How bout' daily four player? Once more members start playing 4 player can we try this?
tmikolajczak Nov 18, 2017
Pawns should have the ability to underpromote on the player's eighth rank. A promoted rook is worth -1 points when captured. A promoted bishop is worth -2 points when captured. A promoted knight is worth -3 points when captured. A player who has a promoted king only has to protect one king from checkmate to stay in the game. Any other player who checks a player with two or more kings will earn -2 points. A player who checks another player with two kings or more and another player with 1 king or more receives 0 points (no +5 bonus for checking both players). The same rule applies to triple checks when one or more of the three players has 2 kings (no +15 bonus for checking three players). What do you think about these rules?
tmikolajczak Nov 18, 2017
I say luck. Lost too many rating points to reason otherwise.
tmikolajczak Nov 18, 2017
This is what I see for a fraction of a second every time I start a game session:I think that it's a bug that needs fixing.
tmikolajczak Nov 18, 2017
I have an idea. In four player chess teams, if one player resigns, could his teammate take over his pieces? And then the first team to run out of players loses.
TetUnOffensive Nov 17, 2017
Just played 6 games in the Teams Mode with random teammates. In 2 games my teammates did not make the first move, timed out and I lost some rating points. In 1 game one of my opponents did not make the first move, timed out and I got some rating points. So, 50% of the games were spoiled. These things are made completely wrong now: 1) A player is punished for AFK of his irresponsible random teammate. It is weird. He/she is not a friend, he/she was not invited. It is just a random person, one of 7 billion people living on Earth. This punishing is just wrong. 2) 2 other players get rating points without making a move. It is also not fair. How it should work: 1) The AFK player loses rating points. 2) Rating of all 3 other players stay the same.
venbagoly Nov 17, 2017
1. h2-h3 .. b8-c8 .. g13-g12 .. m5-l5 and also this: 1. h2-h3 .. b8-c8 .. g13-g12 .. m5-l52. Qg1-i3 .. Qa7xQh14 .. Kg14xQh14 .. m7-l73. Qi3xQn8 .. Ba9-b8 .. Bf14-g13 .. Kn7xQn8
chadnilsen Nov 16, 2017
why do people let you mate them with both players bishop(s) and queen it makes the game boring you can win in less than 5 moves most of the time.
finnwoods Nov 16, 2017
The game starts even if one of the players did not make a move and just timed out. This is not a 3 Player Chess. This is a 4 Player Chess. So, it is critical to have all 4 players at the beginning of the game! By definition. There is no "Abort" button now, so some players just disconnect or let their flag to fall down. This ruins the game completely. And it must be fixed. I know that it was proposed many times already. But: 1) I want to emphasize that this is very important. 2) It would be good to hear a word from the game developers on how/when they are going to fix this.
Skeftomilos Nov 16, 2017
In this situation (in Teams Mode) I thought I checkmated red (I was blue): But yellow found the only move to help his teammate. Green must make a move now. So he moved his king and red escaped. P.S. Kings + pawns endgame in 4 Player Chess is possible.
Many beginners make the same mistake: move the pawn forward because they think it promotes on 8th rank. This is especially confusing if such a beginner player is my partner. Could you please place an image on the strating window about this situation?- When the players switch to "Teams", the screenshot should appear to present ranking on 11th rank.- When the players switch to "Free for all", the screenshot should appear to present ranking on 8th rank.I think, this is the most common mistake among beginners in the Team mode, and unfortunately I often get a beginner teammate.
venbagoly Nov 15, 2017
This is a suggestion for the FFA version of the game. Some players may find it more enjoyable to play against their friends, if one or more of them happens to search for a game at the same time. Or may not find it enjoyable at all. So I suggest for a new setting "Match me with my friends", with the options (•) Yes if possible (•) I don't care (•) No (•) Never.Players opting for "Yes if possible" should be matched preferably with their friends, except if their friends have opted for "No" or "Never".Players opting for "I don't care" should be matched with their friends according to the preferences of their friends (or randomly if both don't care).Players opting for "No" should be matched with their friends only randomly, and never preferably.Players opting for "Never" should never be matched with their friends.Implications1) Some players could use this feature to achieve teaming in its ugly form (the pre-planned one), or its very very ugly form (one player controlling two accounts).2) Some players could try to use this feature as an alternative of a blacklist, by making friends the players they don't like to play with.What do you think? Opinions are welcome!
