This question may be valid in a broader context, i.e user games, but for the moment If multiple users analysis the same lesson and save does the later user's save overwrite the earlier user's save? As a test will someone else follow the link below and make black's 7. ... b5 move and do Run Report. Question: Is the short url always the same?, i.e. https://www.chess.com/a/io2oAEDcgQPk If the same address then how does one save a unique personal version? If not the same then all is well. https://www.chess.com/analysis?fen=rnbq1rk1%2Fpp2ppbp%2F3p1np1%2F2pP4%2F4PB2%2F2N2N2%2FPPP1BPPP%2FR2QK2R+b+KQ+-+0+7&flip=true&diagramType=lesson
While exploring the functionality of share and discovering some features I noticed a minor functional inconvenience. If in the pgn tab if I check the Analyze checkbox, (whoa who knew) and then go to the Embed tab the resulting embed does not reflect the modified pgn. The only way to get an embedded version of the modified pgn is to open an new analysis session and manually load the modified pgn. It would be nice if the embed command reflected the pgn tab's code so this step isn't required. Here is an example using https://www.chess.com/analysis/game/live/3827556654 The pgn view without analysis: The embed new showing the gid value Here is the result of inserting the gid=6222552 code Here is the pgn tab after check the analysis box Here is the embed tab with the same gid value. No change, so same embed will result. Here is the embed result after pasting the analysis augmented pgn code into a new analysis window. gid=6222576 So it would be nice if the embed window changed to reflect the added analysis, avoiding the manual composition steps.
The inactive icon is only showing after the username is clicked:
Since I choose to stay on my daily games to set conditional moves from time to time, I prefer to stay on it rather than to move immediately to the next available game. From my point of view, it would be better for users like me if you can enlarge the move-to-next button in the bottom right corner. While we have really big toggles for previous-move and next-move buttons, I don't understand why the next-game button is so small. Not a bug, consider this one as a little suggestion from user though.
While looking to see if an old bug still exists I encountered the new logic that switches the url address to be a short address rather than the "analysis/game" qualified address. Visiting that address yields a flipped board presentation which is the bug being reported here. Below is the rather convoluted path to create the issue:. (It revisits a display problem when analyzing lessons of including the tabs below the board, (see https://www.chess.com/clubs/forum/view/ui-bug-lesson-analysis-view-analysis-score-display-unneeded) Visit lesson https://www.chess.com/analysis?fen=rnbq1rk1%2Fpp2ppbp%2F3p1np1%2F2pP4%2F4PB2%2F2N2N2%2FPPP1BPPP%2FR2QK2R+b+KQ+-+0+7&flip=true&diagramType=lesson Here are some screen shots: Make b5 move clicking View Analysis,( this has changed to Run Report) yields: Note the Save announcement at the top. Followed by a redisplay of the board which includes the buggy score tab: The short url address in the browser's address line is https://www.chess.com/a/m1Do9QtngQPk Visting this address yields an inverted view: So the bug is that the saving of the file to produce the short url address create an inverted view.
I accidentally joined a club and I don't want to be in it. HOW DO I QUIT?
Note this bug in the Blitz rating! I won a game and I'm 1915 and the rating board doesn't have the updated rating!guys please take a look for correction! thank you
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Commando-Poppins Jul 25, 2019
When observing someone else's game, I can't guess the moves! instead when I move the piece it just shows up on the move section and the board acts like that move's been played
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EternallyBad Jul 25, 2019
Hey, the white background in the boxes right beside the matches disappeared, I see nothing now. How could this happen???? All moves etc. are written in light colour and my jungle background makes not able to read anything. I want the white background of my moves and notations back. Who is able to read ??? If my career as a titled player failed, it is your fault!!! ......Only saying
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FIRESTORMTHIEF Jul 25, 2019
1. The time panel plot does not convey the relative magnitude of the time taken as anything more than about 20 seconds is a full bar. Scaling the vertical axis to fully plot the longest time would provide much better information. Looking at the screenshots below of the time bars from the game score and the time panel clearly shows the advantage of seeing the whole bar. 2. White's move 30 below took 1:34.7 seconds, however the analysis popup report 94.7 seconds. Reporting as minutes and seconds would be better ans consistent with the game score's method.
Has there been a policy change regarding how analysis reports are saved? My understanding was the save was player specific. If I analysed and saved a game, mine or someone else's, if someone else did the analysis they would get there own version, not the version I created. [Save] has the advantage of keeping any pet line analysis done by a player private. The change of the Save button to Share seems to imply a policy change. Please clarify.
