1 2 3 4 5 6 7 8 9 10 Timecontrol 5 | 2 Promotion Queen, Bishop, Rook, Knight on the 9th rank Note This is a re-submission of a declined NCV. The new promotion rank is being submitted as "9th," even though in practicality this comes out as promoting on the 7th rank (immediately past the walls). I don't know why the board is setting the first rank to "3," but it is, so I had to compensate. I also made sure to include that the home rank needs to be set to 1, for the reason mentioned below. In addition to changing the promotion rank, the main change made is that I added two extra squares on each side of the walls. This allows for more mobility, while still keeping that "bottlenecked" feel. There are two main advantages to the added squares: 1) pawns can now maneuver and capture on the edges of the board, and 2) bishops can now get to the other side of the bottleneck by going through the edges of the board, not just through the center.
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Green_Sleeves Jul 1, 2022
1 2 3 4 5 6 7 8 9 10 Timecontrol 3 | 2 Gamerules Giveaway, Fatal Capture Promotion Queen, Bishop, Rook, Knight, King on the 8th rank Note First ever NCV on a standard board? No more fast giveaway wins
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chesswhizz9 Jul 1, 2022
1 2 3 4 5 6 7 8 9 10 Timecontrol 3 | 2 Gamerules 12-check Promotion Hawk, Knight-Rider, Wildebeest on the 8th rank Note Changed promotion rank Added 9-check because Generals weren't getting checkmated Tried a different royal (Alibaba) and QOL promotion on default rank. Changed the wall setup and re-added N+. Changed promotion to HOV Notes: To compensate or white going first, I gave black two small advantages, including the king having j10 free and having the grasshopper controling e8.
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yehuh123u Jun 28, 2022
1 2 3 4 5 6 7 8 9 10 Timecontrol 3 | 2 Gamerules Racing Kings Promotion Queen, Bishop, Rook, Knight on the 8th rank
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TheUltraTrap Jun 28, 2022
1 2 3 4 5 6 7 8 9 10 Timecontrol 3 | 5 Gamerules 5-check, King of the Hill, Stalemate Loses Promotion Off Note Revision of Stupnik's Complete Army
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TheUltraTrap Jun 27, 2022
I'm not good at naming, and I don't know what NCV and WOF mean, and I need to use translation, I can't express exactly what I want to sayR-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'royal''n1','a1','a14',''),'lives'2,25,2,2),'resigned'null,true,null,true),'zombieType''','comfuter','','checker_comfuter'),'zombieImmune'false,true,false,false),'pawnBaseRank':3,'noCorners':true}-yK,yE,yV,1,x,x,2,gΔ,1,gQ,x,gV,gA/yE,yA,yH,x,2,x,x,1,gM,gZ,x,dZ,gV/1,yH,1,yγ,x,1,x,gC,x,1,x,bA,x,x/yV,1,yγ,yβ,1,x,3,gN,x,x,gZ,gQ/2,x,1,x,1,gV,x,1,gQ,gN,1,gM,1/x,x,1,x,x,1,x,x,3,x,1,gΔ/gY,1,x,2,x,2,x,x,1,gC,x,1/gU,3,x,x,2,x,gV,1,x,x,1/1,x,x,1,gV,1,x,x,2,x,2,x/1,gQ,x,gN,1,gV,x,1,x,x,1,x,1,x/x,2,x,gN,3,x,1,rβ,rγ,x,1/2,bA,1,x,x,1,x,1,x,rγ,1,rH,rV/bδ,3,gQ,x,2,x,2,rH,rA,rE/bM,bδ,1,x,2,gU,gY,x,1,rV,1,rE,rKGamerules :2-25-Check | Red & Blue vs. Yellow & Green | King of the Hill | The stalemated player loses | Spectator Chat | Pawns promote to a chancellor or archbishop on the 5th rank[2+ 25+ 2+ | RB vs YG | KOTH | promote chancellor or archbishop on the 5th rank]Time control : 2 minutes | 1 second delay (D)time control I'm still testing Testing games :https://www.chess.com/variants/custom/game/27754387Red made a fatal mistake in this game - Yellow win https://www.chess.com/variants/custom/game/27754413Yellow may "not notice" red pawn - Red winhttps://www.chess.com/variants/custom/game/27754517Yellow uses wrong piece to prevent Blue to reaching Hill - Red winhttps://www.chess.com/variants/custom/game/27755417Red may "not notice" the yellow pawn - Yellow win https://www.chess.com/variants/custom/game/27755518In order to keep own pieces, Green let the friendly King Captured... - Red win https://www.chess.com/variants/custom/game/27755659Yellow may want to Check Blue, but doesn't stop Blue royal to reaching the hill -Red winhttps://www.chess.com/variants/custom/game/27756208Red nicely liberates blue amazon - Red winhttps://www.chess.com/variants/custom/game/27756268Yellow has good attempts but doesn't