(Every time I try to type things out to submit this, it is always super laggy, and I lost all my progress like about 5 times already, so I’ll post this first, then edit it. I’ll change this after I completed.)
(Draft: 2026-2-25 to 2026-?)
Variants.Universe ID #22
/VU/ | NCV | Countdown
Time Control: 3 | 20D (Rapid)
Game Rules: Teams, Red: 3 checks, Blue: 10 check, Capture the king, Promotes to Chancellor (E), Archbishop (H), General (M), Knight rider (O), Queen (Q), Wildebeest (V), Alibaba rider (Z) (14th rank)
Screenshot:
Latest version (Neo Theme)
Games:
Game 1 (Opponent won by Red = 0 checks, =Red)
Game 2 (Won by Blue = 0 checks , =Red)
(After change) Game 3 ( , =)
Description:
- Yellow: F-Pusher Green: F-Muncher
- What is happening outside the 8x8 board?
First, the yellow soldier chases the blue king for 10 turns, so the blue king must keep moving until it arrives b2, the blue king only has 1 check left, but the soldier cannot chase the blue king anymore and it has no more pawn moves, so it will start to move the wazir.
Also, green’s soldiers keep taking dead soldiers for a total of 28 moves, after it has taken all the dead soldiers, green does not have any moves else and must play Wc4, then on the next turn, yellow will check blue’s king and the game ends on the 31st move (Blue immediately loses after red moves).
- The game:
Red has a royal sergeant with only 3 checks (13th rank), and 1 soldier on the 10th and 9th rank, 1 sergeant on the 8th and 7th rank.
Blue has a normal chess set (not a royal king and therefore cannot castle).
Note that there’s also a wall of dead wazirs.
Red has 10 free moves at the start of the game, so red can promote his pawns, or even go and take some of the blue pieces (Note: Do not use the royal to take, blue still wins if he can take the red royal). After the 10 moves, red need to survive 20 turns without getting checked 3 times.
Blue’s goal is to check the red royal 3 times after the 10 turns and before 20 turns run out.
Small Note: Changed a little bit, but doesn’t actually affect the gameplay and nobody played Kc3 after the green sergeant moved.
And after hearing @Rethlit ‘s advices and looking at his games, I decided to give red 2 more checks and give green 5 more moves. This colour means this is changed after his advice.
by @AllenBB314
Status: Declined
The concept, the imbalance is interesting, however, the forced sequence, size of the board making it must be a forced win for some side. We strongly suggest you expand the board and add more variety.