id 54 time control 1 l 1 game rules: crazy 4+ hill https://www.chess.com/variants/custom/game/100850582 https://www.chess.com/variants/custom/game/100849718 https://www.chess.com/variants/custom/game/100849803/30/3 https://www.chess.com/variants/custom/game/100851114 https://www.chess.com/variants/custom/game/100861750/19/ https://www.chess.com/variants/custom/game/100863034 https://www.chess.com/variants/custom/game/100848255/21/1 https://www.chess.com/variants/custom/game/100848043/24/3 https://www.chess.com/variants/custom/game/100847614/23/3 https://www.chess.com/variants/custom/game/100847004/14/1 https://www.chess.com/variants/custom/game/100844546/21/1 https://www.chess.com/variants/custom/game/100843696/13/1 the following games have 6-7 check https://www.chess.com/variants/custom/game/100838346/32/1 https://www.chess.com/variants/custom/game/100836677/28/3 https://www.chess.com/variants/custom/game/100836407/30/3 https://www.chess.com/variants/custom/game/100836202/28/3 https://www.chess.com/variants/custom/game/100836009/30/3 this game is pretty self explanatory the pieces on the back rank spell hors rushing for the hill is preventable and dangerous to do hors
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ChocoCaramelPawn 1 day ago
id 53 time control 1 min  game rules: fatal torpedo hill =Q many games feature rematches https://www.chess.com/variants/custom/game/100669824 https://www.chess.com/variants/custom/game/100669824 https://www.chess.com/variants/custom/game/100669740 https://www.chess.com/variants/custom/game/100666657 https://www.chess.com/variants/custom/game/100666616 https://www.chess.com/variants/custom/game/100666293 https://www.chess.com/variants/custom/game/100602918 https://www.chess.com/variants/custom/game/100601342 https://www.chess.com/variants/custom/game/100595337 https://www.chess.com/variants/custom/game/100594749 https://www.chess.com/variants/custom/game/100593863 https://www.chess.com/variants/custom/game/100537894 https://www.chess.com/variants/custom/game/100538259 description revision to wasteland use your seargeants to dig through the golden rain (yellow bishops) to find a path to the hill or your opponents king attacks are harder with fatal than with atomic since the queen cannot capture the dead pieces and it can be easily captured by the seargeants while if it captures them it dies the game is mostly about managing to make a pawn storm to reach your opponents king the queen and the hill can give one side the win in closed positions there is a variety of strategies in this variant and the quick time control prevents players from playing perfectly draws are possible but rare status: under review
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Varinator1 3 days ago
vu id 49 time control: 3|2 if ncv 1|1 if wof game rules: 3+ and crazyhouse promotion is 6th=yn https://www.chess.com/variants/custom/game/100011211 https://www.chess.com/variants/custom/game/100011486 https://www.chess.com/variants/custom/game/100014564 https://www.chess.com/variants/custom/game/100014115 https://www.chess.com/variants/custom/game/100013692 https://www.chess.com/variants/custom/game/100013028 https://www.chess.com/variants/custom/game/100012723 https://www.chess.com/variants/custom/game/100010799 https://www.chess.com/variants/custom/game/100010455 https://www.chess.com/variants/custom/game/100010233 https://www.chess.com/variants/custom/game/100010018 https://www.chess.com/variants/custom/game/100005633 https://www.chess.com/variants/custom/game/100005191 description a simple and easy to learn variant with a lot of strategies the goal of this game is to checkmate your opponents king or check your opponents king three times pawns promote to a knight or alibaba on the sixth rank: perfect for checking a king on the back rank. promoting pawns to a knight on the b3/g6 square or to an alibaba on the c3/f6 square is the most common way to win. promoting a pawn to an alibaba on e3/d6 is also common since it may fork the knight or dragon bishop while also threatening checkmate on c3/f6. this game is not all about pawns, right next to the king is a queen: the most powerful piece on the board. to get the queen out each player needs to move out the xiangqi horse which is stuck in place by the alfil rider. One important aspect of this variant is the constant pressure that both players must apply with every move, otherwise either player can free the queen. The xiangqi horse is mostly useless, as it is easily blocked and becomes a roadblock for the player who has it, but the alibaba-rider can be dropped to deliver two checks or checkmate. each player also gets a knight and dragon bishop that can be used for standard attack and defense. the dragon bishop gets a lot of mobility from the opening and can control quite a few squares, although not as much as the queen. The knight can jump, allowing it to attack a dragon bishop. the knight can be dropped onto the b3/g6 square to deliver a check. Note that this square is guarded by the alfil-rider in the staring position. each player also gets two soldiers and a sergeant on the g/b files that can march at the king. it may be easy to defend these, but forward capturing pawns can provide a nice twist and force a bit of extra defenses when dropped, and the sergeant can deliver forks or threaten promotion on multiple squares if it ever gets into play. status: under review