stop blue royal to reaching the hill - Red winhttps://www.chess.com/variants/custom/game/27756777Blue protects own royal well - Red winhttps://www.chess.com/variants/custom/game/27756804Red doesn't help blue when yellow and green check blue's royal - Yellow win https://www.chess.com/variants/custom/game/27756910Red doesn't help blue when yellow and green check blue's royal - Yellow winhttps://www.chess.com/variants/custom/game/27757908Red A tiny mistake, and does not help the blue royal, and the blue royal chooses to move to the yellow field - Yellow winhttps://www.chess.com/variants/custom/game/27762982Red doesn't help blue royal - Yellow win test without me :https://www.chess.com/variants/custom/game/27756976Red focuses on liberating blue amazon but not helping blue royal - Yellow winhttps://www.chess.com/variants/custom/game/27757265Yellow had a very good try but didn't stop the blue royal to reaching the hill - Red winhttps://www.chess.com/variants/custom/game/27758786Red "doesn't notice" yellow pawns can checkmated red - Yellow winhttps://www.chess.com/variants/custom/game/27759024Red doesn't help blue royal - Yellow winhttps://www.chess.com/variants/custom/game/27761610Red doesn't help blue royal - Yellow winhttps://www.chess.com/variants/custom/game/27762509Red doesn't protect itself - Yellow winhttps://www.chess.com/variants/custom/game/27762783Red doesn't help blue royal - Yellow winhttps://www.chess.com/variants/custom/game/27757265Yellow had a very good try but didn't stop the blue royal to reaching the hill - Red win Earliest version :#1 I'm not sure how many test games to offer, but every "small change" has a big impactI would of course accept if there was something to be adjusted, but this is diagonal symmetry so I would not accept any changes that would break the diagonal symmetryNotes :"I think" red is slightly stronger than yellowI submit only the "current" final version of the test game, if there is a request for all the game testing process I will try to provide (probably more than 100 games)Time span Is it the time between each game or the time to wait after the game has ended?I am happy to provide any limit above the stated minimumAs the creator of this Custom position, I'd be "happy" to test it a few more times, I'll try to adjust if needed, and if this NCV is rejected, I'll accept the results, but I wish I knew what the downsides areAt the moment I want some professional advice, so I've decided to submit my current final version
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Fen4: R-0,0,0,0-0,0,0,0-0,0,0,0-0,0,0,0-0-{'royal''f1','d2','k14',''),'lives'9,9,9,9),'resigned'null,null,true,true),'zombieType''','','muncher_comfuter','checker_comfuter'),'zombieImmune'false,false,true,false)}-x,x,x,gR,gO,gQ,gR,gO,x,1,yK,x,x,x/x,x,x,gδ,x,x,gQ,x,x,x,x,x,x,x/x,x,x,3,x,gN,dP,dP,x,x,x,x/dO,2,yW,x,2,gB,gB,gN,2,x,yF/dP,1,x,dP,x,1,dP,x,x,x,4/2,x,x,dB,dO,x,x,1,x,2,x,1/1,dP,2,dB,1,x,gF,x,bK,dP,1,dP,1/1,x,1,x,dO,dP,x,x,x,1,rK,x,x,1/1,x,dP,4,dP,x,x,x,x,1,dB/1,x,1,x,bB,bN,4,x,1,x,1/2,bP,x,bB,bR,rB,rN,3,x,2/x,x,x,rP,x,x,rB,rR,3,x,x,x/x,x,x,bK,bQ,bO,x,x,3,x,x,x/x,x,x,2,rK,rQ,rO,3,x,x,x Gamerules: 9-check, King of the Hill, RB vs YG, Promotion to bishop | on the 8th rank Time control: 1 min | 10 seconds delay Testing games: https://www.chess.com/variants/custom/game/25457859/1/1https://www.chess.com/variants/custom/game/25499690/1/1https://www.chess.com/variants/custom/game/25501768/1/1https://www.chess.com/variants/custom/game/25537285/1/1https://www.chess.com/variants/custom/game/25750238/1/1https://www.chess.com/variants/custom/game/26180610/1/1https://www.chess.com/variants/custom/game/26680241/1/1https://www.chess.com/variants/custom/game/26744659/1/1https://www.chess.com/variants/custom/game/26785499/1/1https://www.chess.com/variants/custom/game/27017511/1/1 Description: Fog of war complicates your progress, work together with your teammate to develop your pieces and create a strategy to win. Notes: Here I will list the testing games again with extra examples (remarked upon in parenthesis) relevant to them and give notes on the process of developing the variant as well as ideas pertaining to playing the variant. https://www.chess.com/variants/custom/game/25457859/1/1 Nearly the original concept, the wazir is