https://www.chess.com/variants/4-player-chess/game/28578051 well, here's a 200 move game that I've had the pleasure to spec. I'm just glad I didn't play this game. If you wanna check it out, have fun going through all the moves lol
Arian1401 Aug 3, 2022
https://www.chess.com/variants/4-player-chess/game/28567895
Timalina2 Jul 30, 2022
Yellow to move, and force mate in 4-5 moves. It s indeed a forced mate I double checked. Unfortunately I can t find image upload button so I can t post screenshot Difficulty: Medium PGN 1. h2-h3 .. b7-c7 .. g13-g12 .. m8-l82. Qg1-j4 .. Qa8-b7 .. j13-j11 .. Qn7-l93. Ne1-f3 .. Na10-c9 .. d13-d11 .. Nn5-l64. k2-k4 .. b4-d4 .. Qh14-e11 .. Ql9-h95. Qj4-j6 .. Na5-c6 .. Bf14-g13 .. Nn10-m86. Bi1-h2 .. Qb7-c8 .. Ne14-f12 .. m4-l47. Nj1-i3 .. d4-e4 .. Nj14-i12 .. m5-k58. Qj6-g3 .. e4xNf3 .. Qe11-e3 .. Qh9-h79. e2xf3 .. Ra4-d4 .. Qe3-e9 .. m11-k1110. Qg3xl8 .. Qc8xQl8 .. Bg13xQl8 .. m7xBl811. Rd1-e1 .. b10-d10 .. Qe9-i9 .. Bn6-m512. Ni3-j5 .. Ba9xe13 .. Rd14-e14 .. O-O-O13. Re1xBe13 .. Rd4xd2 .. Qi9-i10 .. Rn7-m714. Re13-e1 .. Rd2-d9 .. Re14-e6 .. Nl6xNj515. k4xNj5 .. Nc9xd11 .. Nf12xNd11 .. Qh7xNd1116. Bh2xk5 .. d10-e10
JkCheeseChess Jul 30, 2022
(Updated 29/07/22) Hello, This may be useless information for the majority of players, but I thought it was interesting, and I've been in the position in the past where I wanted to improve my rating in one particular category, but wanted to find a certain type of time control (no increment, shortest initial time, longest delay, etc.) which fit into that rating category. To solve this dilemma, I did some extensive backward-engineering, analysing the full range of available time controls, and found the formulae used to determine Hyperbullet, Bullet, Blitz, or Rapid. x: Initial Clock Time [sec.] - 60 for 1 min., 120 for 2 min., etc. y: Added Time [sec.] - Increment or Delay, 0 for none. Increment Games:x÷60+y>7.5 : Rapid x÷60+y≤7.5 : Blitz x÷60+y≤3 : Bullet x÷60+y<0.5 : Hyperbullet Delay Games: x÷40+y>11.5 : Rapid x÷40+y≤11.5 : Blitz x÷40+y≤4.5 : Bullet x÷40+y≤1.375 : Hyperbullet Example: 1|3 Initial Clock: 1 minute ( x=60 ). Added Time: 3 seconds ( y=3 ). x÷60+y=4, which is less than 7.5 (but not less than 3) , so 1|3 is a Blitz control. Example: ½|4D Initial Clock: 30 seconds ( x=30 ). Added Time: 4 seconds ( y=4 ). x÷40+y=4.75, which is less than 11.5 (but not less than 4.5), so ½|4D is a Blitz control.
There is a forum on chess.com called what is the longest notation? and thought of doing it here in this club since 4pc has different notation. This is what I think is the longest notation: When you take the blue sergeant the notation αxὂh7=K+++### is a whopping 13 characters long!! the axoh7 is because there are 2 other pieces the sergeant can take so it makes it specifically tells the sergeant captures on h7. the = K is of course because of promotion to King and the +++### come from after promoting to the king, you check all the other royal pieces and at the same time mate them because it is koth. By the way if you wonder how none of pieces are not in check, well i just put ctk so there are no checks. If you know a notation with 14 or more characters put it here. I do think this is the longest one possible. Try out this position for proof of the notation!
Johnplaysvariants Jul 29, 2022
We've complained A LOT since the April Catastrophe. So I think it is important to recognise that the recent changes were very good. Not all the problems have been fixed, but most, and I am sure the number of games will increase soon, and strong players will be back.