I appears that the move strength coloring in not always remembered/used. If I analyze someone else's game the move strength coloring it not my settings. I would assume move strength is attributed to w the user and not attributed to the report. I'm not exactly sure whether this is a one time issue or a session to session issue. My setting were set for analyzing my games but not the first time I analyzed someone else's game. Setting the coloring seems to be working for the moment.------------------------------------- There is a bug in setting the first time you are setting the colorings. The icon at the top does not globally turn on/off all of the settings at first. If you manually set the colorings then the master icon at the top will toggle everything.
I went to analyze a match on stockfish, it showed +0.64 even before I put the first move. Normally, I think that a GM could win a match on 0.50 advantage so what the engine saying is that anyone playing white can win if they don't blunder etc. Thanks admins!
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Vansh_Sukhwani Jul 24, 2019
Can unrated games appear in stats? Many of my unrated games have been very interesting, with many learning opportunities or great positions in them. Unfortunately, I can't come back to them for future reference because they are not in stats. Can unrated games be added in stats? It could have something identifying it as unrated.
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chadnilsen Jul 23, 2019
One many different zooms a number of the tabs on the sidebar need a vertical scroll to see everything. That scroll bar is missing. Screen shot taken from https://www.chess.com/analysis/game/live/3864226213 Note the second screen shot with the 5 line of expanded analysis causes the score screen to be reduced with a tiny scroll bar. The score should be full size and the window should just scroll.
I was solving tactics on the chess.com app today when suddenly, the enemy King disapered. Oviously since the King is off the board I could not finiah my tactics, so I closed the app and reopened it and it still wouldn't work. Anyone else have this problem? Here are some screen shots.
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ShaoniHiya Jul 23, 2019
@Erik@JDCannonFirst, chess.com is an amazing website. You are doing a great job. The site attractive to hobbyists, and I love that. Having over 100k players online at a time is a testament to that. Congratulations!I think you also have an opportunity to enhance long-term growth, and retention by finding ways to make it simple, easy and fun for beginners to get a foot hold in the game. If you can get them hooked, these players are future paying members. Also, making the site more appealing to new players should also increase retention of established hobbyists. I think you will find that you are more likely to retain an established hobbyist in the long run if they have a spouse, children, family member, or friend who also uses chess.com. It is a win for everyone. 1. Consider a "Beginners" area in the drop down menus. That would greatly simplify where a confused beginner should go. It could potentially include the same "Play" "Learn," and "Connect" sub menus, but be simpler and from a beginners perspective. 2. Consider a way to get brand new players started in Live Games without starting them with a 1200 Elo and having the negative experience of beginning their live game experience by losing a bunch of games in a row until their rating adjusts. That is very discouraging. Perhaps a brief initial placement assessment by answering a few questions and trying a few puzzles to establish a base rating? There must be a way to make this more positive. 3. Within the beginners area, consider an easier version of Puzzle Rush that targets new players. Only solving 0-8 puzzles in regular Puzzle Rush, makes new players may feel dumb and discouraged. A version where they can learn how to find simpler checks, captures, and threats with fewer pieces on the board, would allow them to experience some success. I don't recommend calling it a children's version though because many learners are not children, and that makes them feel dumb. I imagine that it would overlap with the current puzzle rush after the first 10 or 12 problems. The point is that it gives the beginner a way to learn basics while having a more positive experience, so they feel good about it, are excited, are looking forward to coming back to chess.com, and want to tell the friends about how great it is. 4. Consider a chess dictionary to help them through the endless amount of jargon in chess. That creates an additional barrier for new players: "loose pieces", "hanging piece", "miniature," "zwischenzug", "windmill." The list goes on forever. The easier it is to learn, the better. 5. I suspect that active premium chess.com members who have real life friends and family who are also active members, are much more likely to stay in the long run. From a marketing perspective, a great way to attract new players and improve the percentage of retained premium members could be to consider offering premium members a 2 or 3 month gold level trial membership with their annual membership. They can gift this membership to a family member or friend who is a potential new player. The point is to both to attract and retain more beginners and to improve retention of established players (especially paying members). I hope something in this is helpful. Please keep in mind that nothing I have written here is in any way intended to be a criticism of what you have already done. You are doing a great job, and having an initial focus on attracting high-level players and established hobbyists was the exact right thing to do. jmho
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HowFaresTheKing Jul 23, 2019
I was playing my game, and when I changed the animations to natural, my game started glitching.
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chessisfunsp Jul 23, 2019
After the success of Chess Day Puzzle Rush, I thought we could have something where once a month (Maybe on the 1st) there is free puzzle rush all day
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Vansh_Sukhwani Jul 22, 2019