I think Crazyhouse can be played with 4 players.
samuelebeckis May 13, 2021
1. No Trade A piece cannot capture the same piece(except for pawns). --> White Queen cannot capture Black Queen. So they cannot trade their pieces. 2. Winmate A player whose king is stalemated wins the game In this position, Black wins the game.
tacticspotter May 11, 2021
As many of you know, Chaturaji Hyper Fiesta is the most popular 4-Player Variant on the 4-Player Chess server and has been for a long while. Chaturaji has also been added to the variants server, but double-check gives 1 point on the variants server, and triple-check gives 5 points. On the 4PC server, double-check gives 5 points and triple-check gives 20 points; as one of the strongest chaturaji players, I think I speak for almost everyone when I say that reducing double-check makes the game more boring, less interesting, and less strategic. Can someone change the double-check/triple-check points back? If it makes some other variant imbalanced, then can someone just set double-check/triple-check points differently for the other variants in question?
Simple: It's called KNIGHTMATE. The king moves like a knight and the knight moves like a king.
After every turn, each player decides to "give" one of their pieces to their opponent. For instance, after playing 1. e4, White might want to give the h-pawn to Black. In other words, the h-pawn would stay in the same square, but become a black piece.
rook_fianchetto_37 May 8, 2021
simple enough, what is everyone's favorite variant. mine is king of the hill.
AiryWigglyTown May 7, 2021
Hey, I was just wondering if there is a chance that rating compensation could be incorporated into variant games if someone's opponent is found to be guilty of cheating, pre-arranged teaming, etc. As mainly a chaturaji player, something that I have to worry about constantly is the pre-arranged teaming. Since the people who are usually guilty of this are alt accounts rated the provisional 1500 rating, a person at my level would lose close to 80 points if they fell victim to such a game. Regaining the lost rating would probably take a dozen or two games at best, which makes it hard to make forward progress since pre-arranged teaming appears to be increasingly common. If there was rating compensation it would be a great deal easier and fairer to those who play with integrity. Sorry if I'm coming off as entitled, I just thought it might be a good idea is all. Anyone sharing the same thoughts want to comment? LMK if you agree or disagree!
HighEldar May 6, 2021
Only just noticed this, the placement of the player "bars" are really unintuitive. The suggestion: Put the Red player bar next to the Red pieces, the Blue player bar next to the Blue pieces and so on. As it currently stands, all Red's pieces are closer to the Blue player bar than any of Blue's pieces, including the King (the same works for other relative positions round the board). I just think it would make more sense if all Player bar's were rotated one place clockwise.
Grayson1e4e6 May 6, 2021
I would like to propose a variant which to me resembles a true "war" between two factions in an open plain. In this variant, it seems logical and interesting that you: have vision only where your pieces can go to can "sacrifice" your pieces however you want don't know how the opponent starts their battle Hence, I suggest the following variants to be combined: Fog of War (you have limited vision) Capture Anything (you can capture your own pieces) Chess 960 (you don't know how the player starts their battle). Alternatively, each player can decide how to place its pieces (not pawns) on the back rank at the start of the fight You can also mix in a "no-castling" rule so that you have to be more cautious in order to put your king to safety. The rest of rules stays the same as standard chess. I feel like this variant could be very exciting and entairtaining, as well as strategic. What do you think about it? P.S.: I can't find an intriguing name for such a variant except for True War, could you suggest one?
yes, It's 1e4e52ke2d5_0-1, im back, ok? Anyway this is super simple, you can promote ANYWHERE. meaning when you go to the 8th rank you can put your piece anywhere.
All pieces can promote when they reach the 8th rank, except kings and queens Edit: To make pieces less overpowered, no promoting to queens (so rooks also can't promote) Personally, I don't like this idea, but what do you think?
Miraclez777 May 5, 2021
Link to rules: https://www.chess.com/forum/view/chess-variants/chess-variant-ideas-grand-chess-chess-on-a-really-big-board-55883208 Yay= 3 Boo= 0
race100000 May 4, 2021
I like to play differently. I'm looking for another variant of chess that I haven't seen anywhere and wonder if it's playable. Suggestion 1: Justice Chess, or checkmate Queen Variant, or simple "Queen is King Chess" Rule changes compared to standard chess: - Queen is the most important figure (edit: Queen can move like King ins standard chess, only 1 square in each direktion) - Queen can castle (like king in standard chess) - King gets another ability to move like the horse (i.e. he can go 1 square in each direction as in the standard and also jump like the horse) . or Additon: If the king with his horse ability is to strong, a King charge counter (only count when king jump like horse) can be implementet. Somethink like 3 charges allowed. But if could be varaibel :-) - Pawns can be exchanged for another king instead of the queen Possible opening: I would like to see a new opening where the two horses and the king jump over the pawn line. I would like to call it a cavalry opening or a winged hussar opening. ( Sorry I read too much world history and Polish history. :-)) If the game seems one-sided and the endgame is not in a mood, here is a modified suggestion. Suggestion 2: Compensatory justice chess Same rules as in suggestion 1 and: - The king's ability to jump like a horse depends on whether the player still has a horse in play. Exchanging a pawn for a horse can therefore be strategically important. - The queen's