Variants.Universe ID #10023 WoF - Don't Promote Time Control: 30s | 1 Gamerules: +40, 1-check, 30s | 1, =G, Regicide, Stalemate loss, Takeover Games in https://variants.world/posts/1481 This is because I am not allowed to submit this variant again on Variants world as this variant was declined due to my ban. This feedback will help create the final product different to the original variant that I can submit. Status: Declined Because of the special purpose of the submission, and the decision of the creator, this variant can not be accepted.
Variants.Universe ID #10022 WoF - Hilly Jungle Time Control: 30s | 1 Gamerules: 4 check, 10th=M, KotH(g7,h8), Play 4 Mate, Stalemate Loss Games in https://variants.world/posts/1355 This is because I am not allowed to submit this variant again on Variants world as this variant was declined due to my ban. This feedback and the feedback on the 907 setup will help create the final product different to the original variant that I can submit.Also, because a 'Chilly Hilly Jungle' by @Red_Kangaroos was accepted before this, is there any way to make this different from 'Chilly Hilly Jungle'? Status: Declined Self-Declined by the author. Great submission! There're a lot interesting tactics; the game is simultaneously extremely balanced. Compare to the last versions, the version fixed the issues regrading hills and positional weaknesses.  About the genericity of the variant, we also suggest you to add different game patterns (seirawan, GoP for examples) if you really want to make modifications. 
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VarostTheFlail Mar 3, 2026
VU ID:25 Games: 1 (no don’t say 67 just because of the link) 2 3 (tried to tell him but he didn’t listen) 4 (actually listened) 5 (got distracted on the berolinas) 6 (had to remind bro) 7 (didn’t talk) Image: Can’t upload because chess.com HATES CHESS.COM FILE IMAGE LOADING SERVICE!!!!!!!Gamerules: Regicide 3-Check KOTH No en passant promotion off Description: Match the KOTH square pawn color to the berolina color next to your royal queen and win! Status: Declined A forced win for blue make this can't be accepted.However, we are looking forward to more of your creative submissions!
Variants.Universe ID #10021 WoF - Hilly Jungle Time Control: 2 min Gamerules: 4 check, 9th=FGMNUW, KotH(e7,f8,g7,h8,i7,j8), Play 4 Mate, Stalemate Loss Games in https://variants.world/posts/907 (sorry only one accessible testing game but i'm too lazy to find the rest, but I've played more than ~100 games of this in my archive) This is because I am not allowed to submit this variant again on Variants world as I was stupid enough to self decline it due to my impatience. This feedback and the feedback on the 1355 setup will help create the final product different to the original variant that I can submit.Also, because a 'Chilly Hilly Jungle' by @Red_Kangaroos was accepted before this, is there any way to make this different from 'Chilly Hilly Jungle'? Status: Declined Nice submission, but it isn't better than the 1355 version you've submitted.
VU ID: I think 23 Games: 1 2 3 4 5 6 Try this variant Under review Gamerules: Regicide, Fatal, Spell Chess, No En Passant, KOTH, CTK (Capture the King), 14th= QRBN Description: Yellow’s goal is to not get checked or king captured. Red’s goal is to KOTH before freeze spells (test with lock for 2 turns taisting tem i tested with lock for 5) or to avoid the royal getting captured! To murder somebody in real life, you go to jail after the verdicts, right? So to pay the price in this variant, it’s the same logic, but grey pieces = pieces that went to jail. Status: Declined Red has a decisive advantage as it is able to reach hill and there's no way to defend. Though, we're looking forward to more of your better submissions! For advice, We think that you should make less imbalance variants, and make more simple variants (pocket chess variants, for an example.)
