So it goes like this: It's normal chess. But with a twist. On the 3rd rank, your pawn promotes to a Unicorn (it's a colorful pink knight with a horn). They can go any direction, they can jump over pieces, they can take pieces, everything except going in an L-shape like a knight (simply because that is too common). They can also promote to a Yeehawer in the same rank. A Yeehawer is just a brown cowboy hat. They can move one square around them, just like the king. They can't jump over pieces, they can take pieces to promote to a Horse. A Horse can move just like a rook. The Horse can jump over pieces. That's it! I just need to know where I can make it
Avatar of Oliver_Brimley
Oliver_Brimley 3 days ago
Who would like to sign up for an elimination tournament? dates of games will be decided upon 64 joins, it is a king race tournament
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skatiskis 5 days ago
I have an idea for a bunch of new pieces:   Checkers: Just a checkers piece but no forced capture[1]Omni pawn: Moves like a wazir and captures like a ferz[3]Star: Combines King and Alibaba[3]Steed: Moves like a xiangqi horse but can capture orthogonal pieces on its way[5]Vampire: Turns into the piece it takes, starts off as a king[7]Sniper: Moves 3 squares in any direction but does not move if it captures[5]Watchtower(I think this Idea has already been suggested): Combines rook and ferz[7]Dragon: Moves like queen but captures like a king[7]Peasant: Dabbaba that can only move forwards and backwards[2]Emperor: Moves like amazon but does not move when it captures.[15] Please let me know your thoughts. Also, do we have like a forum for piece suggestions like we have for custom positions
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josephruhf 6 days ago
The crowned bishop is a piece that may move to any adjacent squares. It can also switch color because the wazir properities are jointed to the bishop.  Its value is considered to be equivalent to a rook.  I think this piece should definitely be available.
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Nordlandia 6 days ago
Given some submissions in the past year, I thought it'd be appropriate to make a guide (both as a joke and for serious reasons) on some trends in variants creation that aren't that great, to say the least... below every point I'll attach a (fictional) example, and a reason why the variant wouldn't be accepted. Obviously, this doesn't encompass everything, but it's a good starting point to avoid some rookie mistakes present-day. 1. "Upgraded" Chess Why: We don't like horses Okay, I'm joking. We get this submission maybe once every year or so from different people, and it's just not that original or fun to play either. P.S., this applies to variants in general that are slight variations on standard chess, gothic chess, etc. Although using them as inspiration is fine, we've seen a lot of variants that have somewhat interesting play but really nothing innovative. 2. The Overlord Bot Why: You might be thinking, "nobody's that stupid!", and you're right, this is just an exaggeration; but I've seen a lot of variants where the game is solely decided by the bot and is just a luck battle to see which side it'll attack. Learning how to implement bot manipulation is key to having a good WoF in most cases these days; respecting the process and utilizing test games and feedback to make revisions doubly so. 3. 1000 KINGS VS 1000 QUEENS (amongst other variations) Why: Long emotional message time! As a variant enthusiast, it's always sad when clickbait YouTubers just make positions like these and roll out videos of Futers playing the position out. Sure, it might be funny the first time, but it's a trend that has genuinely destroyed seriousness of variants on the platform. Same applies for custom variants; this is an auto-declinable position. 4a. "The Sandwich", "The Human Wall", "1v2", etc. Why: This basically applies to any FFA variant where the only strategy to attack a player that's smack in the middle of 2 or 3 other players. These variants are never balanced (and I say this fairly confidently); dead draws would be pointless for a different reason, and if one side is stronger than the other, then it's just unfair. 