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MintMysteriouvichMistery 5 days ago
Write the abbreviations and creative interpretations  to some of your favorite initials/ words! Some steps: 1) write in the format *abbreviation* —> *meaning*2) pls be kind  Let’s go! also cuz mist wanted a forum 
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skakistis001 7 days ago
#10045 NCV Limited Life Author: TimeVeteran Gamerules: 36-50 check, Torpedo, Regicide, Fatal Capture, Seirawan, Crazywan, Stalemate Loss, 11th = EHQV Extended Seirawan (FEN in VW link cause CC hates variant FENs) Submitted time control will be 5|4 instead of 3|2 Description: Since chess.com's FEN detector detects the position incorrectly, here is the correct FEN to play the correct version: [CC doesn’t like variant FENs) What this changes from the previous version: Position revamp. (recommendations from @imchesspro0930) When pawns move for the first time, they can seirawan (Needs correct FEN). Torpedo. Shorter game length, 36 moves. (recommendation from @NoWellOkay) To win, score the most points in 36 moves, or stalemate the other player (though rare). Here, the 1p queen, wildebeast, and grasshopper collectively improve the strategy from the previous version, so you can take risks more. Testing games are found in my archive(Custom game), around 75 games including the previous version. Credits to @imchesspro0930 for piece recommendations, specifically the 1p queen and the alibaba, and @NoWellOkay for other gameplay recommendations. Additional Notes: This will probably be one of two variants I’ll submit here. Please test with the right FEN4. https://variants.world/posts/1534 https://www.chess.com/variants/game/77856370 (because yu-x doesn’t like vw links) Status: Under Review (Bugged) Additional Seirawan squares don't work due to a bug, therefore this variant cannot be reviewed for now.
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VarostTheFlail 9 days ago
#10039NCV The Phantom's Conquest (author: cooolchicken) https://www.chess.com/variants/game/83407868 Description: "A good variant should write the description itself" -KSG ...but I'm still going to write one, anyway.  --- This variant is not a sequel. It includes aspects of many existing variants, including Acheron (#798) and Phantom Rooks (#800). --- Sometimes, a variant with just the right amount of gamerules might just hit the spot. Along with 6-7+, Spell Chess (5 jumps each, 2 move duration, 3 move coooldown), and Game of Points, one major difference is the royal piece: a rook. With the royals out in the open, they may seem like easy targets for attack. But, so are the kings in the center at normal chess. A key part of the opening is to retreat your royal behind the walls at just the right moment, while grabbing as much space as possible with your other pieces. Speaking of attacking... Each player is given 2 opening flanks with a soldier supported by non-royal rooks to aid a sudden promotion rush. But all the other pawns can easily march through the center and promote too. Each army is also given 2 dragon bishops, which aided with jump spells, can become quite a knightmare! Meanwhile, there are still plenty of defensive pieces: generals for controlling a lot of squares, and alibabas and knights for controlling certain key squares and kicking away the other more powerful pieces. The walls are placed to intentionally hamper development to prevent instant attacks, but once enough pieces emerge, the bloodshed begins very quickly. The theme of almost all good NCVs should be to attack. This one is no exception. Even though everything starts out slow, the attacks progress fast. Shuffling or excessive defense can lead to a promotion rush, heavy material losses, or a lethal attack on your royal. So always be careful, because only one phantom emerges from this battle. --- Even when everything is traded off, a player can still win even if they cannot checkmate the enemy royal by GoP. Snagging just enough wazirs in the opening, or having one knight survive through the battle, is enough to win. --- Game Links: Outdated 8-9+ version: #83322217 #83407063 #83370348 #83325427 #83369762 #83406592 #83406889 Final Version (6-7+, thanks to TimeVeteran): #83717232 #83677356 #83709475 #83678476 #83718150 (got cut off due to wifi issues) #83717825 #83717980 #83713842 #83619740 #83759661 (Most recently added game: 6/1/2025) Declined self-decline by author in discord chat.
