I played it and won. I will show you the 8 player chess
Hello, everyone! Right now I'll present a very weird idea. I understand, that you might hate me for it, but still, please, I am just trying to create something, that will make the game more interesting - new objects, that could be useful for custom player positions, and even some variants! These new objects can be anything, that has some interesting (for most of players) mechanics. I have a few examples of what it can be (but even though, it can be anything): [WARNING! Weird ideas ahead] A "generator" object, that would spawn pieces in squares around it, like spawner in Minecraft. Pieces can "capture" (break) it, and the creation process will stop. LIGHTHOUSE (or something). It can belong to a color, for example be white or black. In fog of war, it shows some area in unknown (for me) way. Some exploding object like a bomb or something, that will cause an atomic chess explosion, when a piece captures it.
charlesbeat21 Nov 13, 2023
1: Custom Promotion: you can make custom promotions for non pawn variants pieces 2: Forced en passant: en passant is actually forced (you cant enable this rule if “no en passant” is enabled) 3: moves per turn: how much moves players can do in their turn (default: 1) 4: forced checkmate: if you can checkmate your oponent in your turn then you must do it 5: changing pieces: you can change the moves of pieces that already exist using Betza notation (check this: https://www.gnu.org/software/xboard/whats_new/rules/Betza.html)
jackityjackjack Nov 13, 2023
Well, actually theres no “best” chess variant, i dont know if your favorite variant is atomic or 3 check or 4 players chess or spell chess or other variant, just play what you like
SharkLionWInner Nov 8, 2023
It appears cheaters are not banned when cheating in Variants? Specifically I'm talking about 3-Check, KOTH and other two-player variants. I never experienced cheating in classic chess, which is fantastic. Unfortunately it seems Variants are excluded from all the fancy AI to detect cheating.
JkCheeseChess Nov 6, 2023
this is the Mega Queen, i didnt actually created this piece, Its more like a fictional fairy chess piece, I would create this piece if I could. It would move like a queen, a knight, a camel, a giraffe (4,1 leaper) and like a zebra (3,2 leaper) in this image it shows how this piece would move in a 9x9 board (the black pieces represent the squares where The Mega Queen would be able to move to if the board was empty)
Lucas1009991 Nov 5, 2023
Yesterday, I posted this to this club (Variants). I didn't know i was posting that to wrong place that time. Until i... into the forum today and i realized that i just so stupid to post the "stinking" [edited by admin ;p] forum what i want to post that to Việt Nam" club. I'm so bored. I'm so sorry for everyone. Next time, i will be carefully t'o"?" upload a random forum. Trust me ok ;-;
FR-CH_TheClanTeamIsMine Oct 29, 2023
Đây là "bản khắc" được dựng lên bởi người sáng tác ra nó trong thời kì đang trong GHK1 :v : vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv P/S: Đã che tên vì ko mún shau nữa, vì đã shau lâu lắm rồi :vvvv
Max_Wolfe Oct 27, 2023
Recently i've been pretty burnt out on chess and chess variants so i've been thinking of new gamemodes to add onto chess.com. I think a lot of you already know about hand & brain or alternating moves chess, yes? So why not make it a reality? Or what about alternating hand & brain? And no, i don't mean that you just play a blitz game with your friend and do this, but actually make it a playable gamemode against random people! You queue into a game, where 2 players tell the 2 other players what pieces to move? Let me know your thoughts on this, if you'd like it or not etc.
AceTotodile Oct 24, 2023
What if there was a variant like 960, but how the pieces move is randomized too. Ignoring auto determined start positions of course (like stalemate or checkmate start positions). First a piece could be chosen as an advancing, sliding, or jumping piece (as well as if it is the royal), advancing is like the king or pawns, sliding is like the bishop, rook and queen, and jumping is like the knight. Advancing pieces can also get a number of special move types like promotion, castle and en passant. An advancing piece has limited range (within 7) sliding type moves. Sliding pieces will have a certain number of lines given to them (for bishops and rooks this is 4, but a queen has 8) this is a linear line across the board that the piece can move on if a square on the line gets blocked the rest of the line stops (as with bishops, rooks, and queens). Jumping pieces can jump to a square determined by a number of sidewise and diagonal moves (or rook and bishop moves) for a knight it is two up sidewise and one right sidewise, then a symmetry is decided with a number of splits and a rotation, this makes it so it can move in all of these splits symmetrically (the knight is an 8 split and 0 rotation). So, what do you think?