4b. Kingmaking Time! Why: Alright, I said I wouldn't use positions from real variants, but I feel that this is the best way to show this without the position being too complicated. In this scenario, we have somewhat of a prisoner's dilemma where double checking is mutually beneficial and keeps the game going, whilst triple checking or capturing kings creates distrust and is seen as a selfish move to avoid being last place. Of course, any player could just troll and outright capture kings, and whether any individual player wins isn't up to them. This type of stuff happens in standard 4 Player Chess as well, but at least don't make it this obvious... 5a. Where's the Bridge? Why: Your pieces don't grow wings. If you're going to make a variant with "islands", add more than just the base two, and make sure there's a bridge between them. Doing this incorrectly will just make a shuffling variant. 5b. The Two Battlefronts Why: This is a distinct but related concept to what I said previously; often I will see variants where there are "battlefronts" with the king on one side and a severely unequipped army on the other. Even if you set promotion to knights, the little to no interaction between the two battlefronts just makes a boring variant once again. 6. Unbalanced Asymmetry Why: Asymmetry is not always balanced; that being said, equal points is also not necessarily always balanced. I've heard a fair few people pointing out asymmetry in accepted NCVs and assuming that it's then fine to make any random combination. 7. "Don't bring a knife to a gunfight" Why: If you find yourself using a ton of small range movement pieces, chances are you won't be needing a big board. Shuffling is always a problem, in addition to inability to deliver checkmate. Using a combination of pieces with distinct purposes is always better than spending the first 30 moves of a game accomplishing nothing other than basic development. What is my #1 tip? Don't take testing games for granted. In the words of former 4PC Admin @GustavKlimtPaints: "Making up a position and posting 10 games with a computer opponent that reflects almost nothing of what the position will look like in play is really just a waste of everyone's time. Play dozens of games and get some people to be interested testers." Testing is where you pick out errors and get feedback, not a tedious process that has no meaning. Likewise, getting a variant declined should be used to make your future variants better; in some cases, revising a previously declined variant and taking the time to do so could make a huge difference in simply starting over and ignoring every comment. Here's some resources you can refer to if you need more help: https://www.chess.com/clubs/forum/view/good-custom-position-bad-custom-position-dos-and-donts-for-ncps-1 https://www.chess.com/clubs/forum/view/new-position-workshop-testing-thread(PINNED THREAD) https://www.chess.com/clubs/forum/view/variant-design-patterns https://www.chess.com/clubs/forum/view/how-to-make-new-variants-accepted  https://variants.world/(Search "declined" in the search bar, or "accepted", and observe what works and what doesn't) (By the way, I'd love to hear from y'all in the comments! If you disagree with anything here, you can mention that as well)
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asthebird 7 days ago
Hi guys, I am the owner of the largest KOTH club on Chess.com (1,700 members) and I am looking for Chess.com admins to organize KOTH tournaments. I saw in @JuditSztaray's latest announcement that we need to come here for help in order to recreate variant arenas in a club. My club organizes many arena-based KOTH competitions, as well as the KOTH World Championships (available only to club members), which we have been organizing for three years now. With this update to Chess.com variants, we can no longer organize anything, even though this is the very essence of my club. If possible, I would like to get an admin's attention to help me restart these competitions or explain how to do so. Thank you!
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C4mil011 7 days ago