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Nyutixbrother 10 days ago
#10044 WoF The Immortal Knight Author: CooolChicken (requested to submit via Discord) Gamerules: 7 check, Crazyhouse, Any capture Submitted time control is 30s|2 Description: Another game where you have to capture your own pieces. At least there's no atomic in this one... --- Actually useful description: Use your knight and ferzes to deplete your opponent's N+ lives, while keeping your own king safe. Use the ferzes to take a few check lives, but don't sacrifice too many or your opponent will use them on you. Red has a decent first move advantage, but red also has 7 checks, while green has 8. I don't feel like writing anything more in this description. --- Thanks to Red_Kangaroos for the name, and thanks to TimeVeteran for helping me test this and choosing 7-8+ (It was 9+ for both sides originally). --- When will self-destruction get accepted or declined? --- Another note: I posted 2 games with the 9+ version (it still has similar gameplay) because I was tired of trying to get good-quality testing games with different people since 90% of people who played this didn't see any capture... and then vw said that all games were of the final version. https://www.chess.com/variants/game/81537269 https://www.chess.com/variants/game/81537269 https://www.chess.com/variants/game/81537269 https://www.chess.com/variants/game/81537269 https://www.chess.com/variants/game/81537269 https://www.chess.com/variants/game/81537269 https://www.chess.com/variants/game/81537269 https://variants.world/posts/1667 https://www.chess.com/variants/custom/game/81537269/0/4 (because yu-x doesn’t like vw links)
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CzarnyResorak567 10 days ago
VU ID: #10030 (yea) (lol) WoF - Fatty Queens Time Control: 1|3 but will work with anything else https://www.chess.com/variants/custom/game/95657370 is the cleaner version, but gameplay is barely different from the games in https://variants.world/posts/1837. Could be a WoF, but it has complex gameplay so it could be played as an NCV. Could also have hill, regicide and dead pieces in banks deleted, and have custom gamerules instead. Status: Accepted Noice WoF submission
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CzarnyResorak567 11 days ago
Variants.Universe ID 10029https://www.chess.com/variants/game/93457040 Description: icp back when :cry :river Status: Accepted Hello! Well done masterfully utilize the well-known forbidden combination, atomic-crazyhouse! Though, we've found some issues regrading openings and game-play. Here's our quick fix for the variant: https://www.chess.com/variants/custom/game/96414808 (Congrats, PR Accepted! We're looking forward to more of your submissions!)
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HorsBlunderingAlways_67 11 days ago
VU ID 44 Gamerules: RB-Teams, BG Pusher Zombies, N-Check, FoW, Sideways, Sierawan, Promote to GMQ Time Control: 1|2 (yes, I know all the games were blitz, but I think it made more sense to give inexperienced players time to think.) "Big brother is watching" Description: One-sided Fog of War. Inspired by "1984" by George Orwell; the board shape looks like an eye a bit to fit the theme. Troll submission because this variant is insanely difficult to balance (if at all). Games: https://www.chess.com/variants/custom/game/99084571/0/1 https://www.chess.com/variants/custom/game/99127813/0/1 https://www.chess.com/variants/custom/game/99128231/0/1 https://www.chess.com/variants/custom/game/99128879/0/1 https://www.chess.com/variants/custom/game/99154038/0/1 https://www.chess.com/variants/custom/game/99154300/0/1 (Shuffling test, thwarted) https://www.chess.com/variants/custom/game/99189557/0/1 https://www.chess.com/variants/custom/game/99194126/0/1 https://www.chess.com/variants/custom/game/99286360/0/1 (Counts as yellow win, mutual over the board agreement, know personally) https://www.chess.com/variants/custom/game/99346231/0/1 https://www.chess.com/variants/custom/game/99346770/0/1 https://www.chess.com/variants/custom/game/99129269/0/1 (Yellow's Knightrider trap showcase) Red won 7 times, Yellow won 5 times in these selected games. I was seated as red significantly more often, so this stat is probably not the most accurate metric. Status: Under Review
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Nyutixbrother 11 days ago
VU ID: 20 Games Games 4nrqk/R4bbn/1p1pppp1/PKpppp2/7P/1PPPPPPN/2BB2QN/6R1 b - - 0 1 (FEN) black first to moveStockfish18+ (Dev. version) eval: -0.5 Description:Welcome to this CP submission! I forgot the openingsThis is cool anywaysHave fun testing this! Status: Declined Yellow only has one line (which is not very easy to find) to reduce the material disadvantage. 