Variants.Universe post ID 10012 WoF Collision Course Time control: 1 | 3D Game-rules: Giveaway, 5th=BKNOQRUW Game 1, etc Description: by@QtSeSc Status : Declined Sorry for the long wait! Throughout testing, we found several issues with this variant. First, we fully understand its unique concept of "building a random giveaway position by capturing blue dead pawns". Though, we don't agree if this is the best way to achieve the idea: 960 giveaway, or a more-unique position with less blue sergeants. Second, Because both sides avoid capturing opponents' pieces in opening, so they'd like to capture as much as blue sergeants as they can. However, this cause a serious problem, with the strategy being using rook capture the blue sergeants on opponents' ranks and eliminate the pieces that opponent has, which can capture much more blue sergeants than opponent can. The strategy was proved op with a extremely high win rate, but when both side do it, the game's position doesn't sound the same to the original gameplay. because of rook is the piece most moved, so other pawns/pieces will be rarely moved, then there're few contacts between the pieces of both sides and the game became a version of regular giveaway instead of a interesting giveaway endgame. Third, The game-play of giveaway endgame is commonly forced, and it doesn't feel like a 2-player game in most situations. on the contrary, it feels like a 1-player puzzle which makes one side feel boring, dull and forced.  We also tried removing rooks, and replace the promotion with jumpers, FB, or even weaker promotion, but these promotions can't avoid further problems (like colorblinds end-game, instant giveaway, etc.)  Overall, the variant has several issues that make it can't be accepted. We're looking forward to an another take on the concept!  
Variant Universe ID 16 https://www.chess.com/variants/custom/game/97303413/22/3 https://www.chess.com/variants/custom/game/97303503/22/3 https://www.chess.com/variants/custom/game/97303541/31/1 https://www.chess.com/variants/custom/game/97303619/25/3 https://www.chess.com/variants/custom/game/97303701/20/1 https://www.chess.com/variants/custom/game/97303739 https://www.chess.com/variants/custom/game/97303413 https://www.chess.com/variants/custom/game/97303306 https://www.chess.com/variants/custom/game/97227352/15/3 https://www.chess.com/variants/custom/game/97227425/22/3 https://www.chess.com/variants/custom/game/97250798/0/1 etc.  Description: Does this look like Vanished Mystery+New Orleans? Yeah, and this includes more variety of piece palettes and sharper gameplay. =IS is very aggressive in specific position, and =KN leads to an attack. Always remember to develop the side pawns and protect your bare king side. Idk what to say more so I will done.  Status : AcceptedNice submission! the sharpness, tactics and end-game complexity balanced it all. Though, we require a change of adding a wazir next to royal to prevent most first-move advantage and instant opening attacks.PR version: https://www.chess.com/variants/custom/game/97392778 Feel free to accept or decline the variant, or asking for retest! Congratulations! (PR accepted)
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MintMysteriouvichMistery Feb 21, 2026
Variants.Universe ID #6WoF- The Long PathTime Control: 1|2 Game-rules: Red and Blue teams, King of the Hill (d7, d8, e7, e8; a12,h3), Torpedo, Passing, Bare Piece Rule, 11th=A, Stalemate Loss 1st game: https://www.chess.com/variants/custom/game/95500467/0/1 2nd game: https://www.chess.com/variants/custom/game/95500555/0/3 3rd game: https://www.chess.com/variants/custom/game/95500666/0/1 4th game: https://www.chess.com/variants/custom/game/95500823/0/3 5th game: https://www.chess.com/variants/custom/game/95504081/0/1 6th game: https://www.chess.com/variants/custom/game/95506398/0/3 7th game: https://www.chess.com/variants/custom/game/95505703/0/3 8th game(bonus): https://www.chess.com/variants/custom/game/95506018/0/1 My first variant submission! (finally!)This is a WoF idea I had, where red/yellow could choose which side to KoTH to(sidetrack/center). I added a bot teammate to create another win condition: checkmating the bot. (which is where alfil came in handy in many situations) I had originally intended for there not to be pawns, but I figured that after many pieces were traded, it would be nearly impossible to checkmate the opponent. Torpedo is there for more dynamic play. Passing is mostly for bots and so is bare piece rule (in some cases, it may be better to restrict the bot’s pieces to avoid them being captured).  Now let’s talk about gameplay. Most of the time, people trade wazirs in the middle of the board, and start advancing their camels and pawns forward. People also create squares for the bot to move to start advancing their alfils. The most underrated piece is the alibaba-rider(partly because of its placement), and its purpose is to defend the KoTH square. Strategies: Sacrificing a camel for a check to the rook may actually be a good idea, as it leaves the rook in constant danger and vulnerable to checks(1 check remaining).Hill rushing is arguably quite hard to do (you will need to either get rid of pawn on sidetrack, or the soldiers/wazirs in the center.) Using the alibabarider as a long-range piece can also be a very good strategy if done well. Eliminating the pawn defending the square is by far the best way to win(either by capturing or deflecting). That’s the end of my description, special thanks to @ChocoCaramelPawn, and @om794 for testing this! (and @yu-x897 for previous versions)  by @lecreme-croissant Status: Declined   Nice submission! However, checkmate is too difficult due to the position, board shape, and the overuse of long-range jumpers, while sidetrack barely change the game much.  Center hill is a outplaying strategy compares to other strategies, though it gets seriously restricted due to the bots. If bots get removed, red has a significant advantage. For revision advice, simplifying the rules and making the board much smaller would be neat to try, while the center-hilling strategy may also become a great concept.