The caramel crucible is finished!   1st place - @CzarnyResorak567 - 23 points 2nd place - @2bHNST - 11 points 3rd place - @BlueYoshi21 - 5.5 points     Tournament bracket Days 1-5 Participant Day 1 Day 2  Day 3  Day 4  Day 5       Total @yx-aynerik897 +1 +2 +3 -1 -2 -3  -1 -2 -3  -1 -2 -3 =1 =2 =3       3 @CzarnyResorak567 +1 +2 +3 +1 +2 +3  +1 +2 +3  +1 +2 +3 +1 +2 +3       15 @2bHNST +1 +2 +3 +1 +2 +3  +1 +2 +3  +1 -2 +3 =1 =2 =3       11 @TimeVeteran +1 +2 +3 -1 -2 +3  -1 -2 -3  -1 -2 -3 =1 =2 =3       4 @BlueYoshi21 +0.5 (d. #)  +1 -2 -3  +1 +2 -3  -1 -2 -3 =1 =2 +3        4.5 @GymnastLazer829 -1 -2 -3 -1 -2 -3 -1 -2 -3  +1 -2 -3 =1 =2 =3       1 @IcyGANCube -1 -2 -3 -1 -2 -3 -1 -2 -3  +1 -2 -3 =1 =2 =3       1 Tournament bracket Days 6-10 Participant Day 6 Day 7  Day 8  Day 9  Day 10       Total @yx-aynerik897  -1 -2 -3 -1 -2 -3  =1 =2 =3  =1 =2 =3 =1 =2 =3       3 @CzarnyResorak567  +1 +2 +3 +1 +2 +3  +1 -2 +3  =1 =2 =3 =1 =2 =3       23 @2bHNST  -1 -2 -3 -1 -2 -3  -1 -2 -3  =1 =2 =3 =1 =2 =3       11 @kingspawns1234  -1 -2 -3 -1 -2 -3  -1 -2 -3  +2 +2 =3 =1 =2 =3       3 @BlueYoshi21  -1 -2 -3  -1 -2 -3  -1 -2 -3  +1 =2 =3 =1 =2 =3       5.5 @GymnastLazer829  +1 +2 -3 -1 -2 -3  -1 -2 -3  =1 =2 =3 =1 =2 =3       3 @IcyGANCube  -1 -2 -3 -1 -2 -3  -1 -2 -3  =1 =2 =3 =1 =2 =3       1 Rules: I would like to introduce you to a simple yet very fun competition. Every day you will be given 3 challenges (An easy one, a hard one and a very hard one) that you try to complete in 48 hours in a specific custom variant, for example: "Win a game of Explosive Magic against a 1700+ player without using spells". if your opponent forfeits on time or resigns in an unclear position, it doesn't count! There will be 11 rounds with 3 challenges each (33 max. amount of points), and a person gets a point for every easy challenge they complete. At the end, the person with the most points wins! In case of a tie, we might have more rounds to decide a winner! Your prize will be a virtual chocolate bar and nothing else Playing with bots/alt accounts is not allowed! Teaming with your opponent to complete your challenge is also not allowed! List of participants: Unbeatable @OMISGOAT It is the real @VishTheFish771 WoF Master @CzarnyResorak567 Oceanic @GreatSeaweedbrain Great @KingNilx Brilliant @GymnastLazer829 That one guy named @2bHNST Mysterious @PGT5665 Sugar guy @yx-aynerik897 Brave @gussygambit123 Calculation Master @wolyn Smart @Steven-Lorien Amazing @BFN_Foot_Soldier2312 Just a birb @asthebird Anonymous @3W_02-95_Z Superior @skatiskis Interesting @kings_pawn1234 Legendary @timeveteran Legendary @BlueYoshi21 Cute @IcyGANCube Day 1 - The Emperor's Tomb An almost forgotten variant, with its own twist - it is giveaway (capturing is compulsory), but if you lose all your piece you... lose. Are you ready to take on all the challenges? Let's see! Challenge #1 (Easy) Royal power - win a game of Emperor's Tomb without losing any kings and capturing both of your opponent's kings. Challenge #2 (Hard) Immortal grasshopper - capture 5 pieces with your grasshoppers and keep one alive at the end of the game. Winning a game is not required. Challenge #3 (Very hard) Alibaba & The 40 Thieves: Capture every single dead piece on the board and win the game. Day 2 - Together The simplest team game ever - give 5 checks or checkmate one of your opponent's kings to win! Challenge 1 (Easy) Unexpected - Checkmate or give 5th check to your opponent with a knight. Challenge 2 (Hard) ALMOST - Win the game with one of your kings being checked 4 times. Challenge 3 (Very Hard) Domination - Get both of your kings to one of the 4 center squares for 1 move and win the game. Day 3 - Labyrinth 82 A labyrinth put in a chess world, with its own strategy and magic. Challenge 1 (Easy) Queenless - Get 1st or 2nd place in of Labyrinth 82 without promoting any of your pawns to a queen Challenge 2 (Hard) Taboo - Get 1st or 2nd place in of Labyrinth 82 without checking anyone. Challenge 3 (Very Hard) Marathon - Get the 1st or 2nd place and survive until the end in a Labyrinth 82 game that ended on 50 move rule. Day 4 - The Beehive The first WoF in this competition! A crazy battle of pawns and queens - join the golden fortune arena now and try to complete these challenges! Challenge 1 (Easy) Mighty - Checkmate your opponent with a pawn Challenge 2 (Hard)  Limited - Win a game against 1550+ player, but you can only drop 3 pieces for the entire game Challenge 3 (Very hard)  KOTH - Win a game against 1550+ player, with your king being on 6th rank (1th rank if you play as yellow) at the end of the game. Day 5 - The Acheron The legendary NCV made by @imchesspro0930! Make a successful breakthrough and get to the hill with your