Camel Forest II The pieces are represented in the picture above using their symbols on this site as I couldn't find a board editor for this. The pawns home rank is 5 and the pawns promote on the 14th rank. The options for pawn promotion would be any of the pieces shown in the starting position for the variant with the exception of the king, or a Ferz. Other than the starting position shown above, and the rules described above the rules would be the same as regular chess.
So, the paring system for the variants does not allow the player to know who he or she will play against, and it seems like rating is irrelevant as anyone can join any created match. What is happening is that A LOT of players simply refuse to play against me(probably because of the rating difference) and as they dont know that the match was created by me, they just enter the room and leave without playing, and when they create a match and I enter they room(without knowing, obviasly), they also leave without playing. I already tryied banning those players, but it seems like it doesn't stop them from entering my games. As I do believe the ban part is a bug, I will really appreciate if this issue receives some attention.
GM_multimortar4500 Jan 26, 2021
imagine the pawn that captured the knight exploded right away. and queen explodes
Chessisfunforme Jan 26, 2021
It seems to me ratings in variants are a bit high when compared to live chess. How would you feel of having new players start a 1200? If we change this, we'll of course also deduct 300 from all existing ratings. +1 or -1 ?
so as i said ive been wanting atomic tournys while we wait i may have found a work around so when creating a team match vs another team your able to post a fen for costom games we could paste the atomic fen and possibly play atomic tournys in basicality i havent tried it yet but i think it could work
Martin_Stahl Jan 24, 2021
So, in this variant you can't castle, must move your king up in the first three moves, lose if you move your king backwards, win if you get your king to the other side of the board, and lose if you can't move your king forward or sideways. Example game White wins because black can not move his king forward or sideways
tacticspotter Jan 23, 2021
R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-3,yR,yN,yB,yK,yQ,yB,yN,yR,3/3,yδ,yα,yγ,yβ,yβ,yγ,yα,yδ,3/14/yE,yδ,10,rδ,rE/yV,yα,10,rα,rV/yH,yγ,10,rγ,rH/yM,yβ,10,rβ,rA/yA,yβ,10,rβ,rM/yH,yγ,10,rγ,rH/yV,yα,10,rα,rV/yE,yδ,10,rδ,rE/14/3,rδ,rα,rγ,rβ,rβ,rγ,rα,rδ,3/3,rR,rN,rB,rQ,rK,rB,rN,rR,3 Post this on 4PC analysis board
In this chess variant you can win by losing all your pieces (like in antichess) or by capturing the enemy king (like in chess), either. So give all your pieces away but making sure the king goes last, because otherwise losing the king also loses the game. The other way is forcing the capture of the king. A king vs king scenario is a draw, like in chess. "Why not just move the king away and save it?". Because like in antichess capturing is compulsory, and if you have to take a piece that is not the checking piece, that´s it, game.
Okay, this one someone definitely did not invent before. Okay, so the a and h pawns are equipped with a trident. That means that any square directly one square above that pawn is killed by the trident, except a king, which has to move out of check by the trident pawn. Also, when a piece captures a trident pawn, it gains the abilities of a trident. If a trident pawn captures another trident pawn, it becomes extremely dangerous. Why? The squares diagonal of that pawn and the one in front of it all gets killed by the trident. The maximum amount of tridents a pawn can have is 5, when it kills all pieces in all 8 squares around it. Last rule: If a trident pawn makes a move that attacks the king but puts its own king in check, white can play c4 to draw. Do you like this variant? white can play c4 to stalemate the game Editing this 4 new rule. The trident attack range keeps going through. If there is another piece in front of a piece that gets killed by a trident, then that piece dies too, and so does other pieces one square in front of it, as shown in the example above.
OKay, there is a new fairy piece--the bomb. Which one of the rooks are loaded with. When they capture--capture squares are their only possible moves--it causes an explosion, which explodes all the squares around it. If it captures a bomb the range gets doubled. If one of the squares in the range is a bomb, that one detonates in the same number of squares that it would've exploded on. Also, there is a nightrider, which moves like a Knight, but can keep going in the same direction. Checks and Checkmates apply. Tell me if u like this or not. Also, I am the first one who created a fairy piece variant!
i was thinking chess.com could add a variant that is like normal chess but queen has to capture opponent queen for free. the first person who captures opponent queen for free wins if nobody captures opponent queen for free in limit if 110 moves then the game becomes a draw. i name the variant Capture Queen.
