Event #32 Mimicker

Event #32 Mimicker

Martin0
Martin0
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1

This is an event that is part of a variant called event chess. More about event chess can be read here.

Event #32 Mimicker

Condition: At least 1 bishop for each player.

After a knight, rook, queen or king moves, enemy bishops can move and capture like that piece and looses other movements.

After a pawn or bishop moves, enemy bishops can move and capture like a normal bishop and looses other movements.

Note: If several pieces move during the same turn, then it is the last piece that moved that will affect how the bishop moves on the next turn (rook during castling).

Example 1:

No moves have been made since the event started, so bishops move like normal bishops.

White plays Nf3

White moved a knight, so blacks bishops looses their normal bishop movement and can now move like knights instead. Black plays Bg3

Black moved a bishop. Whites bishops now move like normal bishops. White plays g3.

White moved a pawn, so blacks bishop can no longer move like knights and can now move like normal bishops.

Example 2:

White plays 0-0.

When castling, you first move the king and then the rook. So after castling, blacks bishop will move like rooks. Black plays Bcxc2

Example 3:

Blacks last move was a kings move. Whites bishop move like a king. White plays Be7+

Since whites bishop currently moves like a king, black is in check by whites bishop. Black can not move his king away to escape check. Black plays f1=Q

Blacks last move was a pawn move. Since whites bishop no longer moves like a king, black is no longer in check. White plays Kd6.

Black is not allowed to move his king, since then he would end up in check by whites bishop. Black is not allowed to move his queen, since that would also result in black being in check. Black is stalemated.