dabbaba-rider! Challenge 1 (Easy) Close Call - Claim the hill with your dabbaba-rider being checked 7 times Challenge 2 (Hard)  Hopping Master - Capture 3 pieces and give 3 checks to your opponent with a knight-rider. Winning the game is required. Capturing dead pieces doesn't count. Challenge 3 (Very hard)  Main Character - Checkmate your opponent with a king. Winning the game by N-check does not count. Day 6 - Explosive Magic Do I really have to introduce this variant to you? This is a 10 by 10 sharp chess variant that combines its explosive nature with surprise, surprise - Magic Spells! And that is why it is called like that - Explosive Magic! Challenge 1 (Easy) Horde - Checkmate your opponent in Explosive Magic without losing any pawns and promoting any pawns. Challenge 2 (Hard)  Dragon gambit - lose both of your dragons in the first 10 moves and still win the game by claiming the hill or checkmating (You have to lose dragons in a way where you will lose more material than your opponent did) Challenge 3 (Very hard)  Mission Impossible - Checkmate or explode the king with an alfil in Explosive Magic Bonus Challenge (Impossible) Win by reaching the hill while down 15+ points of material, having less freeze spells than your opponent, and having less time than your opponent. Day 7 - Saturn's Rings A game made by @asthebird. Navigate through this weird planet and use the rings to your advantage! Challenge #1 (Easy) TrickyMate - Checkmate your opponent with a grasshopper. Challenge #2 (Hard) Beast of the rings - Visit any square of the ring with every piece (except for pawns) and win the game by checkmating/giving the last check with a rook Challenge #3 (Very hard) Lord of the rings - Visit every single ring square (except the squares where the royals are standing) and win the game Day 8 - Villagers Chess Something that looks similar to a classic chess game, but with a twist - your royal piece is a pawn! Challenge #1 (Easy) King Master - Checkmate a 1550+ rated opponent with a king Challenge #2 (Hard) Rooky mistake - Lose your rook and still win the game against a 1550+ rated player (Your opponent's rook has to be alive) Challenge #3 (Very hard) Marathon Runner - Checkmate your a 1550+ rated player with your pawn being on the 5th rank. Day 9 - Clothing A WoF made by @CzarnyResorak567 which combines elements of Cloister with a brand new strategies and pieces. Challenge #1 (Easy) SPAM - Win a game of Clothing against 1550+ rated player by spamming type of piece. Challenge #2 (Hard) Connect 4 - Win the game of Clothing in a way that when the game ends, 4 of the same petrified pieces are in the same line. Challenge #3 (Very hard) Spelling master - To complete this challenge, spell 3 of the following letters in a game of clothing with the petrified pieces (Winning is not required): L; K; Q; O; С; M; T; I; P; Z Day 10 - War for Throne Master a game of promoting your pawns to kings and claiming the hill! Challenge #1 (Easy) Hillophobia - Get the 1st place without reaching the hill Challenge #2 (Hard) King of War - Travel to all 16 central squares with your kings (every square has to be visited once by any king) and win by claiming the hill. Challenge #3 (Very hard) KingSacrificeGotta - Get the 1st or 2nd place, but every 10 turns you have to sacrifice (Not exchange for a pawn or a king, but specifically sacrifice) one of your kings.
Avatar of kings_pawn1234
kings_pawn1234 7 days ago
new pieces: Assasin: moves like a queen but captures like a king Sniper: Moves 1 space forwards or captures any piece in front of it even if there is an obstacle, changes direction every 3 turns randomly. Warrior: moves and captures like a king, alibaba, and knight at the same time, jump always Lookout: Reveal all squares in fog of war more added later: gorilla: king that can break walls and invisible walls as a capture without movement, move or capture as a move but not both, qualifies as animal Falcon: jump 4 squares in any direction and capture, qualifies as animal Cannon: does not move but captures anything within 4 squares of queen move without jump animal handler: move as a king + capture any animal OR tame an animal(animal becomes your color) Even more!!!: Titan: queen that takes up a 2*2 space and captures by moving into a space; castling is no longer safe! Promotionist: moves as a queen and cannot capture, only your pawns can take it and thus promote instantly, should not be an option for pawn promotions
