It is totally clear that the overall arena system as for qualifiers is not adequate. Many threads have been done about that.
But it is also clear that the Great and Wise Organisers chose it because it's much easier for them rather than organising matches manually like 2-4 years ago.
Also, there is a clear contradiction between the need to ensure the best players be in the finals (=goal of any selection and qualifiers everywhere) and the need to enlarge the base, to increase number of the games, to let a chance to everybody, etc.
And it's tricky. If you allow everybody, it creates a lot of lottery (unless arenas are very very long, 6-24 hours). If you don't allow everybody, it reduces the number of the players. If you let all the players together, it makes it almost impossible for the average (even rather good) player to qualify because only one is selected per arena. Etc.
In addition, as for the semifinals, to have to select only one winner per batch creates distorsions because if you have 2 very strong players together (who normally should BOTH be in the finals), you are not sure to have really the best 4 players in the final (classical issue, that can't be solved totally, but can still be diminished a lot, cf. below).
So being professionally involved in high level problem solving and used to optimisation under constraints, I had to invent a different system that would satisfy all levels' players and the admins as well, and wouldn't significantly increase their workload. Of course it's too late for 2022, but I submit you this proposal for 2023. As result of a lot of analysis of what happened in 2019, 2020, 2021 and currently in 2022.
The championship is organised in 4 stages.
STAGE 1
The organisers announce the date and the OFFICIAL BEGINNING of the championship. It's important because some players will be selected directly.
So for instance at UTC+00 on 25th of May 2023 Luke will select the 10 highest rated players (OR 9 if the incumbent Champion is not among them (whatever the reason: he was not active or is rated 14th for example...). These 10 players will not be allowed to take part in the qualifiers (if they do even inadvertently, they are DQed).
The other players, regardless of their rating (!), are allowed into arenas. The arenas are only organised during ONE week-end; there are 8 arenas with the duration of 4 hours (and 2 hours between them). I.e. Sat. and Sun. 0:00 UTC, 6:00 UTC, 12:00 UTC, 18:00 UTC. No limitation of participation of any kind. If someone is crazy enough to take part in all of them, he may.
The top 7 players in each arena are given: 60, 40, 28, 20, 14, 10, 7 points.
The results are summarised, and then 22 players with most points are selected for the Stage 2. So someone who will have reached the 2nd place 3 times will be selected (whereas today he is not at all...).
(Because of the duration of the arenas and the fact that 7 places give points, and because 22 players are selected overall, and because the strongest 10 players will not be able to take part, statistically all the distorsions would disappear and we shall really have the 22 next strongest players selected).
STAGE 2
The 32 players are put into two arenas A and B of 16 players only allowed (they will have to give their preferences as for schedules, and the organisers will choose the appropriate time in order to really suit all players). The duration will be 5 hours; after that the 8 first players are selected in each arena. If someone of 16 is not present, it's not a big problem.
(NB: I am not aware; if currently it is not feasible technically to only allow SOME players into an arena - without having to invite them, in order to reduce the workload! -, Space will have to develop that feature within one year )
4 other players (Nr. 9 and Nr. 10 in each arena A and B) will be put on a reserve list (to address the problem of no-shows in the Stage 2). They will have to be present during the semi-final if they want to have a chance to play.
STAGE 3 : Semi-final
16 players are put into 4 groups of 4, classically, and play until someone reaches THREE victories, and thus qualifies for the final. Not less.
In case of total or partial no-show, the player is replaced by a reserve player; if this reserve player manages to win 3 times himself, of course he passes to the final. NB: if for instance 3 games have been played, a player disconnects (power shortage for instance) and is replaced, but comes back for the next game, he is allowed to play again.
After the stage 3, 4 other players (Nr. 2 of each group!) will be put on a reserve list (to address the problem of no-shows in the Stage 1). They will have to be present during the final if they want to have a chance to play.
STAGE 4 : Final
4 players play together until someone reaches FIVE victories, and thus qualifies for the final. Not less.
Similarly to the previous stage, in case of total or partial no-show, the player is replaced by a reserve player; if this reserve player manages to win 5 times himself, of course he is declared champion. NB: if for instance 3 games have been played, a player disconnects (power shortage for instance) and is replaced, but comes back for the next game, he is allowed to play again.
I firmly believe that with such a system:
- there are no more distorsions,
- luck factor is definitely eliminated,
- everybody is given a chance,
- we are sure to have the best 16 players in the semi-final and the best 4 players in the final,
- there is not too much work for the organisers as most of the selection is still done during the arenas, but without the current defects.