I dont know if this is already a variant but the rules are you need to check 2 kings at once because 2 kings will be given to each players, board is as the regular but no queens, queens are only obtained by promoting. Board: You can win like this: I hope its a good idea but i think most of you will say it’s trash
Henry_mega_mind Nov 22, 2021
The rules are the same, as regular chess, except for this changes. 1. Pieces move differently This is only change Rook moves: (Red is moves) Knight moves: Bishop moves: Queen moves: King moves: Pawn moves:
Rakshan-Nandakumar Nov 21, 2021
I was playing a variant and I got suddenly checkmated by red, who wasn't in game. How did it happen? https://www.chess.com/variants-test/custom/game/30001586/155/4
Rakshan-Nandakumar Nov 21, 2021
Just today I caught wind of variant-test and I couldn't help but notice Courier Chess isn't at the historic section nor at the custom one as a selectable variant anymore. Does this mean it's being removed?
Johnplaysvariants Nov 20, 2021
Game rules: Allow Passing, Capture the King, etc. (Because I don't remember so much ) Place the piece like the picture above, invite some bots and you can play it in Variant-test Is it too bad? Comment below the solution for me to make the game better
I think it would be good to add new chess variants and also my
yola66558847 Nov 20, 2021
I have seen that this has been recommended already but I don't see why we can't add this.
An idea I have for a variant that would be a cross over between Chess and Among Us is a 4 Player Fog of War variant, in which each player is randomly assigned a role, Crewmate or Imposter. At the start of the game there would be 3 crewmates and 1 imposter, with the crewmates not knowing who the imposter is. The imposter would win when by eliminating all but 1 of the crewmates, while the crewmates would win by voting off the imposter. The imposter could capture pieces, while the crewmates could not, and the way the imposter would kill a crewmate would be by capturing that crewmates king. If a crewmate was to see dead pieces from another crewmate he/she could report the death of that player, and then the players could discuss in the chat who they think the imposter is and then vote off that player. The army of the player that gets the most votes would be ejected from the board whether or not he/she is the imposter. Players could also vote to skip in order to avoid throwing off an innocent crewmate. For example In this position yellow could see a dead green bishop, and red could see a dead green queen, bishop, and pawn, and so either red or yellow could report the death of green, and then the remaining players could discuss who they think the imposter is and vote off that player. In the absence of seeing a piece from a dead player, a player would need to get a piece to the center of the board in order to call a meeting. For example In this position blue could call a meeting even though non of the players would be dead yet as the blue knight would be in the center of the board, however non of the other players could call a meeting as non of the other players would have pieces in the center of the board. Blue could then tell the other players that he/she saw red take his/her pawn and so red must be the imposter. After meetings the armies of all dead players would get removed from the board, including the army of any player that gets voted off. During meetings all the players individual move clocks would be paused, and no moves could be played on the board. Also it would only be during meetings that players could chat, and the chat would be muted outside of meetings. Also while crewmates could not capture pieces they would see the board as if they could. All other rules would be the same as in standard 4 player Fog of War.
Soviet_Union_CCCP Nov 8, 2021
As currently implemented, there is a fundamental problem with Automate. Some changes were made since its initial release, but they haven't really addressed the underlying issue. The key problem is that there is an optimal setup, and that it isn't particularly difficult to find. With the initial beta release, it used the original piece values. And people quickly figured out that the optimal setup involved a flood of pawns and bishops. The piece values were changed to prevent this, but rather than solving the real problem, it just changed the optimal mix. There is still an optimal setup, it's just not the same as it used to be. It's a little harder to find than the pawns/bishops, but anyone can experiment for a few games and figure it out. Tweaks to piece values will not solve this. Tweaks to piece values might, if perfectly balanced, result