Avatar of Am25chess
Am25chess 7 days ago
https://www.chess.com/4-player-chess?g=5390266 https://www.chess.com/4-player-chess?g=5390231 https://www.chess.com/4-player-chess?g=5285595 https://www.chess.com/4-player-chess?g=5285565 https://www.chess.com/4-player-chess?g=5285525 https://www.chess.com/4-player-chess?g=5285492 https://www.chess.com/4-player-chess?g=5285469 https://www.chess.com/4-player-chess?g=5285430 https://www.chess.com/4-player-chess?g=5285385 https://www.chess.com/4-player-chess?g=5285352 https://www.chess.com/4-player-chess?g=5285312 https://www.chess.com/4-player-chess?g=5285262 https://www.chess.com/4-player-chess?g=5285225 https://www.chess.com/4-player-chess?g=5277925 https://www.chess.com/4-player-chess?g=5277902 https://www.chess.com/4-player-chess?g=5277891 R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'royal''k1','a4','d14','n11'),'lives'3,3,3,3)}-3,yG,1,X,8/3,X,X,3,X,X,4/14/3,X,X,X,1,X,2,X,1,X,gG/1,X,8,X,1,X,1/1,X,3,X,X,1,X,1,X,2,X/3,X,4,X,5/5,X,4,X,3/X,2,X,1,X,1,X,X,3,X,1/1,X,1,X,8,X,1/bG,X,1,X,2,X,1,X,X,X,3/14/4,X,X,3,X,X,3/8,X,1,rG,3 Time Control: 1 Min, No Increment or Delay Rules: 3 check, 20 Points for checkmates, No Zombies
Avatar of TheRookBuster
TheRookBuster 8 days ago
Find the clues, solve the puzzle, finish the game, and return to normal life. Are you up to the task? Hey there! I'm 2b, and I'll be your host for this scavenger hunt. - First, here are the signup requirements: 1) Know Chess.com variants' history. Technically, this isn't necessary, but knowing very little about this will make the scavenger hunt seem like chapter 7 of Celeste (or, in other words, a pain to play). 2) Be able to access Variants World. This one is necessary, since a lot of clues have their solution be a VW post. 3) Sign up before August 25th at noon, Greenwich Mean Time. You'll most likely get an extra hour due to me setting up the teams, but don't rely on it. Unlike a certain competition (cough cough), it will start on August 25th, no matter what! (If it doesn't, I'll change my pfp to an anime girl) -[Signups ended] - How the hunt will work: There will be three paths, each leading to a different 1-digit number. The goal is to be the first to DM the 3 numbers to me. -You are allowed to ask me for hints via DMs, but you'll get 1 point for every hint you ask for. I'm doing golf scoring, where points are bad. The team or player with the fewest points will win. Here's how the point system works: -10 points -- Finished 1st -7 points -- Finished 2nd -4 points -- Finished 3rd -1 point -- Finished 4th or later. +1 point -- Asking for a hint. +1,000,000,000 points -- Forfeiting. This should essentially take a player who forfeits out of the running. - The prize is this virtual cookie 🍪. I'm broke and can't gift memberships. - Here are the contestants: Chocolate Bar From EE: @ChocoCaramelPawnLebron James: @lebronlover272Olive Branch: @Oliver_Brimley (Forfeited)Quasar: @bluestar-8Misty Mint: @MistMintBishop Ferz Knight: @BFN_FootSoldier2312The Centennial: @ttcentenialGym Security System: @GymnastLazer829That One Nintendo Character: @BlueYoshi (not active days 1-2)The Pescatarian: @VishTheFish771The Triune Wasp: @I_Eat_Pawns_4_Breakfast, @michaelhu324, @b2alexb2,I'm out of ideas : @TK-5271 (Forfeited)Too Pea See: @asthebird, @yOyOmAbOiNgBoInGAntarctica: @GMPenguinland - - Path 1 is made up of riddles, Path 2 is made up of cyphers, and Path 3 is purely VW knowledge.-Here are your starting clues (these are 3 different paths, btw): Path 1. A world can be created, but it isn’t known until one sets foot on it. Path 2. This variant is one of a kind: "h nlzl" Path 3. [this is a paragraph, bear with me lol] 'New Guests Gather Yearly Upstairs.' People who find success make autobiographies, right? Should I do that? Four Occasionally, I find a former user and just take a peek at their rating. - (no, the number at the end of Path 3 is not 4) - Apparently there's some confusion, so here's an explaination: The 3 clues I put up on the main post are the first clues of 3 different paths. Your goal is to solve all three paths. At the end of each path is a 1-digit number (except the 3rd one, but it's obvious what the number is once you get there). Each clue will lead you to the next clue, assuming you solved it correctly.