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TimeVeteran 12 days ago
NCV Chillagers Chess (by @cooolchicken)#10040 https://www.chess.com/variants/custom/game/86347667/0/1 Can you defend two royal sergeants at the same time when capturing is compulsory? --- Elimination Chess + Double royals gimmick. There are 4 main ways the game ends: - A player hangs a sergeant, sadly very common - Your opponent is forced into a capture a chain of undefended pieces, so you attack a sergeant then capture it the next move - You "checkmate" a sergeant, by ensuring it gets captured no matter where it moves - You fork your opponent's sergeants, often with a promoted pawn. The game has plenty tactical possibilities, and losing a sergeant doesnt end the game immediately, you can only place a king down once you can no longer capture everything. This leads to a lot of very close games, such as #86347667 and #86461967 . --- Thanks to CzarnyResorak567 for playing many testing games and giving me the current name of this variant --- Testing games: Outdated version with forced openings: #86333448* Without bpr (bugged): #86346595 Final version: #86346910 #86347667* #86349719 #86350035* #86460380 #86460903 #86461239 #86461551 #86461719 #86461967 #86463378 * Contains rematches Most recent game: July 30, 2025 Under Review
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TimeVeteran 12 days ago
I realized all the variants started out as ideas, so I'm hosting a contest of who has the best idea: You put your ideas here by April 10 (by screenshotting your board, or putting a link on it), and then you vote using a pawn until april 30. (I will check if you multi-vote.) You need to get at least one play! Since there aren't enough ideas, the voting period will be postponed until either May 1st or until we get at least ten ideas.
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AwesomeSaus223 12 days ago
Variants.Universe ID 27 Games: Try this variant (+re)https://www.chess.com/variants/custom/game/97624342/0/1 https://www.chess.com/variants/custom/game/97628366/0/1 https://www.chess.com/variants/custom/game/97628440/26/3 https://www.chess.com/variants/custom/game/97872353/24/1 https://www.chess.com/variants/custom/game/97624286/23/3 q4bbk/pppppppp/8/8/4PPPP/5P2/PPP2NN1/R3K2R w KQ - 0 1 Description:Welcome to this custom position! Yellow has the advantage regards pieces qualities, while red has massive space advantage. Yellow needs activate the pieces before getting an checkmate, and red needs to launch a checkmating attack before yellow fully activate the pieces. Stockfish 18+ +0.3, Depth 20
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Nyutixbrother 12 days ago
WoF Ferzing Around ID #36 Time Control: 1|3 Game Rules: KoTH, Stalemate = Loss, Crazyhouse https://www.chess.com/variants/custom/game/98738722/132/1 <- most complex game https://www.chess.com/variants/custom/game/98745246/56/3 https://www.chess.com/variants/custom/game/98745189/50/3 https://www.chess.com/variants/custom/game/98738525/70/1 https://www.chess.com/variants/custom/game/98738084/57/1 https://www.chess.com/variants/custom/game/98686031/124/3 https://www.chess.com/variants/custom/game/98685837/109/1 Description: use light-square ferzes to fight for the central zombie ferzes. place down captured ferzes on the board to use in your army. try to get your royal ferz to the hill or checkmate/stalemate the enemy royal to win! A simple and fast variant that is highly territorial. By: @killerpawn1212 Status: Declined Sorry for a long wait! This is a very interesting variant submission! However, after some games it becomes monotone and dull due to the lack of variety, as there is only 1 piece type on the board. Shuffling is also possible, since during trades you can place back wazirs on their previous squares. Overall, with more variety this has a lot of potential. For a revision we recommend adding more piece variety (bishops, stone generals, etc...), more complex board shape and experimenting with gamerules. Good luck on revising this variant, we are looking forward to it
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killerpawn1212 12 days ago
Variants.Universe ID 10042 time control 1 min game rules: Atomic, KotH, =Q also posted on variants world https://variants.world/posts/10264 games https://www.chess.com/variants/game/99365829 https://www.chess.com/variants/game/99338061 https://www.chess.com/variants/game/99342796 https://www.chess.com/variants/game/99303633 https://www.chess.com/variants/game/99303179 https://www.chess.com/variants/game/99303126 https://www.chess.com/variants/game/99342213 https://www.chess.com/variants/game/99367396 https://www.chess.com/variants/game/100293430 win the game by digging through the wasteland of dead pieces to reach your opponents king or claim the hill this simple looking variant has many diverse strategies including rushing at your opponents king with sergeants sneaking your queen through the sergeants to reach your opponents king seizing the centre to claim the hill or promoting a passed sergeant to get a large material advantage although it looks simple this game has a lot of potential with a lot of the tactics found in normal atomic without the openings that give white a huge advantage Status: Declined This variant has a big advantage if not a forced win for white, which can push their a and b pawns to exploit black king's position, shown in the following games (https://www.chess.com/variants/custom/game/100386951/24/1). For a revision we recommend making the area around the king more protected and playtesting the variant more for potential first move advantage or forced wins.