Ziephyrix Oct 20, 2023
Custom pieces creator: making people able to create custom pieces will make variants way better, you Will be able to combine 2 or more pieces that already exist or/and drawing arrows on a board to set custom moves, you will need to add a name to the piece, a description (optional) and a icon (for the icon you can use a Png image or the icon of a piece that already exist) then you can save your custom pieces to edit them or delete or use in a variant.publishing variants: you will be able to publish your own variants to everyone be able to play.
ChessMasterGS Oct 15, 2023
This piece is Called “Omni Amazon” it was created by myself, is a combination of queen, knight-rider and camel-rider, i created this piece on omnichess.club and just look how much squares this piece can move in a 15x15 board (this piece can move to the blue squares)
Lucas1009991 Oct 12, 2023
This is another variant that I made, and it can't be played on the Chess.com Variants page (that is why I didn't post it on Custom Variants). It is a perfectly fair game, according to Fairy-Stockfish. So if you lost in this game, don't blame me or this game, blame yourself. =))) Ok. Let's begin! 1. Set up Pieces are divided into two different coloured sets. While the sets may not be literally white and black, they are always referred to as "white" and "black". The players of the sets are referred to as White and Black, respectively. Each set consists of 22 pieces: one princess, two princes, two elephants, two horsemen, two castles, two archers, two cannons, and nine soldiers. Pic 1: Initial position, the rook is the castle, and the archbishop is the archer. 2. How to play The object of the game is to checkmate the opponent's Princess. White moves first, after which players alternate turns, moving one piece per turn, except for castling when two pieces are moved. A piece is moved to either an unoccupied square or one occupied by an opponent's piece, which is captured and removed from play. 2.1. Pieces' movement The Princess (note as P, for "Princess") moves and attacks 1 space diagonally. It can be put in check, checkmate, and can castle like a Chess King. The Prince (note as W, for Chinese word: 王子 (Wángzǐ)) acts like a non-royal King (also known as a Mann). The Prince cannot castle. The Elephant (note as E, for "Elephant") moves and attacks 1 to 2 points diagonally. It can hop over pieces. The Horseman (note as H, for "Horseman") acts like Chess.com General (Mann + Knight). The Castle (note as R, for "Rook", R is used to avoid confusion with Cannon) acts like a normal Rook. The Archer (note as A, for "Archer") moves like a Knight but captures like a Bishop. The Cannon (note as C, for "Cannon") acts like a Xiangqi Cannon. The Soldier (note as S, for "Soldier") moves and attacks 1 space forward or 1 space sideways. 2.2. Castling Once per game, each Princess can make a move known as castling. Castling consists of moving the Princess two squares toward a Rook of the same colour on the same rank and then placing the Rook on the square that the Princess crossed. Castling is permissible if the following conditions are met: Neither the Princess nor the Rook has previously moved during the game. There are no pieces between the Princess and the Rook. The Princess is not in check and does not pass through or land on any square attacked by an enemy piece. Castling is still permitted if the rook is under attack, or if the rook crosses an attacked square. 2.3. Promotion There's no promotion in this game.
Using chess.com website to play variants is really hard for mobile users, its because you cant change The color of The pieces you want to place and also theres some touchscreen issues, theres Why chess.com should release variants on The mobile app
