The initial idea was to make a custom variant combining the rules Racing King and Atomic.
I wanted the king to have to reach the goal through a path full of pieces that would explode when captured.I remembered once playing a custom where I put my Xiangqi horse on a square that had bricks on all adjacent orthogonal squares and my xiangqi got stuck forever. It was there, eternally immobile and useless for being placed in a square that it was perfectly capable of entering but not leaving, like a cow trapped on the second floor. And besides, the enemy pieces could attack it from the diagonals.
So I had the idea of giving xiangqis like these to each player so that some bishops, through the diagonals, could detonate them and serve as mines that hinder the king's path to the goal. With these ideas in mind I started to make this custom game, but I quickly found out two things: that filling the board with bricks was not giving me the result I wanted, and that there was no point in giving players trapped pieces to serve as mines, if I could just put pieces that didn't belong to either player and would explode when captured.I abandoned the idea of the enclosed pieces and chose the dabbaaba as “mines”.
But I found a way to not completely abandon the trapped Xiangqi idea. Like to call it "Xianqis cage". https://www.chess.com/variants/custom/game/30171155/0/1
https://www.chess.com/variants/custom/game/30171178/0/1
Generals as the royal piece, Dabbabas as "mines" and the Xiangqis cage, are three elements of "the minefield" that were there since the first test I did of the game and that I want to keep.
The first modification I made after trying those games was to add a second Xiangqis Cage and modify the quantity and arrangement of bishops:
https://www.chess.com/variants/custom/game/30171628/6/1
https://www.chess.com/variants/custom/game/30171667/0/1
https://www.chess.com/variants/custom/game/30171688/13/1
At this point there were two things I didn't like. The first was that I wasn't enjoying the way the bishops interacted in the game, they were slow and poor at maneuvering and their destiny was almost always to go from their starting square to another one where they captured and exploited. Second, I felt that the general could pass very easily once some pieces were changed.
So the next modification was to try new pieces instead of bishops and make the general have to pass closer to the mines on his way to the finish line:
https://www.chess.com/variants/custom/game/30172027/0/1
This version already looks much more similar to the current version of “the minefield”. The new layout of the “mines” and the shape of the board have, so far, given me just what I was looking for, regarding the difficulty of the path to the general's goal in relation to the mines. This new distribution did not allow me to keep the second xianqis cage since the general could not pass due to the amount of mines (besides that an inert cage is enough).
I wanted the center to remain dangerous but to be easier to clean up. This is how this structure arose:
This is also part of the current version of the custom and I would like to maintain it. The Ferz cannot face each other. The mine that each one has in front of them does not actually obstruct them, but rather makes them control all the squares around said mine, these squares are precisely the squares that the enemy general would like to pass through, therefore it is an important line of defense for every player. Wazirs do can fight each other and in fact they do it from the initial position. My intention was to create a tension in the position with these wazirs that as long as it is not released by capturing or moving makes both players control the center. But if you decide to capture the enemy wazir in the first few moves, without thinking it through, as many of my opponents have done, then you would be removing the mine that makes your ferz so strong and the path of the enemy general will be a little easier.At this version I also changed the idea of many pieces arranged around the whole board, for a few near their king: a bishop, a dragon and an archbishop. I wanted these to have to develop.I'm not quite sure what went through my mind at the time, but after only playing the game shown above, I decided to change the trio of bishop, dragon and archbishop to a trio of archbishops. And this the variant that I have played the most times and that I considered as official for submitting for the longest time:
https://www.chess.com/variants/custom/game/30172364/7/1
https://www.chess.com/variants/custom/game/30172411/9/1
https://www.chess.com/variants/custom/game/30172445/0/3
https://www.chess.com/variants/custom/game/30172528/0/1
From here I add the "any capture" rule that I had considered before and I think I had just forgotten to add:
https://www.chess.com/variants/custom/game/30172716/0/1
https://www.chess.com/variants/custom/game/30172765/0/1 (This line is relevant)
https://www.chess.com/variants/custom/game/30172818/12/1
https://www.chess.com/variants/custom/game/30198910/23/1
https://www.chess.com/variants/custom/game/30208712/14/1
https://www.chess.com/variants/custom/game/30209858/20/3
https://www.chess.com/variants/custom/game/30210123/10/1
https://www.chess.com/variants/custom/game/30210155/28/1
From here I change the color of the mines so that they are all green. I had put them in two colors to make it look nice, but it didn't really work, and I felt that it was also perhaps confusing for other players.
https://www.chess.com/variants/custom/game/30229284/22/1
https://www.chess.com/variants/custom/game/30229937/10/3
https://www.chess.com/variants/custom/game/30231463/22/3
I decide to reduce the squares of the finish line with the intention of giving more prominence to the mines in the most advanced squares. If any of these disappear, a general could occupy the square where they were and jump towards the goal that could now be controlled more easily as it is smaller.
https://www.chess.com/variants/custom/game/30230233/7/1
https://www.chess.com/variants/custom/game/30230907/12/1
I fixed something to make the board look bigger and wrote the following description of the custom game that I sent to some of my opponents:
“Capturing one of the green mines, an opponent's piece, or even one of YOUR OWN PIECES will cause an explosion affecting all surrounding pieces. Get to cross the minefield with your royal general to the finish line, or explode your opponent's to win.