Avatar of ChocoCaramelPawn
ChocoCaramelPawn 8 days ago
Hi there! In the past few months a lot of features (mainly bugs) have been utilized in variant creation, with all of them relating to crazyhouse, and some of these use a hidden feature called "promotedFrom". Because some aspects of promotedFrom are really hidden, it can cause confusion among beginners which means that some people don't know the objective, and some variant creators aswell don't know how to use the feature. Because of this, I have decided to make a guide on how to use this feature (bug) to it's full potential, as well as some of the gimmicks which have been used for this feature. This bug goes hand in hand with another bug called Restricted Crazyhouse if you do not want any crazyhouse to be included in your variant, if you do want crazyhouse then it's fine, but the only requirement for all these gimmicks is that crazyhouse must be on. (PS: This will get updated anytime a new gimmick has been made with the promotedFrom tag!) Double Royals Now, yes, this feature can be used to make double (or even more!) royals without some complicated machinery! But the type double royals I'm mentioning here is that you must capture one royal instead of both (seen in the updated version of Fatty Queens, https://www.chess.com/variants/game/85953311). It is possible to require both royals to be captured, but in here I'm going to only list how to use and make the kind that only one has to be captured. If you do not want crazyhouse features in your variant, then you must use Restricted Crazyhouse on all the pieces other than the royal. If you do want crazyhouse, then you may proceed. Setting some disclaimers aside, there are two ways to implement it into your variant. One where there are no royals on the board, and another where there is a royal currently on the board. If there are no royals in the board: Make sure Crazyhouse and Capture the King are turned on. These are essential in making double royals work and without any of them it wouldn't work. King of the Hill will be turned later on, as it is also essential. Choose the pieces you want to be made royal. In here, I want both rooks to be royal, so now in the FEN4, find "}-" (or before the brace and dash) and insert (without quotation marks) ",'promotedFrom':{}" before it. Now in the braces after the colon and 'promotedFrom' I enter a list in the braces, with the format as (without quotations and words inside) " 'position of royal according to 14x14 board' : 'piece promoted from (in this case, K)' " or with just the format, " ' ':' ' ". So now, find the position of both royals for both colors. In my position, the red royal rooks are at g5 and h5, while the yellow rook royals are at g10 and h10 according to a 14x14 board, which means in the braces I have to enter " 'g5':'K','h5':'K','g10':' K','h10':'K' ". You may now click "Load" at the bottom to reorganize the FEN. Now turn on King of the Hill. Select all the squares on the board, so in this case, my position would look like this: This step is optional. Since I do not want pieces to be able to crazyhouse, I'll add restricted crazyhouse.To do this, I will have to add dead pieces to each player's banks. You will soon be able to learn how to add restricted crazyhouse without including an intruder, which are essential for 4PC variants. So now, my position is finished. You might be wondering how this way works, so I'll explain it. Here, yellow has captured one of red's rooks. Now the rooks are "promoted from" a king, which means that a king will appear on the bank. So this means on yellow's next turn... He can place the king anywhere due to regicide, and proceed to win the game by hill. Now you might be asking, what if I already have a royal on the board, for say something like a clock, and I want to have a royal or maybe even more royals. What do I do? This is the second way, which includes how to add a "royal" if there is a royal in the board. If you do not have regicide on, please turn on regicide. Crazyhouse is still important, so make sure it is added. Here is my position. In here, there are royals on the board already, but I want the ferz to be a "royal". In the position, I must put spaces behind both of the currently existing royals so that both players can capture the king. Same thing as before, find the position of both royals according to a 14x14 board, in this case mine are at e7 and j7, find the brace and dash, then insert " ,'promotedFrom':{} " before it, insert the position of the fake royal and what piece to promote from, this case being any piece with rook/wazir movement inside of the braces after the colon (but not rook!), in the format as follows, 'e7':'Q','j7':'Q'. Then load, and your position is finished. Since pieces cannot be able to be crazyhouse to not interrupt other mechanics, which means you must use restricted crazyhouse on every piece. Then, you are finished. If you're wondering how this works, the ferz is, again,  "promoted from" a queen, which means that when capturing the ferz, a queen will be in your bank.  