placed very forwards and as a result becomes aggressive in the game easily. The right side is undecided on layout and currently free to walk in with the king without punishment by the ferz, likewise the positioning of green's pieces are undecided. Result - Win https://www.chess.com/variants/custom/game/25484432/1/1 (Very similar to previous test game with minor layout differences one being that the king cannot walk in without the ferz pressuring it. The extra wall moved into the southern structure requires the king to cross the white squares. Result - Loss) https://www.chess.com/variants/custom/game/25499690/1/1 Major changes including layout differences on the left and right side and green's pieces have been shuffled around. Notably, the right side is almost open for the ferz to move through however it is easily lead away, and the squares are being selected to inhibit or allow knight movement. Result - Win https://www.chess.com/variants/custom/game/25501768/1/1 More changes to layout including the right side is almost modern (minus one square to block off knight movement, K5, similarly the knights present a problem of trading into kings early), the wazir has been moved to a different position and is still placed aggressively. A good way to determine the aggressiveness of the placement is how many moves it takes to reach the square E8. Result - Loss https://www.chess.com/variants/custom/game/25537285/1/1 Green pieces are being shuffled and the wazir has been moved to the final location. The right side is almost modern (minus it not being open for the ferz). Wazir is positioned to eat the dead pawn, this leaves extra tempo open for kings to escape ferz. Wazir is placed to not be too aggressive yet not be irrelevant. Result - Win https://www.chess.com/variants/custom/game/25537565/1/1 (Same setup as previous test game, closer result although the king of the hill was rushed. Result - Win) https://www.chess.com/variants/custom/game/25538402/1/1https://www.chess.com/variants/custom/game/25538536/1/1https://www.chess.com/variants/custom/game/25538668/1/1 (Different setup for the wazir, here you can see how irrelevant it can be when in the wrong spots. Interestingly it is closer to the E8 square by one move, however due to the muncher status it will waste another tempo moving to take the pawn, and thus this is possibly one of the worst closeby positions for it.) https://www.chess.com/variants/custom/game/25592217/1/1 (Here you can see aggressive wazir positioning with the modern right side layout. Green piece positioning continues to change with the main intention of finding proper difficulty levels. Result - Loss) https://www.chess.com/variants/custom/game/25750238/1/1 Bishops are on the modern squares, one knight is on the modern square. How many moves it will take for the knights to either trade with the kings or move through the right side must be carefully considered and depends upon their placement as well as the walls. Result - Loss https://www.chess.com/variants/custom/game/25750358/1/1 (The same layout as the previous test, the previous one shows a defensive style with an overstep with the king at the end, this one shows a more offensive style with a successful escort of the king) Ultimate design decisions: What feels right as far as difficulty is concerned. Avoiding scenarios where you are losing pieces for free without rewarding you for developing. Having a defensive game where the pressure is greater as you advance rather than the opposite. Subsequent tests are from the modern version. https://www.chess.com/variants/custom/game/26180610/1/1 Result ½-½ AGREED. Most likely a loss, but with some proper luring of the AI it may be possible for red to allow blue to advance to king of the hill or more likely that red will need to allow green to check their king and defeat both the knight and rook in order to allow for a victory. https://www.chess.com/variants/custom/game/26680241/1/1 Result - Loss. An example of what can go wrong if there is little or no cooperation between the players, as even with some trades or defensive play there are still the kings to worry about and perhaps more importantly, you need to develop your pieces or else they block your ally from doing so. https://www.chess.com/variants/custom/game/26744659/1/1 