Archbishops are good at moving through the mines, use them to get an advantage.
Xiangqi horses are trapped, pay attention not to unintentionally release your opponent's.
Ferz and Wazir could be used as some kind of detonators, use them wisely. (With black pieces, rotate board if needed)”
https://www.chess.com/variants/custom/game/30235849/0/1
https://www.chess.com/variants/custom/game/30235913/19/1
https://www.chess.com/variants/custom/game/30235958/13/1
https://www.chess.com/variants/custom/game/30236162/10/1
https://www.chess.com/variants/custom/game/30236182/23/1
https://www.chess.com/variants/custom/game/30236255/12/3
https://www.chess.com/variants/custom/game/30244635/12/3
https://www.chess.com/variants/custom/game/30244851/27/1
https://www.chess.com/variants/custom/game/30245120/34/1
I was actually ready to submit my NCV when I discovered a line (similar to the one I pointed out above) that made me want to tweak things again. Here the PGN:
[StartFen4 "R-0,1,0,1-1,1,1,1-1,1,1,1-0,0,0,0-0-{'royal''i3','','f3',''),'pawnBaseRank':5,'wb':true,'dim':'10x10','noCorners':true}-x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,1,x,x,4,x,x,1,x,x/x,x,x,x,gS,4,gS,x,x,x,x/x,x,x,gS,2,rF,yF,2,gS,x,x,x/x,x,x,2,gS,2,gS,2,x,x,x/x,x,1,gS,2,yW,rW,2,gS,1,x,x/x,x,2,gS,4,gS,2,x,x/x,x,4,gS,gS,4,x,x/x,x,1,gS,1,gS,rU,yU,gS,1,gS,1,x,x/x,x,yH,3,x,x,3,rH,x,x/x,x,yH,yH,1,yM,2,rM,1,rH,rH,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x/x,x,x,x,x,x,x,x,x,x,x,x,x,x"]
[Variant "FFA"]
[RuleVariants "AnyCapture Atomic EnPassant KotH=c12,f12,g12,h12,i12,l12 Play4Mate"]
[CurrentMove "0"]
[TimeControl "3 min"]
1. Hk3-i4 .. Hd3-f4
2. Hi4-g3 .. Hf4-h3
3. Hg3-e4+ .. Mf3-e3
4. He4xHc3 .. Hh3-j4+
5. Mi3-j3 .. Hj4xHl3
In fact, White's Hi4 or Black's Hf4 seemed too strong to me at the beginning of the game.
So I thought of modifying that area of the board so that the enemy pieces could not infiltrate. But I didn't like the result. I didn't really want the pieces to not be able to infiltrate the enemy territory, I just wanted it not to be so easy or so decisive to do so. I tried a few things playing against myself so I don't have game log of everything:
Trying a different arrangament:
I also tried with other pieces. I liked how the pieces that can jump move through the minefield, so I this:
https://www.chess.com/variants/custom/game/30457520/18/3
I was trying to use pieces with a different value to see how that affected the gameplay, and also was trying to place pieces at the top of the board to control that area, or give you new chances of reaching the enemy general.
I went back to the idea of archbishops but subtracting one and with a different layout where hi4 and hf4 were considerably less strong, partly because I decided to remove the mines in D5 and K5:
I tried two different positions with two "alfils" per side. One like the one seen in the image and another with the alfils placed where the arrows point. The circles indicate the squares that these pieces can occupy. In both positions the opposing alfils can come to grips. I might as well get to place them in a way that they don't.
Then I tried the following position: Here I changed the bishops for a "mann". I tried this idea to make it easier at some point in the game to detonate the upper mines with this new piece. I wanted a piece that could also "develop" and get to play efficiently in the center or even lower on the board. As I understand it. Eating the opponent's mann without much thought in the first few moves is like wasting time.
In these matches you can see that I decided to increase the size of the finish line again so that it makes more sense with the "mann":
https://www.chess.com/variants/custom/game/30718033
https://www.chess.com/variants/custom/game/30739529/14/3
Can someone with experience in creating NCVs give me some advice for this part of the process? How do you proceed when you have an idea that you like but you are not sure about some elements of it?
In my case, how can I decide which pieces to use from all the ones I've tried? how to decide the squares in which to place them? How do I know if I have placed the bricks correctly? Which one do you like more of all the versions that I have shown here?I feel that I should calculate much better and have a higher skill in general to be able to make these decisions better, and maybe we should be talking about that.