ability to walk across the squares can also change in the game. In this game you can give the queen the movement patterns of the (king), bishop and rook. If all bishops fall, the queen only moves like a king and rook in standard chess. If all bishops and rooks fall, the queen only moves like a king. I think such a chess game brings new variety for the start, middle game and endgame. (my masterpiece) Suggestion 3: Same rules from proposal 1 and 2 with one exception: - Before the game, both players decide for themselves whether their own queen or their own king is to be checkmated. Here it would be possible that one player choose the king and the other player choose queen. - Only the piece that has to be checkedmate can castel. This is a distinguishing feature. Variation 3 can also be played blind (without knowing which piece from the opponent has to be checkedmate). The players decide and note down the most important role figure before the game and must recognize in the game (e.g. when the opponent castles) which figure is the most important. What do you think? Are these game variants playable or should we ask an engine? :-)
AiryWigglyTown May 3, 2021
Let's talk about 4PC FOW (sorry for abbreviation) Should you trade early? What is the best file for pawn promotion? Should promotion be the main tactics? What about queens? How to use them in full strength? How to keep your king without many pieces?
AiryWigglyTown May 3, 2021
Not a totally new idea, and actually influenced a little in part by this automate suggestion. In Chess Mercenaries (or Mercenary Chess) you are given a a certain ammount of points in which to spend on an army. You then plan the placement of that army within certain ranks without your opponents knowledge of where you are placing those pieces. When both players have spent their points and placed all their pieces; each side is revealed and play can start with White. Play is like regular Chess, but importantly, there is no double first move for the pawn, there is no en passent and there is no castling. Fairy pieces are however available for your army. - Regular - on an 8 by 8 board, pieces can be placed within the first 3 ranks Optimum - on a 16 by 16 board, players can place pieces within the first 6 ranks. Prices of pieces are modfied according to which board is being played upon (and also variant types). - If enough people are interested I'll draw up some schematics and start (yet another) variant club.
MrXX2018 May 3, 2021
So there were 3 of us left in the game and we tried to make a deal... Red was checkmated, there were 3 of us left, but it didn't let us make a deal?
AiryWigglyTown Apr 26, 2021
Rook Bishop and knight transform every turn (initial positions are same). Let me explain further. In order to castle you must have your original rook be transformed back to rook and have necessary open space like in regular chess. The King and Queen never transform and remain the same through the game. Every turn you take a move, then all of Your rooks, bishops and knights instantly transform into a different piece (the next piece in the rotation). Play continues from there. Rotation cycle is as follows (Rook->Bishop, Bishop->Knight, and Knight->Rook). The cycle never stops and is not optional but mandatory transforms.If possible not only 2 player chess but 4 player chess ffa, solo and teams please!!!
GTSWPM150 Apr 25, 2021
UPDATE: I later wrote a blog about this topic here: https://www.chess.com/blog/HighEldar/time-frame-strategy-gaming I still don't know what to call it between Real Time Chess, Time Frame Strategy or At-the-Same-Time Chess.... I've got it. Biggest idea for a Chess variant in a century. Real Time Chess. Each player makes their move "at the same time". By this I mean, each player makes a move within the same alloted "time frame". For example, rather than White going first then Black, both players make a move at the same time... when one player makes a move on the board, this move is not seen by the opponent. When the second player makes their move, both moves are now visable on the board and take effect. Clocks Regular: When one player has locked in their move, the other players clock starts counting down. Delayed: All players are given same delay to make their move and the clocks start counting down when a move takes longer than this. The whole board is updated only once all moves have been made. Example Starting Board: After 1 "frame" After 2 "frames" After 3 "frames" After 4 "frames" In Frame 4, white attempts to capture the black Knight but the black Knight was able to jump out of the way so the pawn moving to that square is a legal move but the capture is not legal because black jumped out of the way. Real time chess can be played with virtually any board variant including fiary game versions, 4pc, 8pc and much more.
HighEldar Apr 24, 2021
Team Red vs Team Blue vs Team Yellow vs Team Green
HighEldar Apr 22, 2021
[Note: Please do not count this as advertising, i've created a team for this] Rules:All for standard chess. Except that the pawns promote on the 8th rank, instead of the 13th. Pawns can promote to some fairy pieces: Wazir, Camel and General. Club: https://chess.com/club/large-player-chess/join
AiryWigglyTown Apr 21, 2021

Quick Links to other official variants clubs:


Chess.com Community Championships




Variant tournament schedule
on the Live Chess server

Format Time Control Start Time (PT)
Bughouse
Arena 3+0 4:15, 10:15, 16:15, 22:15
Crazyhouse
Arena 1+0 2:45, 5:45, 8:45, 11:45, 14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
Swiss 3+0 00:20, 6:20, 12:30, 18:20
3 Check
Arena 1+0 2:45, 5:45, 8:45, 11:45,
14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
King of the Hill
Arena 1+0 00:45, 3:45, 6:45, 9:45, 12:45, 15:45, 18:45, 21:45
Arena 3+0 00:15, 6:15, 12:15, 18:15
Swiss 1+0 2:40, 5:40, 8:40, 11:40,
14:40, 17:40, 20:40, 23:40
Swiss 3+0 3:20, 9:20, 15:20, 21:20
Live960
Arena 3+0 2:15, 8:15, 14:15, 20:15
Swiss 3+0 5:20, 11:20, 17:20, 23:20
Swiss 10+0 2:35, 8:35, 14:35, 20:35

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