Result - Win. A standard victory by defeating green, perhaps showing the importance of controlling the center (E and F) files. https://www.chess.com/variants/custom/game/26785499/1/1 Result - Win. A victory by defeating green, showing how green can attempt to use yellow to survive. https://www.chess.com/variants/custom/game/27017511/1/1 Result - Win. A victory by king of the hill, maintaining the kings in the center possibly in order to use them as bait for the ferz. Some notes on the variant as a whole: The kings placed in the center are often left alone in favor of your other pieces, in the center they protect a few valuable knight squares, however they can occasionally be used to attack the green position. They are best kept connected. Developing your pieces is important, if you don't you are liable to lose them to long range attacks from green, try to keep them well defended and move forward in the position. If you don't develop your pieces, your ally will also be unable to develop some of their pieces, this is very important. Avoid using your kings until necessary. Some opening moves may be better than others, similarly some moves may be good in sequence. Try to use the tempo you and your ally have to move together and stay defended. The dead pieces on the board all serve some purpose, normally cutting off vision for attacking pieces. Usually if there is a dead piece you want to be defended before you take it, use them as a barrier before you advance. Pay attention to the various files on the board as your pieces need to use them to spot the enemy invincible pieces, as well as secure a path to victory. The light squared bishops are particularly effective at this due to the ferz being on the light square. Don't forget about your pawns, often the kings can stay near them and offer protection, however sometimes they will find a target and free themselves or be freed and required elsewhere. Make sure to go along the proper path to promote them to a bishop of your color choice. This variant was inspired by Yu-Gi-Oh! Dungeon Dice Monsters and was based off of the template "Detour" from the 4pc presets. Here is an example custom variant of this variant, created by a player included in the tests, I note the strategy as being an interesting mix of checkmating the green king while avoiding the invincible pieces. https://www.chess.com/variants/custom/game/25539531/1/1
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chesswhizz9 Jun 23, 2022
Rules: Normal 2p custom, no special rules the position was made unsymmetrical ON PURPOSE
As i promised,i made a 4p version of battle bridge chess(Battle Bridge Chess - 国际象棋论坛 - Chess.com)king of the hill is added,but it is REALLY hard tho KOTH.since rooks are used most,you almost cannot be attached to the player except the one that faces you. sideways 15-check =QRBNK on the 6th rank torpedo.
As i promised,i made a 40p version of battle bridge chess(Battle Bridge Chess - 国际象棋论坛 - Chess.com)king of the hill is added,but it is REALLY hard tho KOTH.since rooks are used most,you almost cannot be attached to the player except the one that faces you. sideways 15-check =QRBNK on the 6th rank torpedo.
GUYS!the board isn't triangle.2 players.three separated boards with no connection.but knights can jump to the main battleground rules:custum hill ,pawns promote to EMVH on the 8th rank the rooks cannot attack the middle board.
upgraded:all stuff added a knight move,pawns to sergeants =AEHV down graded:two kings,long range pieces de-riderd soldiers replace pawns.KWFU on the 8th rank.
rules:hill fatal capture 8th -QRBN 12+ the goal is to handle the two bridges and move the king to the hill.this long lasting game will be simulate how hard could it be to fight on a narrow bridge.the name will be Battle of Bridges.i will invent the 4p version later.
pawns promote to a ferz on the eighth rank.stalemate is a lose.game of points.,no en passent the goal is to capture all opponent's pieces .all pieces color-blinded.no home rank.put your opponent in zugzwang and win quickly. i have a large mission,to make every single board game using custum chess variants. i got this idea from sergeant's checkers,my best variant.i tested many times.it is pretty "hot",it would take a minute to have an opponent.