Indipendenza Jul 29, 2022
look at the player ratings in the following teams game: notice that the rating differences between teams is big? because my team's highest rated (me) is 1567, while opponent team's lowest rated (yellow) is 2092, a 525 point difference! (calculator might have been used) Anyways, in my opinion this is just bad matchmaking rng luck, and this problem is probably rare enough to ignore. Do any of you have opinions on this?
How are time controls calculated? Now in the new 4pc, 30 seconds is hyper, but how is delay controls calculated? 6s|1 is bullet, but 6s|1D is hyper. What happened to the controls? 6s|1D used to be bullet. How are they calculated now as in how time controls are categorised into rapid blitz bullet and hyperbullet?
Play-banned Jul 27, 2022
I’m only going to give one main statement about this as my sincere opinion for the sake of everyone for and against what has happened recently to 4pc. Opinions have been asked for and I hope this one is taken seriously coming from a person who has loved and supported 4pc since I first learned of the game. I understand that change is often necessary and people aren’t going to like it, but some change isn’t necessary and in fact takes steps in the wrong direction. Anything I say must not be taken as toxic or disrespectful in any way; I want discussion and feedback instead of name calling and hasty words emotionally charged. It is painfully clear that we have an update that has single-handedly killed any form of competent competition for decently ranked players faster than any change to 4pc to date. I finally had time for a solid 4pc stream and everything went great – while commentating on a match with the standard set up everyone loved and knew. I ended the stream probably 30 minutes after the match because there was literally no games in any queue or even to spectate that came close to decent competition. The best game I got all stream was one 2100+ bullet queue (it seems 2100+ with the occasional 2300+ is the highest queues one can get these days for any time control). The biggest shocker to me was that even the option to play with the standard set up (whatever “Old Standard” jargon it’s called now) is on a whole different main lobby which no one is going to know about or play. It’s completely absurd to put the variant omatamix and standard set up on different lobbies and expect that to be the solution. In testing the omatamix set up with the standard position still in play, all queues were on the same lobby. Are we trying to kill the standard set up as quickly as possible? Apparently so. The irony? While this update’s main objective was to promote a larger player base (I guess), it has eliminated the games that serve as the best examples for new players and will certainly massively stagnate the strength of the field. We may be getting new players (plenty of no set rating range queues) ... cool? We are losing at an alarming rate every single one of the strong players who have shaped the game to the caliber and understanding it has reached today. Can we all acknowledge the giant mistakes of this update (and not all the changes were mistakes obviously), drop the default variant so called omatamix set up, drop the majority of the variants offered on the menu most of which are dead jokes and only add to the confusion, and implement changes both necessary and expedient for the benefit of 4pc and all its players. Questions/Arguments/Points I’ve heard across the board: “What are you concerned about with the new update?” A few things: a variant setup is now default which no one asked for or wanted throwing all past theory accumulated for years as nothing, virtual inaccessibility to the standard set up we know and love and even put on an obscure separate lobby, and an egregious number of variants offered which certainly only serve to confuse the new player base rather than improve it. “If you don’t like the new updates, just leave.” That’s literally what we are trying to counteract so this seems like a very illogical and counterintuitive statement to say. “The update is for the greater good of 4pc for growing a larger player base.” Ok, if more 4pc games are being played now (don’t know if this is fact without admin powers) it’s by players who are just curious about the game while a major segment of the dedicated strong players who actually love and support the game are leaving. If we are losing the players who actually enjoyed and contributed significantly to the game for a larger base of new players with no experience, there is no way to call this a “win” or “improvement” for 4pc in general. “The people who are complaining are a small minority and are only speaking the loudest.” Simply look right now at the number of active high rated queues in “watch” or in the lobby (and I’m talking like 2500+ which were more than normal just last week), and you will see this is clearly not the case as there is virtually no activity on a high rated level in ffa or teams. We are losing at an alarming rate all the best players including the many who don’t publicly voice an opinion. “The reason there’s no high rated queues is because you’re not making them”. Excuse me? The reason we don’t make queues is because we are literally being forced to play under a setup and rating system no one ever agreed to and we obviously despise. “Then go play the standard position you so love.” Since the standard position is on an entirely different lobby (completely unmentioned), no one knows about it and no one joins the games (I’ve tried).
Daniel1115 Jul 26, 2022
I'm writing bot for FFA, and I can't understand what is the condition for double check and how exactly does the site calculate points for double and triple checks.