Now, you put the promoted queen behind your opponent's royal bishop...and of course, take the royal bishop and win the game. This is the end of how to implement both ways of double royals, one when there are no royals on the board, and one where there is a royal on the board. If you have any questions, feel free to let me know! Now, we move on to the next section... Custom Point Values Custom point values is definitely one of the most requested features in variants. After all, the point values of many pieces should most definitely be higher or lower in many cases, such as the sergeants being worth 2 points, bishops worth 3, etc. In fact, many variants that would be drawish or may have claim win be overpowered can actually be balanced! Piece Point Value Pawn(P), Berolina(α), Soldier(β), Stone General(γ), Sergeant(δ), Ferz(F), Wazir(W), Alfil(I), Dabbaba(S), 1pt Queen(D) 1 Xiangqi Horse(U) 2 King(K), Knight(N), Camel(C), Grasshopper(G), Alibaba(Y), Alfil-Rider(J),  3 Dabbaba-Rider(T) 4 Rook(R), Bishop(B), General(M), Wildebeast(V) 5 Alibaba-Rider(Z) 6 Chancellor(E), Archbishop(H), Dragon Bishop(Δ), Knight-Rider(O), Camel-Rider(L) 7 Queen(Q) 9 Amazon(A) 12 Since most do not know the notations and point values of each piece, I have provided a chart right of this text. Take this time to also note that you must change point values responsibly, and please make sure that you note that you have used custom point values on specific pieces when submitting your variants to variants.world. ‎  ‎  ‎  ‎  ‎  ‎  Alright, now that you have taken a look at the chart, or will take a look later, I would like to note that there two ways to attach custom point values, one for if you need crazyhouse for a gimmick, and the second if you do not need crazyhouse at all. Normal Crazyhouse will not work if you use custom point values, so you need to have Restricted Crazyhouse or a setup block. Promoted pieces will always be worth 1 point. Please make sure that crazyhouse and game of points is of course, on. These are extremely essential.  Locate the pieces you want to adjust point values of, and which point value you want them to be. In here, I need to change the sergeants and wazirs to make them worth 2 points each. Now, insert (without quotation marks) ",'promotedFrom':{}" before the brace and dash in the FEN4, enter the piece locations of each piece you need, for me the pieces are at e5, f5, h5, g10, i10, and j10, and the point value i want for all these pieces is to be worth 2 points (which I would choose from the chart above), so I would enter (again, without quotation marks) " 'e5':'U', 'f5':'U', 'h5':'U', 'g10':'U', 'i10':'U', 'j10':'U' " inside the promotedFrom braces. Now, I need to apply either Restricted Crazyhouse or a setup block.For Restricted Crazyhouse, do not use the promotedFrom Restricted Crazyhouse, use the one by @CzarnyResorak567. Just add different colored pieces in each player's banks for every piece. Remember that for the pieces you assigned a custom point value for only need the piece that is is promoted to, so for me, it would be a Xiangqi Horse.For a setup block, this is a bit more complicated. First, you need to turn on setup with one point of material. Remove all the pieces in the bank and make sure setup complete is on. Then, go into analysis, PGN4, and edit "Setup=" to say "Setup=0,1". Click load and then you can play games of your variant.This should be able to not let any pieces be dropped. Now, the explanation. Since sergeants and wazirs here are "promoted from" a Xiangqi Horse, they will each be worth 2 points. So in this position, if I capture the sergeants, I should be able to... Gain two points! Of course, this is the end of how to assign Custom Point Values. Like I said before, please make sure to note that you have used custom point values and which pieces you have applied them to when you posts variants in variants.world. Again, if you have any questions or would like to add anything, feel free to let me know. As for now, this is the last (finished) chapter of the promotedFrom guide. Immune Pieces Undocumented - guide coming soon! (hidden) Restricted Crazyhouse Undocumented - guide coming soon! So now that I've explained how to create and use a bunch of new features, feel free to use them in your own variants! More features will always be discovered using promotedFrom, which means more freedom to make your variant dreams come true. As always, goodbye and have a great time creating!