Game rules: 7-check, 13th = King, Pawn Starting Rank = 1, KOTH Time Control: 45 seconds(3/4) + 3-second delay(I played with 1|3D, but I think that this version would be better Testing Games: https://www.chess.com/4-player-chess?g=11750997 https://www.chess.com/4-player-chess?g=11751033 https://www.chess.com/4-player-chess?g=11751057 Changed promotion rank to 13th https://www.chess.com/4-player-chess?g=11751200 https://www.chess.com/4-player-chess?g=11751221 https://www.chess.com/4-player-chess?g=11751300 https://www.chess.com/4-player-chess?g=11751325 https://www.chess.com/4-player-chess?g=11760822 https://www.chess.com/4-player-chess?g=11760842 https://www.chess.com/4-player-chess?g=11760876 https://www.chess.com/4-player-chess?g=11760894 https://www.chess.com/4-player-chess?g=11760923 https://www.chess.com/4-player-chess?g=11760953 https://www.chess.com/4-player-chess?g=11761783 Description: Get those kings! Notes: There are several strategies here: Winning: 1. Go to your king and try to KOTH 2. Go pawn-grabbing 3. Defend your soldiers next to your enemy's king with your promoted king to stop your enemy from KOTH. Undecided: 1. Try a breakthrough on your queenside; there are less pawns there 2. Wait for your opponent to break through, and use that to break through yourself 3. Build a pawn wall Losing: 1. Stalemate is always a good solution for this, as your opponent can't take you 2. Use the fact that your opponent got a king to try and get a passed pawn on that side Well, hopefully this gets accepted, and, well, see you later!
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BeautifulGoose Jun 16, 2022
NCV: 4P Gothic Gamerules: Teams, =HEQRBN, promotion on the 11th rank Time control: 2 | 10 (standard Teams) Test games (previous iterations): #1 | #2 | #3 | #4 | #5 | #6 | #7 Test games (final version): #8 | #9 | #10 | #11 | #12 Description: This variant is a 4P adaptation of the 2P game Gothic Chess. Much like Gothic chess is intended to be a natural outworking of standard chess, so also 4P Gothic is a natural outworking of standard 4PC. Unlike many NCVs, this variant plays very similarly to standard Teams, and has a quick learning curve. Openings have great variety, and new possibilities for checkmates and tactics are available in the middlegame and endgame. Also, due to the board being at maximum size, the pawns on the wings have been replaced with soldiers to avoid immediate tension between pieces. Notes: The first 5 test games were done as self-partner, so as to speed up the testing process (I often had a hard time finding players). The strategy in those games is the same as in any Teams game, so gameplay was unaffected. The other two previous-iteration games simply had different promotion rules, which also didn't affect gameplay since no one promoted. I ended up setting promotion to default at the 11th rank, but I considered doing it at the 12th rank, thinking that this would be best because rank 11 is out in the square section of the board. However, I thought this might not be a good idea after realizing in game #7 that it would be difficult for a teammate to move his pawn out of the way to allow for promotion. If the CGAs do think that 12th-rank promotions would be better, then I'm all for it. In the future, I intend to test this position in FFA as well, so that it can be both FFA and Teams. For now, however, it is only a Teams NCV. Thank you, CGAs, for considering my variant!
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Green_Sleeves Jun 7, 2022
I ve get for the 5th time this bug, in a custom game, one players forfeits on time, and the game continue. But after few moves, id the turn of the zombie to move, but he dœsn't move, he stay there and don't move and players whait indefinitely. And when i refresh the page, ALL is gone. The game is over, all the moves is gone and the space where there are written the moves is empty. The chat is empty also, all stuff wtitten before the bug has disappeared, there have just messages written after the bug. There are even not writte "the game #26438620 started spectators can chet with players blablablablabla [...]", and all the rules has been substitued by no zombies and no en passent. Here is the link : https://www.chess.com/variants/custom/game/26438620/0/1 I written this bug 2 times in the Bug Report thread, but there are no changes. Please do something.
