Later... This is gonna be an interesting W4PCC with all these strategies…
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ChessMasterGS May 30, 2023
how come people get banned for having more then one account, and when people are mean to other players they dont get banned. i dont understand
If I am not wrong, the main reason why the set-up changed last year was a significant unfair disadvantage for Green. If I remember correctly, under 23%. (In a fair game distribution, it would've been 25% of course). I analysed some 2366 NS FFA games (thanks to Space for the data!), taking only (reasonably) HL games, namely where only 2500+ players were involved. I expected the green disadvantage still to be significant. But it's not the case: Red won in 27.3% of the games, Blue 24.8%, Yellow 23.0%, Green 24.9%. I.e. now the worst colour is Yellow! Unexpected (for me), it was not my intuitive feeling. And it's still 19.2% better to be the best colour (Red) than the worst colour (Yellow). Not very good. Maybe some compensation method should be found (for instance, to give X points from start to B, Y and G!). Furthermore: RY took the first two places in 23.8% of the games, BG in 23.4%, and in 52.8% of the games it was not the 2 opps who took the first 2 places. If we look deeper in detail, we can see that: if blue is first, green has 47.1% of chances to be 2nd, whereas for red it's 27.8% and for yellow it's 25.1%! I.e. despite of the change of the formula (which makes it solo for HL players), either they still tend to "reward" their opp or maybe the configuration of the board makes that. In average the 2nd place is 47.2% for the opp and 26.4% for the sides. I shall continue this thread later, have to go for dinner.
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Darksquareman May 26, 2023
The standard behavior is that you can choose what you want (Q, R, B, N) and the pieces will have normal points value. Alternatively you can set which piece all pawns will promote to, without players being able to choose. Queen Rook Bishop Knight King: spare kings behave like regular pieces and are worth 3 points in ffa. 1-point Queen Premoving a promotion will choose a queen for you (if there is a choice). Antichess: King You can also set which rank pawns will promote on. If not set, it will be 8th for FFA and 11th for Teams games.
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SodaSpark May 20, 2023
i don't like this chess it is like a poison
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fourplayerchess May 17, 2023
you are always giving me black and white is capturing my king
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fourplayerchess May 17, 2023
Am i the only one that doesnt have duck chess, atomic and other popluar variants in my meny? I only have some 4 player games i can choose from. Does someone knows how i can get the other variants back to the meny?
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Mega_Minds May 12, 2023
Note to self: Think ahead in chess.
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JkCheeseChess May 11, 2023
Any way to set up 4Player where player or teams with certain amount of reached points wins??
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charzak2015 May 11, 2023
This got some discussion in here, so I thought I'd break it out and give it it's own thread. Basically, we were talking about another variant that uses the four-player version as the starting point but then adds some random events to drive everyone crazy. Probably not worth having ratings for it, as there would be a lot of randomness, like playing MarioKart on frantic settings. 1. Play until your king is captured or otherwise killed, ignoring check and checkmate. 2. After a random number of moves (3-6), a nuclear missile explodes on a random square. Any piece on that square is killed, and the square is irradiated for the next three turns; no pieces can move there or pass through. If it hits your king, tough luck, you're dead. Then the timer is reset to repeat this after another 3-6 moves. 3. At the start of the game, 4-6 random squares have hidden land mines placed on them. If a piece stops on a land mine, it is killed, and a new land mine is placed on a new random square. 4. If you get a pawn to the eight rank, you are not required to promote it. You can keep pushing it if you want. If you get a pawn all the way across the board, you can promote it to a second king so that you can survive the death of your first king. 5. A computer-controlled knight is placed in the middle of the board at the start of the game. After the fourth person's turn, it moves randomly. This knight cannot be captured or killed, and can survive nuclear missiles. It can jump off the board, and if it does, it is replaced back on an empty square near the middle of the board. (Note: see #9 as an alternative to this rule) 6. There are hidden clocks placed on several random squares. If one of your pieces stops on one of these, you get ten seconds added to your clock, and a new hidden clock is placed on another random square. There is no guarantee that a clock and a land mine cannot be on the same square. 7. When your king is killed, you get to fire a single nuclear missile at any square you choose; you cannot target an opponent's king. 8. At random intervals, a random piece of a random colour is changed to a random piece of a random colour. So a red bishop might turn into a green pawn. If this takes your king, too bad, you lose. If this gives you an extra king, you've got insurance against losing one of them. 9. (from @BabYagun, an alternative to #5) We should have a huge boss king in the middle of the board taking 4 squares (2x2). Every 10 moves the boss king jumps to some random place and crushes all the pieces below. It can be killed, but it has 5 lives. 9.a. (from @Skeftomilos) To allow you to influence the movement of the boss king, he should be attracted to queens (thus you put your queen near someone else's army to encourage him to move that direction), or repulsed by queens (you put your queen near him to chase him away), or his moves should be determined by a vote of all four members. 10. Anything else we can come up with.
Hi do any of you want to share there games?
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Curbieheaters30 May 8, 2023
Recently in a ffa 4pc game I was red and my friend was green, https://www.chess.com/variants/4-player-chess/game/47424341 it felt weird checkmating my friend but if i didn't then that would be biased.. any way just wanted peoples opinion on this topic thanks.
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flyfishsullivan May 6, 2023
Basically the server thought that the king was resigning ever zombie move it made, and the sound affect too. https://www.chess.com/variants/4-player-chess/game/47030084/85/1
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hikaru_Bean2015 May 5, 2023
I thought it would be fun to have a set of rules causing alliances to arise during the course of the game. This is my proposal:We introduce two white Flags and two black Flags. The colour of a Flag is important, but not related to the colour of any army. Any army can capture any Flag. A Flag has no own movement. Stones are dead objects that must be captured as they are initially blocking access to the Flags. If one player manages to capture a second Flag, that player immediately wins the entire game, provided that he or she has no King left in check. (As a consequence, each player will probably try to capture at least one Flag. Or we could alternatively assign a huge amount of points to capturing a Flag.) If a player captures a Flag, that Flag must be placed on that player's side of the board, so it's colour remains clearly visible to all players. If two players - say player A and B - have captured a Flag of the same colour, than from that moment their armies are immune to each other. Their pieces can no longer capture each other or give check to each other's King. This condition remains until all remaining players are out of the game, or until the game ends in another way. So this way, players become allies, and can only start battling ech other after slaughtering all other armies first. (But a player who is bound to an alliance, can still trick his ally and take the win by capturing a second Flag.)Long-term strategy or immediate tactics could make a particular player prefer a particular other player to team up with.
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Arjun1516 May 2, 2023
Connecting to Rating And specific Toxic Behaviors Teams has extra things like you can make your teamate lose but also you too
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Rafael0310 May 1, 2023
Game of Points only apply to Two Players not four player... why?? Am I missing something here?