So this is how you do it: Start with a position like this: (Pawn is there so black won't get stalemated) Then, move the knight and bishop out of the way, and use your grasshopper royal to jump over the queen. At the same time, you castle since you move 2 squares to the rook, so the pieces will combine. When I tried using at first, it showed rook moves. So when I moved it, the rook moved to the square I selected, thus separating the pieces. But after that, when I clicked on the queen, it couldn't move at all.
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ChessMasterGS Dec 28, 2024
https://www.chess.com/game/121750297750
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UlteriorMotiveChess Dec 27, 2024
Unequal Strategies: This was inspired by Spartan Chess, and the bi pawns were originally berolinas. Sharp Incantation: When I was making this, I did not know hot to adjust the spell time and cooldown, so I made the variant fit with it. The Golden Rain Failed: My only autodecline so far, and hopefully ever. Land of Queens: The reason this looks so bland is that I tried many approaches and this worked out best. Box of Combat: 20 check was added as one of the last changes, and throughout it's whole drafting, there was never an orthogonal piece. Divergence #1: Last few changes were made without sufficient testing in an imbalance, causing red to be MUCH better. Windmill: This is the submission with the fewest pieces per side. Nullscapes: When whe bug of piece rendering was still present, chye suggested to name it Crimson Planet. (lol) The Caravan: This took 12 hours to make, turned out to be bad. Armageddon: This is the NCV with the fewest changes from the initial draft, with the first draft having the exact same piece composition, but different locations. Gamerules were quite similar too. Catastrophe: One of the testing games that had NoWellOkay were done in testing time, so there were 8 observers at the end. Crimson Planet: This one, out of the 3 Golden Rain revision I have made is the most Nyutix approved.  Military: When this was almost autodeclined, I swore I would never make a wof every again, but guess what! Hourglass: I made this just after Silent Clubstep got accepted, in the thinking of I should start making a lot of drafts, because I always wanted to beat chye in the amount of NCV's I have. Cavalry Charge: I made this position as a joke, alongside the main project Hourglass. Divergence: The name was inspired by the book Divergent. I never finished the book. Barricade (Old): I never tested if hill rush works. Barricade: Here starts my lack of skill in determining the appropriate tc's for wofs. Beehive: I don't think anyone realized this, but this name connects to the previous name, Hexagon Force. Also there is a single queen per 'hive'.
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VishTheFish771 Dec 26, 2024
Hey, just as small update on these issues: https://www.chess.com/clubs/forum/view/alright-just-checking-lmao https://www.chess.com/clubs/forum/view/vw-bug The issue is now fixed and Variants World is now working properly again.Sorry for the downtime. Why this happened?Y'all hit the monthly limit usage of VW's database connection pooler.
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ChessMasterGS Dec 23, 2024
It seems Variants World is down again. For the login, though. Yeah, so I tried logging into Variants World and it gave me this error. Just checking to make sure if it's just a problem on my end
Amazon horde https://www.chess.com/variants/custom
So I made this topic to put down a few pieces that can possibly replace their counterparts in chess. You can suggest upgrades for other pieces in the comments, but tell me why it's a good upgrade. Kangaroo A lot of times, when I'm playing chess and looking where I can move my knight to, I notice there's a really good square for it, but that square is exactly two squares diagonally from the horse. For some reason, this happens a LOT. So, I think Knight+Alfil would be a really strong piece. Missionary It's just a bishop, but it can also move 1 square orthogonally. This allows the bishop to change the colour of the square it's on, meaning it can go anywhere on the board.
like Thermopylae,the 72-999-73-999 check wasn't vaild to choose.