Hello everyone and thank you very much for your patience and understanding. We released a lot of updates today, but unfortunately faced some issues even though we were prepared and had enough time spent testing changes on staging and variants-test. All unexpected critical issues that were causing variants server crashing were relatively quickly fixed and now are solved. Below I'm providing the list issues I am aware of and their statuses. UPDATE [Sep 4] Issues fixed: Spell Chess queues don't get matched 4P spell chess causing server crashes Clock not updating in played games 4pc board becomes huge after playing spell chess Invalid position of spell fields in rotated 4pc Fogged squares are revealed by last-move highlight 4pc games with zombies getting out of sync Players unable to move after opponent castles Unable to move pieces using touchscreen Arrows are not supported by some browsers Checkmates are not registered correctly Disable ep help modal until we have its content Coordinates toggle is inverted N-check is stayed on dead pieces after checkmate Royal indicator is stayed on checkmated pieces Timed-out players (zombies) are gray Captured pieces are missing Promoted pieces lose their alternative design Plus-points have the color of rotation Play/Invite button is bugged No promotion select on mobile Apply most-pop variant filter if it is duplicated in cats Fog update is delayed Move lag (in particular premoves) is too high Arrows flashing and not working after games No specific sound when it's your turn Material count in teams is missing Typo in animation settings tooltips "Claim win" appears for all players No coords of hovered square on K key to press Animated jumps opt-out Board is not updated on move-link click in chat White pieces are gray UPDATE [Sep 11] Issues fixed: White pieces are gray Fog perspective is not reset on game start Error on pawn-starting-rank change to 0 Promotion is broken Arenas are missing Non-q piece promotion is registered as =Q Stonewall effect not working Rip effect re-apply glitching (unhandled error) Coords are not supported by legacy browsers Move jump from the beginning not working Clicking play/exit redirects to friend requests page Black usernames in watch list are hardly visible Legal indicator settings (color and transparency) Board not updating on game load at specific move Frozen pieces still attack Attacks through jump spell are not considered Open tournament modal by url Board glitches on variation cut (unhandled error) Checkmates are not registered correctly Freezing and putting king next to opponent’s is mate UPDATE [Sep 18] Issues fixed: Wrong player gets the win Spells position is not updated on preview Invalid rotation perspective on preview No ratings in user popup Legal highlights apply to fogged squares Legal highlights remain after source piece move Pinned knight cannot capture king Piece loses selection on opponent move Invalid position of player boxes on rotated custom dim Invalid position of coordinates on rotated custom dim Spells of dead players are not hidden Opponent piece is revealed for a moment on capture n-check is hardly visible on white pieces Dead pieces are moving to banks Entering&exiting EP leads to strange things UPDATE [Sep 21] Issues fixed: Rubicon and Blackletter are broken (custom setup rank, live only) Fog blinking on page reload Putting last piece to the board leads to stalemate Rip animation is applied to stonewall pieces Moving pieces are not on top of others Zombies are shown as dead pieces Bounties are shown as dead pieces Hill effect is not rotated Hill border color is missing Add contrast coordinates setting Mobile improvements are now in progress, as well as a few other issues. Meanwhile, please keep reporting bugs in the bug thread and check out this news! Thanks
ChessMasterGS Oct 10, 2023

Quick Links to other official variants clubs:


Chess.com Community Championships




Variant tournament schedule
on the Live Chess server

Format Time Control Start Time (PT)
Bughouse
Arena 3+0 4:15, 10:15, 16:15, 22:15
Crazyhouse
Arena 1+0 2:45, 5:45, 8:45, 11:45, 14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
Swiss 3+0 00:20, 6:20, 12:30, 18:20
3 Check
Arena 1+0 2:45, 5:45, 8:45, 11:45,
14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
King of the Hill
Arena 1+0 00:45, 3:45, 6:45, 9:45, 12:45, 15:45, 18:45, 21:45
Arena 3+0 00:15, 6:15, 12:15, 18:15
Swiss 1+0 2:40, 5:40, 8:40, 11:40,
14:40, 17:40, 20:40, 23:40
Swiss 3+0 3:20, 9:20, 15:20, 21:20
Live960
Arena 3+0 2:15, 8:15, 14:15, 20:15
Swiss 3+0 5:20, 11:20, 17:20, 23:20
Swiss 10+0 2:35, 8:35, 14:35, 20:35

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