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Nyutixbrother 12 days ago
Variants.Universe ID #30 /VU/ | WoF | Battle of the Pawns Time Control: 30s | 5D (Bullet) Game Rules: 3 check, King of the Hill, Sideways, Torpedo, Fatal, Crazywan, +5 for mate, Promotes to Bishop (B), Knight (N), Alibaba (Y) (10th rank) Screenshot: Games: Game 1 (Won by Hill, =Red)(1|5 bc my internet is bad) Game 2 (Won by Claim Win, =Yellow) Game 3 (Won by Resignation, =Red) Game 4 (Won by Yellow = 0 checks,=Red) Game 5 + more (All won)(+15 other rematches) Game 6 (Opponent won by Hill, =Red) Game 7 (Opponent won by Yellow = 0 checks, =Yellow) Game 8 (Won by Checkmate, =Yellow) Game 9 (Won by Yellow = 0 checks, =Red) Description: - Each player’s kings are trapped by their own pieces and a rook, since there’s fatal on, the king can’t capture the rook. Each player has 7 pawns (2P,1α,1β,1γ,2δ), a wazir, a dragon knight, a ferz and an extra sergeant in the piece bank (can be placed when a non pawn piece moves for the first time). Players can place captured pieces down as well (also only when a non pawn piece moves for the first time). - Players’ goal is to either: 1. Checkmate the opponent’s king or get 3 checks 2. Get to the hill 3. Get enough extra points to claim win - Also note that the c1 and d6 sergeants can’t move away for a while as axb2 and fxe5 are mates. Update: Added the two extra dead pawns at the edge to prevent a mating sequence by @AllenBB314 Status: Under Review
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AllenBB314 13 days ago
Variants.Universe ID 10Gamerules: Giveaway, Setup 1, Torpedo, BPR, Promotion 6th=GBQTime control: 1+1 Game1Game2Game3Game4Game5Game6Game7 creators: @yu-x897 @MistMint @ChocoCaramelPawnDescription: I submitted this to clean my templatesName is Celeste reference (Naming trend) This isn't good
ID 51 (?) VU/WOF | Dragon's Castle Partido Uno(Game One): https://www.chess.com/variants/custom/game/99974705/3/3 Partido Dos(Game Two): https://www.chess.com/variants/custom/game/99976222/12/3 Partido Tres(Game Three): https://www.chess.com/variants/custom/game/99976357/32/1 Partido Cuatro (Game Four) https://www.chess.com/variants/custom/game/99976535/17/3 Partido Cinco (Game Five) https://www.chess.com/variants/custom/game/99976711/10/1 Partido Seis (Game Six) https://www.chess.com/variants/custom/game/100004190/7/3 Partido Siete (Game Seven) https://www.chess.com/variants/custom/game/100005231/11/3 This variant is very unique kind of like qiang-xiangqi. each army includes 1 dragon bishop, a royal ferz, 2 alibabas,  2 camels, 2 berolinas, 6 sergeants, and lastly 2 generals. Also including a seirawan setup with a ferz, wazir, elephant/alifil and a dababa. In addition the 3 check makes for a great experience to calculate tactics on ways to attack the royal ferz. Here is an example game :https://www.chess.com/variants/custom/game/100005453/9/3 Under Review
Variants.Universe post ID 10032 NCV Underhalls Time control 2 minutes + 5 seconds delay Gamerules: Crazyhouse, KOTH, 930 jump spells, Stalemate loss, play for mate, 9th = Q Games available at https://variants.world/posts/1970 Description: Can this also be tested without the hill please i don't really like it, it is redundant in my opinion *Game 2-3 are a previous version Author: @ChocoCaramelPawn Co-authors: @yx-aynerik897, @Anonymous_M-01 also known as @MistMint also known as @KingSacrificeGotta btw Anonymous M is now a yellow slime also underhalls is such a cool name for the because the amount of bricks on the board increases and it gets more cramped and stuffy, like the name suits it so much. Variant made by Cymarose https://www.chess.com/club/cymarose Status: Accepted Great execution of a brick blocking concept in an NCV! 2-check works well, and hill rushes are balanced. All the pieces are useful. Note: the board appears very small on the server, but it's a technical issue having nothing to do with the quality of the variant.