ChecksForTheChecksGod Jul 26, 2022
how is the value of a win decided in the same game, 1 win can be worth more than three wins
Yellow to move. Can you win? Difficulty: SUPERMASTER6VS1USACHEATERS (For context, this was the position a few moves ago before red suicided into blue for no apparent reason) Solution:
ChessMasterGS Jul 24, 2022
I guess this is kinda like a series now cause here's another game where I should've died like a lotta times. Eh, maybe I will make a series outta this. Enjoy!https://www.chess.com/variants/4-player-chess/game/28451966
IBottleTooMuch Jul 24, 2022
So here's the thing, the current setup basically advertises teaming. So it's kind of hard to even formulate ideas on how a new gen player would even play since most of the prominent players rely on teaming so much. IF we had a different set-up like brsti (correct me if I got the name wrong) I could easily propose on how a newer generation of players would play. But for now, teaming will always be in FFA until we change set-ups (not sure when it's going to happen but I hope it happens soon.
JkCheeseChess Jul 24, 2022
Ok, hear me out (this may get disregarded immediately). So, recently, I've been thinking about all the high-rated games I've spectated, and how they typically try to mate one another from the start. I'll get to the point now: I think it's bad. Why might you ask? Here's my reasoning behind it: The person who actually delivers the mate with their queen (in most cases) gets it taken. Substantially weakening them. This should be the obvious part, IT'S SOLO. People say all the time that teaming is necessary to live but what good does it get you when you'll end up sacing (queen most of the time) in the process? (New gen doesn't actually exist yet because there's like no High rated players that don't cooperate with their opp) For anyone who actually read my post and gave it some thought: I thank you greatly.
httpps://www.chess.com/variants/4-player-chess/game/28413188/21/1 on move 3, my teammate played Qi7 (that's ok, if he waited for me to react to his arrows, but he didn't and played it after 0.5 sec). you can see our private conversation, and I told him to play slower and didn't get respond. Move 4 he plays Nf12 without arrows aand after a sec. better move was I think Bxl8( killer move for 1900s ). Only 2300s+ can sometimes find counterattack to those moves, and you'll never know, what happenns after you take if you don't takee it. The opponent mus prove, that your move wass wrong, how? idk. Move 5, he wants to develop a knight, but I show him to play Bxl8 again, but he plays Ni12 anyway. That's where I resigned. Probably was he thinking that diffrence in our ratings is only 50 and that he can play whatever he thinks is right because we think almost thee same way because of our ratings, you can develop your pieces in any game, but you cannot try new "scary moves" every game. what do you think about this game?
I thought I understood the rules around king capture but I just played a game where both myself and a 2300 thought incorrectly. Below is the game on move 13.b it will not allow king capture. Can someone explain why? Is it somehow because of the yellow queen? https://www.chess.com/variants/4-player-chess/game/28360034/48/4 I also think that they may have changed the rules since I went back to an old game where there was a possible mate that wouldn't work (at the time) due to a king capture superseding a checkmate. When I went back to the analysis board today it now says that the checkmate would've won. Can anyone explain this? Thanks
Red To Move, find how to obtain the advantage(I think that's the case, want to hear more input) here. Difficulty: I have no clue. Love to hear everyone's input! PGN 1. h2-h3 .. b7-c7 .. g13-g12 .. m6-l62. Bi1-g3 .. Qa8-e4 .. i13-i12 .. Nn10-l113. Qg1-i3 .. Qe4-j9 .. Qh14-g13 .. m7-k74. Bg3xk7 .. Na10-c9 .. Qg13xBn6 .. Qn7xQn65. Bk7-f12 .. Qj9-k9 .. Bf14xQk9 .. Qn6xBk96. Bf12-g13 .. b10-d10 .. Ne14-f12 .. Qk9-k77. Qi3-i11 .. Ba9xe13 .. Rd14-e14 .. m8-l88. Ne1-f3 .. Be13xNf12 .. Re14-e7 .. Qk7-k109. Bg13xBf12 .. Na5-c6 .. Re7-i7 .. Nn5-m7
Often the situation arises that two players are left and the 2nd (ranked 3rd at that moment) player can't catch up to the 1st player (me in this case) by a long shot. The 3rd ranked player however, is ranked a few points below the currently 2nd ranked on points. I just kept on playing for a bit to so that the 3rd ranked player would catch up. I could have claimed a win, but thought the other player should be rewarded for his fighting. It was nothing like teaming during the game, but once we were the only players left, I allowed the other player to catch up to 2nd by playing until this player reached the necessary points. Would you (and the team) consider this acceptable? I got some pretty ugly threats following the game by PM, so I want this clarified.