You can play the variant live here: -> Play The Storm Here! <- Rules: 1. Additional type of squares is added - storm squares. Any piece but king which is on the storm square is immediately removed from the board. Suicidal moves on storm squares are allowed. More and more storm squares appear as the game progresses. Players are warned what will the next storm squares be. 2. If a king appears to be on a storm square, the king must immediately move out of that square. If the king cannot move out of that square, this player loses. This game end is called "Dismantling". 3. If a king appears to be on a storm square and it is your opponent's move, you lose by "Dismantling". 4. If two "Dismantling" events occur simultaneously, the game is declared a draw. 5. There is no 3-fold repetition, insufficient material, or 50-move rule. 6. If a player is stalemated, and his king has at least one adjacent storm square, the stalemated player loses (as his king could potentially suicide to storm square, meaning inevitable zugzwang loss. If a stalemated player has no adjacent storm squares, the game is declared as a draw. 7. If a storm square appearing allows one opponent to capture the enemy's king, capturing the enemy king is an alternative to checkmating the enemy king.
What about Shogi? https://en.wikipedia.org/wiki/Shogi I want to learn to play Shogi, and i think that is a good opportunity for chess.com to give it a chance in this web
ok, uve seen a lot of new variant suggestions. But here is my idea (well, one I saw on another chess website) So, there is two kings. But at a time, only one of them can be active. An active king needs to be : Closer to the h-fileIf they are on the same file, closer to the back rank If they move in a way as the non-active king and the active ones exchange roles, they cannot get into check. Castling is available for both kings, both sides. When an active king is in check, the inactive king can become active so the position is legal -1 if u don't like, +1 if u do. Let me no if u have ne qs.
This is simple: There is no royal piece. The king is equal to all other pieces and the game ends when every piece is captured, like in horde
Just asking since I am a fan of variants😅😅😅😅
so if your opponent is giving a check, then you can- a) capture the checking piece b) move king c) block so this variant is like you counter check the other king if you are in check, and the 2nd check always wins. another rule: now, black can play Ne2+ and grab the bishop (just an exapmle, ofc there's more material on board) and that works because the pinning piece is getting captured so the pinned piece can move write down any more opinions/ suggestions for this counter chess variant
gullupakka Dec 19, 2020
https://www.chess.com/variants/atomic/game/11384443 In this game the site did not allow me to play king to 47. Kb4, which would be the typical way of winning this position on freechess or lichess. I had to invent a different way to win over the board which, interestingly enough, used the fact that you apparently can't move into "check" despite having the kings connected. Normally I am sure Opabinia would have played 53... Kb4 or 54... Kb4 in these positions, but the game again wouldn't allow him to move into check despite the kings remaining connected, meaning he had to play in a way that allowed a quick king explosion. I didn't have to allow 54... Kb4 and could have just played 54. Ka7 but I thought this move would be funnier in game since it abused the glitch again. This is a fairly standard end game situation to have, so it's kind of annoying to have this bug. In the meantime however, this method with putting the queen 2 squares to the side of the black pawn (in this example the blocked pawns are on a4 and a5) and the king one square away from it appears to be a good way to win in spite of the glitch whether the black king is on d4, c4 or b4 no matter who's move it is. For example, with the black king on d4 with white to move, 1. Kb6 Kc5 2. Ka7 Kb6 3. Qxa5# works, and with black to move this same series of moves works after 1... Kc4 2. Kb6 Kc5 3. Ka7 Kb6 4. Qxa5# We just looked at the position with the black king starting on c4 with the white king to move above, where it moved from d4 to c4, so now we look at the position with black to move and the black king on c4. Here we have 1... Kd4, which goes into the other line we just looked at with the black king on d4 and white to move, and 1... Kb4. After this, we again get the line 1... Kb4 2. Kb6 Kc5 3. Ka7 Kb6 4. Qxa5#. Finally, there are the positions with the black king starting on b4. We've just looked at the positions with white to move in our lines above, so all that's left to analyze are the positions with black to move first. Again, we've looked at the positions that occur after 1... Kc4 above, and since 1... Kb5 is illegal due to the glitch mentioned above, we can conclude that this is an effective method to force the kings to separate in these types of endings while this glitch is in place. I am sure there are other positions where this glitch certainly changes the result of the position however, so it would be great if it could be fixed.
Should a move that would normally be illegal, but because the pinning piece would explode after that move be legal? Shouldn't you be able to take the king with a pinned piece? I thought that was a settled matter, a pinned piece can still give check (that is, threaten to take the king), so why shouldn't be able to capture/explode the king? The attached game has an example of both of these on the same move, but the move(s) in question (exf2/exe2) could not be played. Is this a bug because of unforeseen circumstances, or is it one of those "features"? https://www.chess.com/variants/atomic/game/11217687
spacebar Dec 4, 2020

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