in 2-3 setups that are equally good, but no matter what you do, people will find these setups and start using them. And once someone starts using an optimal setup, they'll generally never lose. And people farther down in the rating pool will see what they're doing and copy it. Eventually, anyone who is reasonably alert will find this optimal setup, and we'll quickly reach draw death as all the top players are using the same mix of pieces. A couple possible solutions: Randomise the piece values and the total permitted points for every game. For example, the total points could be random in the range 20-45. Pawn values should be fixed at 1, or could be random in the range 1-2. Knights and bishops could be random in the range 2-5. Rooks could be random in the range 3-7. Queens could be random in the range 6-12.For example, you might have a game with a total of 42 points, P=1, N=4, B=3, R=7, Q=6. The optimal setup might involve a mix of bishops and queens.Your next game might have 23 total points, P=1, N=2, B=4, R=3, Q=8. Knights would be cheap, but rooks are cheap too, and with only 23 total points the board will be fairly open, and you'd have to decide whether you prefer rooks or knights or a mix.Each game would still have an optimal setup, but it would be different for every game, and you'd have to figure it out on the fly. Relax the restrictions on where you can place pieces.Your initial six pawns should be placed according to the current rules: 2nd and 3rd rank (5th and 6th for Black). After that, you should be able to place pieces anywhere (except that pawns can't go on the 1st and 8th ranks).There should be a maximum of 10 pawns instead of 8. Yes, you should be able to place multiple pawns on the same file if you want.There should be no rule against placing pieces behind the other person's pawns. These pieces may be stranded without much support, but they could also be threatening everything.If you are unable to place a king on an unthreatened square, you lose instantly. Of course, neither side should place the king until all other pieces have been placed.As a result, you would have tactical decisions to make during the setup phase. Right now, it's pretty straightforward to ensure that everything is sufficiently defended and all your pieces are reasonably active, so all you need to do is get the right mix of pieces. But with this rule change, where you place your pieces suddenly becomes at least as important as what you place. You can place a piece to create a threat - and your opponent will have to react to it by placing something to defend the threat.It's not hard to imagine weird setups where, after the initial six pawns are placed, both players put all their pieces behind the other player's pawn wall. Either of these rule tweaks would solve the problem. I actually think the two of them together would be a lot of fun: randomise the total points and piece values for every game, and also allow tactical complications during the setup phase. That would ensure that every game is unique, that we don't see all the top players using the exact same setup, and that high-level games are not all draws involving the same setups in every game.
heth_barmon29 Nov 1, 2021
I think crazyhouse should be added to the beta variants as it would be interesting to see crazyhouse combined with other variants, as well as crazyhouse from custom positions.
GrumpyFay Oct 31, 2021
I hit 1700 atomic !!!! Nothing else to say
GMKronicon Oct 30, 2021
Don't even try to submit something there, or you will lose half of your life while waiting for them to accept it!btw it's still a great site
https://www.chess.com/variants/atomic/game/22150489 yay
Chess_Kibitzer_2020 Oct 18, 2021
yea, look at it, the time is low the king has acme a has died lolhttps://www.chess.com/game/live/27929420535
puregut_ghast Oct 13, 2021
https://www.chess.com/variants/custom/game/22080895/0/1 In this game i made a structure called the stone prison. This is a custom game where you can promote a lot of pieces move pawns how you want, it is XXL chess, and you have stone wall or the petrified mechanic. What i did here was a simple plan, I would sac pieces capturing piece that are sorrounding the enemy king (just like atomic) but with the petrified physics. That way the king was smothered and using any fairy knight piece i can smother mate the king. What is hard about this is that any piece can block and if u capture it your piece becomes stone too but i have 14 pawns that i can use to promote pieces. This was a real battle because my opponent defended very well with the pawns but not even with 5 knight-riders, a rook, some generals, some camels, an elephant, and more enemy pawns, my opponent could never defend properly and once i got rid of all those defenders, i smother mated the black king that was trapped in a stone prison and could not escape because of my very camel rider that was like "hoho no, you ain't escaping, black king" because no pieces could capture it or the king would simply be more trapped than what he already is. Once it's done, the stone prison is impossible to defend.
