Why does either player get a loss when your server goes down. At a minimum cancel the match rather than giving someone a loss.
Chess_Monk1 Apr 29, 2022
We should be able to add Crazyhouse as a custom variant rule. Crazyhouse cannot be combined with Atomic.
Green_Sleeves Apr 29, 2022
Well, some variants use Racing Kings solely for the purpose of "no checks allowed." Even if the racing rank is covered in walls. There should be a separate rule that does not allow checks.
1Username2awesome3 Apr 28, 2022
In Mini Forest, the royal piece is unclear, because new players might not know that the king is royal, and not just a non-royal king. I think the king should be replaced by a royal ferz, because it has the royal piece symbol, and because it has no change on the movements of the royal piece.
thaichinese-cm Apr 27, 2022
The variant has the starting position below Stone Generals can promote on the 14th rank to any non royal piece that blue has in the above starting positions, and they can move 2 squares on their first move. Other than having a different starting position and the above mentioned rules, the game is the rules are the same as in standard chess. I think the ferzes would be valueless as they can't move and can't be captured, but they likely impact the values of other pieces as they affect both the movement of the king and the grasshoppers. Grasshoppers must be at least as valuable as dababas as they can hop over the ferzes laterally, and camel riders must be at least as valuable as camels as they can move like camels. I suspect that the camel is slightly more valuable that the alibaba but both move in ways the other can't so I'm not sure. The position is very different from standard chess, so I think simply using the values the pieces would have in a position similar to standard chess might not work.
thaichinese-cm Apr 26, 2022
As per the title, there is a problem with the new royal piece indicator. The indicator used to be a halo in 4pc, now it is a courier sign. The sign blocks the number of checks in N-Check, so we don't know how many checks we still have. Fix this by either making it smaller or changing it.
thaichinese-cm Apr 26, 2022
I am currently working on a complete super compendium of all the unorthodox pieces. I will not be done until next week, but it will be better than the "Intro to the Fairy Pieces" on 4pc. This is because the new server has new pieces and new piece designs.
TheUltraTrap Apr 25, 2022
Classic chess, but with the addition of four new pieces, which are placed on the last line (1 horizontal for white, 8 for black) New pieces: Hawk - moves like bishop+knight. Elephant - moves like rook+knight Prime-minister - moves like bishop+king Dragon - moves like rook+king
arjunnair2015 Apr 22, 2022
I haven't been online for a while and I just saw the chess.com/variants-test thing, and are all of those variants gonna be put on the "real" server? idk. I dont understand some of those variants
TheUltraTrap Apr 18, 2022
On the board.Their is a wazir instead rook,ferz instead bishop,xiangqi horse. alibaba instead queen.and the pawn is the royal piece (e1.e8) https://www.chesshouse.com/collections/unique-chess-sets (This doesn't matter with my idea.but i'd like you to watch.not buy)
thanhkemh Apr 12, 2022
i cant go to the chat boxthis always happens
1Username2awesome3 Apr 7, 2022
This is how page will look in Russian
Martin_Stahl Apr 3, 2022
So I found the varients test page yesterday, and I made a bookmark for it, but when I click on it, it shows Connecting... and it doesn't change... Note: this was copied from the chess.com beta club
ShintoTsukoyami Apr 2, 2022
I have heard some unfortunate news that all variants are going to be removed later today
Johnplaysvariants Apr 1, 2022
Idk why but whenever I go to 4 player chess there are at least 1 game or none. I think a cause might be that players rather don’t know how to create a game or they don’t know that they made a private instead of public. Post your reasons in the comments (if you want it just helps).
Chinese_Person Mar 31, 2022
1. New players who visit chesscom variants may experience two barriers that will prevent them from becoming at least semi-regular players. First off, they may become 1.overwhelmed by the number of variants. Secondly, they are likely to pick 2.variants or time controls they are statistically unlikely to prefer. While there are many other (most outside of our control) things that hurt player retention, these are two that can be controlled. 