Hello once again.Last time I exchanged a couple of words with the mods of this forum. It was about Chaturanga and why we need to adjust the ruleset to make the variant enjoyable and reveal its full potential. While I'll be talking about that as well, I want to voice an opinion:
WHY ARE SO MANY PEOPLE OBSESSED WITH POSTING NEW VARIANTS?
Seriously. Why?Because they look cool? They're wacky and epic? Maybe.The problem is twofold though:1) Most of the suggested variants are BAD. Really bad. A variant should be interesting, offering new ways of playing that aren't found elsewhere, and balanced. Most ideas that are posted here are about very weird variants that would be difficult to program and, most importantly, haven't been sufficiently playtested. Who wants to play an overly complicated Frankenstein variant that, in the end, is almost always a win for White/Black?Controversial gray-areas would be Atomic (a variant with a pretty big initial advantage for White) and Antichess (a mathematically proven win for White). The reason I say this is that these two have resisted the test of time and have a small-medium playerbase who play consistently, proving that the variants are playable in the long run and remain interesting. Even if the two are extremely unbalanced, there are practical chances for a counter-attack (Atomic) or a very complex net of sidelines that make a win hard to attain from a human perspective (Antichess).I personally believe that it should be Chess.com's call on whether to add these two. Maybe they want to have on their site only fairly balanced variants. Or maybe they don't mind having a couple of unbalanced but classic variants. I'd respect either decision, really.But a "Fog of War Atomic Seirawan Gravity Chess for Three Players" or something like that probably won't be balanced. The current variants available on Chess.com were tested by a team of researchers, a World Champion and AlphaZero, the strongest chess enitity in existence, and then revised by Chess.com's team. Don't tell me you can do better.That being said, there absolutely nothing wrong with playing wacky variants. That's actually quite fun to do. But Chess.com probably wants to implement only "serious stuff" and for good reason. I hope the variants will soon exit the Beta phase and we will be able to do tournaments and have rankings. That'd be awesome and it would put this site on the spotlight of the chess-variant comunity. If you want to have some fun though, I suggest you visit fishrandom.com and Pychess. You'll find some nice variants there.2) There already scarcely played/in-need-of-revision variants. Even if the programmers go through the trouble of making a new variant, how many people do you think would play it? Most players pass their time playing Fog of War. That's great, and it's just such a fun variant. But what about the other variants? Sideways pawns? Capture anything? No castling? Torpedo? These are all great games that make you think about your moves from the very start of every match and let you play beautiful games with new tactics, strategies, and motifs. And, they have been proven to be balanced. So why are they so impopular? Should we just let these variant die?Mostly I think that Fog of War is stealing the show because it feels like a perfect mix of skill and gambling. That's what makes is so exciting. But people are eventually going to move on and find something new. We don't need to litter the site with new variants that no one will play. We should give a chance to other variants already here and make them at least as popular. I guarantee you, you'll have a great time.Other variants, on the other hand, have somewhat serious balance issues: Automate and Chaturanga/Shatranj. Automate has already been covered has already been covered. I have also started a thread about Chaturanga.We should use the forum to make the existing variants GOOD and without bugs. Only once these variants are popular and ready to leave the beta stage we should suggest new ones.
What about Chaturanga?
Yeah, Chaturanga isn't abondoned like Sideways or Torpedo, but it soon will be if it doesn't get fixed. This is such a cool variant and has historical significance to it but the issue remains: without the bare-king rule, a LOT of games will end in a draw. For a discussion on why, I once again link the previous thread on the matter. Now on some endgame considerations for this variant of Chaturanga:- 2 Knights vs King: WIN for the Knights (they can force stalemate)- 2 Alfils vs King: obvious DRAW. Alfils seem to be almost useless in the endgame, except in particular situations where you need to control one particular square.- 2 Opposite color Ferz vs King: Probably a DRAW. At first it felt like they should be able to mate or stalemate the king since they're like two "little bishops". But I don't think that's the case, since the attacking side has to move 3 pieces to mate, while the defending side only has one (the King, who's running for his life). Since the Ferz can't really trap the enemy King like bishops do, he will always be able to run away. So yeah, although I can't prove it, it looks like a draw to me. Just like a 2N vs K, though, if the defending side does some dumb moves, he can get stalemated or mated.- 2 Same-colour Ferz vs King: DRAW(???). It looks like it should just be like the 2 opposite ferz scenario, but worse. I didn't run any tests on it though.- 1 Knight + 2 Ferz vs King: Almost surely a WIN.- 2 Knights vs Ferz: Depends on how the Kings are placed on the board.These are my first considerations on "Chaturanga" endgames. pls ckess.net fixx bayre king pliz