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lecreme-croissant Feb 18, 2026
Before the questions Hi, the appliers of The Variants.Universe Admins Application! We're looking for the most skilled, active, creative participants. Therefore, the questions will be divided into 4 parts (Part.I Creating/Feedback, Part.II Addition of Variants, Part.III Testing/Submissions Judging, Part.IV Others), total 150 points.100/150 should will be passed ig, but depends on yall's performance in the application. Possible Q&As: Q: Where do you apply:A: DM @yu-x897. Post one message per each part!( Edit: or, you can wait for a few days and write in a sheet. This will keep your answers being semi-anonymous. )Note: Please apply, these questions are easy. Q: Who will decide the admins? A: All 5 reformers, include all SAs of our clubs. Q: Can I participate if I'm a tester in others' club (Custom Troll Variants, Custom Variants, etc)A: Sure! Q: What are the standard of the application? If I write very few words for each question, will my application get passed?A: As long as you express your understanding in custom variants well, the length of answers will not effect much. Part.I Creating/Feedback 1. There're multiple ways of making custom variants, for examples, straightforward variants revising/testing or multiple-versions revising/testing. List at least 2 ways of them(in your words) and provide their advantages (and) disadvantages. (8') 2. List at least 2 common features that often make variants enjoyable, and explain why. (8') 3. What should be considered as a concept? For example, should certain rules set, or certain position be considered as a concept? (4')Should multiple-concepts exist in one variant? Why? (8') 4. [StartFen4 "R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'royal':('e5','','j10',''),'lives':(4,897,5,897),'resigned':(null,true,null,true),'zombieType':('','pusher','','pusher'),'zombieImmune':(false,true,false,true),'dim':'10x6'}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,1,x,yδ,yR,yΔ,yδ,yK,yX,bM,1,x,x/x,x,1,x,yP,yP,yP,yP,yP,yβ,bV,1,x,x/x,x,bδ,x,dF,dF,dF,dF,dF,dF,bV,1,x,x/x,x,1,gV,dF,dF,dF,dF,dF,dF,x,gδ,x,x/x,x,1,gV,rβ,rP,rP,rP,rP,rP,x,1,x,x/x,x,1,gM,rX,rK,rδ,rΔ,rR,rδ,x,1,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"] [Variant "Teams"] [RuleVariants "DeadKingWalking EnPassant FogOfWar KotH=c10,c5,c6,c7,c8,c9,d5,d6,d7,e10,e8,e9,f10,f8,f9,g10,g8,g9,h5,h6,h7,i5,i6,i7,j5,j6,j7,k10,k8,k9,l10,l5,l6,l7,l8,l9 5-check PromoteTo=KR Prom=10 Sideways Stalemate=loss Teammate=1"] [CurrentMove "0"] [TimeControl "1 | 1"] (1). Try your best to give feedback to this variant. (4')(2). List at least 2 issues of the variant. If you're creating this variant, how would you fix them? (8') 5.Give this variant feedback. Note that your feedback doesn't required to make the variant acceptable, however, you purpose is try to improve the creator's creating skills with your feedback. (10') Part.II Variants Addition 6. What features should an:(1). Accepted Custom Position(2). Accepted NCV(3). Accepted WoFhave? (12') 7. Are there any irreconcilable and significant differences between NCVs and WoFs, or it only depends on the Community's needs? Why do you think so? (14') 8. For ViI (Variants in Imagination) Variants, what should be the common elements the accepted ones may have? Why do you think so? (14') 9. List an issue of SBV Variants Addition System, and give us solution. (5') 10. Provide an event of variants addition that may activate the Community more. (5') Part.III Testing/Submissions Judging 11. [StartFen4 "R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'lives':(6,6,6,6),'zombieType':('comfuter','','comfuter',''),'pawnBaseRank':5,'dim':'10x10','noCorners':true,'spells':('','jump_0x5,freeze_0x8','','jump_0x5,freeze_0x8'),'spellFields':()}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,bδ,1,bN,1,bβ,1,bN,1,bβ,1,x,x/x,x,bβ,yQ,yN,yδ,yR,yK,yδ,yB,bN,1,x,x/x,x,1,yβ,yβ,yβ,yβ,yβ,yβ,yβ,yβ,1,x,x/x,x,4,dF,1,dF,1,dF,bN,x,x/x,x,10,x,x/x,x,10,x,x/x,x,gN,1,dF,1,dF,1,dF,3,x,x/x,x,1,rβ,rβ,rβ,rβ,rβ,rβ,rβ,rβ,1,x,x/x,x,1,gN,rB,rδ,rK,rR,rδ,rN,rQ,gβ,x,x/x,x,1,gβ,1,gN,1,gβ,1,gN,1,gδ,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"][Variant "Teams"][RuleVariants "EnPassant 6-check PromoteTo=GNR Prom=12 Stalemate=loss Teammate=3 Torpedo Spell"][CurrentMove "0"][TimeControl "10 | 15"] (1.) Observe the variant above. Give out at least 2 quick conclusion based on your self-analysis, and explain why. (10')(2.) Do this Variant worth a '+1'?, if not, point out at least 2 major issues of this variant. If yes, how would you convince others? (10')(3.) How would you improve this variant? (6') Write a verdict draft for this variant. (9') 12.  [GameNr "74948519"][TimeControl "2+1"][Variant "FFA"][RuleVariants "EnPassant KotH=f8 Play4Mate PromoteTo=Q Prom=10 Sideways SpectatorChat"][StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal': ('e5','','j10',''),'pawnBaseRank':5,'dim':'6x6'}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,yN,yδ,yF,yT,yQ,yF,x,x,x,x/x,x,x,x,yP,yP,yP,yP,yP,yP,x,x,x,x/x,x,x,x,6,x,x,x,x/x,x,x,x,6,x,x,x,x/x,x,x,x,rP,rP,rP,rP,rP,rP,x,x,x,x/x,x,x,x,rW,rH,rB,rY,rY,rK,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"] (1.) Is this variant balanced? (hint: analyze yourself) If not, which side is better(Red/Yellow), and why? (10')(2.) Analyze the material elements of the variant and try to give your values for those pieces. (5') Part.IV Others 13. What would you do for the Community, if is chosen as an admin? 14. What're your advice for the Community? 15. What situations are the Community in, according to your observations?
Variants.Universe ID #10027 WoF - BricKing Time Control: 30s | 1D Gamerules: 6 or 7 checks, =EMNR, Play 4 Mate, Regicide, Stalemate Loss Games in https://variants.world/posts/1494 This is because I am not allowed to submit this variant again on Variants world as this variant was declined due to my ban. This feedback will help create the final product different to the original variant that I can submit. 67 Status: Declined Great submission from you! The size of the board, nature of sergeants, repetitive movement of pieces choice, and their strong ability made up into serious problems around shuffling, drawish, tradefest, etc. This variant definitely requires creator to expand, or change the concept entirely (successful royal brick concepts have been done multiple times before, e.g. Hyper Brick, Broker).
Variants.Universe ID 14 1 2 3 45 6 Try this variant Description: the Miner’s Game! The miners, red and green, are going to the other side (koth pawn color and berolina colors match for koth win condition). Both sides have to try to stop each other! The violent gameplay is necessary because yellow and blue aren’t necessarily living. Possible fixs: turns (red should go first)Promotion (supposed to be =Q but that’s fine since in the testings, people decided to promote to Q)Fix these bugs if this gets accepted! Status: Declined  Please take your variants seriously and don't use UNO cards everywhere. For revising advice, change RG to BG, and probably switch the game type to a WoF.