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VishTheFish771 8 days ago
Post for the previous month's vote:https://www.chess.com/clubs/forum/view/vote-for-mays-golden-variants-2025 Not sure on what some of the terms in this post mean? Have any other questions? See any typos? Feel free to ask and comment below! (Scroll down to the start of the bold text if you want to know how to vote without reading my entire post 😀) Hello Custom Variants community! Okay, starting this off with a (funny?) comment: I accidentally closed the tab that I was drafting this post on after working for around 2 hours, so apologies if any part of this looks rushed, I'm trying to redo everything before I forget what I wrote lol Anyway; June is here! We're glad that all of you in the community (around 8.5k to be exact) are here with us! As variants steadily gets more popular, and custom variants along with it, we want to make sure that everyone has the best experience possible, and we can't do it without everyone here making variants, giving feedback, and helping us out! To newer members, welcome! We at the CGA team encourage you to look through this thread: https://www.chess.com/clubs/forum/view/custom-variants-club-directory, which contains more information than you ever thought you needed about custom variants, variants history, and the wonderful world of variant creation! As a short note, I'd like to dedicate this section to congratulating @MegaThief and co-author @imchesspro0930 on their variant "Qiang-Xiangqi" (https://www.chess.com/variants/qiang-xiangqi/), which is the newest variant on this server! Their variant was accepted after 5 revisions; truly a dedication! You can see their final revision and the accepted version at https://variants.world/posts/1558.  To top the announcement section of this off, if any of you here are interested in contributing to custom variants on a deeper level and aid us in testing and voting, then the NCV Tester application is for you! We just opened our newest round of selection, and the form is open thru June 30, although we recommend you fill it out sooner than later As usual, here are some CGA stats for the past few days/weeks: There are 95 variants currently Under Review (UR, not including bugged variants). Of those 95 variants, 55 are NCVs and and 40 are WoFs. In the last 7 days, 17 new variants have been posted. In that same time period, CGAs and NCV Testers have reviewed and released verdicts on 13 variants, with hopefully more to come (we promise we're trying to keep up!!) Now, let's get into the voting! See the full 2025 schedule as it is updated here: https://www.chess.com/clubs/forum/view/2025-golden-variant-schedule This month's format: 4 week-long (168-hour) arenas, starting in June at 5 PM PST on Fridays / 0 UTC on Saturdays, including: 3 "Golden WoF" arenas, consisting of the winners of Votes #1, #2, and #3.  1 Platinum Variant arena, featuring the winner of Vote #4 (more info below!) What you're voting for: Weeks 1-3 (June 6, 13, 20) will include Wheel of Fortune variants; Votes #1 and #2 will have candidates from the iconic "Pocket Chess" challenge, a community driven initiative to create variants with a common theme of a 6x6 board; Vote #3 will have candidates from the newly minted "Wheel of Fortune" section on the variants server, featuring some throwbacks from previous years in the world of Custom Variants. Week 4 (June 27) will be the Q2 edition of the Platinum Variant arena, which will be held on the last week of the month. The winning variant will also be pinned to the top of the "Extra" list for a determined period of time! What is Platinum Variant? Platinum Variant was introduced in 2024 as part of the revival of the Golden Variant cycle. Platinum Variant votes are special votes held once every 3 months (quarter, hence "Q1", "Q2", etc.) Candidates are the five Golden Variants with the most arena activity from a given quarter Winners of the Platinum Variant vote are considered the fastest rising variants and are projected become even more popular in the future Previous winners include: Minihouse (by @MrKheese, 2024 T1 Winner) Ambush (by @coolthing, 2024 T2 Winner) Saturn's Rings (by @asthebird, 2024 T3 Winner) Explosive Magic (by @BN1208, 2025 Q1 Winner) And more to come! What are the candidates for this quarter? In no particular order, announcing the Q2 candidates... Leapers (by @imchesspro0930) Enchanted Woodland (by @2bHNST) Infiltration Danger (by @RALRAL3333) The Pestilence's Conquest (by @JkCheeseChess) Ashtandrez (by @martinaxo) Get ready to vote for your favorite variant! Prizes: The Platinum Variant arena will have membership prizes for the top 3 finishers! 1st: 1 month membership 2nd: 1 month membership 3rd: 1 month membership The voting process: Copied from last month: "Because [March's] voting format using Chess.com's forum comment reactions have shown to be much more popular and accessible [than StrawPoll], we will continue to use them for future votes." For example: The 4 comments below this post will be the voting platform; use designated reactions to vote for variants! You may vote for more than one variant on each vote! The winners of each vote will be selected; there will be only one winner for each vote this month, and each of the winners will be featured in their respective assigned week. Reminder: The winner of Vote #4 will become the 2025 Q2 Platinum Variant! The polling for Votes #1, #2, and #3 will close on June 6, 0 UTC The polling for Vote #4 will close on June 20, 0 UTC Happy voting and may the best variants win!
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KCP_EricLangFeng 9 days ago
I want my pawns to promote at multiple ranks, is that possible?
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ChocoCaramelPawn 10 days ago
Hi! It's been a long time since I posted my game to contribute to /variants 2 years ago. Now I would like to do it again, but I know I cannot post my game in this club again because of the new rule (?idk) Anyone who has posted the game or admin, can you teach me how to upload the game please? :/
the prince is a man but it becomes a royal when the king is captured. 
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Prince-Koj12 13 days ago
the teliporter can teliport to anywhere.
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Very_sad_saderfew_SHB_M 13 days ago

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