2. It is in our best interest to fix these issues. I have heard many people make the argument that new players should choose what they prefer for themselves. While this is perfectly fine for experienced players, exposing new players to non-beginner friendly variants or time controls hurts both variants and new players. New players A. Don't know what they prefer and B. Are likely to play the first variant that pops up. It is important that the "first variant that pops up" is statistically likely to be what they prefer. There is a simple way to solve this issue. With the exception of the best ten or so variants and their main time control, all other variants should be locked to players until they have played a couple games. This solves both problems. New players are unlikely to be overwhelmed by the greatly reduced variant options while still being exposed to our best games. In addition, they it will be impossible for them to choose a bad (for them) variant. ---- When players first get on variants, it would be preferable for them to play someone their own strength. Obviously, the average person is more likely to enjoy playing someone their own strength. I think it should be considered, for our biggest variants (4pc; fog of war) to have an automatic 200+ rating ceiling for new players. --- Finally, I think, in addition to the rules, there should be an easily accessible strategy guide. This could be easily volunteer driven. I, and I'm sure many other people, would be happy to do this. This would help with the lack of easily accessible information (especially compared to this proposal) for 4pc and other games. Thank you for reading! Caleb
felipe1254 Mar 27, 2022
Umm... This is another variant that I made, and it's pretty confusing, but it's not so bad. If you like the variant, you can play it yourself (with your DIY board). Ok. Let's begin! 1. Set up Pieces are divided into two different coloured sets. While the sets may not be literally red and black, they are always referred to as "red" and "black". The players of the sets are referred to as Red and Black, respectively. Each set consists of 9 pieces: one king, one queen, one rook, one elephant, one guard, and four soldiers. The pieces are set out on a hexagonal board as shown in the diagram. There are only 61 points for pieces' movement. Pic 1: Initial position, blue pieces referred to Black, bishop-icon piece is the elephant. The correct positions of the elephant and queen may be remembered by the phrase "queen on the left" ─ i.e. the queen always begins on the left-hand side of the player. 2. How to play Red moves first, after which players alternate turns, moving or dropping one piece per turn. A piece is moved to either an unoccupied square or one occupied by an opponent's piece, which is captured and placed on the capture side of the table in plain view of both players. Captured pieces are retained in hand and can be brought back into play under the capturing player's control. On any turn, instead of moving a piece on the board, a player may select a piece in hand and place it on any empty point. 2.1. Pieces' movement The King moves and attacks 1 point in a straight line. (I think it isn't necessary to add the pic in lol) The Queen acts as the King. The Elephant moves and attacks 2 points in a straight line. It can hop over pieces. Pic 2: Elephant's movement The Rook can move and attack in a straight line from 1 to 3 points. Pic 3: Rook's movement The Guard is the most confusing. It can move and attack 1 point in a straight line and then 1 point side-outward (not straight) away (I mean it has to be 2 points far) from its former position. Pic 4: Guard's movement The Soldier acts as the Queen, but it can't move or capture backwards. Pic 5: Red soldier's movement 2.2. Dropping On any turn, instead of moving a piece on the board, a player may select a piece in hand and place it on any empty point. 3. Openings and evaluation Yeah... This is the new game, and I don't have so much time to find openings for this game. So, can you help me, please? I can only find 2 openings, and they are on the list: List of openings STT Name of openings How many moves will it take? Is it good for Red? Why? / Why not? 1 Left-centred pawn opening 1 Yes Red will get some advantage by taking the centre first and fast-developing. 2 Left-side castling 4 No It's wasting time. Black will get more time to develop, battery up the important lines, wrap more space, and get a huge advantage. Also help me evaluate the game, please. (:
LM_WangjiaOfHeilongjiang Mar 16, 2022
Alice chess - Wikipedia This seems like a very interesting variant

Quick Links to other official variants clubs:


Chess.com Community Championships




Variant tournament schedule
on the Live Chess server

Format Time Control Start Time (PT)
Bughouse
Arena 3+0 4:15, 10:15, 16:15, 22:15
Crazyhouse
Arena 1+0 2:45, 5:45, 8:45, 11:45, 14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
Swiss 3+0 00:20, 6:20, 12:30, 18:20
3 Check
Arena 1+0 2:45, 5:45, 8:45, 11:45,
14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
King of the Hill
Arena 1+0 00:45, 3:45, 6:45, 9:45, 12:45, 15:45, 18:45, 21:45
Arena 3+0 00:15, 6:15, 12:15, 18:15
Swiss 1+0 2:40, 5:40, 8:40, 11:40,
14:40, 17:40, 20:40, 23:40
Swiss 3+0 3:20, 9:20, 15:20, 21:20
Live960
Arena 3+0 2:15, 8:15, 14:15, 20:15
Swiss 3+0 5:20, 11:20, 17:20, 23:20
Swiss 10+0 2:35, 8:35, 14:35, 20:35

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