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MAFAB_Mason Feb 18, 2026
Games in VW at #2064 VU ID: 8 1|15D 12+, 7th rank, =EHJOTZ, KotH(c5 l10), Regicide, Stalemate Win, Torpedo. Alt version in VW comments at #2064 Desc: This version is no good, please use the alt version. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Status: Declined Great submission! However, there're endless ways that yellow and red are able to access the clocking machine (and influence it). For examples: in the first version, grasshopper was able to access the shuffling machine.for the second, grasshopper was able to access the clocking machine.for third, camel-riders from both sides are able to mate the clocking bots. Also, take out these problems, the variant isn't very balanced due to red is always the first to access hill after green is mated. If with more editions, the game loss its original concept, problems like genericity and shuffling may exist, especially when there're early promotion+GoP. Few creating suggestions for this:Try adding uniqueness by adding concept-changing gamerules, and (highly likely) remove the gimmick. If you want keep the board structure like this, it would be good to completely recreate this variant (right now it doesn't seem very promising). At last, if you wish submit a variant, check all the issues that may exist, especially when it may relate to gimmick; Asking more creators to test your variants is also a great way to prevent these mistakes.
Variants.Universe ID #10020 (indeed!) WoF - Pillagers Chess Time Control: 1 | 1 or 1 | 2 Gamerules: King of the Hill, Play 4 Mate, 10th=Ferz, King, Xiangqi Horse or Wazir Games in https://variants.world/posts/1174 and https://variants.world/posts/2035 Please note, review this assuming that Doubles never existed. (k but no that tag lol) That is because this was posted before Doubles, and this wasn't even inspired by Doubles in any way, as this was inspired by Delaware Chess (regular chess but moving your king to the other side also results in a win). Status: Declined Good try at implementing 'Chess but you have to get your king to the other side of the board' game! However, the piece choice is extremely similar to tiny atomici, and as a result it shares the issue of the gameplay being very repetitive after playing a few games. Because of the atomic gamerule being off, wazirs and ferzes are extremely weak with the only major piece being the king, which is very trady. After the majors get traded off, the game results in one side hill rushing and another side trying to stop it, which in most cases results in a win for the side that hill rushed, because except for king there are very few good defenders here. In the revision we recommend making the hill smaller or increasing the hill protection, and experimenting with the piece choice (especially with leapers) until it will flow well for this concept.
Variants.Universe ID #10024 WoF - Idaho Potato Time Control: 30s | 1D Gamerules: =D, KotH, Play for Mate, Setup 1,5 Games in https://variants.world/posts/1482 This is because I am not allowed to submit this variant again on Variants world as this variant was declined due to my ban. This feedback will help create the final product different to the original variant that I can submit. Status: Declined  Good submission! However, few problems we met in testing: 1. The features of the variant feel like a mini version of Phantom Rooks, but the game-play doesn't feel so, it is much less strategical and interesting. In game, players just push pawns, try to get free ones from opponents' blunders, tactics and deeper strategy barely exist. 2. Due to the pieces choice and the nature of the variant, it is extremely easy to get repetitive throughout a few games. 3. Spells do nothing in game but making hill-rush impossible in the early-game, even in the endgame, hill rush would be impossible without flagging or material advantages. That also cause the fact that it's drawish without serious blunders, due to 3-fold checking. Advice for revision would be add pieces-variety and (perhaps) change the pawn-type; expanding the board is also a idea that would be neat to try. Over all, the variant is far from being perfect, but we would like to see an another take on the concept!
1 Variants.Universe post ID 10014 NCV Delta's Campmate Time control: 3 min Game-rules: =R, KotH Game1. [Random name go brrr] Fairy-Stockfish analysis (depth 25, no NNUE): +0.00 Best move: 1.βg6 White has no first-move advantage (according to that analysis), and Black can have a slight advantage (around 10 to 30 centipawns) in the opening. Made by @Dan-kyu_System (Plz allow me to post this Dan) Status : Accepted Very nice submission! Although at first it looks generic, the core idea and the gameplay feel very unique. The main problem we found during testing is that with accurate play the game is unexciting to play, that is why we are suggesting to change this variant into WoF with a slightly altered position: https://www.chess.com/variants/custom/game/94481915 (PR ACCEPTED) Note: explanation for the PR: 1. Opening such as a3 a4 Ra3 was considered overpowered since rook's ability was heavily better than other pieces; There're simultaneously too many undefended pawns (and pieces), making it even stronger. The solution, provided by CVC Testlab was replace rook with the bishop. 2. Though, after changing it to bishop, openings like g3 Be4 directly attacks a lot undefended pawns. Additionally, the original placement makes black difficult to play b6 to develop pieces (even bishop will be trapped, it can slow down black's development and trade a lot, in return). The solution is to change pieces' placement, and add a wazir to defend other pieces. 3. After these changes, we also found breakthroughs were pretty difficult, so we decided to provide an alternative version with 30s+3D tc. We believe WoFs formed like this are great for addition!