So you may have joined this club with the intention to learn something about chaturaji. So here I am (1750 or smh) to tell you about tactics! If you disagree, mention in the comments! In Chaturaji (for me) the most common way to win is by claiming win, as you only have to be 3 points ahead. For this reason, DO NOT resign even if you only have a king! Points are the only thing that matter. As long as you have high enough points, king sacrifices are an excellent strategy (and likely to happen!). 4 player stageSo this is the opening stage where every move is fairly important. There are a variety of different opening but when I am red (playing first) I often open with the kings pawn with the intention of checking blue. However, most of the time the best way to open is either the knight or bishop pawn. Push the bishop pawn in case there is an imminent check, as we see here:                                                                                       1. c3 Otherwise, push the knight pawn followed by the bishop pawn for a safer fortress and easier time attacking the player in front of you. In this phase, trade off as many pieces as possible with the opponent opposite you. This weakens the hardest opponent to attack for you and may also encourge teaming against them. Now, with that in mind, this could also work against you for the same reasons, so always watch your back! Another thing to note is that it's generally the players with the least pieces on the board that win. This is because they have traded all their material and have stacked up on points. For this reason, don't hold on to your pieces for as long as possible. Instead, trade as soon as it seems viable.3 player stage So in the article "Guide to 4pc", they made it in a similar format to this. I will be taking a few tips from them and describe the scenarios you may be in once you reach 3 players.1. One over powered player This is the scenario in which one of the players has the most material and the most points on the board. In that case, the easiest solution is to just team on them and win as much of their excess material as possible. If the other player blunders (The one with less material) check the powerful opponent. This *should* make them (the less powerful player) trust you and help you team up against the opponent. If you get in a tight spot, however, grab a minor piece from the more powerful opponent with a king sacrifice (More on this later)2. Both opponents are worse In case you find yourself the most powerful player, it should be simple work to checkmate either one of the opponents and claim a win. In case you are finding this hard, promote as many pawns as possible to help you achieve your goal.3. One with material, the other with points  This is where things get a bit harder. When I find myself in this position, I attempt to grab the material from the person with the higher material to equalize the points and then 1v1 the other opponent. However, this is an encounter that rarely happens to me and would like some advice from higher rated players.4. Mostly equal In this case, play like the 4 player stage. Trade material and try to promote.2 Player Stage  This is where things really begin to ramp up. In this stage, if you are more than 3 points ahead, just resign. This automatically gives you a win. This is the place where king sacks are possible. For example, lets take this scenario- You (white) have 15 points while your opponent (black) has 13. If you resign, your opponent will get more points than you, and that's not what you really want. This is how your position looks-                                                                             In this scenario, the best move is for you to capture your opponents rook. Even though he will take your king on the next move, the points would have changes like this-15+5= 20 points13+3=16 pointsBecause you have more points, you win. This is why king sacrifices are an essential part of raji- to ensure maximum points. Normally, though, you will note be up a solid 2 points and able to capture a bishop or rookTherefore, there are really only three other possible scenarios for this stage:-1. You have more material  If this is the case (and you cannot claim win yet) simply take the remaining material of your opponent and claim a win. You may also sacirifice your king for a pawn if that is what you need to be to have more than 3 points than your opponent2. You have less material When this is the case, slowly attempt to promote your remaining pawns and constantly be alert for king sacrifices. Out of all stages, this is the one where you should think the most.3. Equal material Simply play as normal. However, play as aggresively as possible and as usual, focus on sacrificing the king to claim a win. Well yeah that's all I have to say for my beginners guide to raji. What do you guys think?
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VishTheFish771 Dec 21, 2024
1.2. Regular chess but instead of normal pawns there are sergeant pawns (sorry don’t have pictures 
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TimeVeteran Dec 21, 2024
Everyone knows the killer knight, killer pawn etc... But how bout the KILLER KING. If you can come up with a custom variatint were it is possible to get the achievement Killer King then please put a link to the game (yes it is possible to get) 
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cookieVortex Dec 20, 2024
Hello. I sumbited my variant 2 days ago (https://www.chess.com/clubs/forum/view/wof-2-players-5-squres) and some weird things started happening. Some comments are random deleting. I dont know why. Maybe CGAs delete comments or maybe new rule on chess.com about spam or something. But I am very confused. CGAs havent written Under review yet (or maybe they have, but comment is deleted). CGAs, please answer.
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3W_02-95_Z Dec 20, 2024
1:rules=none except for this:and yellow and the checker are teamed
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3W_02-95_Z Dec 20, 2024
This does not include Most Popular and Common, as I am not knowledgable enough to talk about fields relating to standard chess and 4pc standard. Note that any variants on the server are awesome, as they all went through tight standards. Featured will split into Extra, FFA and Teams according to the variant. Variants containing ANY history will not be included. There will be no bias, and I will try to rank these off my experience, and that only. But, still take this as a grain of salt. This assumes Rookmate goes to the Common category, as Elim Chess is technically a custom submission, but it lies in common as of 2024. 2pc variants: AcheronAmazon JungleAshtandrezCounterturnCross DerbyEmperor's TombEnchanted WoodlandExplosive MagicInfiltration DangerMinihouseRubiconSaturn's RingsSergeants Checkers IIThe LakeThermopylaeVillagers Chess FFA Variants: Every End The Hive War For Throne Unison Phalanx Sparks of Hope Collateral Worlds Diamond Wall The Triune Wasp Surprise Attack King Safety Glass Laby Chaturdrez Teams: InfernoStorming the CastleBest Friends ForeverWarp SpeedBlind BoxSalvation BastionsDetourThe Eyes of HorusKing Safety
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VishTheFish771 Dec 18, 2024

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