TheRookBuster Nov 15, 2017
Please ban user "sitii", they are continually starting games and immediately resigning, has been my partner twice in a row for a few seconds.
MCCLEdward Nov 15, 2017
In the few times I tried to play teams, people kept forfiting during the first 10 moves of the game. After 5 games of that nonsense, I went back to free for all.
ChristopherYu Nov 15, 2017
sometimes capturing a piece of your ally is actually a good move, expecially in particular situations where it is only a sacrificable pawn, or you need to deliver check, or you just want to unblock 2 pawns (if you want to promote one of the 2)
EmpireCityRay Nov 15, 2017
In the title i mean't "Trust no one," ran out of space... Can someone please help me find solutions to avoid situations like this in the future. Here's the full video if you'd like to see how this unfortunate defeat took place. Hope you learn something from my horrific loss. I simply didn't see it coming...
Skeftomilos Nov 14, 2017
I've been getting complaints from snowflakes all around so I wanna ask what are the rules regarding four player chess chat, can I say anything as long as it's not racist/sexist/homophobic? Can I call someone out for playing like a coward or a scum? Can I berate useless partners for being idiots and ignoring my advice and not playing the winning move? Can I rage at useless players for timing out and costing me a game? Can I trash talk at all? Is there freedom of speech?
The [X] button is beyond reach, in my fairly small screen resolution (1280x720). Resizing the browser window makes the [X] button partially visible, so it can be clicked. It would be nice if there was an alternative way of closing the window, like pressing the Escape keyboard key. I am using the Brave browser.Button [X] hidden:Button [X] visible:
Renegade_Yoda Nov 13, 2017
I've made an assessment of this game and what needs to be improve to ensure the continued growth of this mode. I see far greater potential for ingenuity and complexity in this than the game theory orientated FFA. But there are current issues with the game and I think that need addressing. 1. The game is not exactly noob friendly and is quite tactically punishing. Cheese strats (like bring the two queens out early) and quick checkmates tricks make the game not very fun for beginners who would often get mated in less than four or five moves in a variety of ways. I was the pioneer of some of these strats since day one and the game has more or less became mundane grind for the top players, while most of the newbies get mated in the first few turns getting frustrating and quitting the game. To make it more fun and meaningful to ensure the game survives, I advocate for increase time controls to ensure they have some time to mount a defence. Currently 1 + 15 is way too short even GMs have trouble finding the right defended. There needs to be another minute at least. 2. Other changes u can rebalance this game is to make sure both of the teams kings need to be checkmated from your opponents team to ensure they still get some play instead of getting mated instantly. 3. Rating change formula needs revision. Currently, top players can find a low rated partner to be their slave and make huge gains compare to two competent players. Likewise players on the other team is severely punished for losing to a team with a lower rated. I argue that a low rated + high rated partnership is not much weaker than two strong players and the rating changes need to be adjusted to reflect that. 4. Players timing out on first or second move and causing their partner to lose tons of points is also killing the game mode. There should be an abort option for everyone to prevent this. A rating range option will also help. 5. Disable chat - this one is obvious. 6. Ability to take your partner's pieces - again this is pretty obvious and add dimension to the game 7. There needs to be an analysis board of some sort of people to share ideas and variations.
Renegade_Yoda Nov 13, 2017
please make an analysis board page for four chess so I can move the pieces and look at variations. I would like to start making videos on strats
Bill13Cooper Nov 13, 2017