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ChocoCaramelPawn Feb 13, 2026
VU ID: #9 Tiny Forest (30s|1D) Game 1: https://www.chess.com/variants/custom/game/96266945 Game 2: https://www.chess.com/variants/custom/game/96204654 Game 3: https://www.chess.com/variants/custom/game/96204689 Game 4: https://www.chess.com/variants/custom/game/96204745 Game 5: https://www.chess.com/variants/custom/game/95327206 Game 6: https://www.chess.com/variants/custom/game/95327262 Game 7: https://www.chess.com/variants/custom/game/95310295 Description: Mini Forest but even smaller. This is basically https://variants.world/posts/1312 but WoF and insufficient material fixed by colored bricks. Status: Accepted  A decent take on the tiny forest concept! Though seemingly lack of diversity, we nonetheless found this variant to be extremely fun with a lot strategies and tactics. 
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CzarnyResorak567 Feb 9, 2026
Variants.Universe ID #10025 WoF - Tiny Atomici Time Control: 30s | 1 Gamerules: 10th, 3-check, Promotion to Ferz, King, Xiangqi Horse or Wazir, Atomic, KotH(e6,j9), Play for Mate, Stalemate win Games in https://variants.world/posts/1484 This is because I am not allowed to submit this variant again on Variants world as this variant was declined due to my ban. This feedback will help create the final product different to the original variant that I can submit. Status: Declined While we found the concept of atomic with weak pieces very interesting, unfortunately there are some severe issues with this variant that we found during testing. First of all, in the opening red can push their soldier to a4, forcing a trade with a sergeant, and same can be done on the other side for yellow. Since this is a beneficial trade, most high quality games end up having the same sequence of starting moves which makes the opening forced. Second of all, the wazirs in the center are very redundant. The best way to play for red and yellow is to wait for your opponent to clear the center by giving up their berolina pawn, so in high quality games with both sides avoiding the trade, it results in a closed center and very cramped piece play, since placing pieces near wazirs may end up in a piece loss. This bridges into the next issue with this variant: the gameplay is not unique in any way, mainly caused by how cramped the game is and the fact that comebacks here are impossible. If you get checked once, you end up losing because there are no good defenders on the board. Most flank attacks are very repetitive here, and that makes the nature of this game pretty generic. Finally, we found the hill redundant in testing games, and it is practically impossible to reach it in games, mainly because it has way too many defenders and king’s flank does not have good attackers since the sergeant gets traded off immediately. Any attempts of even getting close to the hill end up in a loss by N-check. A suggestion for a revision would be expanding the board and making the gameplay more unique by experimenting with the piece choice, gamerules and board size. We hope to see a revision of this variant 
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ChocoCaramelPawn Feb 8, 2026
Variants.Universe ID #10019 NCV - Fuerzas Mysteriosas Time Control: 5 min Gamerules: 12th=Q, 3+ check, Fog of War, Torpedo Games on vw Description:  Author: @imchesspro0930 Co-author: @ChocoCaramelPawn _______________________________________________ Additional testing games #90342272 + 10 rematches #90420771 + 2 rematches ___________________________________________ Status: Declined Nice concept and well-made position!! This variant will be used as the final concept of Community Variant, congratulations!
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ChocoCaramelPawn Feb 1, 2026
Variants.Universe ID #1 WoF - The Orbit (thanks to om for the name suggestion) Time Control: 30s | 3d Gamerules: 3rd=FIS, Giveaway, 2 freeze spells Game 1. Game 2. Game 3. Game 4. Game 5. Game 6. Game 7. Description: My first ever minute maid submission! I had an idea to make 4pc spells for a while, and i think that giveaway balances it out very well. The game are pretty fun and chaotic, i am not sure if this game is good but i will let this up to you to decide! If this gets declined i will make a good revision of this, but i wanna see how the votes for a minute maid game will go. by @ChocoCaramelPawn Status: Declined Self-declined in comments.
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ChocoCaramelPawn Jan 23, 2026
Variants.Universe post ID 10028NCV 15 puzzle (aka Tic Tac Toe)GameDescription: by @qilpStatus: Declined  There're very limited developing squares and the strategies beside are difficult to understand. The variant is also extremely slow-paced, even all-pre-moves is able to win, making the variant unfunny in long time control.