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Trento007 May 27, 2022
FEN: G-1,1,1,0-1,0,1,1-1,0,1,1-0,12,0,12-0-{'pawnBaseRank':5,'noCorners':true}-gF,1,gF,1,gF,1,gF,1,gF,gγ,gF,gI,gF,gJ/1,gF,1,gF,gZ,gF,1,gF,1,gF,gI,gF,gJ,gF/gF,1,gF,1,gF,1,gF,1,gF,1,gF,gI,gF,gJ/1,gF,1,gF,1,gF,1,gF,gY,gF,gI,gF,gJ,gF/gF,gL,gF,gL,gF,1,gF,gC,gF,1,gF,gG,gF,gL/1,gF,1,gF,1,gF,1,gF,1,gF,1,gF,gG,gF/gF,1,gF,dbK,gF,1,gF,1,gF,1,gF,gY,gF,gK/1,gF,1,gF,1,gF,1,gF,1,gF,1,gF,gΔ,gF/gF,gL,gF,1,gF,1,gF,1,gF,gγ,gF,1,gF,1/1,gF,1,gF,1,gF,1,gF,1,gF,gC,gF,1,gF/gF,1,gF,1,gF,1,gF,1,gF,1,gF,gS,gF,gT/1,gF,1,gF,1,gF,1,gF,1,gF,gS,gF,gT,gF/gF,1,gF,1,gF,1,gF,1,gF,gγ,gF,gS,gF,gT/1,gF,1,gF,1,gF,1,gF,1,gF,gS,gF,gT,gF Gamerules: Play 4 Mate, Pawns Promote to ΔCGISYLJTZ, Pawns Promote on 14th, Stalemate=Draw Time Control: 10|15 First Version Games: https://www.chess.com/variants/custom/game/26832102/142/4 https://www.chess.com/variants/custom/game/26469707/125/2 https://www.chess.com/variants/custom/game/26468724/72/4 https://www.chess.com/variants/custom/game/26365387/126/4 https://www.chess.com/variants/custom/game/26341571/85/2 https://www.chess.com/variants/custom/game/26468142/90/4 https://www.chess.com/variants/custom/game/26397198/151/2 https://www.chess.com/variants/custom/game/26397098/47/2 https://www.chess.com/variants/custom/game/26366938/58/4 https://www.chess.com/variants/custom/game/26365387/126/4 https://www.chess.com/variants/custom/game/26341571/85/2 https://www.chess.com/variants/custom/game/26313113/107/2 https://www.chess.com/variants/custom/game/26312791/126/4 https://www.chess.com/variants/custom/game/26262052/51/2 https://www.chess.com/variants/custom/game/26245671/72/4 https://www.chess.com/variants/custom/game/26239375/147/2 https://www.chess.com/variants/custom/game/26237598/85/2 https://www.chess.com/variants/custom/game/26237007/129/2 Final Version Games: https://www.chess.com/variants/custom/game/26930726/120/4 https://www.chess.com/variants/custom/game/26923864/51/2 https://www.chess.com/variants/custom/game/26922234/65/2 https://www.chess.com/variants/custom/game/26917972/62/4 https://www.chess.com/variants/custom/game/26904208/408/2 https://www.chess.com/variants/custom/game/26903784/76/4 https://www.chess.com/variants/custom/game/26903247/79/2 https://www.chess.com/variants/custom/game/26902665/87/2 Note 1: The reason that I changed to having a Bishop to a Dragon Bishop is that I noticed that if Blue only has a king and bishop, and green resigns the game is counted as a draw by insufficient material, but if blue only has a king and dragon bishop and green resigns then the game is counted as a win for blue, and the dragon bishop in this position moves exactly like a bishop as it can't jump over pieces when making knight moves. In an end game with the two kings, a dragon bishop, and the ferz walls the player with the dragon bishop can force a checkmate. Note 2: I included the FEN because I wanted to make it clear that the stone generals can move 2 squares on their first move, and they can capture each other en passant. Note 3: If only the two kings and ferz walls remain the king that has the opposition can force the game to end in less than 50 moves by forcing the other king into stalemate.
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samuelysfung May 23, 2022

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