will work?  Or is there a major issue?
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Timalina2 Mar 14, 2025
After having played 4p chess A LOT, I see that in FFA (contrary to Solo), it's strictly counterproductive to betray the opposite in the 1st stage (with all 4 neighbours still alive). In almost all cases it means the 3rd place afterwards. Just an example: https://www.chess.com/4-player-chess?g=2740028 (OF COURSE I saw this possibility beforehand, but I couldn't expect such imbecility from a guy with almost 2000 points of rating in FFA and 2630 games played!). To weaken the opposite, to attack the opposite, even to kill the opposite is just STUPID. Ok, you get 20 points, but afterwards in most cases you are taken between 2 guys who will kill you eventually. And even when they don't, you are likely to finish maximum 2nd. I think I've only seen 10-15 games (out of several thousands) where you finish 1st after having done that. The only (very marginal) exceptions when it could still be worth, it's when you still have 4 players; one of the flank players is almost dead, the other is rather passive and doesn't have a lot of points, let's say under 10, you have already let's say 35 points and the opposite is a strong (dangerous) player: so you eliminate the opposite, get to 55 points, kill the weakest flank player and thus with 75 points claim the win. (And you will notice that I haven't even spoken here about the FUTURE consequences: players who do that usually are not assisted correctly by their opposites in later games, at least by those who have a good memory or take notes).
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MegaThief Mar 11, 2025
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thrillpillgilljill Mar 8, 2025
https://www.chess.com/variants/4-player-chess/game/77871608
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Taltal1357 Mar 4, 2025
Just suggesting to add more timer options such as 6,7,8 and 9 minutes. I've been wanting to use some different timers to play with but it's not possible and think these could be good additions to help find an optimal FFA timer. 
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Makesteamgamesfree Feb 26, 2025
Summary: Teaming, including teaming in chat, is not only *allowed* but *expected*.Arrows are public. Players can send private arrows and chat messages.Note: Private chat is not saved or moderated. Chat cannot be disabled (click the speaker for muting) Hold keys 1/2/3/4 pressed to draw arrows for Red/Blue/Green/Yellow only (and the spectators). Type /r (/b /y /g) and then your private message to Red/Blue/Yellow/Green (to multiple: /gb etc). If combined with anonymous, chat is not disabled, rather the players can chat as 'Anonymous' (in player's color) Introduction Four player chess variant ‘Diplomacy’ is based on the Avalon Hill game of the same name. It was initiated by VAOhlman, for two reasons: 1) Because there were innumerable reports of players ‘cheating’ by teaming and the more that VAOhlman analyzed the rules and the game play the more he became convinced that 4pc FFA would inevitably be plagued by these problems… as long as ‘teaming’ was considered cheating. 2) He liked to play the Avalon Hill game ‘Diplomacy’ which was predicated on the exact opposite premise: that ‘teaming’ was not only to be allowed, but to be encouraged. Concept In 4pc Diplomacy Variant players can, quite naturally, team up with other players; for one move, two moves, till a certain time, whatever. In order to facilitate this the rules for teaming were obviously eliminated, and a system of ‘private’ chats and arrows were enabled. These ‘private’ chats and arrows are just that, no visible to anyone outside of the person you send them too. They are not moderated or kept in the archives. In addition there are public chats and arrows. With the right settings even the spectators can join in and kibitz. Recommended Settings 4pc allows for a huge range of settings. Some recommendations for these: 1) Solo play will produce a better effect for the type of game play that the diplomacy variant is meant to produce. No player should be shooting for ‘second place’. 2) Especially for weaker players a longer time frame should be used. The standard one minute doesn’t really allow for much discussion. This isn’t to say that quicker time frames, with the necessity for really quick diplomacy, might not be helpful. 3) Spectator chat allowed. Doing this will sort of allow the spectators to be part of the game, adding a fun element to the game. Teaming Teaming in the diplomacy variant can be simple or complex, one move or multiple. For example: Pointing out moves: Blue says to Red ‘xb3’ Red looks at the board and realizes that his bishop can take Green’s queen at b3. Why would Blue tell Red about it? Maybe cause Blue is busy attacking him? Maybe to distract Red. Red should know that Blue obviously thinks it would be good for Blue to have Red take the queen.B but that doesn’t mean that it is bad for Red! Combination Moves Blue says to Red ‘xb3 xc3’ (by means of private chat and arrows..) Red looks a the board and realizes that if he takes b3, and Blue takes c3, they will have a mate on Yellow. Blue would get the mate, but Yellow is really bothering Red. So… do it, or not? Red has to decide. Truce Blue chats to Red, “Hey, let’s have a truce until we mate Yellow.” Red thinks about that. Yellow is getting pretty strong.. Blue chats to Red, “Hey, let’s have a truce until it is just the two of us are left…” You get the idea. Full Blown Teaming Two players discuss and team up in order to win.... until they don't (see 'Backstabbing') below. Backstabbing Backstabbing is a core idea of Diplomacy. But very, very dangerous. Teaming relies upon trust, and winning depends upon gaining advantage. Backstabbing (saying  or implying you are going to do one thing, and doing another) gains advantage, but destroys trust. So… your choice. Moderation VAOhlman is the moderator for the diplomacy variant. Questions, suggestions should be posted here. Complaints about player behavior should be sent by IM to him.
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AaronSmile Feb 26, 2025
Hey where are all the diamond wall players gone?
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drivewaychat Feb 22, 2025
I offer to ask questions about the 4 Player Chess rules in this forum topic. The 1st question is: What are the conditions for the end of the game? (How/When does the server decide that it is the time to stop a game?). Full list of the conditions, please. Including checkmate, stalemate, etc. For example, I just played a game which was finished unexpectedly. Only 2 player left: me and blue. I had a king, queen, rook and 2 pawns. Blue had a king and a pawn. I had near 40 points, he - near 50. I expected to checkmate him, get +20 (60 in total) and win. But when I ate his last pawn the game ended and we still had 40 and 50 points, so he won. He did not time out (me too), he did not resign (at least there was no message about that). So, what happened? Is it a bug or a feature? If it is a part of the rules, please explain them and publish.
I would like people who play 4pc to after every game please please show it to us and we will give our advice!
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RelaxedRafa Feb 19, 2025
Almost all custom variants have ferry pieces. But how do you use those?
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Taltal1357 Feb 18, 2025