talliholic Oct 4, 2021
due to the FAct that @rune_raider blocked me and I can't send messages in his forum; I am signing up for Chess.com horde Candidates here. Senor I hope you aren't insulted too much; I am sorry about that case; but here isn't place to talk about it; if possible add me as one of the participants (EDIT BY RUNE_RAIDER) Don't worry, I signed you up!
This is the FEN: R-0,0,0,0-1,1,1,1-1,1,1,1-0,0,0,0-0-{'noCorners':true}-dx,dx,dx,dx,dx,dx,dx,dx,dx,dx,dx,dx,dx,dx/dx,dx,dx,dx,dx,dx,dx,dx,dx,dx,dx,rN,rN,rN/dx,dW,dW,dx,dx,dx,dx,dW,rW,rN,rN,rN,rN,rN/dx,dx,dx,dx,dx,dx,dW,dx,rW,rN,rN,rN,rN,rN/dx,dx,dx,dx,dW,dW,dW,rW,rW,rN,rN,rN,rN,rN/dx,dx,gA,dx,dW,dW,dW,rW,rW,rK,rN,rN,rN,rN/dx,gH,gK,dx,dx,dW,dx,dx,rW,rO,rN,rN,rN,rN/dx,dx,dx,gW,bW,bK,bW,rW,rW,rN,rN,rN,rN,rN/dx,dx,gN,gW,bW,bA,bA,bW,rW,rW,rW,rW,rN,dx/dx,dx,gW,gW,gW,bW,bW,bW,rW,dx,dx,rW,rW,dx/gW,dW,dW,gW,gW,gW,gW,rW,yW,dx,dx,dx,rW,rW/gW,dW,dx,dx,gN,dx,dx,yW,yW,yK,yW,yW,yW,dx/dx,dx,dx,dx,dx,gN,dx,yW,dx,yA,yA,yN,dx,dx/dx,dx,dx,dx,dx,dx,dx,dx,dx,dx,dx,dx,dx,dx This is the picture: (Dead pieces are neutral :v )
LM_WangjiaOfHeilongjiang Oct 2, 2021
Hello fellow variant enthusiasts! I recently posted a nigh incomprehensible info dump on my own deranged chess variant played on an orb instead of a board. You can view the original blog post here: https://www.chess.com/clubs/forum/view/spherical-board-chess I am back with more mad ravings to shout into the void. Opening Setup Figure 1: The biggest drawback of spherical chess when compared to orthochess is obvious in that you can only see 1/2 of the playing surface at a time. My previous 3d renderings of the sphord were jarring and I feel hard to understand. However, all squares on the sphord (spherical board) can be depicted in 2 views, in this case one view from the red side of the sphord and one from the blue side of the sphord. There is the added benefit that reducing the game to a 2d format may allow an eventual adoption on chess.com. Figure 2: As you can see the red and white views are not the only 2d perspectives one can create for the sphord. One could rotate the sphord on a vertical axis to view it form the kingside or the queenside as well. Here we see that colored squares have 4 sides and have duplicates of the opposite color (eg there is 4b-red and 4b-blue). Grey triangles on the other hand have no duplicates and bridge the gap between the red and blue zones (there is only one f2 space). Note that from this view the ranks can be represented linearly, but the files are resented as rings of polygons radiating out from the a and h files. The closer you get to a bisecting plane of the sphere the more cells each file has. The a file has only 2 cells, while the d file has 14 cells. Figure 3: Rotating the sphord toward or away from the viewer gives the white and black views of the sphord. These views give the most obvious perspective on the opening setup for each side. Just as in orthochess, the white king and queen start on e2 and d2 respectively. With the only 2 cells on the first rank now full, the minor pieces and rooks live on the second rank, forming a perimeter around their regents. Spherical chess has 10 pawns instead of 8. The all start on the 3rd rank and there are 4 red zone pawns and 4 blue zone pawns. The grey zone pawns on the g and b files may choose to advance into either of the two colored zones.
puregut_ghast Sep 29, 2021

Quick Links to other official variants clubs:


Chess.com Community Championships




Variant tournament schedule
on the Live Chess server

Format Time Control Start Time (PT)
Bughouse
Arena 3+0 4:15, 10:15, 16:15, 22:15
Crazyhouse
Arena 1+0 2:45, 5:45, 8:45, 11:45, 14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
Swiss 3+0 00:20, 6:20, 12:30, 18:20
3 Check
Arena 1+0 2:45, 5:45, 8:45, 11:45,
14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
King of the Hill
Arena 1+0 00:45, 3:45, 6:45, 9:45, 12:45, 15:45, 18:45, 21:45
Arena 3+0 00:15, 6:15, 12:15, 18:15
Swiss 1+0 2:40, 5:40, 8:40, 11:40,
14:40, 17:40, 20:40, 23:40
Swiss 3+0 3:20, 9:20, 15:20, 21:20
Live960
Arena 3+0 2:15, 8:15, 14:15, 20:15
Swiss 3+0 5:20, 11:20, 17:20, 23:20
Swiss 10+0 2:35, 8:35, 14:35, 20:35

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